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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 12 2017, 11:49
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(reality_marble @ Nov 12 2017, 10:17)  "max upgrades levels" means your actuals forgeds level (* ^ ω ^)
in force shield puttings max level at 25 would means you alreadys forgd a stat to 25 so don't need more defense matrix to forg another stat to 25 so only adds rare if going upgrade above this value
starting from zero would means putting this on 0
aye. probably there's a way to automatize that, but at that time it was a v1 release version and i didn't think too much about it, preferring to leave it as a manual setup. i was already planning to make a new release since forever, so i'll probably try to do that too. or at least, improving the intructions with a tooltip (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(paruri @ Nov 12 2017, 04:19)  Thanks! I tried those tools and had a minor question rares part seems doesn't work or do i something wrong?? working as intended. btw, mind the difference: in both cases you're telling the software you have a shield with a stat forged to lv25, but in first image you want to forge another one from 0 to 25. in the second one, you want to forge another stat from 0 to 50. also, being it a shield rares are very cheap and HGs are quite epxensive (and you need a certain amount of them), so even if present matrixes cost is literally eclipsed by HG material's.
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Nov 12 2017, 12:47
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(DJNoni @ Nov 11 2017, 23:16)  Your to-do list should look something like:
1. IW your staff to Pen5 + Spel2 (spel4 is better, but even harder to get).
Hard to really budget a price for this, due to luck-factor of getting the right potencies. What sounds like a reasonable figure to save up in order to reasonably have a good chance at Pen5+spel2? QUOTE(DJNoni @ Nov 11 2017, 23:16)  2. Get the Elementalist perk. You'll need it. If you can, get IA4 (not 5!) and the Depricating Prof. Perk (whatsitcalled). Variable price due to vagaries of Hath market, but current prices: Eminent Elementalist = 1k Hath = ~4,400,000 credits Evil Enchantress = 1k Hath = ~4,400,000 IA 3 = 250 Hath = ~1,100,000 IA 4 = 500 Hath = ~2,200,000 Planning around level 400 with about 450 prof, Eminent Elementalist would give 45 prof. Nearly 100k credits per prof. This slowly lowers in price per prof as character level and base prof rises towards 55 prof at level 500 and 550 base prof. QUOTE(DJNoni @ Nov 11 2017, 23:16)  3. Forge staff and shoes Elemental proficiency. Well, first 5 upgrades would be 30 mid-grade wood and cloth. After that, I don't know. 1 Binding of the Elementalist per level for awhile, and some gradual increase of materials into high-grades. Mid-grade wood ~500c High-grade wood ~7,500c Mid-grade cloth ~500c High-grade cloth ~20,000c (slightly less) Binding of the Elementalist ~1,000c Robust Catalists 2,500c Mid:High material costs, upgrade levels. 6:0 0-5 5:1 ? 4:2 ? 3:3 ? 2:4 ? 1:5 ? 0:6 ?-50 This is about the most I can figure out from what is in the Wiki for a legendary piece of gear. Rather than mess around with the formula in the wiki to figure out how much prof I gain, I upgraded Elemental prof on my staff from zero to one, and gained 2.24 prof. If I recall correctly, upgrades are linear, so level 50 upgrade would be +112 more prof. Shoe gained 1.59 prof, so +79.5 for max upgrade. Considering the higher cost of high-grade cloth, price per upgrade is higher, and the amount of prof per upgrade is lower, so the price per prof is much less efficient. But I can create a table out of this with more information to fill in my blanks. But from what I recall of previous discussions, we're looking at quite a few millions of credits to upgrade these two pieces of gear. Some amount of upgrades below max could be an efficient price/prof. About 5,500c/2.24 prof for the first 5 upgrades on staff, for example. QUOTE(DJNoni @ Nov 11 2017, 23:16)  4. So, overall you should absolutely don't get a second piece of proficiency cloth. Get some high EDB phases.
