Welcome Guest ( Log In | Register )

5153 Pages V « < 5112 5113 5114 5115 > »   
Closed TopicStart new topic
> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post Nov 20 2017, 10:09
Post #102245
Cryosite



Kind of a Big Deal
*****
Group: Members
Posts: 553
Joined: 29-August 17
Level 416 (Godslayer)


QUOTE(unit111 @ Nov 19 2017, 22:45) *

How calculate ADB and why I need it...? For example I can see base equipments damage instead and compare them.

You don't really need it if all you're comparing is ADB's really. The percentile script also doesn't really help too much when you factor in Slaughter vs non-Slaughter stuff, since 100% ADB non-slaughter is still lower base damage than A certain amount of Slaughter. So, like, an 80% Slaughter will actually be more damage. Watching base value as you suggest would reveal that.

Percentile starts being convenient when you're interested in more stats. Rather than memorize all those base values.

That said, I wish the script was as thorough with other gear as it is with mage gear. Would be nice to see it give PAB%'s on power armors and shades, or parry% for all weapons, not just rapiers, that sort of thing.

As for how you calculate it, the script compares your base damage to the range for legendary equipment of that type/configuration.

If you're asking how the base stat turns into the amount of ADB you get, look in the wiki for the level scaling formula.

QUOTE(amumusdream @ Nov 19 2017, 23:34) *

How does attack accuracy perform when it is greater than 100%?
Does this affect the monsters parry and evade chance?


There are several "avoidance" stats, be sure you don't mix them up even though they all let you avoid attacks.

Accuracy above 100% counters 1% of evade, fully negating it at 200% accuracy.

Parry, block, and resist are negated in different ways. Penetrator potency on a staff negates resistance, while parry is negated by Overpower on a melee weapon.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2017, 10:12
Post #102246
Cryosite



Kind of a Big Deal
*****
Group: Members
Posts: 553
Joined: 29-August 17
Level 416 (Godslayer)


QUOTE(hentailover6983 @ Nov 20 2017, 00:04) *

How would I be able to get repurposed actuators for upgrading my power armor? And how will I be able to purchase and trade for them with other people?


The only way to get them without trading is for your monsters to gift them to you. That's why they're sort of expensive to buy from players.

To buy from players, go to the WTS subsection, find someone selling them, and message them (usually in their shop thread) and negotiate the trade. Once agreeable, they'll send you the item via Moogle Mail. Some shops offer "CoD" (Cash on Delivery) which means when the Moogle Mail arrives, you won't be able to remove the attached item without paying the fee. This is the preferred way to do business. Though some shops don't mind if you send the payment first, then let them send your item to you. Obviously that way involves more trust.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2017, 12:30
Post #102247
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(Sapo84 @ Nov 20 2017, 01:20) *

Also, if you don't trust me you can read 0.83 patch notes.

hey, it's not that i don't trust you. it's just that i cannot possibly remember *all* there is to know. not even admin does (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(unit111 @ Nov 20 2017, 07:45) *

How calculate ADB and why I need it...? For example I can see base equipments damage instead and compare them.

QUOTE(UnknowDestroyer @ Nov 20 2017, 08:04) *

It's much faster to use a script instead of just do it manually. But manually compare it to the wiki has its own perks as if you're lucky, you can find a number that's outside the reported stat range in the wiki.
To calculate, install the HVtoolbox script (or the Percentile script which is already included inside the former one), press C to check your item and here's the result.

not only. as Cryosite said:
QUOTE(Cryosite @ Nov 20 2017, 09:09) *

You don't really need it if all you're comparing is ADB's really. The percentile script also doesn't really help too much when you factor in Slaughter vs non-Slaughter stuff, since 100% ADB non-slaughter is still lower base damage than A certain amount of Slaughter. So, like, an 80% Slaughter will actually be more damage. Watching base value as you suggest would reveal that.

so you should at least be knowledgeable enough to discern where you can apply the same ranges and where not. don't blindly trust tools without knowing what they do (IMG:[invalid] style_emoticons/default/duck.gif)


on a side note:
QUOTE(Cryosite @ Nov 20 2017, 09:09) *

That said, I wish the script was as thorough with other gear as it is with mage gear. Would be nice to see it give PAB%'s on power armors and shades, or parry% for all weapons, not just rapiers, that sort of thing.

