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post Nov 19 2017, 19:31
Post #102228
Cleavs



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QUOTE(Mecha Xanatos @ Nov 19 2017, 17:33) *

So my Question is, what are the desired potencies for the weapon i want to IW?
I ask because I have seen many going overpower over butcher these days...but why?
btw i play heavy one-hand

QUOTE(Cryosite @ Nov 19 2017, 17:40) *

Overpower is useless for 1h heavy, but so is ethereal. You actually somewhat benefit from Burden due to reducing evade and attack speed.

Overpower is good for DW builds

aye. basically, for a 1H i'd go for a whatever-prefixed one (not that your ethereal is a bad rapier - rather, the opposite) if possible, and for Butcher/Fatality.
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post Nov 19 2017, 19:59
Post #102229
KitsuneAbby



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QUOTE(Mecha Xanatos @ Nov 19 2017, 17:33) *

My current Weapon
My Weapon i want to IW now

Was playing RE the last 1.5 years and want to play a bit more activly again

So my Question is, what are the desired potencies for the weapon i want to IW?
I ask because I have seen many going overpower over butcher these days...but why?
btw i play heavy one-hand


Fatality 5 + Butcher 4, for a weapon used for 1H. That's the best you will ever get. Just avoiding the cursed Swift Strike should be enough if you don't want to sell your soul to Snowflake to get more amnesia shards.
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post Nov 19 2017, 22:50
Post #102230
BlueWaterSplash



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Nice rapier. It's probably more accurate to say that the added effects of ethereal are useless on 1H, it's not like an ethereal rapier itself suddenly becomes worthless. Likewise, the effects of overpower and swift strike are arguably close to useless on 1H, but a rapier with those potencies is still fine.

You should definitely be aiming for Fat5/But4 or But5/Fat4, people tend to disagree which is better. But how much you want to spend to achieve perfection is your choice.

On an ethereal rapier, because your future element is unknown, if you have any preferred elements it may be worth it to accept some overpower or swift strike, in order to get more attempts at a better element.

This post has been edited by BlueWaterSplash: Nov 20 2017, 00:43
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post Nov 19 2017, 23:06
Post #102231
Cleavs



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QUOTE(BlueWaterSplash @ Nov 19 2017, 21:50) *

On an ethereal rapier, because your future element is unknown, if you have any preferred elements it may be worth it to accept some overpower or swift strike, in order to get more attempts at a better element.

i don't have anything against a level of Overpower, but you can still end at lv9 and use infusions, if it's for that
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post Nov 19 2017, 23:39
Post #102232
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QUOTE(clarkiest @ Nov 18 2017, 10:12) *

Hello there xperts,

I'm not convinced Vigorous Vitality, Effluent Ether, and Suffusive Spirit will meaningfully improve my gameplay. You see, HP is so easy to lose, as it was as easy to recover (2 special attack landed, a single cure). Can you convince me to buy them? What's your experience?

Or, what perks is more rewarding than those three bar improvement?
I have IA3 & Postage Paid (HAHAHAHA, I finally got it!!)

Thanks.


By some experts' opinion, IA1 should be followed by VV. HP are worth that much, yes. It's like a level of Juggernaut without losing 10-15 amnesia shards to get there.

Mu (.) (.) y

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post Nov 19 2017, 23:53
Post #102233
Cleavs



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QUOTE(Muddybug @ Nov 19 2017, 22:39) *

By some experts' opinion, IA1 should be followed by VV. HP are worth that much, yes. It's like a level of Juggernaut without losing 10-15 amnesia shards to get there.

Mu (.) (.) y

more like one armor with full jug or so. but yep, that's the point.
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post Nov 20 2017, 00:00
Post #102234
Sapo84



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QUOTE(Muddybug @ Nov 19 2017, 22:39) *

By some experts' opinion, IA1 should be followed by VV. HP are worth that much, yes. It's like a level of Juggernaut without losing 10-15 amnesia shards to get there.

