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post Nov 11 2017, 19:51
Post #102061
Ea-Moon



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So, got a Legendary Shocking Willow Staff of Destruction. What's the best potency set on this thing? Spellweaver/Penetrator 4/5 or 5/4 or something else?
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post Nov 11 2017, 20:47
Post #102062
Noni



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QUOTE(Ea-Moon @ Nov 11 2017, 18:51) *

So, got a Legendary Shocking Willow Staff of Destruction. What's the best potency set on this thing?

Spellweaver 4 /Penetrator 5. Nothing else.

Not even.. - No.
But... -No I say.
Somebody said.. -Nothing. Else.
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post Nov 11 2017, 21:59
Post #102063
Nayas



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I had pants listed in my shop.
Today I noticed pants are no longer in my inventory.
Item link says current owner: system

Question: What the fuck happened?
Magnificent Jade Cotton Pants of the Heaven-sent
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post Nov 11 2017, 22:07
Post #102064
Scremaz



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QUOTE(Nayas @ Nov 11 2017, 20:59) *

I had pants listed in my shop.
Today I noticed pants are no longer in my inventory.
Item link says current owner: system

Question: What the fuck happened?
Magnificent Jade Cotton Pants of the Heaven-sent

and untradeable. did you salvage them, perhaps? what's buying price?
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post Nov 11 2017, 22:12
Post #102065
Nayas



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QUOTE(Scremaz @ Nov 11 2017, 23:07) *

and untradeable. did you salvage them, perhaps? what's buying price?

The link i have was saved on the forums. I checked the shop after clearing inventory and they were not in the shop, it might have updated before i refreshed the page though. The most likely explanation is i accidentally sold them when selling other stuff to the shop in bulk (IMG:[invalid] style_emoticons/default/cry.gif)

I just found it really weird that the link still works, because for salvaged items it tells that item does not exist, are those pants now stuck in the shop hell until someone buys them?

This post has been edited by Nayas: Nov 11 2017, 22:14
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post Nov 11 2017, 23:44
Post #102066
BlueWaterSplash



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You must have accidentally salvaged the pants. Salvaged items stick around for 1 day, to be possibly bought back by the original owner only at a penalty cost of 5x the normal buy cost (and 25x the normal sell cost). If you had accidentally sold the pants to bazaar they would have been eaten already.

As for specific mitigation suffixes, not everyone follows the same rules. For example I still think warding is one of the best suffixes even though by far the fewest monsters make magical attacks. My idea is to guard against the worst case, most damaging and deadly possibility, not the most common one. And don't forget that warding provides a greater bonus than protection, therefore my reason for advocating a mixture of warding and protection gear.

Likewise, I apply the same rule to the specific mitigation suffixes. I don't care so much which damage types are more common, I care about solidifying my weakest hole in the armor. So for heavy armor and shields, dampening is preferred. For light armor, deflection is preferred.

Finally, because we buyers disagree on our slightly preferred suffixes, in the end they can often be taken to be equally valued if you average out all the different buyers.
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post Nov 12 2017, 03:10
Post #102067
Doomstalker



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QUOTE(Doomstalker @ Nov 11 2017, 18:45) *

Is Ethereal Club, instead of rapier, okay to use for 1H?

Also, when is 2H better than 1H and vise-versa?

Any ideas?
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post Nov 12 2017, 03:21
Post #102068
Cryosite



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QUOTE(Doomstalker @ Nov 11 2017, 17:10) *

Any ideas?

Rapier or Shortsword are preferred. They have good parry stats, which help the 1h build a lot. Clubs and axes have none unless they're "of Nimble." Even then, not so good. Wakizashi also has parry, but tends to have at least 10% attack speed, which is something you'll usually want to avoid.

Ethereal is actually not helpful for 1h. Burden stat reduces your attack speed and evade, both being stats you're not too keen on having. So burden is actually slightly helpful for 1h.

Therefore, the ethereal club is probably not a great choice.

Lastly, the proc for club being stun, doesn't help 1h build much. Your counterattacks stun things, so you'll find most of the opponents your beating on will often already be stunned, wasting your proc. It doesn't increase your damage output much, wheras rapier's piercing type armor break is excellent, and slashing's bleeding wound is slightly good.

If you own the club, then it would be good to buy the rapier if it does comparable damage (say at least 75% as much as the club). If you own the rapier, the club would be a downgrade unless it has way more damage (150% or more), or there is some big difference in price that makes the club really cheap.