heh, don't tell me. guess it's what happens in a mage-centric meta... (IMG:[invalid] style_emoticons/default/dry.gif)

either way, the new equip comparison script is a WIP and f4tal already has a few ideas on how to improve it, so hopefully it's only a matter of time (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2017, 12:35
Post #102248
Cryosite



Kind of a Big Deal
*****
Group: Members
Posts: 553
Joined: 29-August 17
Level 416 (Godslayer)


QUOTE(Scremaz @ Nov 20 2017, 02:30) *

on a side note:

heh, don't tell me. guess it's what happens in a mage-centric meta... (IMG:[invalid] style_emoticons/default/dry.gif)

either way, the new equip comparison script is a WIP and f4tal already has a few ideas on how to improve it, so hopefully it's only a matter of time (IMG:[invalid] style_emoticons/default/smile.gif)


F4tal deserves a lot more appreciation. I know he isn't completely lacking in it, but he deserves a lot more.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2017, 13:13
Post #102249
reality_marble



☆ My hearts are ←~(Ψ▼ー▼)∈ pitch black! ☆
*******
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13
Level 493 (Godslayer)


based Deadly ٩(◕‿◕。)۶
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2017, 13:43
Post #102250
sickentide



sexromancer
*******
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
Level 500 (Ponyslayer)


QUOTE(Cryosite @ Nov 20 2017, 12:35) *

F4tal deserves a lot more appreciation. I know he isn't completely lacking in it, but he deserves a lot more.

word, i'm glad f4tal does what he does so i don't have to, one coder per major script is the linear optimum for productivity
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2017, 14:17
Post #102251
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(Cryosite @ Nov 20 2017, 11:35) *

F4tal deserves a lot more appreciation. I know he isn't completely lacking in it, but he deserves a lot more.

(start of major spoiler)

worry not, that'll come as well (IMG:[invalid] style_emoticons/default/wink.gif)

(end of major spoiler (IMG:[invalid] style_emoticons/default/duck.gif) )
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2017, 22:09
Post #102252
unit111



Active Poster
*******
Group: Members
Posts: 1,284
Joined: 28-July 12
Level 415 (Godslayer)


QUOTE(UnknowDestroyer @ Nov 20 2017, 10:04) *

I'm leveling too fast for my gear to handle, should i just keep my stamina at <80 (since you don't get a 100% exp bonus anymore)?

I think your gear still give you the same protection, even if you level up. No need to keep stamina at <80.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2017, 22:51
Post #102253
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


Thanks guys. (IMG:[invalid] style_emoticons/default/smile.gif)

As for percentile ranges part of HVtoolBox. I am silently and patiently waiting for Jenga's server is up. In short, instead of using local database of equipment' stats for every quality and suffix/prefix/type and making the script to parse them whenever you need to see stats - script will send a request to dedicated server that will response back with required ranges.
Since I don't know in what format script should send a request (Jenga's server is not up and I don't know right APIs and syntax) and don't know in what format server will callback the script (an array of base values? An object with stat => current value, base, ratio? Somekind of percentile map?) - I cannot implement anything ahead.

I don't think it is too big spoiler xD

Right now I am fixing and tweaking various stuff I don't like or like, you can see more in HVtoolBox thread. My main problem is lack of time (and whenever I have it - a will, since I have family and child and between them and some code on the porn site, you know what I will choose). I can play the game itself on the work (don't worry it will not hurt my job at all - I can combine them flawlessly), but coding is totally different beast and requires patience, silence, concentration and again time. Lots of time I haven't any of four xD
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2017, 23:17
Post #102254
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(f4tal @ Nov 20 2017, 21:51) *

I don't think it is too big spoiler xD

because that isn't THE spoiler (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2017, 23:21
Post #102255
Noni



Hataraku Noni-sama
***********
Group: Catgirl Camarilla
Posts: 13,434
Joined: 19-February 16
Level 500 (Ponyslayer)


QUOTE(Scremaz @ Nov 20 2017, 22:17) *

because that isn't THE spoiler (IMG:[invalid] style_emoticons/default/laugh.gif)


he doesn't know, he doesn't know! (IMG:[invalid] style_emoticons/default/laugh.gif)

