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post Dec 25 2011, 08:11
Post #10211
DSpooky



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If I invest in overboost ability points, will the amount of overboost I get per hit increase?
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post Dec 25 2011, 13:34
Post #10212
cheesey



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Has anyone tried meleeing FSM with a mace yet? Is it easier/harder with Spirit Mode compared to before? Does Spirit Mode help at all? Shattering Strike also seems like it would suck on the Legendaries but I haven't tried.

And how many here are going to keep on meleeing despite the systemic hate on melee for reasons other than not having enough to switch to mageing?
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post Dec 25 2011, 14:14
Post #10213
Randommember



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QUOTE(DSpooky @ Dec 25 2011, 07:11) *

If I invest in overboost ability points, will the amount of overboost I get per hit increase?

No, you still get the same amount per hit, just that your max that increases.
Which makes spirit mode last much longer and makes your special attack much harder (considerably harder according to the very few tests I did).

QUOTE(cheesey @ Dec 25 2011, 12:34) *

Has anyone tried meleeing FSM with a mace yet? Is it easier/harder with Spirit Mode compared to before? Does Spirit Mode help at all? Shattering Strike also seems like it would suck on the Legendaries but I haven't tried.

And how many here are going to keep on meleeing despite the systemic hate on melee for reasons other than not having enough to switch to mageing?

Spirit mode should make it easier, doing double damage for 1 spirit point per turn, which in theory (with limitless overcharge) should make the fights only take half as many turns.
Shattering strike is really good imo, especially since it's basically "free" since overcharge no longer holds any value in itself now that it doesn't increase your melee damage passively.
And apart from doing heavy damage, it also applies both stun and penetrated armor, which means the next couple of attacks do extra daamge as well.

I don't know if special attacks are considered skills or attacks (ie if they are affected by X-attack), but if they are attacks, then there is no reason not to use it whenever your overcharge becomes full, unless you want it for spirit mode instead.

And playing at hard, a fully charged shattering strike (188% overcharge) will one-shot an entire room of enemies. It seems like splash damage is guaranteed on the shattering strike.
Which works really nicely for the final room in the 200- arenas, one shattering strike and the normal mobs all die and only leaves bosses with stun and PA on them for some nice follow-ups.
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post Dec 25 2011, 14:26
Post #10214
Randommember



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QUOTE(wr4st3r @ Dec 24 2011, 20:06) *

It's the same here, but most likely just quit the game for a while and see if anything changes.

I actually welcome the changes in gameplay, I mean, managing Overcharge, Spirit having some uses outside of SS, finally a skill (we should have a couple more I think, something very situational which won't break the game but still add some variety) etc, but if my efficiency drops noticeably when (imho) I'm not that strong to begin with, all of that it's just useless.

There are 2 more skills/special attacks you can get, beside your fighting style one.
Orbital Friendship Cannon and FUS RO DAH.
But one requires all the MLP collectibles and the other requires the new title.
So situational with very high demands on how to get them.

But at the very least, it makes the collectibles have a value in themselves, and not just nerdiness points.

But makes mageing more of a demand. Seriously, I can't understand those that claim they can do schoolgirl marathons on harder difficulties as melees.
I can barely even do it on normal difficulty, it just takes so long to kill the schoolgirls with melee so that they are chipping away at my spirit points and my mana slowly drains out so that I run out of potions before reaching the end.
Not to mention the fact that it takes forever in time to actually complete a schoolgirl marathon that way, with thousand of turns in total.


So trying to switch over to mage, so can someone give me a few tips for how to do it, since I'm not being that successful against normal mobs.
What kind of spells are the best? Right now I only have lvl 1 elemental spell and AoE (fully trained out, but only 1 type, due to AP-restrictions since still mainly melee) and the highest level dark and holy spells (and their AoEs). Is the 2nd tier elemental spells better band for the buck?
And how do you manage damage from multiple mobs?
Bosses are simple since spirit shield means they only hit your for 25% of your health (or possibly 50% if they get an extra action) but with cloth armor only being called armor so that noone will get confused, since it doesn't give any protection making it deserving of being called armor, how do you survive a room full of normal mobs at a little harder difficulty, where they all hit you and kill you with the amount of hits?
I've gotten stuck in situations where they hit me for more than 50% of my life, causing me to have to cast a heal, and then they again hit me for more than 50% of my life, so the thing has to be repeated until I try and do something else and risk getting killed because I did something other than heal myself?
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post Dec 25 2011, 17:53
Post #10215
hzqr



