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post Oct 16 2017, 11:57
Post #101437
KitsuneAbby



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QUOTE(hentailover6983 @ Oct 16 2017, 03:32) *

It's been a while since I've posted on this part of the forum...anyways, hello everyone!

I've been wondering about doing the Item World for some of my legendary power armor equipment and even for some of my magnificent power items. Is the time spent completing the item worlds worth it?

Also, as I am a heavy armor, single weapon-shield, melee fighter, is it better to have pure power armor or should I mix my set up with the legendary plate armor that's been sitting in my inventory?

Thank you for the advice!


If you got nothing else to do, yes. If your time is valuable and having a tiny bit more HP doesn't make a significant difference for you, then no.
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post Oct 16 2017, 12:15
Post #101438
f4tal



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QUOTE(hentailover6983 @ Oct 16 2017, 04:32) *
I've been wondering about doing the Item World for some of my legendary power armor equipment and even for some of my magnificent power items. Is the time spent completing the item worlds worth it?

Hello! (IMG:[invalid] style_emoticons/default/smile.gif)

tl;dr: Yes, but it is not the thing you should do as soon as possible.

You can get following potencies for you power/plate armor:
  • Juggernaut - extra HP. Very useful, but near level 400, when you will have ~30,000 HP the importance of this potency is not that big, but still over other ones
  • Capacitor - extra MP. Again useful as long as you run out of MP very fast. And again near level 400 and especially after buying such perks as Innate Arcana 1-2-3 and Effluent Ether - this potency is not that important;;
  • Elemental mitigations (defense) - They are useful too, especially Holyproof, Fireproof, Coldproof and Elecproof - they can help you to patch your Magical Mitigation a little, because One-Handed/Heavy Armor usually have Physical Mitigation higher than Magical Mitigation (somewhere like 80% to 74%).
So, as you can see, there is no bad potencies for power/plate, just Juggernaut is a better than other ones, but not that critical that you should reforge your equipment if you got none (of course if you are not a perfectionist (IMG:[invalid] style_emoticons/default/wink.gif) )

QUOTE(hentailover6983 @ Oct 16 2017, 04:32) *
Also, as I am a heavy armor, single weapon-shield, melee fighter, is it better to have pure power armor or should I mix my set up with the legendary plate armor that's been sitting in my inventory?


tl;dr: No, play with full power.

Plate armor gives you more defense, but less offense. It may be useful for low-leveled players (say < 250 level), but is not that important for high-leveled player as you. (IMG:[invalid] style_emoticons/default/smile.gif)
In your case - Attack is boss, and you should anything to raise it. It looks like you are using Dovahkiin title. Consider to change it to Godslayer - it gives you +10% damage which is way better than FUS RO DAH spell. At least, this is too for One-handed/Heavy-armor build.
If you have problems with getting good defense, than
  • Afford armor with "of protection" suffix;
  • Get shield with high "block" stat;
  • Get rapier with high "parry" stat;


This post has been edited by f4tal: Oct 16 2017, 12:19
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post Oct 16 2017, 12:25
Post #101439
f4tal



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Speaking of "salvaging the soulfused equipment and buy it back to reset potencies"...
I have asked admin, he said:

QUOTE
It's "legal", but if the price of amnesia shards exceeds the 10000 C penalty you have to pay to buy it back, I might have to tweak it a bit.


So, you can use that "feature" with no fear, but consider that one day that behavior might be changed. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 16 2017, 12:38
Post #101440
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Oh yeah, no one mentioned the 10,000 credits version. It doesn't really apply to us. But from the wiki: "The buyback cost is 5 times the normal buy cost or 10k credits, whichever is higher."

(Note that the normal buy cost is 5 times the sell cost...that's why the salvage buyback cost is 25 times more).

I think it's fair as is. There should be some benefit to the salvage procedure, or else why have it? On legendary class equipment it's just a little cheaper. Actually it depends on the bazaar cost of the equipment, so you should not do this with power/shade/phase/force.

