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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 20 2017, 12:35
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(Scremaz @ Nov 20 2017, 02:30)  on a side note: heh, don't tell me. guess it's what happens in a mage-centric meta... (IMG:[ invalid] style_emoticons/default/dry.gif) either way, the new equip comparison script is a WIP and f4tal already has a few ideas on how to improve it, so hopefully it's only a matter of time (IMG:[ invalid] style_emoticons/default/smile.gif) F4tal deserves a lot more appreciation. I know he isn't completely lacking in it, but he deserves a lot more.
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Nov 20 2017, 13:13
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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based Deadly ٩(◕‿◕。)۶
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Nov 20 2017, 13:43
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Cryosite @ Nov 20 2017, 12:35)  F4tal deserves a lot more appreciation. I know he isn't completely lacking in it, but he deserves a lot more.
word, i'm glad f4tal does what he does so i don't have to, one coder per major script is the linear optimum for productivity
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Nov 20 2017, 14:17
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Cryosite @ Nov 20 2017, 11:35)  F4tal deserves a lot more appreciation. I know he isn't completely lacking in it, but he deserves a lot more.
(start of major spoiler) worry not, that'll come as well (IMG:[ invalid] style_emoticons/default/wink.gif) (end of major spoiler (IMG:[ invalid] style_emoticons/default/duck.gif) )
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Nov 20 2017, 22:09
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unit111
Group: Members
Posts: 1,284
Joined: 28-July 12

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QUOTE(UnknowDestroyer @ Nov 20 2017, 10:04)  I'm leveling too fast for my gear to handle, should i just keep my stamina at <80 (since you don't get a 100% exp bonus anymore)?
I think your gear still give you the same protection, even if you level up. No need to keep stamina at <80.
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Nov 20 2017, 22:51
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Thanks guys. (IMG:[ invalid] style_emoticons/default/smile.gif) As for percentile ranges part of HVtoolBox. I am silently and patiently waiting for Jenga's server is up. In short, instead of using local database of equipment' stats for every quality and suffix/prefix/type and making the script to parse them whenever you need to see stats - script will send a request to dedicated server that will response back with required ranges. Since I don't know in what format script should send a request (Jenga's server is not up and I don't know right APIs and syntax) and don't know in what format server will callback the script (an array of base values? An object with stat => current value, base, ratio? Somekind of percentile map?) - I cannot implement anything ahead. I don't think it is too big spoiler xD Right now I am fixing and tweaking various stuff I don't like or like, you can see more in HVtoolBox thread. My main problem is lack of time (and whenever I have it - a will, since I have family and child and between them and some code on the porn site, you know what I will choose). I can play the game itself on the work (don't worry it will not hurt my job at all - I can combine them flawlessly), but coding is totally different beast and requires patience, silence, concentration and again time. Lots of time I haven't any of four xD
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Nov 20 2017, 23:17
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(f4tal @ Nov 20 2017, 21:51)  I don't think it is too big spoiler xD
because that isn't THE spoiler (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 20 2017, 23:28
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(Scremaz @ Nov 21 2017, 00:17)  because that isn't THE spoiler (IMG:[ invalid] style_emoticons/default/laugh.gif) Now I am intrigued... o.o Stop tricking me xD Anyway, that is Ask of Experts, not HVtoolBox thread. If anyone have any questions and ideas about the latter - ask them in separated thread. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 21 2017, 04:45
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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Have a question about application of mitigation reduction(imperil, penetration proc, magic prof effects) Are they piled up on another or just applied the largest one? and for specific mitigation, monsters' stats are like 50~70 elemental mitigation, then, imperil works like 70-50 or 70(1-50%)?? Which one is correct??
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Nov 21 2017, 07:42
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(paruri @ Nov 21 2017, 04:45)  Have a question about application of mitigation reduction(imperil, penetration proc, magic prof effects) Are they piled up on another or just applied the largest one? and for specific mitigation, monsters' stats are like 50~70 elemental mitigation, then, imperil works like 70-50 or 70(1-50%)?? Which one is correct??
It adds up. You can check by scanning a monster before you do anything at some random round. Scan it (skillbook > innate skill > scan). Apply imperil. Scan it again. You will see how much imperil substract mob's mitigation. As for PA, I don't think it's shown on scan. But the impact is always apparent.
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Nov 21 2017, 08:21
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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QUOTE(clarkiest @ Nov 21 2017, 14:42)  It adds up.
You can check by scanning a monster before you do anything at some random round. Scan it (skillbook > innate skill > scan). Apply imperil. Scan it again. You will see how much imperil substract mob's mitigation.
As for PA, I don't think it's shown on scan. But the impact is always apparent.
Thansk:) I checked specific mitigations Actually this is my first time using 'scan' lol Still i couldnt find out the P/Mmit, but it would be natural to think they apply in same way.... Anyway thanks for kind reply!
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Nov 21 2017, 08:52
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hentailover6983
Group: Members
Posts: 803
Joined: 13-June 15

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I'm thinking about using shade armor. What would be the best weapon style for it? Also, if I went with dual wielding, what types of weapons would be best?
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Nov 21 2017, 09:24
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(paruri @ Nov 20 2017, 18:45)  Have a question about application of mitigation reduction(imperil, penetration proc, magic prof effects) Are they piled up on another or just applied the largest one? and for specific mitigation, monsters' stats are like 50~70 elemental mitigation, then, imperil works like 70-50 or 70(1-50%)?? Which one is correct??