It's much better than juggernaut since VV also increases regen and cures.
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post Nov 20 2017, 00:22
Post #102235
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QUOTE(Sapo84 @ Nov 19 2017, 23:00) *

It's much better than juggernaut since VV also increases regen and cures.


You sure about that ? I thought it was only the natural regen of these things that were affected by this.
https://ehwiki.org/wiki/Character_Stats#Battle_Regen
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post Nov 20 2017, 00:30
Post #102236
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QUOTE(Sapo84 @ Nov 19 2017, 23:00) *

It's much better than juggernaut since VV also increases regen and cures.

QUOTE(decondelite @ Nov 19 2017, 23:22) *

You sure about that ? I thought it was only the natural regen of these things that were affected by this.
https://ehwiki.org/wiki/Character_Stats#Battle_Regen

if nothing else, at least it's valid for every build - unlike juggernaut.
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post Nov 20 2017, 00:43
Post #102237
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if the description is to be believed, VV increases base health, which is used as the base for cure and regen calculations
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post Nov 20 2017, 01:20
Post #102238
Cleavs



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well, we need a guinea pig, i guess (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Nov 20 2017, 02:20
Post #102239
Sapo84



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QUOTE(Scremaz @ Nov 20 2017, 00:20) *

well, we need a guinea pig, i guess (IMG:[invalid] style_emoticons/default/ph34r.gif)

Cure, with all the abilities unlocked, heals for 100% of base health with prof = level.
It cures 150% of base health with prof 1.0 and a linear interpolation of that between those two values.
So base health helps.

I already tested Cure a year ago and the results were exactly in line with the expectations, see here.

Also, if you don't trust me you can read 0.83 patch notes.
QUOTE
- Vigorous Vitality, Effluent Ether and Suffusive Spirit now increase the corresponding base vital by 10% instead of increasing the maximum vital by 25%. This makes them more useful since they now affect regeneration instead of just providing a bigger tank. It also increases the potential for HP/MP tank, so the effective max values will in many cases increase.


It's also nearly 2 years and a half that suffusive spirit is broken (IMG:[invalid] style_emoticons/default/heh.gif)
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post Nov 20 2017, 04:24
Post #102240
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QUOTE(Sapo84 @ Nov 20 2017, 02:20) *
Also, if you don't trust me you can read 0.83 patch notes.

OOOooooh Shit!
brb, buying VV
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post Nov 20 2017, 08:45
Post #102241
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How calculate ADB and why I need it...? For example I can see base equipments damage instead and compare them.
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post Nov 20 2017, 09:04
Post #102242
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QUOTE(unit111 @ Nov 20 2017, 13:45) *

How calculate ADB and why I need it...? For example I can see base equipments damage instead and compare them.


It's much faster to use a script instead of just do it manually. But manually compare it to the wiki has its own perks as if you're lucky, you can find a number that's outside the reported stat range in the wiki.
To calculate, install the HVtoolbox script (or the Percentile script which is already included inside the former one), press C to check your item and here's the result.

Attached Image

---------------------------------------------------

I'm leveling too fast for my gear to handle, should i just keep my stamina at <80 (since you don't get a 100% exp bonus anymore)?

This post has been edited by UnknowDestroyer: Nov 20 2017, 09:06
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post Nov 20 2017, 09:34
Post #102243
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How does attack accuracy perform when it is greater than 100%?
Does this affect the monsters parry and evade chance?
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post Nov 20 2017, 10:04
Post #102244
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How would I be able to get repurposed actuators for upgrading my power armor? And how will I be able to purchase and trade for them with other people?
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post Nov 20 2017, 10:09
Post #102245
Cryosite



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QUOTE(unit111 @ Nov 19 2017, 22:45) *

How calculate ADB and why I need it...? For example I can see base equipments damage instead and compare them.