Also the price of amnesia shards is dynamic, determined by us in the forum, not by the game.

This post has been edited by BlueWaterSplash: Oct 16 2017, 12:41
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post Oct 16 2017, 12:46
Post #101441
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note that when admin introduced this thing he already thought about possible abuses (or it was pointed out quite soon), so you're basically only updating him a bit.

This post has been edited by Scremaz: Oct 16 2017, 12:46
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post Oct 16 2017, 12:50
Post #101442
f4tal



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QUOTE(BlueWaterSplash @ Oct 16 2017, 13:38) *
I think it's fair as is. There should be some benefit to the salvage procedure, or else why have it? On legendary class equipment it's just a little cheaper. Actually it depends on the bazaar cost of the equipment, so you should not do this with power/shade/phase/force.

Also the price of amnesia shards is dynamic, determined by us in the forum, not by the game.

I am not against that feature too. I just think it is "not intended way to do it". More like exploiting, but not the cheating.

I just wanted to know admin's position toward it (better safe than sorry) and can we use it safely.
So, yes, use it as long as it suits you in both price and management terms (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 16 2017, 12:51
Post #101443
KitsuneAbby



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Plost twist: buying from the bazaar is virtually unlimited, amnesia shards aren't.
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post Oct 16 2017, 13:55
Post #101444
Dead-ed



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"I might have to tweak it a bit™."

Told ya and thanks!
Thanks for nothing.
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post Oct 16 2017, 19:17
Post #101445
Cryosite



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QUOTE(decondelite @ Oct 16 2017, 03:51) *

Plost twist: buying from the bazaar is virtually unlimited, amnesia shards aren't.

Actually, amnesia shards are unlimited also. As long as players keep playing and getting them to drop.

There is a shifting supply of them, which affects the price. More players using them diminishes the supply a bit, but never permanently depletes it.

Both that supply and the demand jack the price up. The Salvaging mechanic serves as a ceiling. If amnesia shards ever go above this ceiling, then players can use salvaging. Doing so doesn't diminish the supply, and reduces demand on it.

It's a self-correcting mechanism, and ought to remain in place.

This post has been edited by Cryosite: Oct 16 2017, 19:17
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post Oct 16 2017, 23:20
Post #101446
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QUOTE(Cryosite @ Oct 16 2017, 07:17) *

The Salvaging mechanic serves as a ceiling. If amnesia shards ever go above this ceiling, then players can use salvaging. Doing so doesn't diminish the supply, and reduces demand on it.

It's a self-correcting mechanism, and ought to remain in place.

Yup, that's pretty much it. And note how the forum prices for ten amnesia shards are indeed comparable to the salvage buyback cost.

Salvaging further makes the item untradeable, whether soulfused or not. The sacrifice merits some reward. The most tweakable thing with this mechanic could be the lower cost for medium quality equipment, although it does currently bottom out at 10k.
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post Oct 17 2017, 22:59
Post #101447
ALL_MIGHT



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Newbie question.

What is so special about making Prof factor 0.68 for elements and 1 for holy? (as per Advice_Advanced).
or why make it 0.68?
what will be losses/drawbacks if it stays at eg. 0.58 ?

This post has been edited by ALL_MIGHT: Oct 17 2017, 23:44
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post Oct 17 2017, 23:00
Post #101448
Noni



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QUOTE(ALL_MIGHT @ Oct 17 2017, 22:59) *

Newbie question.

What is so special about making Prof factor 0.68 for elements and 1 dor holy? (as per Advice_Advanced).
or why make it 0.68?
what will be losses/drawbacks if it stays at eg. 5.8 ?


then bad-ass monsters are better at that element than you. So killing takes longer.
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post Oct 17 2017, 23:06
Post #101449
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QUOTE(ALL_MIGHT @ Oct 17 2017, 22:59) *
Newbie question.

