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post Nov 4 2017, 12:06
Post #101925
karyl123



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QUOTE(issary @ Nov 4 2017, 16:44) *

Assimilator,and play more rounds everyday.Dawn gives same EXP amount to player and prof now,but battle gives 4 times EXP to prof than to player.



QUOTE(Waifu Maniac @ Nov 4 2017, 16:55) *

wonder what he mean with all normal, but i guess everything what boost exp also boost your % chance gain prof since same formula! after testing it with +80stamina and my prof gain was 2x, now below 80 its only 1x.
so yes, your exp % gain has impact on your prof gain.
Assimilator Training, either that or aim for exp perks if not allready, then you should be good.


already maxed my exp training.

Assimilator
+10% Proficiency Experience
675,125 24 H 7/25

ugh pricey.

and I only getting 0.001 prof each round now...

This post has been edited by karyl123: Nov 4 2017, 12:12
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post Nov 4 2017, 12:50
Post #101926
issary



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QUOTE(karyl123 @ Nov 4 2017, 18:06) *

already maxed my exp training.

Assimilator
+10% Proficiency Experience
675,125 24 H 7/25

ugh pricey.

and I only getting 0.001 prof each round now...

You'll earn about 4 prof on style you use every full level(less if you take dawns or prof higher than your level,more if you have Assimilator or prof lower than your level).
Earning prof is much more difficult when it's near your level than before,but also much easier when it's low.
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post Nov 4 2017, 13:32
Post #101927
Scremaz



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QUOTE(Frotag @ Nov 4 2017, 01:40) *

"Yes" goes the guinea pig.

and Wrath of Thor at next level up?
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post Nov 4 2017, 15:12
Post #101928
프레이



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QUOTE(Scremaz @ Nov 4 2017, 07:32) *

and Wrath of Thor at next level up?


Yep, just Wrath of Thor at 195. Guess I'll be on the lookout at for more T3's at 205 and 215.

This post has been edited by Frotag: Nov 4 2017, 15:21
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post Nov 4 2017, 15:33
Post #101929
Scremaz



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QUOTE(Frotag @ Nov 4 2017, 14:12) *

Yep, just Wrath of Thor at 195. Guess I'll be on the lookout at for more T3's at 205 and 215.

hm. i guess you'll only miss storms of njord at 205.
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post Nov 4 2017, 18:17
Post #101930
Darber1337



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From what level it is better to walk on grindfest?
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post Nov 4 2017, 18:21
Post #101931
ALL_MIGHT



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QUOTE(Darber1337 @ Nov 4 2017, 21:47) *

From what level it is better to walk on grindfest?

Level 400+
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post Nov 4 2017, 18:28
Post #101932
reality_marble



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QUOTE(Darber1337 @ Nov 4 2017, 14:17) *

From what level it is better to walk on grindfest?

never
recommends running on fest instad C= C= C= C= C=┌(;・ω・)┘
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post Nov 4 2017, 19:26
Post #101933
Noni



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QUOTE(Darber1337 @ Nov 4 2017, 17:17) *

From what level it is better to walk on grindfest?


Even at lv400+, it's still more profitable to do the highest arena's first before resorting to GrindFests. You need some Hath Perks to make PFudorFest profitable - I have Cryst V + token II

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post Nov 4 2017, 19:51
Post #101934
issary



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QUOTE(Darber1337 @ Nov 5 2017, 00:17) *

From what level it is better to walk on grindfest?

Never.
At every level arena is better than fest(only old hellfest is better than arena but that's long gone).
But you can go item world after arena at any point to farm more exp.(not fest,fest cost 1 stamina to enter now)

This post has been edited by issary: Nov 4 2017, 19:55
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post Nov 4 2017, 20:16
Post #101935
KitsuneAbby



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QUOTE(Darber1337 @ Nov 4 2017, 17:17) *
From what level it is better to walk on grindfest?


It's not only a matter of level, but also a matter of difficulty setting and hath perks.
Basically I'd say it's pretty pointless to go Grindfest before being able to go far enough in PFUDOR difficulty and having at least the Crystarium III hath perk.
The point of that mode is mostly crystals, so if you can't drop tons of crystals, it's useless.
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post Nov 4 2017, 20:54
Post #101936
BlueWaterSplash



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Currently near level 300, I am grinding my DW proficiency back up to match my level. Back when I was level 245 I had grinded my 1H proficiency from zero to match my level, partially before and after the patch. I gained a good sense of how the new system feels.