Shoes I bought cost 47k (after early bid discount). They have almost 90 prof. without upgrades. If I find a hat or glove for 500k, with even 75 prof, that's still less than 7k per prof. (numbers not pulled from research, just made up to show what I hope are wildly overpriced hat/gloves) I get that using a second prof cloth instead of a damage phase is a loss of damage for that slot. But it seems like a pretty reasonably stepping stone, as it is a pretty low cost/prof investment to hit that goal. I could also see playing without imperil due to over-prof that way pretty easily. Maybe plan to ditch that second prof cloth down the road, but this checklist seems like it isn't ordered by efficiency. Also reasonably to put on the list: Daemon Duality I = 2000 Hath = ~8,800,000c Might be cheaper than an upgraded phase glove. I mean, some day get both. But this seems like it ought to be earlier on the checklist. ------- fixed a quote. enjoy. and feel free to remove this line, if you want. This post has been edited by Scremaz: Nov 12 2017, 12:52
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Nov 12 2017, 12:56
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Cryosite @ Nov 12 2017, 11:47)  Well, first 5 upgrades would be 30 mid-grade wood and cloth. After that, I don't know. 1 Binding of the Elementalist per level for awhile, and some gradual increase of materials into high-grades.
Mid-grade wood ~500c High-grade wood ~7,500c Mid-grade cloth ~500c High-grade cloth ~20,000c (slightly less) Binding of the Elementalist ~1,000c Robust Catalists 2,500c
feel free to check my spreadsheets. i have one to esteem forge gains and one to esteem forge cost. QUOTE(Cryosite @ Nov 12 2017, 11:47)  Rather than mess around with the formula in the wiki to figure out how much prof I gain, I upgraded Elemental prof on my staff from zero to one, and gained 2.24 prof. If I recall correctly, upgrades are linear, so level 50 upgrade would be +112 more prof.
no. upgrades are logarithmic. too beautiful otherwise (IMG:[ invalid] style_emoticons/default/tongue.gif) btw, which element are you going to use?
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Nov 12 2017, 13:22
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(Cryosite @ Nov 12 2017, 08:47)  I get that using a second prof cloth instead of a damage phase is a loss of damage for that slot. But it seems like a pretty reasonably stepping stone, as it is a pretty low cost/prof investment to hit that goal. I could also see playing without imperil due to over-prof that way pretty easily. Maybe plan to ditch that second prof cloth down the road, but this checklist seems like it isn't ordered by efficiency. ヽ(*・ω・)ノ having prof_factor even >1.0 didn'ts make my game faster because imperils much faster we ヾ(・ω・)メ(・ω・)ノ blaze/ice redwooding brothers have to deal with this kind of indangers bully at leasts for now do willow ppl of gust/shock have to deals with this too? wonders because counter-resist + pen5... ? This post has been edited by reality_marble: Nov 12 2017, 13:35
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Nov 12 2017, 13:44
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Noni
Group: Catgirl Camarilla
Posts: 13,159
Joined: 19-February 16

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QUOTE(Cryosite @ Nov 12 2017, 11:47)  I get that using a second prof cloth instead of a damage phase is a loss of damage for that slot. But it seems like a pretty reasonably stepping stone, as it is a pretty low cost/prof investment to hit that goal. I could also see playing without imperil due to over-prof that way pretty easily. Maybe plan to ditch that second prof cloth down the road, but this checklist seems like it isn't ordered by efficiency.
Good on you to go your own way! (even though you're wrong (IMG:[ invalid] style_emoticons/default/wink.gif) I think you might overestimate the cost of forging elemental proficiency, and underestimate the importance of 4 EDB phases)
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Nov 12 2017, 14:03
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(Scremaz @ Nov 12 2017, 02:56)  feel free to check my spreadsheets. i have one to esteem forge gains and one to esteem forge cost. no. upgrades are logarithmic. too beautiful otherwise (IMG:[ invalid] style_emoticons/default/tongue.gif) btw, which element are you going to use? I vaguely remembered those did exist after I had already typed up all that. Will look those over and do more studying. Bummer on logarithm. Makes prof goals even less efficient from upgrades though. More incentive for other plan. Cryo mage.QUOTE(DJNoni @ Nov 12 2017, 03:44)  Good on you to go your own way! (even though you're wrong (IMG:[ invalid] style_emoticons/default/wink.gif) I think you might overestimate the cost of forging elemental proficiency, and underestimate the importance of 4 EDB phases) Might wind up wrong. I do realize you need a lot of damage output to make the build work too. But I feel like "starting mage" involves some stepping stones, and we've all determined that "go straight for end-game" just isn't the way to go. This is an effort to plan out some of those stepping stones. Not a recipe for end-goal. Obviously will attempt to continue to upgrade things as I can afford them, get a 4th phase piece once prof rises, and so on. The choice to go with 3 phase 2 cloth for cheaper stepping stone would let me divert more funds into raising MDB/EDB via forging those upgrades, and things like Daemon Duality, tokenizer, crystarium, and so on too. Also, "get to 0.68 prof factor" has been repeatedly stressed as the first priority and main priority for mage. Raising damage/survivability is always suggested in tandem with keeping that prof factor up. So as long as I accomplish that, and get damage to whatever theshold it needs to be to where the build functions, then I worry about speeding it up via more damage with improved income opportunities the early build provides. QUOTE(reality_marble @ Nov 12 2017, 03:22)  ヽ(*・ω・)ノ having prof_factor even >1.0 didn'ts make my game faster because imperils much faster
we ヾ(・ω・)メ(・ω・)ノ blaze/ice redwooding brothers have to deal with this kind of indangers bully at leasts for now
I figured imperil was primarily being used to overcome mitigation, and high prof factor also overcame mitigation. Not needing to use imperil to reduce resists down to 0 would get rid of the need to mash more buttons all the time and reduce clear time. So you're saying that is not the case?