What is so special about making Prof factor 0.68 for elements and 1 for holy? (as per Advice_Advanced).
or why make it 0.68?
what will be losses/drawbacks if it stays at eg. 5.8 ?

Uhh, it's pretty much impossible to have proficiency factor of 5.8. Proficiency factor, although calculated using monster level, can be hazarded with your level.

(Your effective proficiency/Your Level) - 1

At high proficiency factor, you got high counter-resist bonus so that your attack spell became efficient. At prof factor ~1, your spell became irresistible, more or less. At 0.68, I think people found this is minimum effective irresistability (hahaha, is that a word?). Below that, your spells get resisted so much you'd better off playing melee.


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post Oct 17 2017, 23:30
Post #101450
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QUOTE(clarkiest @ Oct 17 2017, 23:06) *

Uhh, it's pretty much impossible to have proficiency factor of 5.8. Proficiency factor, although calculated using monster level, can be hazarded with your level.

pretty sure he meant .58 (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 18 2017, 02:29
Post #101451
Cryosite



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QUOTE(ALL_MIGHT @ Oct 17 2017, 13:59) *

Newbie question.

What is so special about making Prof factor 0.68 for elements and 1 for holy? (as per Advice_Advanced).
or why make it 0.68?
what will be losses/drawbacks if it stays at eg. 0.58 ?


Most monsters that are at max PL have about 68% resistance to all elements that they aren't inherently weak to. Some go higher, such as to 75%, but the cost to get them there would come at the expense of PABs like endurence=HP. So they'd wind up easy to kill even if they resist a little bit.

Having .68 prof factor negates the most common amount of resistance, letting your spells do the max possible damage despite the resistance.
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post Oct 18 2017, 10:41
Post #101452
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In staffs whats is more important MDB %, or EDB %.

(i mean if there are two staffs, 1 has 85%MDB and 0%EDB and 2nd has 0%MDB and 85%EDB. would would be prefered?)
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post Oct 18 2017, 10:44
Post #101453
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QUOTE(ALL_MIGHT @ Oct 18 2017, 10:41) *

In staffs whats is more important MDB %, or EDB %.

(i mean if there are two staffs, 1 has 85%MDB and 0%EDB and 2nd has 0%MDB and 85%EDB. would would be prefered?)

I think MDB. You can make up for low EDB with some phase pieces.
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post Oct 18 2017, 10:47
Post #101454
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QUOTE(ALL_MIGHT @ Oct 18 2017, 10:41) *

In staffs whats is more important MDB %, or EDB %.

(i mean if there are two staffs, 1 has 85%MDB and 0%EDB and 2nd has 0%MDB and 85%EDB. would would be prefered?)

If "of destruction" MDB (by a lot).
If "of *EDB suffix*" EDB (slightly).
If "of focus/crap prof" MDB.
If "of elementalist/demon-field/heaven-sent" Prof >= MDB >> EDB.
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post Oct 18 2017, 10:54
Post #101455
Cleavs



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QUOTE(Sapo84 @ Oct 18 2017, 10:47) *

If "of destruction" MDB (by a lot).
If "of *EDB suffix*" EDB (slightly).
If "of focus/crap prof" MDB.
If "of elementalist/demon-field/heaven-sent" Prof >= MDB >> EDB.

seems to hint that usually MDB is preferred, uh? it thought that at least matching EDB staffs EDB was more important...
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post Oct 18 2017, 11:32
Post #101456
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QUOTE(Scremaz @ Oct 18 2017, 10:54) *

seems to hint that usually MDB is preferred, uh? it thought that at least matching EDB staffs EDB was more important...

(IMG:[invalid] style_emoticons/default/blink.gif)
It is, that's why I said If "of *EDB suffix*" EDB (slightly)..
It's probably around 40% more important or something like that.
I probably shouldn't have added slightly.
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