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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 12 2017, 03:21
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(Doomstalker @ Nov 11 2017, 17:10)  Any ideas?
Rapier or Shortsword are preferred. They have good parry stats, which help the 1h build a lot. Clubs and axes have none unless they're "of Nimble." Even then, not so good. Wakizashi also has parry, but tends to have at least 10% attack speed, which is something you'll usually want to avoid. Ethereal is actually not helpful for 1h. Burden stat reduces your attack speed and evade, both being stats you're not too keen on having. So burden is actually slightly helpful for 1h. Therefore, the ethereal club is probably not a great choice. Lastly, the proc for club being stun, doesn't help 1h build much. Your counterattacks stun things, so you'll find most of the opponents your beating on will often already be stunned, wasting your proc. It doesn't increase your damage output much, wheras rapier's piercing type armor break is excellent, and slashing's bleeding wound is slightly good. If you own the club, then it would be good to buy the rapier if it does comparable damage (say at least 75% as much as the club). If you own the rapier, the club would be a downgrade unless it has way more damage (150% or more), or there is some big difference in price that makes the club really cheap. This post has been edited by Cryosite: Nov 12 2017, 03:23
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Nov 12 2017, 03:23
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Doomstalker @ Nov 12 2017, 02:10)  Any ideas?
since 1H already has innate stun proc, the only case in which i'd use a club would be to frm 1H prof when it's still low. but since now it has sort of a turbo boost, i don't see a reason at all. better to go with a shortsword or an axe as for 2H, i'd see it better fitting for a starter and 1H after a certain level. let's say, uh... 200?
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Nov 12 2017, 03:48
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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For non-ADB/MDB factors: 1 + 0.2 * ln(0.1 * forge_count + 1) For ADB/MDB: 1 + 0.278875 * ln(0.1 * forge_count + 1) Those are upgrade formulas from wiki What is forge-count?? As long as i understand, it means the number of upgrade time for specific stat, right?? But it seems it doesn't work for blk for force shield(I know it said it will work roughly, but the gap is not small, i think). Is there anyone who can tell me how those formulas are accurate?? or how to apply those formulas properly?? This post has been edited by paruri: Nov 12 2017, 04:12
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Nov 12 2017, 04:08
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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formula is complicateds stuffs (#><)
"Each upgrade level adds roughly the following factor to the base stat" "Scaled Stat = (1 + level / level_factor) * base_stat" that why increment so small, has to apply to base then apply formula for final roll
٩(◕‿◕。)۶ recommends using the "not cell anymore" (ex-cell (*/▽\*) ) spread-cheat that you can find on signatures of the ppl above u (is cream az)
go in forging optimizer (o^ ^o) put stat of equip and modify forg values to see how they will be for lvl you want
This post has been edited by reality_marble: Nov 12 2017, 04:14
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Nov 12 2017, 04:54
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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Using Scremaz's Mage Prof Calculator 1.2 So, If I am understanding this correctly, my prof factor needs to rise 6 points in order to achieve 0.68? As my Elemental prof is not quite matching my level, and could go above my level, I could reach this goal with some proficiency grinding, correct? I input the base prof for my 1h and heavy, which should be pretty close to my maximum prof at this level, to simulate what it would look like if my Elemental prof was that high. Seems this puts me well over the 0.68 needed. The other concern is that the staff and cloth I have input are too high level to equip. When I'm high enough level to equip them, my base prof will also rise, but will the amount of total prof I need rise faster to where this much gear no longer gives 0.68? Not sure what base prof cap is at 400, but it looks like I need more prof from other sources, such as a second piece of gear or Hath perk. Also unsure of how much less prof my staff and shoes will give me once scaled to my level after being soulbound (otherwise I'll have to wait until almost level 500 to wear them). So, overall it is looking like I should get a second piece of Elemental cloth. If I'm understanding correctly, gloves or hat would be the best choice, as robe and pants give the biggest damage boost when phase. So whichever of those two slots ends up as a cheap deal would determine which I put as phase and which I put as cloth, right? And I need to find phase of niffleheim robe and pants. And of those four slots, as much charged/radiant prefixes as I can afford? Anything I'm missing or misunderstanding on this path to becoming a mage?