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My two cents (your mileage may vary~):

a) Raise your INT. A lot. As in your_level+50;
b­) Get good quality EDB Phase, Heimdall/Fenrir if you're planning to mage through the Legendary Arenas;
c) Get a decent Staff. Destruction is preferred, but a matching EDB-suffixed stick may work too; make sure it has a decent proc chance and proc duration if Katalox (30%+, 2/3 turns);
d) Get (and use) the first three tiers of your two main elements (if you're going for elemental mage) or both Holy/Dark tiers (if you're going for holy/dark mage);
e) Get Soul Fire/Soul Burst (for bosses, Konata and T&T);
f) Make good use of effect explosions;
g) Have Shadow Veil and Haste always active (not strictly necessary at lower difficulties, ie Heroic-);
h) Have Spark of Life always active on Nintendo+ (you never know when Shadow Veil will derp on you, better safe then sorry);
i) Don't let your proficiencies fall behind too much (especially Supportive);
j) Train Pack Rat;

Evade and Shadow Veil will keep you alive most of the time, and once you start getting enough firepower to kill enemies before they get to rape you, that should be more than enough.
The Heal problem is because you're not fast enough, either because your agility is too low or because you don't have Haste active (I keep AGI 10 points above my level, but that's just my preference).
If it helps, I usually start battles this way: cast Spirit Shield and Regen (+Haste and SV on autocast) > wait for Channeling > cast Arcane Focus > wait for Channeling > cast Regen II > wait for Channeling > cast Spark of Life > go my merry way.
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post Dec 25 2011, 22:19
Post #10216
Randommember



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QUOTE((Cheater) Tiap @ Dec 25 2011, 16:53) *

My two cents (your mileage may vary~):

a) Raise your INT. A lot. As in your_level+50;
b­) Get good quality EDB Phase, Heimdall/Fenrir if you're planning to mage through the Legendary Arenas;
c) Get a decent Staff. Destruction is preferred, but a matching EDB-suffixed stick may work too; make sure it has a decent proc chance and proc duration if Katalox (30%+, 2/3 turns);
d) Get (and use) the first three tiers of your two main elements (if you're going for elemental mage) or both Holy/Dark tiers (if you're going for holy/dark mage);
e) Get Soul Fire/Soul Burst (for bosses, Konata and T&T);
f) Make good use of effect explosions;
g) Have Shadow Veil and Haste always active (not strictly necessary at lower difficulties, ie Heroic-);
h) Have Spark of Life always active on Nintendo+ (you never know when Shadow Veil will derp on you, better safe then sorry);
i) Don't let your proficiencies fall behind too much (especially Supportive);
j) Train Pack Rat;

Evade and Shadow Veil will keep you alive most of the time, and once you start getting enough firepower to kill enemies before they get to rape you, that should be more than enough.
The Heal problem is because you're not fast enough, either because your agility is too low or because you don't have Haste active (I keep AGI 10 points above my level, but that's just my preference).
If it helps, I usually start battles this way: cast Spirit Shield and Regen (+Haste and SV on autocast) > wait for Channeling > cast Arcane Focus > wait for Channeling > cast Regen II > wait for Channeling > cast Spark of Life > go my merry way.

So basically, do more damage to clean them out before they get a chance to hit you?

It's not the damagedealing that is my problem, but the survival thing, and the only way to change that with damage is to kill a few of them the first turn of every round, to prevent them from damaging me?

Bosses are actually really easy for me, since they can only do 1 or 2 attacks every turn, which my spirit shield can soak up, the problem is with a room full of 9 monsters.
So the only solution is to thin the herd with your very first action?
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post Dec 25 2011, 22:40
Post #10217
varst



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QUOTE(Randommember @ Dec 26 2011, 04:19) *

So basically, do more damage to clean them out before they get a chance to hit you?

It's not the damagedealing that is my problem, but the survival thing, and the only way to change that with damage is to kill a few of them the first turn of every round, to prevent them from damaging me?

Bosses are actually really easy for me, since they can only do 1 or 2 attacks every turn, which my spirit shield can soak up, the problem is with a room full of 9 monsters.
So the only solution is to thin the herd with your very first action?


That's basically how mages work:
1. kill everything before they have the chance to kill you.
2. If you can't kill everything, avoid monster's attack at all costs.
3. If monsters still hit you, make sure you won't die easily.
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post Dec 25 2011, 23:28
Post #10218
Randommember



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QUOTE(varst @ Dec 25 2011, 21:40) *

That's basically how mages work:
1. kill everything before they have the chance to kill you.
2. If you can't kill everything, avoid monster's attack at all costs.
3. If monsters still hit you, make sure you won't die easily.

