QUOTE(UnknowDestroyer @ Nov 16 2017, 00:16)

I'm capable of doing NintendoFest to round 115 atm, not sure the base i should be doing.
Grindfest is not a good choice to do really.
Every bit of content in this game gives you some rewards for each round you finish, but you get a big reward for finishing the last round. Grindfest is 1,000 rounds long and if you don't get to the end, you're missing out on the main purpose of it. It also costs an extra stamina point more than other choices you can make. If you do 100 rounds and keep at or above 80 stamina, you spend one stamina per 25 rounds, so that would be four stamina. Grindfests costs five. Spending that five stamina in Arenas would let you clear 125 rounds. Even if they're the easy low level arenas, you get mostly the same rewards for 100-125 stamina, but you get the clear bonus for whatever arenas you complete in that time.
Grindfest also increases in difficulty as you get further in it. Arenas stay the same more or less throughout. As in, there is an increase to damage and HP as you go further in Grindfest, in addition to the number of enemies you're facing.
Overall, it's much better to clear arenas.
As for your staff and stuff: Mage style can be fun. But cloth doesn't protect you very well from hits, so you're taking more damage than if you were wearing heavy armor or even light armor. Spells also eat up mana fast, so you're using up MP pots. Something melee doesn't have to worry about.
If you're having fun and not having trouble running out of potions, then stick with mage as long as you like. But you'll probably want to plan around switching to melee around level 200-250; once your opponents start having spirit attacks, you're going to wind up getting killed a lot without much sturdier defenses. Most people suggest switching to 1h+shield+heavy armor to deal with that.
I'd suggest you make a second persona at that time if you haven't already. You can keep your magey build intact, and start from scratch to build a melee build without using up resets for stats/ability.
Don't worry, mage becomes viable again at high level. It's just the most competed for style of play, so gear and materials for upgrades are the most expensive of any build.
QUOTE(Striborg @ Nov 16 2017, 01:39)

Since I managed to up my Hath gains to about 10 per day, and I already have 500ish in the bank, what perks should I be aiming for?
I already have IA up to V, and I'm mostly interested in stuff that's going to make the grind to 350 faster.
I also have the option of translating a bounty for hath in case the perk is costly, so don't consider that a restraint when making a suggestion.
Daemon Duality is all around good for grinding faster.
Vigorous Vitality and the MP/SP perks are nice.
Exp boost perks are another obvious choice.
Crystarium and tokenizer are popular for increasing income.
If you're going mage, there is also the perk for your element to increase prof.
This post has been edited by Cryosite: Nov 16 2017, 11:56