(me neither, by the way)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2017, 23:28
Post #102256
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


QUOTE(Scremaz @ Nov 21 2017, 00:17) *

because that isn't THE spoiler (IMG:[invalid] style_emoticons/default/laugh.gif)

Now I am intrigued... o.o
Stop tricking me xD

Anyway, that is Ask of Experts, not HVtoolBox thread. If anyone have any questions and ideas about the latter - ask them in separated thread. (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2017, 04:45
Post #102257
Paruri



Casual Poster
****
Group: Gold Star Club
Posts: 395
Joined: 27-October 17
Level 464 (Godslayer)


Have a question about application of mitigation reduction(imperil, penetration proc, magic prof effects)
Are they piled up on another or just applied the largest one?
and for specific mitigation, monsters' stats are like 50~70 elemental mitigation, then, imperil works like 70-50 or 70(1-50%)?? Which one is correct??
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2017, 07:42
Post #102258
clarkiest



the clarkiest Clarke is here
*******
Group: Members
Posts: 1,335
Joined: 28-December 12
Level 370 (Godslayer)


QUOTE(paruri @ Nov 21 2017, 04:45) *

Have a question about application of mitigation reduction(imperil, penetration proc, magic prof effects)
Are they piled up on another or just applied the largest one?
and for specific mitigation, monsters' stats are like 50~70 elemental mitigation, then, imperil works like 70-50 or 70(1-50%)?? Which one is correct??

It adds up.

You can check by scanning a monster before you do anything at some random round. Scan it (skillbook > innate skill > scan). Apply imperil. Scan it again. You will see how much imperil substract mob's mitigation.

As for PA, I don't think it's shown on scan. But the impact is always apparent.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2017, 08:21
Post #102259
Paruri



Casual Poster
****
Group: Gold Star Club
Posts: 395
Joined: 27-October 17
Level 464 (Godslayer)


QUOTE(clarkiest @ Nov 21 2017, 14:42) *

It adds up.

You can check by scanning a monster before you do anything at some random round. Scan it (skillbook > innate skill > scan). Apply imperil. Scan it again. You will see how much imperil substract mob's mitigation.

As for PA, I don't think it's shown on scan. But the impact is always apparent.

Thansk:)
I checked specific mitigations
Actually this is my first time using 'scan' lol
Still i couldnt find out the P/Mmit, but it would be natural to think they apply in same way....
Anyway thanks for kind reply!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2017, 08:52
Post #102260
hentailover6983



Regular Poster
******
Group: Members
Posts: 803
Joined: 13-June 15
Level 500 (Ponyslayer)


I'm thinking about using shade armor. What would be the best weapon style for it? Also, if I went with dual wielding, what types of weapons would be best?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2017, 09:24
Post #102261
Cryosite



Kind of a Big Deal
*****
Group: Members
Posts: 553
Joined: 29-August 17
Level 416 (Godslayer)


QUOTE(paruri @ Nov 20 2017, 18:45) *

Have a question about application of mitigation reduction(imperil, penetration proc, magic prof effects)
Are they piled up on another or just applied the largest one?
and for specific mitigation, monsters' stats are like 50~70 elemental mitigation, then, imperil works like 70-50 or 70(1-50%)?? Which one is correct??


Well, lets test?

Baseline:
QUOTE
Scanning Cube Rings...
HP: 29652 / 29652 MP: 43% SP: 38%
Monster Class: Mechanoid, Power Level 1311
Monster Trainer: Mantra64
Melee Attack: Piercing
Fire:+62%
Cold:+62%
Elec:+14%
Wind:+62%
Holy:+62%
Dark:+46%
Crushing:+0%
Slashing:+25%
Piercing:+25%
You use Scan.


Imperil:
QUOTE
Cube Rings gains the effect Imperiled.
You cast Imperil.

Scanning Cube Rings...
HP: 26035 / 29652 MP: 99% SP: 66%
Monster Class: Mechanoid, Power Level 1311
Monster Trainer: Mantra64
Melee Attack: Piercing
Fire:+27%
Cold:+27%
Elec:+0%
Wind:+27%
Holy:+62%
Dark:+46%
Crushing:+0%
Slashing:+25%
Piercing:+25%
You use Scan.