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Nov 12 2017, 14:14
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Cohozuna
Group: Gold Star Club
Posts: 958
Joined: 26-April 14

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So. I've been playing this game for a good while now.. And i like to think i'm okaish in it. Like, i don't take it too seriously. But i am curious; For a melee player, whats the best weapon/armor combo for someone my level?
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Nov 12 2017, 14:34
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(Cryosite @ Nov 12 2017, 10:03)  I figured imperil was primarily being used to overcome mitigation, and high prof factor also overcame mitigation. Not needing to use imperil to reduce resists down to 0 would get rid of the need to mash more buttons all the time and reduce clear time. So you're saying that is not the case?
reduces mitigatings yup but changing from 1.0 to >0.68 target make my arena runs have less turns MAY-BEE (*⁰▿⁰*) with enough magic_dmg you can overcome the difference in mitigations as having no need to imperil means 2 magic with hurts intead of 1 debuff + 1 hurt at least (◕‿◕✿)but that wasn't case for meself and I am using my exp to talk abouts, as someones with full radians forg 50 gear wouldn't be your casings for a long while (ノ°∀°)ノ⌒・*:.。. .。.:*・゜゚・*☆ specials as you are going the ice cool route which is the middle class ppl more expendings $$$ with 1 prof piece (prof_factor 0.75) : arena 50 with imperil = 336 turns (pls no bully (つω`。) ) with 2 prof piece (prof_factor 1.04) : arena 50 nott imperil = 388 turns, lots of sparks, have to use mana elixir because so much healing and this with 4-5 enemies most of rounds. at end levels of higher arena would not survives at all no imperils is faster t/s though even so... maybe sometimes, with higher evd, mitigations, more spirits (SS), chargings cloth might be betters, but for we starting ppl imperil = best ril
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Nov 12 2017, 14:35
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Noni
Group: Catgirl Camarilla
Posts: 13,159
Joined: 19-February 16

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QUOTE(Cryosite @ Nov 12 2017, 13:03)  So you're saying that is not the case?
That's not the case. Elemental without imperil is very hard to achieve, and probably requires lots of Radiants and lost of forging. QUOTE(Mudsdale @ Nov 12 2017, 13:14)  So. I've been playing this game for a good while now.. And i like to think i'm okaish in it. Like, i don't take it too seriously. But i am curious; For a melee player, whats the best weapon/armor combo for someone my level?
At your level? Probably still the Rapier of Slaughter, Force Shield and Power-of-Slaughters. Axe of Slaughter might work too, as will shortsword of Slaughter, but rapier of Slaughter would still be optimal.
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Nov 12 2017, 14:46
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Mudsdale @ Nov 12 2017, 13:14)  For a melee player, whats the best weapon/armor combo for someone my level?
you can go with a safe bet: (1H style) rapier + (force) shield + power armors (of slaughter) a bit more challenging but still viable enough: (DW style) rapier of slaughter + waki of nimble + shade (shadowdancer/fleet) (DW style) club of slaughter + rapier of balance/nimble + shade (Niten style) katana of slaughter+ waki of nimble/balance + uh... not sure about the armors, probably both are good in their own ways. here, these are the best melee builds atm.