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Nov 12 2017, 05:19
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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QUOTE(reality_marble @ Nov 12 2017, 11:08) 
٩(◕‿◕。)۶ recommends using the "not cell anymore" (ex-cell (*/▽\*) ) spread-cheat that you can find on signatures of the ppl above u (is cream az)
go in forging optimizer (o^ ^o) put stat of equip and modify forg values to see how they will be for lvl you want
Thanks! I tried those tools and had a minor question rares part seems doesn't work or do i something wrong??
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Nov 12 2017, 09:16
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Noni
Group: Catgirl Camarilla
Posts: 13,459
Joined: 19-February 16

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QUOTE(Cryosite @ Nov 12 2017, 03:54)  Using Scremaz's Mage Prof Calculator 1.2 So, If I am understanding this correctly, my prof factor needs to rise 6 points in order to achieve 0.68? As my Elemental prof is not quite matching my level, and could go above my level, I could reach this goal with some proficiency grinding, correct? I input the base prof for my 1h and heavy, which should be pretty close to my maximum prof at this level, to simulate what it would look like if my Elemental prof was that high. Seems this puts me well over the 0.68 needed. The other concern is that the staff and cloth I have input are too high level to equip. When I'm high enough level to equip them, my base prof will also rise, but will the amount of total prof I need rise faster to where this much gear no longer gives 0.68? Not sure what base prof cap is at 400, but it looks like I need more prof from other sources, such as a second piece of gear or Hath perk. Also unsure of how much less prof my staff and shoes will give me once scaled to my level after being soulbound (otherwise I'll have to wait until almost level 500 to wear them). So, overall it is looking like I should get a second piece of Elemental cloth. If I'm understanding correctly, gloves or hat would be the best choice, as robe and pants give the biggest damage boost when phase. So whichever of those two slots ends up as a cheap deal would determine which I put as phase and which I put as cloth, right? And I need to find phase of niffleheim robe and pants. And of those four slots, as much charged/radiant prefixes as I can afford? Anything I'm missing or misunderstanding on this path to becoming a mage? Leveling up doesn't matter for proficiency, as long as you plan to play a lot as mage. Then proficiency will become at your level fast. Train some Assimilator. I have 10. Full forged shoes + full forged staff should be enough to get 0.68. Forging proficiency stats is priority, and relatively cheap. Your staff has good prof% hasn't it? Absolutely no need to use 2 proficiency slots. Gloves can be used too, but mainly because everybody is looking for shoes so gloves are cheap. My staff has low prof%, but even for me shoes would have been enough. Your to-do list should look something like: 1. IW your staff to Pen5 + Spel2 (spel4 is better, but even harder to get). 2. Get the Elementalist perk. You'll need it. If you can, get IA4 (not 5!) and the Depricating Prof. Perk (whatsitcalled). 3. Forge staff and shoes Elemental proficiency. 4. So, overall you should absolutely don't get a second piece of proficiency cloth. Get some high EDB phases. This post has been edited by DJNoni: Nov 12 2017, 09:17
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Nov 12 2017, 09:28
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yami_zetsu
Group: Gold Star Club
Posts: 2,689
Joined: 25-February 13

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QUOTE(DJNoni @ Nov 12 2017, 02:16)  4. So, overall you should absolutely don't get a second piece of proficiency cloth. Get some high EDB phases.
What are the suggested slots to be used as the cotton gear?
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Nov 12 2017, 10:03
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Noni
Group: Catgirl Camarilla
Posts: 13,459
Joined: 19-February 16

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QUOTE(yami_zetsu @ Nov 12 2017, 08:28)  What are the suggested slots to be used as the cotton gear?
