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post Nov 5 2017, 01:54
Post #101938
KitsuneAbby



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QUOTE(as013 @ Nov 5 2017, 00:24) *

Do Jug and Cap increase the amount items and curative spells restore?


I'd like to know aswell. And once I know I'll write a lil' something about it in the wiki.
I may be wrong, but I feel like the answer is "no".
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post Nov 5 2017, 02:03
Post #101939
Dead-ed



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QUOTE(as013 @ Nov 4 2017, 16:24) *

Do Jug and Cap increase the amount items and curative spells restore?

For full cure & elixirs, sure.
I wonder if it affects regen. If yes, juggernaut is king.
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post Nov 5 2017, 02:18
Post #101940
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zero pieces with jug - hp 14656, regen - 586, regeneration draught - 257
two pieces with jug (5+4) - hp 15964, regen 586, regeneration 257

too smalls differents on hp but still was supposeds to raises at least somethings so no ~ヾ(・ω・)

This post has been edited by reality_marble: Nov 5 2017, 02:19
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post Nov 5 2017, 02:31
Post #101941
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QUOTE(as013 @ Nov 4 2017, 16:24) *

Do Jug and Cap increase the amount items and curative spells restore?



QUOTE(decondelite @ Nov 4 2017, 16:54) *

I'd like to know aswell. And once I know I'll write a lil' something about it in the wiki.
I may be wrong, but I feel like the answer is "no".



QUOTE(Dead-ed @ Nov 4 2017, 17:03) *

For full cure & elixirs, sure.
I wonder if it affects regen. If yes, juggernaut is king.

Common sense says no.

The game uses three different terms: "base health," "maximum health," and "bonus HP."

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The amount of health a health potion restores would make no sense if it affected max health. Just use a health potion in combat after you've been sparked, and you will see that it isn't a full cure. So you know that base health and max health are not interchangeable.

The endurance PAB creates base health.

HP tank raises maximum health.

Juggernaut adds "bonus HP."

Someone with a piece of gear with Juggernaut on it, no endurence PAB, and no supportive proff (if testing with cure) could test this:
Go onto combat. Get current health low enough that cure/health potion does not fully heal you. Heal thyself. Observe amount healed.
Take Juggernaut gear off. Go into combat again. Heal thyself as above. Observe how much was healed.
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post Nov 5 2017, 04:57
Post #101942
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I just realized I could do the tests myself (IMG:[invalid] style_emoticons/default/mellow.gif)

How many actuators do I need to fully upgrade a power armor? 50 or 100?

This post has been edited by as013: Nov 5 2017, 04:57
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post Nov 5 2017, 05:52
Post #101943
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QUOTE(as013 @ Nov 5 2017, 10:57) *

I just realized I could do the tests myself (IMG:[invalid] style_emoticons/default/mellow.gif)

How many actuators do I need to fully upgrade a power armor? 50 or 100?

100
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post Nov 5 2017, 06:18
Post #101944
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QUOTE(as013 @ Nov 5 2017, 00:57) *

I just realized I could do the tests myself (IMG:[invalid] style_emoticons/default/mellow.gif)

How many actuators do I need to fully upgrade a power armor? 50 or 100?


If I'm not mistaken, it's 50 (can not remember where I read this (IMG:[invalid] style_emoticons/default/heh.gif) ).

This post has been edited by Basara Nekki: Nov 5 2017, 06:19
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post Nov 5 2017, 07:03
Post #101945
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QUOTE(Basara Nekki @ Nov 5 2017, 12:18) *

If I'm not mistaken, it's 50 (can not remember where I read this (IMG:[invalid] style_emoticons/default/heh.gif) ).

Need 100 CP for a radiant phase,does power different from phase?
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post Nov 5 2017, 09:26
Post #101946
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QUOTE(issary @ Nov 5 2017, 08:03) *

Need 100 CP for a radiant phase,does power different from phase?


