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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 12 2017, 18:34
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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not very fast ☆ミ(o*・ω・)ノ
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Nov 12 2017, 22:12
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BlueWaterSplash
Group: Members
Posts: 3,323
Joined: 15-March 11

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Logarithms are simple enough, any basic calculator can do them. I originally didn't know how to calculate the effect of forge upgrades manually, but that was because I misread the formula. I had thought the upgrade formula was recursive or incrementally calculated.
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Nov 12 2017, 22:26
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Nov 12 2017, 21:12)  Logarithms are simple enough, any basic calculator can do them. I originally didn't know how to calculate the effect of forge upgrades manually, but that was because I misread the formula. I had thought the upgrade formula was recursive or incrementally calculated.
the problem isn't logarithms on its own. of course log are easy enough if you did a bit of math. the problem is that part of the roll is affected by the log multiplier, and part not. the exact formula is still unknown. mine is only an attempt to reverse-calculate it. luckily, it's simple enough and works good enough (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Nov 12 2017, 22:48
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BlueWaterSplash
Group: Members
Posts: 3,323
Joined: 15-March 11

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I had forgotten that tidbit. Each upgrade level adds roughly the following factor to the base stat. (wiki) If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected) ( wiki)
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Nov 12 2017, 22:57
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Nov 12 2017, 21:48)  I had forgotten that tidbit. Each upgrade level adds roughly the following factor to the base stat. (wiki) If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected) ( wiki) aye. that was the tricky part. it required me a bit of time to figure out how to deal with it, starting from the datas i had. especially because true formulas are here: https://ehwiki.org/wiki/Equipment_Ranges#Formulasand were fixed after i worked on them (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Scremaz: Nov 12 2017, 22:59
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Nov 13 2017, 01:28
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BlueWaterSplash
Group: Members
Posts: 3,323
Joined: 15-March 11

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I just noticed this quoted line in the wiki is written twice. If someone fixes that, they can also add an underscore to Suffix_Roll: If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)
Total_Roll = Base_Roll + Suffix_Roll + Quality Bonus (Slaughter is a straight 1.3 multiplier to Base_Roll, no Suffix_Roll) Total_Roll = Derived_Base / Base_Multiplier (I think Derived_Base is the "base stat" we generally consider, and see in the popups)
I just realized these formulas may explain my earlier question of why two slaughter rapiers had an attack base stat of just 0.01 damage apart, even though the Base_Multiplier is 0.0854 (suggesting that two weapons can only have an equal attack stat, or 0.08 apart). The Quality Bonus may complicate things. Or wait, maybe not, hmm.
Quality_Bonus = Total_Roll - floor(Total_Roll)
I don't understand this formula.
Quality_bonuses range from 0 to ~15 depending on the PXP0 value of equipment: Quality_Bonus = (PXP0-100)/25
I had thought PXP0 could be calculated from your other base rolls, but maybe not. Seems it's a separate variable, and just an innate property of the equipment that boosts all the visible base rolls? If so then once you IW10 your equipment, you cannot see your PXP0 or Quality_Bonus, and exactly determining the results of forging would not be possible. Does Butcher work like forging, or does Butcher apply to the Quality_Bonus part too?
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Nov 13 2017, 01:43
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Benny-boy
Group: Gold Star Club
Posts: 1,918
Joined: 27-December 10

