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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 12 2017, 14:34
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(Cryosite @ Nov 12 2017, 10:03)  I figured imperil was primarily being used to overcome mitigation, and high prof factor also overcame mitigation. Not needing to use imperil to reduce resists down to 0 would get rid of the need to mash more buttons all the time and reduce clear time. So you're saying that is not the case?
reduces mitigatings yup but changing from 1.0 to >0.68 target make my arena runs have less turns MAY-BEE (*⁰▿⁰*) with enough magic_dmg you can overcome the difference in mitigations as having no need to imperil means 2 magic with hurts intead of 1 debuff + 1 hurt at least (◕‿◕✿)but that wasn't case for meself and I am using my exp to talk abouts, as someones with full radians forg 50 gear wouldn't be your casings for a long while (ノ°∀°)ノ⌒・*:.。. .。.:*・゜゚・*☆ specials as you are going the ice cool route which is the middle class ppl more expendings $$$ with 1 prof piece (prof_factor 0.75) : arena 50 with imperil = 336 turns (pls no bully (つω`。) ) with 2 prof piece (prof_factor 1.04) : arena 50 nott imperil = 388 turns, lots of sparks, have to use mana elixir because so much healing and this with 4-5 enemies most of rounds. at end levels of higher arena would not survives at all no imperils is faster t/s though even so... maybe sometimes, with higher evd, mitigations, more spirits (SS), chargings cloth might be betters, but for we starting ppl imperil = best ril
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Nov 12 2017, 14:35
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Noni
Group: Catgirl Camarilla
Posts: 13,464
Joined: 19-February 16

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QUOTE(Cryosite @ Nov 12 2017, 13:03)  So you're saying that is not the case?
That's not the case. Elemental without imperil is very hard to achieve, and probably requires lots of Radiants and lost of forging. QUOTE(Mudsdale @ Nov 12 2017, 13:14)  So. I've been playing this game for a good while now.. And i like to think i'm okaish in it. Like, i don't take it too seriously. But i am curious; For a melee player, whats the best weapon/armor combo for someone my level?
At your level? Probably still the Rapier of Slaughter, Force Shield and Power-of-Slaughters. Axe of Slaughter might work too, as will shortsword of Slaughter, but rapier of Slaughter would still be optimal.
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Nov 12 2017, 14:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Mudsdale @ Nov 12 2017, 13:14)  For a melee player, whats the best weapon/armor combo for someone my level?
you can go with a safe bet: (1H style) rapier + (force) shield + power armors (of slaughter) a bit more challenging but still viable enough: (DW style) rapier of slaughter + waki of nimble + shade (shadowdancer/fleet) (DW style) club of slaughter + rapier of balance/nimble + shade (Niten style) katana of slaughter+ waki of nimble/balance + uh... not sure about the armors, probably both are good in their own ways. here, these are the best melee builds atm.
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Nov 12 2017, 15:01
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(DJNoni @ Nov 12 2017, 10:35)  That's not the case. Elemental without imperil is very hard to achieve, and probably requires lots of Radiants and lost of forging.
wonders how powers ppl like DJNoni (´• ω •`) do in a non-imperil arena run using the elemen set QUOTE(Ikki Pop @ Nov 12 2017, 10:55)  hello! help me please. what's better?
not even prof_factors targets neither of them (´• ω •`)am of joke, needs to tell if usings other cloth prof equip, todays elemen base and has perk yes/no
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Nov 12 2017, 15:20
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Ikki Pop @ Nov 12 2017, 13:55)  hello! help me please. what's better? (IMG:[ funkyimg.com] http://funkyimg.com/i/2zgjG.png) the elementalist with a bit of forging, perhaps?
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Nov 12 2017, 15:44
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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Been holding on This for a while, wondering whether its really end game or not and if it is much better than my current one.
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Nov 12 2017, 15:56
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(TygerTyger @ Nov 12 2017, 14:44)  Been holding on This for a while, wondering whether its really end game or not and if it is much better than my current one. it's a non-matching staff, so nope. should be on the same tier of a Mag matching staff, as far as i know. surely your oak is better, yep.
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Nov 12 2017, 16:42
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(reality_marble @ Nov 12 2017, 13:34)  with 1 prof piece (prof_factor 0.75) : arena 50 with imperil = 336 turns (pls no bully (つω`。) ) with 2 prof piece (prof_factor 1.04) : arena 50 nott imperil = 388 turns, lots of sparks, have to use mana elixir because so much healing and this with 4-5 enemies most of rounds. at end levels of higher arena would not survives at all no imperils is faster t/s though even so...
maybe sometimes, with higher evd, mitigations, more spirits (SS), chargings cloth might be betters, but for we starting ppl imperil = best ril
No Imperil is hard-mode, that's why elemental maging is recommended unless you are very high level and have a lot of credits. Also note that Imperil greatly reduces physical and magical mitigations, and that's its main purpose, reducing the elemental mitigations is an added bonus.
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Nov 12 2017, 17:21
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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was of wonders because as stats/set/forge of my current persona (Persona! (⁄ ⁄>⁄ ▽ ⁄<⁄ ⁄) ) were raisings it started becomings incresingly faster in t/s to finish arenas with no-indangers
made mistake of thinkings back them that magic_prof > 1.0 could allows no-imperil even in elemen mage (∩` ロ ´)⊃━炎炎炎炎炎 so when got able to upgrades the 2 prof cloth I had was changings back and forth between both prof targets to see differents in turns consistent worst survival and arena clear time on no-imperils
but as was switching gear the no-imperil started to became very close in pure clear time, a non-SG arena would sometimes be more ε===(っ≧ω≦)っ speeds even if more turns
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Nov 12 2017, 17:32
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issary
Group: Catgirl Camarilla
Posts: 2,992
Joined: 18-October 13