This post has been edited by Cryosite: Nov 12 2017, 03:23
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post Nov 12 2017, 03:23
Post #102069
Scremaz



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QUOTE(Doomstalker @ Nov 12 2017, 02:10) *

Any ideas?

since 1H already has innate stun proc, the only case in which i'd use a club would be to frm 1H prof when it's still low. but since now it has sort of a turbo boost, i don't see a reason at all. better to go with a shortsword or an axe

as for 2H, i'd see it better fitting for a starter and 1H after a certain level. let's say, uh... 200?
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post Nov 12 2017, 03:48
Post #102070
Paruri



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For non-ADB/MDB factors: 1 + 0.2 * ln(0.1 * forge_count + 1)

For ADB/MDB: 1 + 0.278875 * ln(0.1 * forge_count + 1)

Those are upgrade formulas from wiki
What is forge-count?? As long as i understand, it means the number of upgrade time for specific stat, right??
But it seems it doesn't work for blk for force shield(I know it said it will work roughly, but the gap is not small, i think). Is there anyone who can tell me how those formulas are accurate??
or how to apply those formulas properly??

Attached Image

This post has been edited by paruri: Nov 12 2017, 04:12
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post Nov 12 2017, 04:08
Post #102071
reality_marble



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formula is complicateds stuffs (#><)

"Each upgrade level adds roughly the following factor to the base stat"
"Scaled Stat = (1 + level / level_factor) * base_stat"
that why increment so small, has to apply to base then apply formula for final roll


٩(◕‿◕。)۶ recommends using the "not cell anymore" (ex-cell (*/▽\*) ) spread-cheat that you can find on signatures of the ppl above u (is cream az)

go in forging optimizer (o^ ^o)
put stat of equip and modify forg values to see how they will be for lvl you want

This post has been edited by reality_marble: Nov 12 2017, 04:14
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post Nov 12 2017, 04:54
Post #102072
Cryosite



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Using Scremaz's Mage Prof Calculator 1.2

Attached Image
So, If I am understanding this correctly, my prof factor needs to rise 6 points in order to achieve 0.68?

As my Elemental prof is not quite matching my level, and could go above my level, I could reach this goal with some proficiency grinding, correct?
Attached Image
I input the base prof for my 1h and heavy, which should be pretty close to my maximum prof at this level, to simulate what it would look like if my Elemental prof was that high. Seems this puts me well over the 0.68 needed.


The other concern is that the staff and cloth I have input are too high level to equip. When I'm high enough level to equip them, my base prof will also rise, but will the amount of total prof I need rise faster to where this much gear no longer gives 0.68?
Attached Image
Not sure what base prof cap is at 400, but it looks like I need more prof from other sources, such as a second piece of gear or Hath perk. Also unsure of how much less prof my staff and shoes will give me once scaled to my level after being soulbound (otherwise I'll have to wait until almost level 500 to wear them).

So, overall it is looking like I should get a second piece of Elemental cloth. If I'm understanding correctly, gloves or hat would be the best choice, as robe and pants give the biggest damage boost when phase. So whichever of those two slots ends up as a cheap deal would determine which I put as phase and which I put as cloth, right?

And I need to find phase of niffleheim robe and pants. And of those four slots, as much charged/radiant prefixes as I can afford?

Anything I'm missing or misunderstanding on this path to becoming a mage?



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post Nov 12 2017, 05:19
Post #102073
Paruri



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QUOTE(reality_marble @ Nov 12 2017, 11:08) *


٩(◕‿◕。)۶ recommends using the "not cell anymore" (ex-cell (*/▽\*) ) spread-cheat that you can find on signatures of the ppl above u (is cream az)

go in forging optimizer (o^ ^o)
put stat of equip and modify forg values to see how they will be for lvl you want

Thanks! I tried those tools and had a minor question
Attached Image Attached Image
rares part seems doesn't work or do i something wrong??
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post Nov 12 2017, 09:16
Post #102074
Noni



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QUOTE(Cryosite @ Nov 12 2017, 03:54) *

Using Scremaz's Mage Prof Calculator 1.2

Attached Image
So, If I am understanding this correctly, my prof factor needs to rise 6 points in order to achieve 0.68?