Hmm, so I was asking for #3.
But apparently the magey way is #1, so my focus should be on increasing damage and using higher-tier spells for 1-shot kills instead of like now using 3-4 weaker (and cheaper) AoEs to clear out a room of monsters?

Is there any rough estimates for differences in damage between different tier spells?
Do tier 2 spells deal twice the damage of tier 1 spells? And Tier 3 spells twice the damage of Tier 2? (Or three times the damage of Tier 1?)

And do all spells of the same tier deal the same amount of damage, only different type of damage?
Like say Pestilence, Banish and Flames of Loki?

This post has been edited by Randommember: Dec 25 2011, 23:32
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post Dec 25 2011, 23:28
Post #10219
SpiderChild



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It's possible to do Spirit mode + Shatter Strike?

My overcharge was 106%.
When I activate Spirit mode the overcharge gauge was reduce below 100% then I can't use Shatter Strike.

This post has been edited by SpiderChild: Dec 25 2011, 23:30
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post Dec 26 2011, 00:37
Post #10220
Valheran



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I was also wondering about exact amount of... spell_data I believe it's called, is it listed anywhere? I tried searching for it but only got generic mage dmg formula hits. Failing exact even rough comparison between tiers would do.
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post Dec 26 2011, 11:36
Post #10221
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quick question for a mage what arua should i increase in rank first? blue ,violet, or indigo? also at what level does elemental become less useful compared to holy and dark?
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post Dec 26 2011, 11:45
Post #10222
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QUOTE(Eternalone @ Dec 26 2011, 13:36) *

quick question for a mage what arua should i increase in rank first? blue ,violet, or indigo? also at what level does elemental become less useful compared to holy and dark?
Arua is a town in Arua District, Northern Uganda. An important local commercial centre, it is a base for a large refugee population from Southern Sudan and the Democratic Republic of the Congo and is an aid distribution centre for those nations. © Wikipedia

You should increase life level and decrease commercial taxes. That'll be good for town development.

If seriously: Blue > Indigo > Violet.

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post Dec 26 2011, 12:38
Post #10223
Valheran



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Unless you have good focus staff, I'd start from violet. Missing alot is primary concern at start, violet aura and putting more points in int than other stats will help abit. Magic mitigation is not very helpful, since when you eat special attack on higher diffulties you can get 1 shotted when not at full hp. Few percent less dmg will not make difference, the way it does with tougher melees, who can and will just eat them. The way to survive as mage is to focus on killing mobs that you think might launch special attack.

As to switching to holy / dark... You get first dark spell at 150. What were you asking again? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 26 2011, 14:02
Post #10224
adlimori



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QUOTE(Evil Scorpio @ Dec 26 2011, 11:45) *

Arua is a town in Arua District, Northern Uganda. An important local commercial centre, it is a base for a large refugee population from Southern Sudan and the Democratic Republic of the Congo and is an aid distribution centre for those nations. © Wikipedia

You should increase life level and decrease commercial taxes. That'll be good for town development.

If seriously: Blue > Indigo > Violet.


huh well i learn something new everyday lol didn't even notice the mistype xD thxs for the help

edit: to the guy above oh i know that i get the dark spell at 150 but i was wondering if i should start leveling my holy proficiency early or just wait till i have both spells

edit 2 : actually nvm after drinking some coke and waking my self up a bit more i realized its a dumb question ill worry about it more once i start to notice my elemental spells no longer inflicting heavy damage on enemys

This post has been edited by Eternalone: Dec 26 2011, 14:39
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post Dec 26 2011, 14:47
Post #10225
Valheran



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Myself I level spell proficiences whenever I have a minute and not planning on any runs (arenas fests etc). Just enter crude item world, use a spell, set autoclicker on "r", then flee when my mana is 0, and go to whatever I was doing. I suppose you could up your holy when your supportive, and maybe deprecating profs (ele and curative should be more than good just by playing) are above 50% of your level. That means when you hit 150, you will only have to grind dark. But supportive is priority (since you use it now, not on 150), and if you switched from melee, ele and curative even moreso.

After edit: They will not. Sure, player monsters will get more ele res as lvls go up, but so will your power. Main reason ppl play holy / dark is better synergy, and less resistance on high end bosses. By synergy, I mean putting holy debuff on boss for more dmg, then hitting with dark spell for omfginsane amounts of dmg, then again with holy, blowing up debuff every round. That doesn't mean at 150 ele spells suddenly become weaker, its just spamming alternating holy/dark every time buff is on just gives more dmg output.