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QUOTE(reality_marble @ Nov 12 2017, 23:21)  was of wonders because as stats/set/forge of my current persona (Persona! (⁄ ⁄>⁄ ▽ ⁄<⁄ ⁄) ) were raisings it started becomings incresingly faster in t/s to finish arenas with no-indangers
made mistake of thinkings back them that magic_prof > 1.0 could allows no-imperil even in elemen mage (∩` ロ ´)⊃━炎炎炎炎炎 so when got able to upgrades the 2 prof cloth I had was changings back and forth between both prof targets to see differents in turns consistent worst survival and arena clear time on no-imperils
but as was switching gear the no-imperil started to became very close in pure clear time, a non-SG arena would sometimes be more ε===(っ≧ω≦)っ speeds even if more turns
It could,but you'll need lots of outcome and defence,it will be less efficient than imperil style if your equip&forge&perks are not high enough.
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Nov 12 2017, 17:58
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(issary @ Nov 12 2017, 13:32)  It could,but you'll need lots of outcome and defence,it will be less efficient than imperil style if your equip&forge&perks are not high enough.
best efficient is clearing arena more h-hayai ヽ( ̄д ̄; )ノ=3=3=3 inside me humble opinionings will keep working in getting more clothy and woody to increase more powers ╰(*´︶`*)╯This post has been edited by reality_marble: Nov 12 2017, 17:58
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Nov 12 2017, 18:13
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Darber1337
Group: Gold Star Club
Posts: 281
Joined: 6-September 16

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How fast max forge lvl?
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Nov 12 2017, 18:34
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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not very fast ☆ミ(o*・ω・)ノ
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Nov 12 2017, 22:12
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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Logarithms are simple enough, any basic calculator can do them. I originally didn't know how to calculate the effect of forge upgrades manually, but that was because I misread the formula. I had thought the upgrade formula was recursive or incrementally calculated.
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Nov 12 2017, 22:26
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Nov 12 2017, 21:12)  Logarithms are simple enough, any basic calculator can do them. I originally didn't know how to calculate the effect of forge upgrades manually, but that was because I misread the formula. I had thought the upgrade formula was recursive or incrementally calculated.
the problem isn't logarithms on its own. of course log are easy enough if you did a bit of math. the problem is that part of the roll is affected by the log multiplier, and part not. the exact formula is still unknown. mine is only an attempt to reverse-calculate it. luckily, it's simple enough and works good enough (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Nov 12 2017, 22:48
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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I had forgotten that tidbit. Each upgrade level adds roughly the following factor to the base stat. (wiki) If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected) ( wiki)
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Nov 12 2017, 22:57
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Nov 12 2017, 21:48)  I had forgotten that tidbit. Each upgrade level adds roughly the following factor to the base stat. (wiki) If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected) ( wiki) aye. that was the tricky part. it required me a bit of time to figure out how to deal with it, starting from the datas i had. especially because true formulas are here: https://ehwiki.org/wiki/Equipment_Ranges#Formulasand were fixed after i worked on them (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Scremaz: Nov 12 2017, 22:59
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Nov 13 2017, 01:28
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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I just noticed this quoted line in the wiki is written twice. If someone fixes that, they can also add an underscore to Suffix_Roll: If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)
Total_Roll = Base_Roll + Suffix_Roll + Quality Bonus (Slaughter is a straight 1.3 multiplier to Base_Roll, no Suffix_Roll) Total_Roll = Derived_Base / Base_Multiplier (I think Derived_Base is the "base stat" we generally consider, and see in the popups)
I just realized these formulas may explain my earlier question of why two slaughter rapiers had an attack base stat of just 0.01 damage apart, even though the Base_Multiplier is 0.0854 (suggesting that two weapons can only have an equal attack stat, or 0.08 apart). The Quality Bonus may complicate things. Or wait, maybe not, hmm.
Quality_Bonus = Total_Roll - floor(Total_Roll)
I don't understand this formula.
Quality_bonuses range from 0 to ~15 depending on the PXP0 value of equipment: Quality_Bonus = (PXP0-100)/25
I had thought PXP0 could be calculated from your other base rolls, but maybe not. Seems it's a separate variable, and just an innate property of the equipment that boosts all the visible base rolls? If so then once you IW10 your equipment, you cannot see your PXP0 or Quality_Bonus, and exactly determining the results of forging would not be possible. Does Butcher work like forging, or does Butcher apply to the Quality_Bonus part too?
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Nov 13 2017, 01:43
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Benny-boy
Group: Gold Star Club
Posts: 1,965
Joined: 27-December 10

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QUOTE(Darber1337 @ Nov 12 2017, 18:13)  How fast max forge lvl?
You don't really need it - by the time you'll get enough money/materials for worthy equipment you'll be at least halfway there + you always can ask someone to max forge it for you.
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