Spell proc and Imperil:
QUOTE
Cube Rings gains the effect Searing Skin.
Flames of Loki hits Cube Rings for 2215 fire damage
You cast Flames of Loki.

Scanning Cube Rings...
HP: 23297 / 29652 MP: 25% SP: 79%
Monster Class: Mechanoid, Power Level 1311
Monster Trainer: Mantra64
Melee Attack: Piercing
Fire:+27%
Cold:+2%
Elec:+0%
Wind:+27%
Holy:+62%
Dark:+46%
Crushing:+0%
Slashing:+25%
Piercing:+25%
You use Scan.


QUOTE
The effect Imperiled on Cube Rings has expired.
Cube Rings gains the effect Searing Skin.
Your spike shield hits Cube Rings for 32 points of fire damage.

Scanning Cube Rings...
HP: 3589 / 29652 MP: 24% SP: 30%
Monster Class: Mechanoid, Power Level 1311
Monster Trainer: Mantra64
Melee Attack: Piercing
Fire:+62%
Cold:+37%
Elec:+14%
Wind:+62%
Holy:+62%
Dark:+46%
Crushing:+0%
Slashing:+25%
Piercing:+25%
You use Scan.


Bold on cold resistance for clarity.

This post has been edited by Cryosite: Nov 21 2017, 09:25
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2017, 10:53
Post #102262
BlueWaterSplash



Swimsuit Girl
********
Group: Members
Posts: 3,418
Joined: 15-March 11
Level 408 (Godslayer)


So then it appears the elemental mitigation is additive (and Cryosite also has Imperil upgraded to level 4). Also the effects of spike shield are additive with the elemental part of Imperil.

I guess one slight odd thing is that elemental mitigation is multiplicative if you stack multiple armors on yourself. But we have seen this weirdness before (swift strike on a wakizashi is additive with the innate speed bonus, the resultant value is then multiplicative with speed bonuses from other gear).

We can't see physical/magical mitigation through scan, but I did test it before and found that Penetrated Armor 3 does not stack with Imperil at all. Or rather, it could stack, but if so it caps out at 75% mitigation reduction.

I guess sometime I will test that again, and also test if Penetrated Armor 1 stacks with Imperil.

This post has been edited by BlueWaterSplash: Nov 21 2017, 11:04
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2017, 11:01
Post #102263
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(hentailover6983 @ Nov 21 2017, 07:52) *

I'm thinking about using shade armor. What would be the best weapon style for it? Also, if I went with dual wielding, what types of weapons would be best?

Dw style, yep. Probably also niten.
As for weapons, I suggest:
1. Club of slaughter + rapier of balance
2. Rapier of slaughter + waki of nimble
Though I can't tell you which is better, since I use only number 2

QUOTE(Cryosite @ Nov 21 2017, 08:24) *

Well, lets test?

Baseline:
Imperil:
Spell proc and Imperil:
Bold on cold resistance for clarity.

Seems to me they stack. More, they stack additively...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2017, 11:26
Post #102264
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


QUOTE(BlueWaterSplash @ Nov 21 2017, 09:53) *

So then it appears the elemental mitigation is additive (and Cryosite also has Imperil upgraded to level 4). Also the effects of spike shield are additive with the elemental part of Imperil.

I guess one slight odd thing is that elemental mitigation is multiplicative if you stack multiple armors on yourself. But we have seen this weirdness before (swift strike on a wakizashi is additive with the innate speed bonus, the resultant value is then multiplicative with speed bonuses from other gear).

We can't see physical/magical mitigation through scan, but I did test it before and found that Penetrated Armor 3 does not stack with Imperil at all. Or rather, it could stack, but if so it caps out at 75% mitigation reduction.

I guess sometime I will test that again, and also test if Penetrated Armor 1 stacks with Imperil.


Don't bother, I'm gonna do it this week with the very appropriate tools:
  1. Crude Buttered Rapier of the Laugh-Weaver
  2. A Leg rapier that has way higher proc chance
  3. Crude Breeze Wakizashi of Laughter
  4. PL2250 monsters (we know their stats exactly)
  5. Good old Excel


This post has been edited by decondelite: Nov 21 2017, 11:28
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5153 Pages V « < 5112 5113 5114 5115 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 29th July 2025 - 13:19