QUOTE(as013 @ Nov 4 2017, 16:24)

Do Jug and Cap increase the amount items and curative spells restore?
QUOTE(decondelite @ Nov 4 2017, 16:54)

I'd like to know aswell. And once I know I'll write a lil' something about it in the wiki.
I may be wrong, but I feel like the answer is "no".
QUOTE(Dead-ed @ Nov 4 2017, 17:03)

For full cure & elixirs, sure.
I wonder if it affects regen. If yes, juggernaut is king.
Common sense says no.
The game uses three different terms: "base health," "maximum health," and "bonus HP."

The amount of health a health potion restores would make no sense if it affected max health. Just use a health potion in combat after you've been sparked, and you will see that it isn't a full cure. So you know that base health and max health are not interchangeable.
The endurance PAB creates base health.
HP tank raises maximum health.
Juggernaut adds "bonus HP."
Someone with a piece of gear with Juggernaut on it, no endurence PAB, and no supportive proff (if testing with cure) could test this:
Go onto combat. Get current health low enough that cure/health potion does not fully heal you. Heal thyself. Observe amount healed.
Take Juggernaut gear off. Go into combat again. Heal thyself as above. Observe how much was healed.