1. Shoes. 2. Gloves (not optimal, but I play with gloves and works great)
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Nov 12 2017, 10:14
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yami_zetsu
Group: Gold Star Club
Posts: 2,689
Joined: 25-February 13

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QUOTE(DJNoni @ Nov 12 2017, 03:03)  1. Shoes. 2. Gloves (not optimal, but I play with gloves and works great)
Is it universal for all the elements?
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Nov 12 2017, 10:16
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Noni
Group: Catgirl Camarilla
Posts: 13,459
Joined: 19-February 16

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QUOTE(yami_zetsu @ Nov 12 2017, 09:14)  Is it universal for all the elements?
Wiki
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Nov 12 2017, 11:17
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(paruri @ Nov 12 2017, 01:19)  Thanks! I tried those tools and had a minor question rares part seems doesn't work or do i something wrong?? "max upgrades levels" means your actuals forgeds level (* ^ ω ^)in force shield puttings max level at 25 would means you alreadys forgd a stat to 25 so don't need more defense matrix to forg another stat to 25 so only adds rare if going upgrade above this value starting from zero would means putting this on 0 btw that is "forge cost calculator" spreadsheet <( ̄︶ ̄)> this is to calculatings expendings the "forge optimizer" woulds be the one you wanteds for previous declareds purposes of seeing how much powers you get from each forge
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Nov 12 2017, 11:34
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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QUOTE(reality_marble @ Nov 12 2017, 18:17)  "max upgrades levels" means your actuals forgeds level (* ^ ω ^)
in force shield puttings max level at 25 would means you alreadys forgd a stat to 25 so don't need more defense matrix to forg another stat to 25 so only adds rare if going upgrade above this value
starting from zero would means putting this on 0
btw that is "forge cost calculator" spreadsheet <( ̄︶ ̄)> this is to calculatings expendings the "forge optimizer" woulds be the one you wanteds for previous declareds purposes of seeing how much powers you get from each forge
LOL:) Thanks: I understood it the max lvl of upgrade time by forge lvl And I already checked the optimizer before using cost calculator (IMG:[ invalid] style_emoticons/default/cool.gif)
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Nov 12 2017, 11:49
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(reality_marble @ Nov 12 2017, 10:17)  "max upgrades levels" means your actuals forgeds level (* ^ ω ^)
in force shield puttings max level at 25 would means you alreadys forgd a stat to 25 so don't need more defense matrix to forg another stat to 25 so only adds rare if going upgrade above this value
starting from zero would means putting this on 0
aye. probably there's a way to automatize that, but at that time it was a v1 release version and i didn't think too much about it, preferring to leave it as a manual setup. i was already planning to make a new release since forever, so i'll probably try to do that too. or at least, improving the intructions with a tooltip (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(paruri @ Nov 12 2017, 04:19)  Thanks! I tried those tools and had a minor question rares part seems doesn't work or do i something wrong?? working as intended. btw, mind the difference: in both cases you're telling the software you have a shield with a stat forged to lv25, but in first image you want to forge another one from 0 to 25. in the second one, you want to forge another stat from 0 to 50. also, being it a shield rares are very cheap and HGs are quite epxensive (and you need a certain amount of them), so even if present matrixes cost is literally eclipsed by HG material's.
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Nov 12 2017, 12:47
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(DJNoni @ Nov 11 2017, 23:16)  Your to-do list should look something like:
1. IW your staff to Pen5 + Spel2 (spel4 is better, but even harder to get).
Hard to really budget a price for this, due to luck-factor of getting the right potencies. What sounds like a reasonable figure to save up in order to reasonably have a good chance at Pen5+spel2? QUOTE(DJNoni @ Nov 11 2017, 23:16)  2. Get the Elementalist perk. You'll need it. If you can, get IA4 (not 5!) and the Depricating Prof. Perk (whatsitcalled). Variable price due to vagaries of Hath market, but current prices: Eminent Elementalist = 1k Hath = ~4,400,000 credits Evil Enchantress = 1k Hath = ~4,400,000 IA 3 = 250 Hath = ~1,100,000 IA 4 = 500 Hath = ~2,200,000 Planning around level 400 with about 450 prof, Eminent Elementalist would give 45 prof. Nearly 100k credits per prof. This slowly lowers in price per prof as character level and base prof rises towards 55 prof at level 500 and 550 base prof. QUOTE(DJNoni @ Nov 11 2017, 23:16)  3. Forge staff and shoes Elemental proficiency. Well, first 5 upgrades would be 30 mid-grade wood and cloth. After that, I don't know. 1 Binding of the Elementalist per level for awhile, and some gradual increase of materials into high-grades. Mid-grade wood ~500c High-grade wood ~7,500c Mid-grade cloth ~500c High-grade cloth ~20,000c (slightly less) Binding of the Elementalist ~1,000c Robust Catalists 2,500c Mid:High material costs, upgrade levels. 6:0 0-5 5:1 ? 4:2 ? 3:3 ? 2:4 ? 1:5 ? 0:6 ?-50 This is about the most I can figure out from what is in the Wiki for a legendary piece of gear. Rather than mess around with the formula in the wiki to figure out how much prof I gain, I upgraded Elemental prof on my staff from zero to one, and gained 2.24 prof. If I recall correctly, upgrades are linear, so level 50 upgrade would be +112 more prof. Shoe gained 1.59 prof, so +79.5 for max upgrade. Considering the higher cost of high-grade cloth, price per upgrade is higher, and the amount of prof per upgrade is lower, so the price per prof is much less efficient. But I can create a table out of this with more information to fill in my blanks. But from what I recall of previous discussions, we're looking at quite a few millions of credits to upgrade these two pieces of gear. Some amount of upgrades below max could be an efficient price/prof. About 5,500c/2.24 prof for the first 5 upgrades on staff, for example. QUOTE(DJNoni @ Nov 11 2017, 23:16)  4. So, overall you should absolutely don't get a second piece of proficiency cloth. Get some high EDB phases.
Shoes I bought cost 47k (after early bid discount). They have almost 90 prof. without upgrades. If I find a hat or glove for 500k, with even 75 prof, that's still less than 7k per prof. (numbers not pulled from research, just made up to show what I hope are wildly overpriced hat/gloves) I get that using a second prof cloth instead of a damage phase is a loss of damage for that slot. But it seems like a pretty reasonably stepping stone, as it is a pretty low cost/prof investment to hit that goal. I could also see playing without imperil due to over-prof that way pretty easily. Maybe plan to ditch that second prof cloth down the road, but this checklist seems like it isn't ordered by efficiency. Also reasonably to put on the list: Daemon Duality I = 2000 Hath = ~8,800,000c Might be cheaper than an upgraded phase glove. I mean, some day get both. But this seems like it ought to be earlier on the checklist. ------- fixed a quote. enjoy. and feel free to remove this line, if you want. This post has been edited by Scremaz: Nov 12 2017, 12:52
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Nov 12 2017, 12:56
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Cryosite @ Nov 12 2017, 11:47)  Well, first 5 upgrades would be 30 mid-grade wood and cloth. After that, I don't know. 1 Binding of the Elementalist per level for awhile, and some gradual increase of materials into high-grades.
Mid-grade wood ~500c High-grade wood ~7,500c Mid-grade cloth ~500c High-grade cloth ~20,000c (slightly less) Binding of the Elementalist ~1,000c Robust Catalists 2,500c
feel free to check my spreadsheets. i have one to esteem forge gains and one to esteem forge cost. QUOTE(Cryosite @ Nov 12 2017, 11:47)  Rather than mess around with the formula in the wiki to figure out how much prof I gain, I upgraded Elemental prof on my staff from zero to one, and gained 2.24 prof. If I recall correctly, upgrades are linear, so level 50 upgrade would be +112 more prof.
no. upgrades are logarithmic. too beautiful otherwise (IMG:[ invalid] style_emoticons/default/tongue.gif) btw, which element are you going to use?