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QUOTE(Darber1337 @ Nov 12 2017, 18:13)  How fast max forge lvl?
You don't really need it - by the time you'll get enough money/materials for worthy equipment you'll be at least halfway there + you always can ask someone to max forge it for you.
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Nov 13 2017, 02:18
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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don't modify formulas, please. if it's only a matter of a typo it's alright, otherwise please report them to skillchip. and the fact that it's written twice is good, since it's the same quantity calculated in two different ways. QUOTE(BlueWaterSplash @ Nov 13 2017, 00:28)  The Quality Bonus may complicate things. Or wait, maybe not, hmm.
yes, it does. if it wasn't present or if it was included in the multiplication as well, then my spreadsheet wouldn't be needed and the forge multiplier would indeed be calculated with the simple log formula. QUOTE(BlueWaterSplash @ Nov 13 2017, 00:28)  I had thought PXP0 could be calculated from your other base rolls, but maybe not. Seems it's a separate variable, and just an innate property of the equipment that boosts all the visible base rolls?
heh, it's complicated. i used to think it was somehow related to the sum of all base rolls, but at a certain point i had a chat with admin, who made me understand it's slightly different. but he was quite cryptic, so don't ask me what he meant exactly (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(BlueWaterSplash @ Nov 13 2017, 00:28)  If so then once you IW10 your equipment, you cannot see your PXP0 or Quality_Bonus, and exactly determining the results of forging would not be possible.
yep. and this is why i inserted the quality row in my spreadsheets. my algorithm *requires* a PXP0 to start, but the loss in precision while modifying it is quite low, so you can even ignore its exact value and go for the default given by the quality (which is nothing else than the average for every prefix from this table: https://ehwiki.org/wiki/Equipment_Prefixes#Quality). this is particularly useful in case you're at IW>0, since you should either solve an implicit equation (which is possible, but quite tedious to implehement in excel. plus, i'd need to add another line of datas) or the IW10 case. equip comparison/hv toolbox goes for a slightly different approach: it actually tries to solve the implicit equation - and it has a meaning, since it's a program and can actually use subroutines - but since it feeds its base values results to percentile (which gives only integer numbers), the eventual difference in precision is gone. i don't really remember what latanium did for IW10 though... QUOTE(BlueWaterSplash @ Nov 13 2017, 00:28)  Does Butcher work like forging, or does Butcher apply to the Quality_Bonus part too?
afaik it's a separate coefficient which multiplies final roll. and stacks with both forge multiplier and level scaling factor, so you can apply it to both base and scaled values. something like: final_roll = base_roll * ( 1 + forge_multiplier ) * ( 1 + But_gain ) (base) final_roll = base_roll * ( 1 + forge_multiplier ) * ( 1 + But_gain ) * ( level_scaling_factor) (scaled)
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Nov 13 2017, 03:03
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BlueWaterSplash
Group: Members
Posts: 3,323
Joined: 15-March 11

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Hmm, even if PXP0 is partially the result of some independent variable, I still believe it is at least somehow partially influenced by the sum of the other base rolls. Because I have noted that on magnificents missing a PAB, the PXP0 is always tremendously far lower.
Another way to regenerate the lost PXP0 value may be if we can figure out the equation relating bazaar cost, quality, rarity tier, condition, and PXP0. Sometime in the future I may try to figure it out again.
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Nov 13 2017, 09:09
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(Scremaz @ Nov 13 2017, 00:56)  it's a non-matching staff, so nope. should be on the same tier of a Mag matching staff, as far as i know.
surely your oak is better, yep.
Even with the increase in magic damage?
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Nov 13 2017, 13:23
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Nov 13 2017, 02:03)  Another way to regenerate the lost PXP0 value may be if we can figure out the equation relating bazaar cost, quality, rarity tier, condition, and PXP0. Sometime in the future I may try to figure it out again.
well, one may already remove the condition part by analyzing only 100% condition item. at least it'll be a function of 3 variables and not 4. what i know for sure is that it can always be calculated (at most, with a ±1 error) when IW<10. anyway, if you're really, really interested in that, try to contact the math trashcat. he should always be up for such challenges. QUOTE(TygerTyger @ Nov 13 2017, 08:09)  Even with the increase in magic damage?
but at the cost of a big cut in EDB. i'm not a big expert in staffs, but i guess it could be an improvement only over another non-matching staff but with lower quality. ie: another Legendary non-Hallowed Katalox. or a Legendary Oak of non-Heimdall. but you own a Legendary Hallowed Oak of Heimdall (which should be the best possible type, especially with that IW), so your only meaningful upgrade *should* be another Oak with better rolls
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Nov 13 2017, 19:00
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leesssang
Newcomer
 Group: Members
Posts: 20
Joined: 16-February 14

