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> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post Oct 27 2017, 11:57
Post #101701
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QUOTE(BlueWaterSplash @ Oct 27 2017, 11:25) *

...


Thanks for the suggestions, I'll use them to rewrite a bit, together with Scremaz.

The script rules (rule number 8) will stay, because it is very important. We need to do as much as possible to prevent players getting banned for botting.

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post Oct 27 2017, 12:38
Post #101702
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I was thinking of trying out a druid build. Any advice on gear and abiltiies?
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post Oct 27 2017, 12:46
Post #101703
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QUOTE(issary @ Oct 27 2017, 11:19) *

Thought I've already read every page on wiki (IMG:[invalid] style_emoticons/default/ohmy.gif)

trust me, you didn't. probably even joe is only very close to, but didn't yet (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Uncle Stu @ Oct 27 2017, 11:29) *

QUOTE(BlueWaterSplash @ Oct 27 2017, 11:25) *

1. remove? (I don't even know what a cut and paste spam thread is)

A very dark part of the past. People had just copy paste their Dawn and did post it, just so they didnt loose their exp forum post bonus.

aye. luckily we got rid of them somehow.

QUOTE

2. Any questions regarding gameplay, game mechanics, or asking for advice, are best made in Ask the Experts. Though it is a huge run-on thread, it is very popular and read by most players, and you will get the best responses there.

speaking of which, i recently discussed about that with another player. to implehement this would eventually require for every user to discuss about technical things only in ask the experts. which is good, but would require a certain effort from the community.

QUOTE

7. In case they are wrong, you're more than welcome to politely point out their mistakes. (And please understand that in some cases mods may not be able to tell you all they know.) *important but could perhaps be rewritten somehow, people may not get what it means*

it's not necessary they will understand it immediately imo. but i think it's pretty obvious the amount of infos we can give out varies from full explanations to hints to complete censoring on a case-by-case base. and depending on the situation, even PMs and post trimming may follow.

QUOTE

8. could possibly be moved to the script threads, if they aren't already

we could eventually move the full rules to script thread and merely say "8. script thread has specific rules, read them or no room for whines". we'll see.

QUOTE(DJNoni @ Oct 27 2017, 11:57) *

Thanks for the suggestions, I'll use them to rewrite a bit, together with Scremaz.

aye. we were planning to do it anyways, so why not?

QUOTE

The script rules (rule number 8) will stay, because it is very important. We need to do as much as possible to prevent players getting banned for botting.

aye x2.
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post Oct 27 2017, 12:46
Post #101704
Sapo84



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QUOTE(Cryosite @ Oct 27 2017, 12:38) *

I was thinking of trying out a druid build. Any advice on gear and abiltiies?

Elemental mage with redwood for 3 reasons:
1) Druids use magic abilities, so melee class are automatically out
2) Druid inflict elemental damage, so holy and dark are also out
3) Duids are usually strong in healing/supporting, so willow based elemental damage is also out

What remains is elemental redwood mage.
For gear and abilities I would just go standard mage, I don't think there are many druid-specific choices possible.
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post Oct 27 2017, 12:47
Post #101705
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QUOTE(Cryosite @ Oct 27 2017, 12:38) *

I was thinking of trying out a druid build. Any advice on gear and abiltiies?

druid as mage? a couple of posts ago i posted a link, iirc.
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post Oct 27 2017, 12:59
Post #101706
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QUOTE(Sapo84 @ Oct 27 2017, 12:46) *
Elemental mage with redwood for 3 reasons:
1) Druids use magic abilities, so melee class are automatically out
2) Druid inflict elemental damage, so holy and dark are also out
3) Duids are usually strong in healing/supporting, so willow based elemental damage is also out

What remains is elemental redwood mage.
For gear and abilities I would just go standard mage, I don't think there are many druid-specific choices possible.

Nah. With this line of reasoning, a druid will use Earth-Walker stuffs. Not really fit for combat.
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post Oct 27 2017, 13:54
Post #101707
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QUOTE(ALL_MIGHT @ Oct 27 2017, 09:06) *

Is it possible for mage player to play without using potions/elixir and only using Draught.
If yes then at what level, magic regen per tick will be more then enough to play.?
(IMG:[invalid] style_emoticons/default/rolleyes.gif)

i cleared PF DwD using no consumables whatsoever. it's possible, just takes time, hit every ether tap and use spirit theft at leisure. oh and i used plate armour
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post Oct 27 2017, 14:22
Post #101708
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QUOTE(sickentide @ Oct 27 2017, 09:54) *

i cleared PF DwD using no consumables whatsoever. it's possible, just takes time, hit every ether tap and use spirit theft at leisure. oh and i used plate armour

M- Σ( ̄。 ̄ノ) -muscle wizard \(★ω★)/ ?
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post Oct 27 2017, 14:27
Post #101709
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QUOTE(reality_marble @ Oct 27 2017, 14:22) *

M- Σ( ̄。 ̄ノ) -muscle wizard \(★ω★)/ ?

Vampire (=,..,=) (IMG:[invalid] style_emoticons/default/wink.gif)
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post Oct 27 2017, 15:02
Post #101710
Sapo84



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QUOTE(clarkiest @ Oct 27 2017, 12:59) *

Nah. With this line of reasoning, a druid will use Earth-Walker stuffs. Not really fit for combat.

He can mix one earth-walker cloth for role-play if he so wants.
Still, elemental clothes/phases are acceptable so there is no need to use crap.

QUOTE(sickentide @ Oct 27 2017, 13:54) *

i cleared PF DwD using no consumables whatsoever. it's possible, just takes time, hit every ether tap and use spirit theft at leisure. oh and i used plate armour

If most of the attacks are arcane blows I don't think it really counts as mage gameplay though (with 1H is stupidly easy to clear DwD without consumables, you just have to arcane focus a bit and forget spirit stance when spirit gets low).