Well, lets test? Baseline: QUOTE Scanning Cube Rings... HP: 29652 / 29652 MP: 43% SP: 38% Monster Class: Mechanoid, Power Level 1311 Monster Trainer: Mantra64 Melee Attack: Piercing Fire:+62% Cold:+62% Elec:+14% Wind:+62% Holy:+62% Dark:+46% Crushing:+0% Slashing:+25% Piercing:+25% You use Scan. Imperil: QUOTE Cube Rings gains the effect Imperiled. You cast Imperil.
Scanning Cube Rings... HP: 26035 / 29652 MP: 99% SP: 66% Monster Class: Mechanoid, Power Level 1311 Monster Trainer: Mantra64 Melee Attack: Piercing Fire:+27% Cold:+27% Elec:+0% Wind:+27% Holy:+62% Dark:+46% Crushing:+0% Slashing:+25% Piercing:+25% You use Scan. Spell proc and Imperil: QUOTE Cube Rings gains the effect Searing Skin. Flames of Loki hits Cube Rings for 2215 fire damage You cast Flames of Loki.
Scanning Cube Rings... HP: 23297 / 29652 MP: 25% SP: 79% Monster Class: Mechanoid, Power Level 1311 Monster Trainer: Mantra64 Melee Attack: Piercing Fire:+27% Cold:+2% Elec:+0% Wind:+27% Holy:+62% Dark:+46% Crushing:+0% Slashing:+25% Piercing:+25% You use Scan. QUOTE The effect Imperiled on Cube Rings has expired. Cube Rings gains the effect Searing Skin. Your spike shield hits Cube Rings for 32 points of fire damage.
Scanning Cube Rings... HP: 3589 / 29652 MP: 24% SP: 30% Monster Class: Mechanoid, Power Level 1311 Monster Trainer: Mantra64 Melee Attack: Piercing Fire:+62% Cold:+37% Elec:+14% Wind:+62% Holy:+62% Dark:+46% Crushing:+0% Slashing:+25% Piercing:+25% You use Scan. Bold on cold resistance for clarity. This post has been edited by Cryosite: Nov 21 2017, 09:25
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Nov 21 2017, 10:53
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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So then it appears the elemental mitigation is additive (and Cryosite also has Imperil upgraded to level 4). Also the effects of spike shield are additive with the elemental part of Imperil.
I guess one slight odd thing is that elemental mitigation is multiplicative if you stack multiple armors on yourself. But we have seen this weirdness before (swift strike on a wakizashi is additive with the innate speed bonus, the resultant value is then multiplicative with speed bonuses from other gear).
We can't see physical/magical mitigation through scan, but I did test it before and found that Penetrated Armor 3 does not stack with Imperil at all. Or rather, it could stack, but if so it caps out at 75% mitigation reduction.
I guess sometime I will test that again, and also test if Penetrated Armor 1 stacks with Imperil.
This post has been edited by BlueWaterSplash: Nov 21 2017, 11:04
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Nov 21 2017, 11:01
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(hentailover6983 @ Nov 21 2017, 07:52)  I'm thinking about using shade armor. What would be the best weapon style for it? Also, if I went with dual wielding, what types of weapons would be best?
Dw style, yep. Probably also niten. As for weapons, I suggest: 1. Club of slaughter + rapier of balance 2. Rapier of slaughter + waki of nimble Though I can't tell you which is better, since I use only number 2 QUOTE(Cryosite @ Nov 21 2017, 08:24)  Well, lets test?
Baseline: Imperil: Spell proc and Imperil: Bold on cold resistance for clarity.
Seems to me they stack. More, they stack additively...
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Nov 21 2017, 11:26
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(BlueWaterSplash @ Nov 21 2017, 09:53)  So then it appears the elemental mitigation is additive (and Cryosite also has Imperil upgraded to level 4). Also the effects of spike shield are additive with the elemental part of Imperil.
I guess one slight odd thing is that elemental mitigation is multiplicative if you stack multiple armors on yourself. But we have seen this weirdness before (swift strike on a wakizashi is additive with the innate speed bonus, the resultant value is then multiplicative with speed bonuses from other gear).
We can't see physical/magical mitigation through scan, but I did test it before and found that Penetrated Armor 3 does not stack with Imperil at all. Or rather, it could stack, but if so it caps out at 75% mitigation reduction.
I guess sometime I will test that again, and also test if Penetrated Armor 1 stacks with Imperil.
Don't bother, I'm gonna do it this week with the very appropriate tools: - Crude Buttered Rapier of the Laugh-Weaver
- A Leg rapier that has way higher proc chance
- Crude Breeze Wakizashi of Laughter
- PL2250 monsters (we know their stats exactly)
- Good old Excel
This post has been edited by decondelite: Nov 21 2017, 11:28
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Nov 21 2017, 11:54
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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Do you need something else? Btw, we should somehow officialize this "guinea pig" method (IMG:[ invalid] style_emoticons/default/duck.gif)
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Nov 21 2017, 12:53
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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Thanks guys:) Still I'm wondering if mitigation reduction by magic proficiency(not status effect like Searing Skin) (whose formula is [Mitigation reduction = (prof_factor ^ 1.5) * 50] on wiki ) is additive to the imperil. I think I can't check it through scan(or just don't know using scan properly...)
This post has been edited by paruri: Nov 21 2017, 12:54
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