You don't really need it if all you're comparing is ADB's really. The percentile script also doesn't really help too much when you factor in Slaughter vs non-Slaughter stuff, since 100% ADB non-slaughter is still lower base damage than A certain amount of Slaughter. So, like, an 80% Slaughter will actually be more damage. Watching base value as you suggest would reveal that.

Percentile starts being convenient when you're interested in more stats. Rather than memorize all those base values.

That said, I wish the script was as thorough with other gear as it is with mage gear. Would be nice to see it give PAB%'s on power armors and shades, or parry% for all weapons, not just rapiers, that sort of thing.

As for how you calculate it, the script compares your base damage to the range for legendary equipment of that type/configuration.

If you're asking how the base stat turns into the amount of ADB you get, look in the wiki for the level scaling formula.

QUOTE(amumusdream @ Nov 19 2017, 23:34) *

How does attack accuracy perform when it is greater than 100%?
Does this affect the monsters parry and evade chance?


There are several "avoidance" stats, be sure you don't mix them up even though they all let you avoid attacks.

Accuracy above 100% counters 1% of evade, fully negating it at 200% accuracy.

Parry, block, and resist are negated in different ways. Penetrator potency on a staff negates resistance, while parry is negated by Overpower on a melee weapon.
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post Nov 20 2017, 10:12
Post #102246
Cryosite



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QUOTE(hentailover6983 @ Nov 20 2017, 00:04) *

How would I be able to get repurposed actuators for upgrading my power armor? And how will I be able to purchase and trade for them with other people?


The only way to get them without trading is for your monsters to gift them to you. That's why they're sort of expensive to buy from players.

To buy from players, go to the WTS subsection, find someone selling them, and message them (usually in their shop thread) and negotiate the trade. Once agreeable, they'll send you the item via Moogle Mail. Some shops offer "CoD" (Cash on Delivery) which means when the Moogle Mail arrives, you won't be able to remove the attached item without paying the fee. This is the preferred way to do business. Though some shops don't mind if you send the payment first, then let them send your item to you. Obviously that way involves more trust.
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post Nov 20 2017, 12:30
Post #102247
Cleavs



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QUOTE(Sapo84 @ Nov 20 2017, 01:20) *

Also, if you don't trust me you can read 0.83 patch notes.

hey, it's not that i don't trust you. it's just that i cannot possibly remember *all* there is to know. not even admin does (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(unit111 @ Nov 20 2017, 07:45) *

How calculate ADB and why I need it...? For example I can see base equipments damage instead and compare them.

QUOTE(UnknowDestroyer @ Nov 20 2017, 08:04) *

It's much faster to use a script instead of just do it manually. But manually compare it to the wiki has its own perks as if you're lucky, you can find a number that's outside the reported stat range in the wiki.
To calculate, install the HVtoolbox script (or the Percentile script which is already included inside the former one), press C to check your item and here's the result.

not only. as Cryosite said:
QUOTE(Cryosite @ Nov 20 2017, 09:09) *

You don't really need it if all you're comparing is ADB's really. The percentile script also doesn't really help too much when you factor in Slaughter vs non-Slaughter stuff, since 100% ADB non-slaughter is still lower base damage than A certain amount of Slaughter. So, like, an 80% Slaughter will actually be more damage. Watching base value as you suggest would reveal that.

so you should at least be knowledgeable enough to discern where you can apply the same ranges and where not. don't blindly trust tools without knowing what they do (IMG:[invalid] style_emoticons/default/duck.gif)


on a side note:
QUOTE(Cryosite @ Nov 20 2017, 09:09) *

That said, I wish the script was as thorough with other gear as it is with mage gear. Would be nice to see it give PAB%'s on power armors and shades, or parry% for all weapons, not just rapiers, that sort of thing.

heh, don't tell me. guess it's what happens in a mage-centric meta... (IMG:[invalid] style_emoticons/default/dry.gif)

either way, the new equip comparison script is a WIP and f4tal already has a few ideas on how to improve it, so hopefully it's only a matter of time (IMG:[invalid] style_emoticons/default/smile.gif)
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