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today, I got to level 70 from 44 but I couldn't enter 60,70lv arena. what is the reason? This post has been edited by Scremaz: Nov 13 2017, 19:07
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Nov 13 2017, 19:07
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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maybe you were too quick (IMG:[ invalid] style_emoticons/default/duck.gif) just kidding. iirc you cannot enter those arenas until you complete the previous ones, so you'll have to end the lv50 one first.
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Nov 13 2017, 19:36
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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to be the arena ( つ•̀ω•́)つ¤=[]:::::> you gotta beat the arena! WOOO!
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Nov 13 2017, 23:38
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BlueWaterSplash
Group: Members
Posts: 3,323
Joined: 15-March 11

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CODE 4633~4640 Attack Base Damage (DW) 48.0% Dark Spell Damage Bonus
Void Strike 1224~1836 damage (+1 late) Dark Strike 1235~1852 damage
15~16 random damage variance
4570~4572 Attack Base Damage (1H) 22.3% Dark Spell Damage Bonus
Void Strike 2354~3387 damage Dark Strike 2378~3479 damage
Void Strike 2674~3929 damage (Overwhelming Strikes) Dark Strike 2667~4000 damage (Overwhelming Strikes) I gathered some data to confirm issary's earlier test that Elemental Damage Bonus does not affect elemental strikes. I wanted to do this earlier but I had to wait for my next level so that I could complete the test without leveling up in the middle of it. I did End of Days schoolgirl arena twice, and confirmed that Mikuru, Yuki, and Ryouko have the same stats. I also confirmed a few other facts. I don't know the reason for the odd number but SG really do have -1% dark/holy resistance. While damage varies randomly by a large amount, it is discrete in large chunks. On my dual wield the random damage increment was 15~16 damage. Therefore in one arena run I was able to determine the exact minimum and maximum possible damages. Because my dual wield proficiency is presently only equal to my level, I did increase proficiency and damage as the arena went on. So my final damage endpoints for void strike increased by +1 damage. By luck I only saw the damage endpoints for dark strike earlier in the arena. For one-handed I wasn't able to get all the perfect endpoints in one arena run, but it's still enough to see the general patterns clearly. The damage is double because of spirit stance.
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Nov 14 2017, 00:44
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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I am thinking about investing few credits in Assimilator (currently have level 3). Is it worthy? Right now I am level 412 Heavy-1H with more than 430 ProfPoints in 1H and Heavy Armor categories. Like, if I will buy 3-4 levels if Assimilator, will I accumulate ProfPoints faster and be able to get to 440 ProfPoints faster than with current Assimilator level? Or difference is so miserable that I should not bother at all?
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Nov 14 2017, 02:36
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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okays okays this questionaments would be betters in another section of the forums ヽ(´ー` )┌ but it is HV related and ppl who not play can't answer this
from my place with ~60ms ping to my family's place with ~20ms ping the differents in turn speed ε=ε=┌( >_<)┘ is big. much much more pleasants, even tho' their internets is slower in download speeds than of mine
questionings: if you have internets that allows you to get fast t/s like >2,5 by instance, coulds i bothers you to do a ping test (=^・ω・^=) to hentaiverse.org ?
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Nov 14 2017, 03:03
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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I can reach 2.8-3.1tps and I get 27 ping. But I gotta mention that I did absolutely everything that can be imagined to enhance my performance.
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Nov 14 2017, 03:09
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(f4tal @ Nov 13 2017, 14:44)  I am thinking about investing few credits in Assimilator (currently have level 3). Is it worthy? Right now I am level 412 Heavy-1H with more than 430 ProfPoints in 1H and Heavy Armor categories. Like, if I will buy 3-4 levels if Assimilator, will I accumulate ProfPoints faster and be able to get to 440 ProfPoints faster than with current Assimilator level? Or difference is so miserable that I should not bother at all?
That's a hard one to call. I went from about Assimilator 4 ??? to Assimilator 16 as soon as 10b announced the prof buff. Here's my numbers at lvl 464. If someone can compare what happened with out beefing their assimilator, we could get some sort of a comparison.
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