Nope, you're right. It's 100, not 50.
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post Nov 5 2017, 09:37
Post #101947
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QUOTE(as013 @ Nov 5 2017, 00:24) *

Do Jug and Cap increase the amount items and curative spells restore?


only elixirs, as they restore to max value. With lots Cap, using Elixirs has been reported to be on par or even a bit more economical than using draughts+potions.
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post Nov 5 2017, 11:37
Post #101948
KitsuneAbby



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OK, I'll write it in the wiki this afternoon.
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post Nov 5 2017, 14:34
Post #101949
Basara Nekki



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QUOTE(issary @ Nov 5 2017, 03:03) *

Need 100 CP for a radiant phase,does power different from phase?

QUOTE(friggo @ Nov 5 2017, 05:26) *

Nope, you're right. It's 100, not 50.


I was wrong then. Sorry for the confusion. (IMG:[invalid] style_emoticons/default/heh.gif)

Full forge will cost more than I thought. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Nov 5 2017, 17:52
Post #101950
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QUOTE(Basara Nekki @ Nov 5 2017, 13:34) *

I was wrong then. Sorry for the confusion. (IMG:[invalid] style_emoticons/default/heh.gif)

Full forge will cost more than I thought. (IMG:[invalid] style_emoticons/default/sad.gif)

if it can help, past lv50 has a really bad ROI.
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post Nov 5 2017, 18:42
Post #101951
KitsuneAbby



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QUOTE(decondelite @ Nov 5 2017, 10:37) *

OK, I'll write it in the wiki this afternoon.


And done:
https://ehwiki.org/wiki/Item_World#Potencies

If someone finds any detail to mention about potencies while we're still at it, it's the moment to do so.

This post has been edited by decondelite: Nov 5 2017, 18:44
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post Nov 5 2017, 19:02
Post #101952
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you made me remember i should add infos about those spells
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post Nov 5 2017, 21:36
Post #101953
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Can i use Bubble Gum + Flower Vase?

The bonus is added additionally (125%) or multiplicatively (100% + 25%)
(I think the first is the most probable).

Just for curiosity, i want to pack some of them to try, in the next future, to beat a full Pfudorfest.
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post Nov 5 2017, 21:47
Post #101954
Noni



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QUOTE(Maharid @ Nov 5 2017, 20:36) *

Can i use Bubble Gum + Flower Vase?

The bonus is added additionally (125%) or multiplicatively (100% + 25%)
(I think the first is the most probable).

Just for curiosity, i want to pack some of them to try, in the next future, to beat a full Pfudorfest.


It's expensive, but fast. I think RoadShoe uses it for his Pfudorfests. I use it, the combi, on the last 50 rounds sometimes.
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post Nov 5 2017, 21:51
Post #101955
Cleavs



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used a gum (or a vase? whatever) only once, on PF TT&T. it allowed me to kill all the three gods within its timespan

This post has been edited by Scremaz: Nov 5 2017, 21:52
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post Nov 5 2017, 22:18
Post #101956
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I have something to ask about or mention about potencies but it's definitely not worth adding to the wiki.

The order in which elemental mitigation potencies appears on armor and shields...is weird. They always appear in fixed order (Fireproof followed by Coldproof, etc) under "upgrades and enchantments" but the order in which they appear under "damage mitigations" can be different (it may be according to the order in which first unlocked).
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post Nov 5 2017, 22:56
Post #101957
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QUOTE(BlueWaterSplash @ Nov 5 2017, 21:18) *

I have something to ask about or mention about potencies but it's definitely not worth adding to the wiki.

The order in which elemental mitigation potencies appears on armor and shields...is weird. They always appear in fixed order (Fireproof followed by Coldproof, etc) under "upgrades and enchantments" but the order in which they appear under "damage mitigations" can be different (it may be according to the order in which first unlocked).

yes, i noted it as well. guess it's only a minor bug, that will be corrected eventually.

funny thing: in old items the order of PABs were different, at times.
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