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post Nov 19 2017, 12:43
Post #102221
Scremaz



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QUOTE(BlueWaterSplash @ Nov 19 2017, 10:59) *

how much speed you already have (whether it is saturated as Scremaz points out)

what do you mean by "saturated", if i may ask? (IMG:[invalid] style_emoticons/default/huh.gif)

it's been a while since i last played with Stun weapons proficiently, but i merely referred what other people said about FRD skill - that is, to proficiently use it, you need for FRD cooldown to expire before Stun proc does, and this is mentioned to happen roughly at 30% speed. it was cmos's report, iirc.
if you want to implehement such playstyle on 2H weapons, you *need* Swift Strike and possibly some Agile armors/AGI forging as well, but since enemies are perma-stunned you can forget about Overpower. this is reported to work for Estocs, but you'll have a highly specialized weapon (for example, i'm not sure you may be able to resell it so easily in a later moment, since mainstream preference goes for Overpower+But/Fat).

also, note that Swift Strike's primary effect is to make your char quicker, effectively "expanding" user's turn/mob turn ratio. for this reason it improves your defense a bit (so one may say the higher the better), but it hinders styles which heavily rely on BW process (like 2H Longsword, DW Axe and possibly even Shade Niten) or counters (like 1H).
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post Nov 19 2017, 13:00
Post #102222
BlueWaterSplash



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Saturated means you have enough to meet your needs, and having more no longer helps you. As you have been saying.

For example if you have DW club but no agile armor and no swift strike at all, and attack too low, enemies may recover from stun before you have the chance to kill then. So you need some swift strike, and in this case, the swift strike itself gains an effect like overpower.

But I guess once you have enough speed bonus, the enemy is dying anyway within one stun, then the excess speed is useless for this particular aspect (still extremely useful defensively or in other ways).
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post Nov 19 2017, 13:33
Post #102223
Scremaz



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QUOTE(BlueWaterSplash @ Nov 19 2017, 12:00) *

Saturated means you have enough to meet your needs, and having more no longer helps you. As you have been saying.

ah, ok. yep, does make sense.

QUOTE

For example if you have DW club but no agile armor and no swift strike at all, and attack too low, enemies may recover from stun before you have the chance to kill then. So you need some swift strike, and in this case, the swift strike itself gains an effect like overpower.

But I guess once you have enough speed bonus, the enemy is dying anyway within one stun, then the excess speed is useless for this particular aspect (still extremely useful defensively or in other ways).

heh, don't know. the only two users i know that are proficiently using Club DW are quite high-level, so they already have enoough speed on their own...
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post Nov 19 2017, 13:47
Post #102224
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QUOTE(Cryosite @ Nov 18 2017, 17:19) *
Two special attacks isn't all that much. Higher HP lets you handle actually difficult content. It turns rounds that spark you into rounds that don't, and so on.

Yeah, I suppose cutting 3 turns (cure + use spirit pot + cast spark) into one (just cure) might count for something. Tho it rarely happen. Except maybe Legendary IW run...


QUOTE(Sapo84 @ Nov 18 2017, 18:58) *
... as are all the other perks (IMG:[invalid] style_emoticons/default/heh.gif)

Not true. First IA is immensely valuable. The second one is almost as much. Third one is not really, excepting I do mage with my crappy gear. What I ask is, whether VV offered that kind of fantastic improvement or if there's other worthwhile perk that I missed. Your reply sounds like everything will offer a so-so improvement, something that you get when you started feeling rich.
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post Nov 19 2017, 13:47
Post #102225
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Does spell MP cost scale with base MP or with level?

nvm, % of player level.

This post has been edited by UnknowDestroyer: Nov 19 2017, 13:48
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post Nov 19 2017, 18:33
Post #102226
Mecha Xanatos



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My current Weapon
My Weapon i want to IW now

Was playing RE the last 1.5 years and want to play a bit more activly again

So my Question is, what are the desired potencies for the weapon i want to IW?
I ask because I have seen many going overpower over butcher these days...but why?
btw i play heavy one-hand
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post Nov 19 2017, 18:40
Post #102227
Cryosite



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QUOTE(Mecha Xanatos @ Nov 19 2017, 08:33) *

My current Weapon
My Weapon i want to IW now

Was playing RE the last 1.5 years and want to play a bit more activly again

So my Question is, what are the desired potencies for the weapon i want to IW?
I ask because I have seen many going overpower over butcher these days...but why?
btw i play heavy one-hand


Overpower is useless for 1h heavy, but so is ethereal. You actually somewhat benefit from Burden due to reducing evade and attack speed.

Overpower is good for DW builds, since they lack our ready access to stuns from Counterattack and Overwhelming Strikes.
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post Nov 19 2017, 19:31
Post #102228
Scremaz



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QUOTE(Mecha Xanatos @ Nov 19 2017, 17:33) *

So my Question is, what are the desired potencies for the weapon i want to IW?
I ask because I have seen many going overpower over butcher these days...but why?
btw i play heavy one-hand

QUOTE(Cryosite @ Nov 19 2017, 17:40) *

Overpower is useless for 1h heavy, but so is ethereal. You actually somewhat benefit from Burden due to reducing evade and attack speed.