This post has been edited by Valheran: Dec 26 2011, 14:55
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post Dec 26 2011, 15:09
Post #10226
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If I use ethereal estoc, will I get more void dmg from penetrated armor debuff, or is void dmg already bypassing armor? Ireally can't tell with how wildly my dmg varies.
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post Dec 26 2011, 15:53
Post #10227
pbVeteran



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I bought two tiers of Innate arcana today
Yet I do not see them in settings [It still states that I do not have any]
Is there some minimum waiting time before they become aviable ?

Other question which God is easier to kill ?
Real life or Invisible unicorn ?

QUOTE(michalkr @ Dec 26 2011, 14:09) *

If I use ethereal estoc, will I get more void dmg from penetrated armor debuff, or is void dmg already bypassing armor? Ireally can't tell with how wildly my dmg varies.

There is currently no monster or armor in game which lowers void damage
So probably you do not see increase
But you will still benefit from pierced armor with spirit/magic attacks

This post has been edited by pbVeteran: Dec 26 2011, 15:54
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post Dec 26 2011, 15:54
Post #10228
~Nanodesuyo



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QUOTE(~Nanodesuyo @ Dec 23 2011, 17:56) *

Hello there, Nanodesuyo by the place ;3

Tried searching at ehwiki, asking some veterans at hentai verse, but I finally decided to check here, at the "ask the experts" topic my questions, if you guys can help me please ^^

well, this is basically my character:

[i1228.photobucket.com] http://i1228.photobucket.com/albums/ee447/...gami/stats1.png

[i1228.photobucket.com] http://i1228.photobucket.com/albums/ee447/...gami/stats2.png

[i1228.photobucket.com] http://i1228.photobucket.com/albums/ee447/...gami/stats3.png

[i1228.photobucket.com] http://i1228.photobucket.com/albums/ee447/...gami/stats4.png

I usually do arenas for the credits, and loot of course

Grindfest only when there's no more arenas, item world i almost never do, cause at 40+ it starts to get pretty "hard" >.<

Usually i keep in the items a lot of "greater health potions, godly potions" all health ones, was using mana at this picture cause got some stock of mana, and though of improving my proficiences.

I want to be a dual wield fighting style, i usually cast haste and shadow veil, with some regen when necessary plus health when procs the mystic thing, and my buffs already with mystic.

Protection i almost never use, in rare cases i cast when mystic thing procs. Never use defend, use weaken on legendary or mini-bosses as well.

The poison, slow, blind, etc, i usually only use for legendary encounters.

So, would love any help from the experts ^^ arigatou

---------------------------------------------------

The wakizashi and locked items, i keep them only cause i think they are...well...rare and interesting.

If anyone wanna check my gear, here's my set...(yes i know its pretty sad)

Main Hand
Off Hand
Helmet
Body
Hands
Legs
Boots


In case, i want actually to ask one quesiton, but not about the melee system of 0.63

I wanna ask about my abilities, if theres the need to change them

Got Poison, Slow, Blind, Weaken, Bewilder, cause i read that its best to cast them to beat a legendary one

While got Shadow Veil for evasion, haste for action speed , and protection for defense, but since im dual-wielding, and using light armor, dont know if protection is worth it.

any advices ? ty =3
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post Dec 26 2011, 15:59
Post #10229
pbVeteran



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QUOTE(~Nanodesuyo @ Dec 26 2011, 14:54) *

In case, i want actually to ask one quesiton, but not about the melee system of 0.63

I wanna ask about my abilities, if theres the need to change them

Got Poison, Slow, Blind, Weaken, Bewilder, cause i read that its best to cast them to beat a legendary one

While got Shadow Veil for evasion, haste for action speed , and protection for defense, but since im dual-wielding, and using light armor, dont know if protection is worth it.

any advices ? ty =3


Protection is always worth it.
I am using only cloth and still I see decrease in monster damage after I cast it.

With light amor you get multiple physical mitigation bonuses per piece so you will benefit from it.
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post Dec 26 2011, 16:02
Post #10230
varst



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QUOTE(pbVeteran @ Dec 26 2011, 21:53) *

I bought two tiers of Innate arcana today
Yet I do not see them in settings [It still states that I do not have any]
Is there some minimum waiting time before they become aviable ?

Other question which God is easier to kill ?
Real life or Invisible unicorn ?


For hath perks, wait an hour for them to effect.
RL should be easier to kill in any case, because it has lower hp than IPU.

This post has been edited by varst: Dec 26 2011, 16:03
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