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Nov 12 2017, 13:22
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(Cryosite @ Nov 12 2017, 08:47)  I get that using a second prof cloth instead of a damage phase is a loss of damage for that slot. But it seems like a pretty reasonably stepping stone, as it is a pretty low cost/prof investment to hit that goal. I could also see playing without imperil due to over-prof that way pretty easily. Maybe plan to ditch that second prof cloth down the road, but this checklist seems like it isn't ordered by efficiency. ヽ(*・ω・)ノ having prof_factor even >1.0 didn'ts make my game faster because imperils much faster we ヾ(・ω・)メ(・ω・)ノ blaze/ice redwooding brothers have to deal with this kind of indangers bully at leasts for now do willow ppl of gust/shock have to deals with this too? wonders because counter-resist + pen5... ? This post has been edited by reality_marble: Nov 12 2017, 13:35
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Nov 12 2017, 13:44
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Noni
Group: Catgirl Camarilla
Posts: 13,459
Joined: 19-February 16

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QUOTE(Cryosite @ Nov 12 2017, 11:47)  I get that using a second prof cloth instead of a damage phase is a loss of damage for that slot. But it seems like a pretty reasonably stepping stone, as it is a pretty low cost/prof investment to hit that goal. I could also see playing without imperil due to over-prof that way pretty easily. Maybe plan to ditch that second prof cloth down the road, but this checklist seems like it isn't ordered by efficiency.
Good on you to go your own way! (even though you're wrong (IMG:[ invalid] style_emoticons/default/wink.gif) I think you might overestimate the cost of forging elemental proficiency, and underestimate the importance of 4 EDB phases)
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Nov 12 2017, 14:03
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(Scremaz @ Nov 12 2017, 02:56)  feel free to check my spreadsheets. i have one to esteem forge gains and one to esteem forge cost. no. upgrades are logarithmic. too beautiful otherwise (IMG:[ invalid] style_emoticons/default/tongue.gif) btw, which element are you going to use? I vaguely remembered those did exist after I had already typed up all that. Will look those over and do more studying. Bummer on logarithm. Makes prof goals even less efficient from upgrades though. More incentive for other plan. Cryo mage.QUOTE(DJNoni @ Nov 12 2017, 03:44)  Good on you to go your own way! (even though you're wrong (IMG:[ invalid] style_emoticons/default/wink.gif) I think you might overestimate the cost of forging elemental proficiency, and underestimate the importance of 4 EDB phases) Might wind up wrong. I do realize you need a lot of damage output to make the build work too. But I feel like "starting mage" involves some stepping stones, and we've all determined that "go straight for end-game" just isn't the way to go. This is an effort to plan out some of those stepping stones. Not a recipe for end-goal. Obviously will attempt to continue to upgrade things as I can afford them, get a 4th phase piece once prof rises, and so on. The choice to go with 3 phase 2 cloth for cheaper stepping stone would let me divert more funds into raising MDB/EDB via forging those upgrades, and things like Daemon Duality, tokenizer, crystarium, and so on too. Also, "get to 0.68 prof factor" has been repeatedly stressed as the first priority and main priority for mage. Raising damage/survivability is always suggested in tandem with keeping that prof factor up. So as long as I accomplish that, and get damage to whatever theshold it needs to be to where the build functions, then I worry about speeding it up via more damage with improved income opportunities the early build provides. QUOTE(reality_marble @ Nov 12 2017, 03:22)  ヽ(*・ω・)ノ having prof_factor even >1.0 didn'ts make my game faster because imperils much faster
we ヾ(・ω・)メ(・ω・)ノ blaze/ice redwooding brothers have to deal with this kind of indangers bully at leasts for now
I figured imperil was primarily being used to overcome mitigation, and high prof factor also overcame mitigation. Not needing to use imperil to reduce resists down to 0 would get rid of the need to mash more buttons all the time and reduce clear time. So you're saying that is not the case?
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Nov 12 2017, 14:14
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Cohozuna
Group: Gold Star Club
Posts: 958
Joined: 26-April 14

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So. I've been playing this game for a good while now.. And i like to think i'm okaish in it. Like, i don't take it too seriously. But i am curious; For a melee player, whats the best weapon/armor combo for someone my level?
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