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Nov 12 2017, 15:01
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(DJNoni @ Nov 12 2017, 10:35)  That's not the case. Elemental without imperil is very hard to achieve, and probably requires lots of Radiants and lost of forging.
wonders how powers ppl like DJNoni (´• ω •`) do in a non-imperil arena run using the elemen set QUOTE(Ikki Pop @ Nov 12 2017, 10:55)  hello! help me please. what's better?
not even prof_factors targets neither of them (´• ω •`)am of joke, needs to tell if usings other cloth prof equip, todays elemen base and has perk yes/no
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Nov 12 2017, 15:20
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Ikki Pop @ Nov 12 2017, 13:55)  hello! help me please. what's better? (IMG:[ funkyimg.com] http://funkyimg.com/i/2zgjG.png) the elementalist with a bit of forging, perhaps?
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Nov 12 2017, 15:44
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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Been holding on This for a while, wondering whether its really end game or not and if it is much better than my current one.
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Nov 12 2017, 15:56
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(TygerTyger @ Nov 12 2017, 14:44)  Been holding on This for a while, wondering whether its really end game or not and if it is much better than my current one. it's a non-matching staff, so nope. should be on the same tier of a Mag matching staff, as far as i know. surely your oak is better, yep.
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Nov 12 2017, 16:42
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(reality_marble @ Nov 12 2017, 13:34)  with 1 prof piece (prof_factor 0.75) : arena 50 with imperil = 336 turns (pls no bully (つω`。) ) with 2 prof piece (prof_factor 1.04) : arena 50 nott imperil = 388 turns, lots of sparks, have to use mana elixir because so much healing and this with 4-5 enemies most of rounds. at end levels of higher arena would not survives at all no imperils is faster t/s though even so...
maybe sometimes, with higher evd, mitigations, more spirits (SS), chargings cloth might be betters, but for we starting ppl imperil = best ril
No Imperil is hard-mode, that's why elemental maging is recommended unless you are very high level and have a lot of credits. Also note that Imperil greatly reduces physical and magical mitigations, and that's its main purpose, reducing the elemental mitigations is an added bonus.
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Nov 12 2017, 17:21
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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was of wonders because as stats/set/forge of my current persona (Persona! (⁄ ⁄>⁄ ▽ ⁄<⁄ ⁄) ) were raisings it started becomings incresingly faster in t/s to finish arenas with no-indangers
made mistake of thinkings back them that magic_prof > 1.0 could allows no-imperil even in elemen mage (∩` ロ ´)⊃━炎炎炎炎炎 so when got able to upgrades the 2 prof cloth I had was changings back and forth between both prof targets to see differents in turns consistent worst survival and arena clear time on no-imperils
but as was switching gear the no-imperil started to became very close in pure clear time, a non-SG arena would sometimes be more ε===(っ≧ω≦)っ speeds even if more turns
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Nov 12 2017, 17:32
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issary
Group: Catgirl Camarilla
Posts: 2,992
Joined: 18-October 13

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QUOTE(reality_marble @ Nov 12 2017, 23:21)  was of wonders because as stats/set/forge of my current persona (Persona! (⁄ ⁄>⁄ ▽ ⁄<⁄ ⁄) ) were raisings it started becomings incresingly faster in t/s to finish arenas with no-indangers
made mistake of thinkings back them that magic_prof > 1.0 could allows no-imperil even in elemen mage (∩` ロ ´)⊃━炎炎炎炎炎 so when got able to upgrades the 2 prof cloth I had was changings back and forth between both prof targets to see differents in turns consistent worst survival and arena clear time on no-imperils
but as was switching gear the no-imperil started to became very close in pure clear time, a non-SG arena would sometimes be more ε===(っ≧ω≦)っ speeds even if more turns
It could,but you'll need lots of outcome and defence,it will be less efficient than imperil style if your equip&forge&perks are not high enough.
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Nov 12 2017, 17:58
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(issary @ Nov 12 2017, 13:32)  It could,but you'll need lots of outcome and defence,it will be less efficient than imperil style if your equip&forge&perks are not high enough.
best efficient is clearing arena more h-hayai ヽ( ̄д ̄; )ノ=3=3=3 inside me humble opinionings will keep working in getting more clothy and woody to increase more powers ╰(*´︶`*)╯This post has been edited by reality_marble: Nov 12 2017, 17:58
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Nov 12 2017, 18:13
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Darber1337
Group: Gold Star Club
Posts: 281
Joined: 6-September 16

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How fast max forge lvl?
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