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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 18 2017, 18:57
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(reality_marble @ Nov 18 2017, 17:52)  wants something that can works well ,,(((  ̄□)_/ \_(○ ̄ ))),, but i can afford like, would non-ethereal axe slaugh + rapier of balance be good to invest in insteads of ethereal club + rapier of nimble? don't have much money to buy+ forge then upgrades later
if you're on a tight budget, just go with rapier of slaughter + waki of nimble. a mid-tier waki of nimble may cost 50k (maybe a bit mor eif ethereal, but not *much* more) and you can simply feather the same rapier you use for 1H, in case it's not ethereal. it should be enouh to give you a glimpse of the style. as for armors, go for Savage of fleet or plain shadowdancer. cheap enough and still efficient.
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Nov 18 2017, 18:58
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(clarkiest @ Nov 18 2017, 16:12)  I'm not convinced Vigorous Vitality, Effluent Ether, and Suffusive Spirit will meaningfully improve my gameplay. You see, HP is so easy to lose, as it was as easy to recover (2 special attack landed, a single cure). Can you convince me to buy them?
If you don't mind needing a round to cure I would say Vigourous Vitality it's definitely not for you, as are all the other perks (IMG:[ invalid] style_emoticons/default/heh.gif) You get them because they have a chance (good in some cases, bad in other) to help you save rounds. If you think that having 10% more health and curing 10% more will not help you much is fine if you don't get it, but by that logic you will get pretty much no perk at all.
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Nov 18 2017, 19:00
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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thanks ヾ(=`ω´=)ノ”
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Nov 18 2017, 20:52
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BlueWaterSplash
Group: Members
Posts: 3,418
Joined: 15-March 11

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Ehehe why reserving so many threads in Ask the Experts 2018 can't you just use your mod powers to shove them in afterwards? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 18 2017, 20:58
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Noni
Group: Catgirl Camarilla
Posts: 13,434
Joined: 19-February 16

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QUOTE(BlueWaterSplash @ Nov 18 2017, 19:52)  Ehehe why reserving so many threads in Ask the Experts 2018 can't you just use your mod powers to shove them in afterwards? (IMG:[ invalid] style_emoticons/default/laugh.gif) We could. We can do ANYTHING! MwoohahahaHAHA! (nah - this way is much easier)
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Nov 18 2017, 22:13
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lololo16
Group: Gold Star Club
Posts: 2,888
Joined: 5-March 12

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QUOTE(reality_marble @ Nov 18 2017, 13:52)  would non-ethereal axe slaugh + rapier of balance be good to invest in insteads of ethereal club + rapier of nimble?
Club/axe + rapier are better and cheaper than rapier of slaughter + waki. You don't even have to forge your club (just lv.5), a decent IW is enough
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Nov 18 2017, 22:41
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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I see I see (^• ω •^) Of course by decents IW you means FatBut (*ノωノ) or DW benefits from Swift (seem some ppl with it on their signatures weapons)
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Nov 18 2017, 23:05
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lololo16
Group: Gold Star Club
Posts: 2,888
Joined: 5-March 12

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Swift strike is good when you don't have a waki. Two days ago I IWed my club without reforging and got this. Then yesterday I tried End of Days and cleared it in the same time as always (0:12:30), but without any BoS. Today I bought 20 and made it unsellable...
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Nov 18 2017, 23:08
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(reality_marble @ Nov 18 2017, 21:41)  Of course by decents IW you means FatBut (*ノωノ)
on a mainhand club, yes. on an offhand, fatality and overpower. on whatever mainhand, go for a combo of butcher, fatality and overpower. QUOTE(reality_marble @ Nov 18 2017, 21:41)  DW benefits from Swift (seem some ppl with it on their signatures weapons)
DW already has plenty of speed on its own. if you use a waki, you can reach 30%. if you use whatever else, 20% or so. so i'd say not swift is not needed - unless you want to go for FRD style, in which case you need around 30%
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Nov 18 2017, 23:25
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lololo16
Group: Gold Star Club
Posts: 2,888
Joined: 5-March 12