Because new proficiency system is based on exp, when you near your level, the grinding gets slow. The next major factor is how high is your level. If you are low level like 245, your level up is still fast, so your proficiency grinding feels okay even near your level. If you are level 300 or 500, your level up is extremely slow, so your proficiency grinding near your level will feel super slow, and it is much slower than the old way.

So Tenboro increased the proficiency exp modifier to 4x, now if you use all styles they can all stay close to your level. But they will still be slightly below and lagging behind. Without assimilator, you can never catch all of them up until you cap out at level 500. In the old way, you could catch all your proficiencies up exactly to your level easily as long as you are at a reasonably high level.

QUOTE(issary)
Thanks for helping test,sent 200k

BTW,did sssss2 count counter attack in his research? That can be a big part of total damage with 1H.

Oh, thanks! (IMG:[invalid] style_emoticons/default/laugh.gif)

He did calculations for counter attacks separately from regular attacks. He didn't try to quantify what fraction of his total damage comes from counter attacks.

This post has been edited by BlueWaterSplash: Nov 4 2017, 20:57
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post Nov 5 2017, 01:24
Post #101937
Ass Spanker



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Do Jug and Cap increase the amount items and curative spells restore?
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post Nov 5 2017, 01:54
Post #101938
KitsuneAbby



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QUOTE(as013 @ Nov 5 2017, 00:24) *

Do Jug and Cap increase the amount items and curative spells restore?


I'd like to know aswell. And once I know I'll write a lil' something about it in the wiki.
I may be wrong, but I feel like the answer is "no".
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post Nov 5 2017, 02:03
Post #101939
Dead-ed



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QUOTE(as013 @ Nov 4 2017, 16:24) *

Do Jug and Cap increase the amount items and curative spells restore?

For full cure & elixirs, sure.
I wonder if it affects regen. If yes, juggernaut is king.
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post Nov 5 2017, 02:18
Post #101940
reality_marble



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zero pieces with jug - hp 14656, regen - 586, regeneration draught - 257
two pieces with jug (5+4) - hp 15964, regen 586, regeneration 257

too smalls differents on hp but still was supposeds to raises at least somethings so no ~ヾ(・ω・)

This post has been edited by reality_marble: Nov 5 2017, 02:19
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post Nov 5 2017, 02:31
Post #101941
Cryosite



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QUOTE(as013 @ Nov 4 2017, 16:24) *

Do Jug and Cap increase the amount items and curative spells restore?



QUOTE(decondelite @ Nov 4 2017, 16:54) *

I'd like to know aswell. And once I know I'll write a lil' something about it in the wiki.
I may be wrong, but I feel like the answer is "no".



QUOTE(Dead-ed @ Nov 4 2017, 17:03) *

For full cure & elixirs, sure.
I wonder if it affects regen. If yes, juggernaut is king.

Common sense says no.

The game uses three different terms: "base health," "maximum health," and "bonus HP."

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The amount of health a health potion restores would make no sense if it affected max health. Just use a health potion in combat after you've been sparked, and you will see that it isn't a full cure. So you know that base health and max health are not interchangeable.

The endurance PAB creates base health.

HP tank raises maximum health.

Juggernaut adds "bonus HP."

Someone with a piece of gear with Juggernaut on it, no endurence PAB, and no supportive proff (if testing with cure) could test this:
Go onto combat. Get current health low enough that cure/health potion does not fully heal you. Heal thyself. Observe amount healed.
Take Juggernaut gear off. Go into combat again. Heal thyself as above. Observe how much was healed.
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post Nov 5 2017, 04:57
Post #101942
Ass Spanker



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I just realized I could do the tests myself (IMG:[invalid] style_emoticons/default/mellow.gif)

How many actuators do I need to fully upgrade a power armor? 50 or 100?

This post has been edited by as013: Nov 5 2017, 04:57
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post Nov 5 2017, 05:52
Post #101943
issary



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QUOTE(as013 @ Nov 5 2017, 10:57) *

I just realized I could do the tests myself (IMG:[invalid] style_emoticons/default/mellow.gif)

How many actuators do I need to fully upgrade a power armor? 50 or 100?

100
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post Nov 5 2017, 06:18
Post #101944
Basara Nekki



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QUOTE(as013 @ Nov 5 2017, 00:57) *

I just realized I could do the tests myself (IMG:[invalid] style_emoticons/default/mellow.gif)

How many actuators do I need to fully upgrade a power armor? 50 or 100?


If I'm not mistaken, it's 50 (can not remember where I read this (IMG:[invalid] style_emoticons/default/heh.gif) ).

This post has been edited by Basara Nekki: Nov 5 2017, 06:19
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