As my Elemental prof is not quite matching my level, and could go above my level, I could reach this goal with some proficiency grinding, correct?
Attached Image
I input the base prof for my 1h and heavy, which should be pretty close to my maximum prof at this level, to simulate what it would look like if my Elemental prof was that high. Seems this puts me well over the 0.68 needed.
The other concern is that the staff and cloth I have input are too high level to equip. When I'm high enough level to equip them, my base prof will also rise, but will the amount of total prof I need rise faster to where this much gear no longer gives 0.68?
Attached Image
Not sure what base prof cap is at 400, but it looks like I need more prof from other sources, such as a second piece of gear or Hath perk. Also unsure of how much less prof my staff and shoes will give me once scaled to my level after being soulbound (otherwise I'll have to wait until almost level 500 to wear them).

So, overall it is looking like I should get a second piece of Elemental cloth. If I'm understanding correctly, gloves or hat would be the best choice, as robe and pants give the biggest damage boost when phase. So whichever of those two slots ends up as a cheap deal would determine which I put as phase and which I put as cloth, right?

And I need to find phase of niffleheim robe and pants. And of those four slots, as much charged/radiant prefixes as I can afford?

Anything I'm missing or misunderstanding on this path to becoming a mage?


Leveling up doesn't matter for proficiency, as long as you plan to play a lot as mage. Then proficiency will become at your level fast. Train some Assimilator. I have 10.

Full forged shoes + full forged staff should be enough to get 0.68. Forging proficiency stats is priority, and relatively cheap.

Your staff has good prof% hasn't it? Absolutely no need to use 2 proficiency slots. Gloves can be used too, but mainly because everybody is looking for shoes so gloves are cheap. My staff has low prof%, but even for me shoes would have been enough.

Your to-do list should look something like:

1. IW your staff to Pen5 + Spel2 (spel4 is better, but even harder to get).

2. Get the Elementalist perk. You'll need it. If you can, get IA4 (not 5!) and the Depricating Prof. Perk (whatsitcalled).

3. Forge staff and shoes Elemental proficiency.

4. So, overall you should absolutely don't get a second piece of proficiency cloth. Get some high EDB phases.

This post has been edited by DJNoni: Nov 12 2017, 09:17
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post Nov 12 2017, 09:28
Post #102075
yami_zetsu



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QUOTE(DJNoni @ Nov 12 2017, 02:16) *

4. So, overall you should absolutely don't get a second piece of proficiency cloth. Get some high EDB phases.

What are the suggested slots to be used as the cotton gear?
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post Nov 12 2017, 10:03
Post #102076
Noni



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QUOTE(yami_zetsu @ Nov 12 2017, 08:28) *

What are the suggested slots to be used as the cotton gear?


1. Shoes. 2. Gloves (not optimal, but I play with gloves and works great)
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post Nov 12 2017, 10:14
Post #102077
yami_zetsu



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QUOTE(DJNoni @ Nov 12 2017, 03:03) *

1. Shoes. 2. Gloves (not optimal, but I play with gloves and works great)

Is it universal for all the elements?
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post Nov 12 2017, 10:16
Post #102078
Noni



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QUOTE(yami_zetsu @ Nov 12 2017, 09:14) *

Is it universal for all the elements?


Wiki
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post Nov 12 2017, 11:17
Post #102079
reality_marble



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QUOTE(paruri @ Nov 12 2017, 01:19) *

Thanks! I tried those tools and had a minor question
Attached Image Attached Image
rares part seems doesn't work or do i something wrong??

"max upgrades levels" means your actuals forgeds level (* ^ ω ^)

in force shield puttings max level at 25 would means you alreadys forgd a stat to 25 so don't need more defense matrix to forg another stat to 25 so only adds rare if going upgrade above this value

starting from zero would means putting this on 0

btw that is "forge cost calculator" spreadsheet <( ̄︶ ̄)> this is to calculatings expendings
the "forge optimizer" woulds be the one you wanteds for previous declareds purposes of seeing how much powers you get from each forge
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post Nov 12 2017, 11:34
Post #102080
Paruri



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QUOTE(reality_marble @ Nov 12 2017, 18:17) *

"max upgrades levels" means your actuals forgeds level (* ^ ω ^)

in force shield puttings max level at 25 would means you alreadys forgd a stat to 25 so don't need more defense matrix to forg another stat to 25 so only adds rare if going upgrade above this value

starting from zero would means putting this on 0

btw that is "forge cost calculator" spreadsheet <( ̄︶ ̄)> this is to calculatings expendings
the "forge optimizer" woulds be the one you wanteds for previous declareds purposes of seeing how much powers you get from each forge

LOL:)
Thanks: I understood it the max lvl of upgrade time by forge lvl
And I already checked the optimizer before using cost calculator (IMG:[invalid] style_emoticons/default/cool.gif)
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