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With 4 savage (no shadowdancer, though) and 1 agile I have: 50.6% crit chance / +80 % damage 21% attack speed bonus
and with 3 savage and 2 agile: 50.6% crit chance / +77 % damage 23.8% attack speed bonus
I've tried many times and the second set is always better
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Nov 18 2017, 23:49
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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depends on your level. your level will dictate what type of monsters you end up going against (and their chaos token upgrades) and what stats are actually significant/relevant (evade/phys mit/adb/etc)
that is why you experiment and find what works best for you
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Nov 19 2017, 00:27
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(lololo16 @ Nov 18 2017, 22:05)  Swift strike is good when you don't have a waki. Swift strike sucks whatever the playstyle. Fatality will always be the best, then it's butcher or overpower, depending on the playstyle. But in all cases, swift strike lways ends last.
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Nov 19 2017, 02:54
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chemistamu
Group: Gold Star Club
Posts: 398
Joined: 20-April 15

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Well how stupid am I
Have not yet used storage
This post has been edited by amumusdream: Nov 19 2017, 03:43
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Nov 19 2017, 08:35
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hentailover6983
Group: Members
Posts: 803
Joined: 13-June 15

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I've been having some thoughts about my equipment and inventory. I currently have nothing but magnificent and legendary armor and weapons, but I don't know what I should do with the majority of them as I am a single-shield using power armor fighter.
On that note, I am wondering about upgrading my armor and weapons. Does upgrading the exp bonus grant me extra exp on top of the maxed out exp bonus level of my training? Also, I should I just sell of my legendary plate armors, as I really only use power armor? When should I know which armor has better stats, like between a legendary and a magnificent and should I lean towards physical protection or magical even if that means not getting as much attack power bonus?
Exp: Mag Power Helmet of Slaughter vs Mag Power Helmet of Balance
Lastly, I would like some advice about doing the item world. Should I only do it for legendary tier weapons and armor?
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Nov 19 2017, 08:59
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(hentailover6983 @ Nov 18 2017, 22:35)  On that note, I am wondering about upgrading my armor and weapons. Does upgrading the exp bonus grant me extra exp on top of the maxed out exp bonus level of my training?
What exp bonus are you referring to here? There is no equipment you can upgrade to boost exp. QUOTE(hentailover6983 @ Nov 18 2017, 22:35)  Also, I should I just sell of my legendary plate armors, as I really only use power armor?
If you're not using them, probably a good idea to sell them. You can use the money to improve the gear you are using. QUOTE(hentailover6983 @ Nov 18 2017, 22:35)  When should I know which armor has better stats, like between a legendary and a magnificent
Safest choice is to always improve damage over other concerns. Heavy armor, regardless of prefix or stat rolls, will protect you reasonably well. Some stats/prefixes/suffixes will grant additional defenses, which may be attractive, but even the most barebones minimum power armor offers good protection. So if you have two pieces and one improves your damage more, probably pick that one. That's if you're unsure. If you know more about what you're doing and know that some defensive choice is important to the way you play, then go with that. QUOTE(hentailover6983 @ Nov 18 2017, 22:35)  and should I lean towards physical protection or magical even if that means not getting as much attack power bonus?
More attacks are physical than magical. Magical attacks tend to hit very hard though. Favoring physical defenses helps reduce the overall "wear and tear" you experience in combat, while favoring magical defenses tends to eliminate those "surprising spikes" that may kill you or activate Spark of Life. That said, I wouldn't really worry too much. Even if you feel like, for example, physical defenses are a better choice, but you find a piece of power armor of warding (magical defense) that is nice and cheap with good damage, you should use it. QUOTE(hentailover6983 @ Nov 18 2017, 22:35)  Lastly, I would like some advice about doing the item world. Should I only do it for legendary tier weapons and armor?
You should only Item World gear that you plan to use, and the IW will help you out a lot. IW10 for your main weapon is a great idea, as it gives you void damage which massively helps improve overall performance (or, if you're using an etheral weapon for some reason, gives you an elemental strike to add more damage). IW10 for armor and shield mostly just gives you elemental mitigation (or, occasionally with some luck, Juggernaut for more HP). Much less important, since your heavy armor and shield already protect you very well. The 1h Heavy style already naturally has a whole lot of defenses due to block stat, parry stat, high mitigation, lots of HP from endurance, and the counterattack mechanic stuns lots of enemies to reduce their offense. So you can afford to focus a lot on raising your damage output without too much worry about getting killed.
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Nov 19 2017, 11:59
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BlueWaterSplash
Group: Members
Posts: 3,418
Joined: 15-March 11