This post has been edited by Sapo84: Oct 27 2017, 15:07
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post Oct 27 2017, 15:50
Post #101711
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QUOTE(Sapo84 @ Oct 27 2017, 15:02) *
... you just have to arcane focus a bit and forget spirit stance when spirit gets low).

There is actually an attempt to be self sufficient right before 1H being the only feasible melee at higher difficulty. At that time, battle items are not replenished. If you brought 6 mana pots to battle, then six mana pots it is for the duration of arena (or grindfest). For 1H, mana is recoverable, but spirit isn't. I forgot who has the initiative (he's among wealthy player, jculinae or fatemoe or someone else), but I joined their effort to grind dark magic proficiency so that 1H can siphon spirit when needed. I managed to finish DwD with single spirit pot! Fun times!! Then draughts came along.
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post Oct 27 2017, 17:12
Post #101712
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QUOTE(Uncle Stu @ Oct 27 2017, 20:27) *

Vampire (=,..,=) (IMG:[invalid] style_emoticons/default/wink.gif)

Wizard(physical)
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post Oct 27 2017, 17:21
Post #101713
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QUOTE(sickentide @ Oct 27 2017, 13:54) *

i cleared PF DwD using no consumables whatsoever. it's possible, just takes time, hit every ether tap and use spirit theft at leisure. oh and i used plate armour


If I had hit level 300 during the age of limited consumables per Arena runthrough I might have actually done this myself.

Now, thanks to unlimited usage of draughts I'm like 'whatever' (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 27 2017, 17:26
Post #101714
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QUOTE(Ea-Moon @ Oct 27 2017, 17:21) *

Now, thanks to unlimited usage of draughts I'm like 'whatever' (IMG:[invalid] style_emoticons/default/rolleyes.gif)

the funny thing is that now that potions are unlimited, i could need half of the slots i carried away on the limited potion era while back then (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 27 2017, 17:30
Post #101715
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QUOTE(Scremaz @ Oct 27 2017, 17:26) *

the funny thing is that now that potions are unlimited, i could need half of the slots i carried away on the limited potion era while back then (IMG:[invalid] style_emoticons/default/laugh.gif)

For 98% of the time i just use two slots. In the rest just two more. That now wasted money really hurt my feelings. But it was a good time back than. Trying to figure out what mix of potions you should take into the fight.
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post Oct 27 2017, 17:45
Post #101716
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QUOTE(Uncle Stu @ Oct 27 2017, 17:30) *

For 98% of the time i just use two slots. In the rest just two more. That now wasted money really hurt my feelings. But it was a good time back than. Trying to figure out what mix of potions you should take into the fight.

aye. btw, only ten slots here. since my connection wasn't so good, i stopped at the level that allowed me to do PF T&T.

also, things went quite better when i started reducing the SP/MP ratio and using Spirit Theft instead
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post Oct 27 2017, 17:56
Post #101717
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Well i have the whole 15 and no use at all for them. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Oct 27 2017, 21:40
Post #101718
Cryosite



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QUOTE(Sapo84 @ Oct 27 2017, 03:46) *

Elemental mage with redwood for 3 reasons:
1) Druids use magic abilities, so melee class are automatically out
2) Druid inflict elemental damage, so holy and dark are also out
3) Duids are usually strong in healing/supporting, so willow based elemental damage is also out

What remains is elemental redwood mage.
For gear and abilities I would just go standard mage, I don't think there are many druid-specific choices possible.



QUOTE(clarkiest @ Oct 27 2017, 03:59) *

Nah. With this line of reasoning, a druid will use Earth-Walker stuffs. Not really fit for combat.



QUOTE(Sapo84 @ Oct 27 2017, 06:02) *

He can mix one earth-walker cloth for role-play if he so wants.
Still, elemental clothes/phases are acceptable so there is no need to use crap.


Could go with Shade Arcanist stuff, and do a melee/magic mix. Ethereal club of the battlecaster would fit the theme as well. (Shillelagh).

As for earthwalker stuff, thinking less "nuke stuff with spells" and more "transform into a buff animal (heartseeker+protection = bear?). Cranking up supportive would make heals and stuff more efficient, so perhaps the style is seeking to be the tankiest thing in the game? Though plate doesn't really fit the concept too well.
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post Oct 27 2017, 22:00
Post #101719
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QUOTE(Cryosite @ Oct 27 2017, 21:40) *

Could go with Shade Arcanist stuff, and do a melee/magic mix. Ethereal club of the battlecaster would fit the theme as well. (Shillelagh).

actually 1H mage a way better hybrid build than what Staff Arcanist could be. Arcanist should be sort of a jolly, but it's not implehemented very good. probably if you could switch between ADB and MDB depending on your main weapon...
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post Oct 27 2017, 22:23
Post #101720
Sapo84



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QUOTE(Cryosite @ Oct 27 2017, 21:40) *

Could go with Shade Arcanist stuff, and do a melee/magic mix. Ethereal club of the battlecaster would fit the theme as well. (Shillelagh).

But your spells would do no damage since you would luck mdb, edb and prof.
The problem is that you either wear clothes or the attack spells will do no damage.

If you want to melee/magic mix you either go real mage and mix some arcane blows to ether proc or go 1h mage (buckler of the battlecaster may fit the druid idea).
Arcanist, as already pointed out by Scremaz, is not really fit for hydrib builds (it's mostly for melee attacks + debuff).

Also, what type of druid do you have in mind, WoW? D&D?

This post has been edited by Sapo84: Oct 27 2017, 22:25
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