Overpower is good for DW builds

aye. basically, for a 1H i'd go for a whatever-prefixed one (not that your ethereal is a bad rapier - rather, the opposite) if possible, and for Butcher/Fatality.
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post Nov 19 2017, 19:59
Post #102229
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QUOTE(Mecha Xanatos @ Nov 19 2017, 17:33) *

My current Weapon
My Weapon i want to IW now

Was playing RE the last 1.5 years and want to play a bit more activly again

So my Question is, what are the desired potencies for the weapon i want to IW?
I ask because I have seen many going overpower over butcher these days...but why?
btw i play heavy one-hand


Fatality 5 + Butcher 4, for a weapon used for 1H. That's the best you will ever get. Just avoiding the cursed Swift Strike should be enough if you don't want to sell your soul to Snowflake to get more amnesia shards.
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post Nov 19 2017, 22:50
Post #102230
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Nice rapier. It's probably more accurate to say that the added effects of ethereal are useless on 1H, it's not like an ethereal rapier itself suddenly becomes worthless. Likewise, the effects of overpower and swift strike are arguably close to useless on 1H, but a rapier with those potencies is still fine.

You should definitely be aiming for Fat5/But4 or But5/Fat4, people tend to disagree which is better. But how much you want to spend to achieve perfection is your choice.

On an ethereal rapier, because your future element is unknown, if you have any preferred elements it may be worth it to accept some overpower or swift strike, in order to get more attempts at a better element.

This post has been edited by BlueWaterSplash: Nov 20 2017, 00:43
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post Nov 19 2017, 23:06
Post #102231
Scremaz



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QUOTE(BlueWaterSplash @ Nov 19 2017, 21:50) *

On an ethereal rapier, because your future element is unknown, if you have any preferred elements it may be worth it to accept some overpower or swift strike, in order to get more attempts at a better element.

i don't have anything against a level of Overpower, but you can still end at lv9 and use infusions, if it's for that
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post Nov 19 2017, 23:39
Post #102232
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QUOTE(clarkiest @ Nov 18 2017, 10:12) *

Hello there xperts,

I'm not convinced Vigorous Vitality, Effluent Ether, and Suffusive Spirit will meaningfully improve my gameplay. You see, HP is so easy to lose, as it was as easy to recover (2 special attack landed, a single cure). Can you convince me to buy them? What's your experience?

Or, what perks is more rewarding than those three bar improvement?
I have IA3 & Postage Paid (HAHAHAHA, I finally got it!!)

Thanks.


By some experts' opinion, IA1 should be followed by VV. HP are worth that much, yes. It's like a level of Juggernaut without losing 10-15 amnesia shards to get there.

Mu (.) (.) y

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post Nov 19 2017, 23:53
Post #102233
Scremaz



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QUOTE(Muddybug @ Nov 19 2017, 22:39) *

By some experts' opinion, IA1 should be followed by VV. HP are worth that much, yes. It's like a level of Juggernaut without losing 10-15 amnesia shards to get there.

Mu (.) (.) y

more like one armor with full jug or so. but yep, that's the point.
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post Nov 20 2017, 00:00
Post #102234
Sapo84



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QUOTE(Muddybug @ Nov 19 2017, 22:39) *

By some experts' opinion, IA1 should be followed by VV. HP are worth that much, yes. It's like a level of Juggernaut without losing 10-15 amnesia shards to get there.

It's much better than juggernaut since VV also increases regen and cures.
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post Nov 20 2017, 00:22
Post #102235
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QUOTE(Sapo84 @ Nov 19 2017, 23:00) *

It's much better than juggernaut since VV also increases regen and cures.


You sure about that ? I thought it was only the natural regen of these things that were affected by this.
https://ehwiki.org/wiki/Character_Stats#Battle_Regen
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post Nov 20 2017, 00:30
Post #102236
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QUOTE(Sapo84 @ Nov 19 2017, 23:00) *

It's much better than juggernaut since VV also increases regen and cures.

QUOTE(decondelite @ Nov 19 2017, 23:22) *

You sure about that ? I thought it was only the natural regen of these things that were affected by this.
https://ehwiki.org/wiki/Character_Stats#Battle_Regen

if nothing else, at least it's valid for every build - unlike juggernaut.
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post Nov 20 2017, 00:43
Post #102237
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if the description is to be believed, VV increases base health, which is used as the base for cure and regen calculations
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post Nov 20 2017, 01:20
Post #102238
Scremaz



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well, we need a guinea pig, i guess (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Nov 20 2017, 02:20
Post #102239
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QUOTE(Scremaz @ Nov 20 2017, 00:20) *

well, we need a guinea pig, i guess (IMG:[invalid] style_emoticons/default/ph34r.gif)

Cure, with all the abilities unlocked, heals for 100% of base health with prof = level.
It cures 150% of base health with prof 1.0 and a linear interpolation of that between those two values.
So base health helps.

I already tested Cure a year ago and the results were exactly in line with the expectations, see here.

Also, if you don't trust me you can read 0.83 patch notes.
QUOTE
- Vigorous Vitality, Effluent Ether and Suffusive Spirit now increase the corresponding base vital by 10% instead of increasing the maximum vital by 25%. This makes them more useful since they now affect regeneration instead of just providing a bigger tank. It also increases the potential for HP/MP tank, so the effective max values will in many cases increase.


It's also nearly 2 years and a half that suffusive spirit is broken (IMG:[invalid] style_emoticons/default/heh.gif)
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post Nov 20 2017, 04:24
Post #102240
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QUOTE(Sapo84 @ Nov 20 2017, 02:20) *
Also, if you don't trust me you can read 0.83 patch notes.

OOOooooh Shit!
brb, buying VV
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