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If you have a stun weapon, either as 1H, or DW with a club, I calculated a while back that Swift Strike as a side benefit may provide up to roughly half the counter-parry of Overpower just due to you getting more hits in on stunned enemies. And that is ignoring Swift Strike's primary benefits (or detriments).
Whether or not you take advantage of this imaginary counter-parry of Swift Strike depends on your current attack stats, how much speed you already have (whether it is saturated as Scremaz points out), and also your choice of targeting playstyle with either 1H, or DW with a club.
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Nov 19 2017, 12:43
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Nov 19 2017, 10:59)  how much speed you already have (whether it is saturated as Scremaz points out)
what do you mean by "saturated", if i may ask? (IMG:[ invalid] style_emoticons/default/huh.gif) it's been a while since i last played with Stun weapons proficiently, but i merely referred what other people said about FRD skill - that is, to proficiently use it, you need for FRD cooldown to expire before Stun proc does, and this is mentioned to happen roughly at 30% speed. it was cmos's report, iirc. if you want to implehement such playstyle on 2H weapons, you *need* Swift Strike and possibly some Agile armors/AGI forging as well, but since enemies are perma-stunned you can forget about Overpower. this is reported to work for Estocs, but you'll have a highly specialized weapon (for example, i'm not sure you may be able to resell it so easily in a later moment, since mainstream preference goes for Overpower+But/Fat). also, note that Swift Strike's primary effect is to make your char quicker, effectively "expanding" user's turn/mob turn ratio. for this reason it improves your defense a bit (so one may say the higher the better), but it hinders styles which heavily rely on BW process (like 2H Longsword, DW Axe and possibly even Shade Niten) or counters (like 1H).
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Nov 19 2017, 13:00
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BlueWaterSplash
Group: Members
Posts: 3,418
Joined: 15-March 11

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Saturated means you have enough to meet your needs, and having more no longer helps you. As you have been saying.
For example if you have DW club but no agile armor and no swift strike at all, and attack too low, enemies may recover from stun before you have the chance to kill then. So you need some swift strike, and in this case, the swift strike itself gains an effect like overpower.
But I guess once you have enough speed bonus, the enemy is dying anyway within one stun, then the excess speed is useless for this particular aspect (still extremely useful defensively or in other ways).
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Nov 19 2017, 13:33
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Nov 19 2017, 12:00)  Saturated means you have enough to meet your needs, and having more no longer helps you. As you have been saying.
ah, ok. yep, does make sense. QUOTE For example if you have DW club but no agile armor and no swift strike at all, and attack too low, enemies may recover from stun before you have the chance to kill then. So you need some swift strike, and in this case, the swift strike itself gains an effect like overpower.
But I guess once you have enough speed bonus, the enemy is dying anyway within one stun, then the excess speed is useless for this particular aspect (still extremely useful defensively or in other ways).
heh, don't know. the only two users i know that are proficiently using Club DW are quite high-level, so they already have enoough speed on their own...
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Nov 19 2017, 13:47
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Cryosite @ Nov 18 2017, 17:19)  Two special attacks isn't all that much. Higher HP lets you handle actually difficult content. It turns rounds that spark you into rounds that don't, and so on.
Yeah, I suppose cutting 3 turns (cure + use spirit pot + cast spark) into one (just cure) might count for something. Tho it rarely happen. Except maybe Legendary IW run... QUOTE(Sapo84 @ Nov 18 2017, 18:58)  ... as are all the other perks (IMG:[ invalid] style_emoticons/default/heh.gif) Not true. First IA is immensely valuable. The second one is almost as much. Third one is not really, excepting I do mage with my crappy gear. What I ask is, whether VV offered that kind of fantastic improvement or if there's other worthwhile perk that I missed. Your reply sounds like everything will offer a so-so improvement, something that you get when you started feeling rich.
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