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post Oct 16 2017, 03:32
Post #101428
hentailover6983



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It's been a while since I've posted on this part of the forum...anyways, hello everyone!

I've been wondering about doing the Item World for some of my legendary power armor equipment and even for some of my magnificent power items. Is the time spent completing the item worlds worth it?

Also, as I am a heavy armor, single weapon-shield, melee fighter, is it better to have pure power armor or should I mix my set up with the legendary plate armor that's been sitting in my inventory?

Thank you for the advice!
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post Oct 16 2017, 03:42
Post #101429
Uncle Stu



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QUOTE(hentailover6983 @ Oct 16 2017, 03:32) *

I've been wondering about doing the Item World for some of my legendary power armor equipment and even for some of my magnificent power items. Is the time spent completing the item worlds worth it?


To get some juggernaut and some element mitigations, yeah, it is worth it.

QUOTE(hentailover6983 @ Oct 16 2017, 03:32) *

Also, as I am a heavy armor, single weapon-shield, melee fighter, is it better to have pure power armor or should I mix my set up with the legendary plate armor that's been sitting in my inventory?

No, it is not. If you have allready a full power armor set, you shouldnt downgrade it with Leg Heavy Armor. Go for Leg Power Armor instead.
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post Oct 16 2017, 03:55
Post #101430
reality_marble



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QUOTE(clarkiest @ Oct 15 2017, 23:29) *

Given my configuration below, I still didn't proceed faster than 2H/Light. What did I do wrong?

I'm no "expert"     ヾ(・| but your proof factor is very low (353-340)/340=0,038
Target would be 0.68 so you need to raise it by... a lot  ☆(#××)
Also, putting your stats on Scremaz's calculator you wouldn't pass this much even if your base was at your level and you upgrade your staff and shoes forbidden prof to 50... you will need 1 more prof raising cloth armor so sacrifice something.
If you have 353 of effective prof 103 from equip then your base is at (→_→) 253? Work harder

This post has been edited by reality_marble: Oct 16 2017, 04:27
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post Oct 16 2017, 04:22
Post #101431
BlueWaterSplash



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QUOTE
I cant help it. Imo it is just wrong to disrespect your weapon by salvaging it just to spare some credits.

I have a similar feeling. If I have demonic/hallowed and need to reset at IW8, I might use shards instead of salvage, even if it's slightly more expensive. Who knows, maybe one day there would be an accidental bug and the weapon vanishes. (IMG:[invalid] style_emoticons/default/heh.gif)

But ethereal going for a decent IW and good element, I think the owner should consider to salvage it repeatedly. Certainly for a magnificent ethereal (as mentioned, cost is only 40k credits, can't beat that). After one salvaging, it already became soiled and impure (in our imagination) so might as well keep salvaging.

You can make good use of an ethereal with imperfect IW but desired element by sending him over to your DW build.

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post Oct 16 2017, 04:33
Post #101432
clarkiest



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QUOTE(reality_marble @ Oct 16 2017, 03:55) *

I'm no "expert"     ヾ(・| but your proof factor is very low (353-340)/340=0,038
Target would be 0.68 so you need to raise it by... a lot  ☆(#××)
Also, putting your stats on Scremaz's calculator you wouldn't pass this much even if your base was at your level and you upgrade your staff and shoes forbidden prof to 50... you will need 1 more prof raising cloth armor so sacrifice something.
If you have 353 of effective prof 103 from equip then your base is at (→_→) 253? Work harder

Well, I'm building proficiency right now. By doing arena at Hard difficulty. I was not hoping this configuration allow me to play at Hell+. Still, I was expecting at least as fast as 2H. However, the record says I need ~20% more turn. something is afoot.

Thanks for the input
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post Oct 16 2017, 04:59
Post #101433
reality_marble



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Once again I am not (¬ ¬ ) an expert (↼_↼)
I might be saying wrong things (″ロ゛) but the prof gain is mostly related to using it, not number of uses
Better to play with your normal style (be 1h, 2h, ninten, dw...) and just using one ヽ(ˇヘˇ)ノ a single one ╮( ̄ω ̄;)╭ spell of your intended element every battle and your will gain prof even faster this way because of more experience.

Just used Shockblast   (∩` ロ ´)⊃━炎炎炎炎炎   once in the last RE and got "You gain 0.709 points of elemental magic proficiency." Base 301, LVL 318.

This post has been edited by reality_marble: Oct 16 2017, 04:59
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post Oct 16 2017, 05:08
Post #101434
yrch



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thanks guys!
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post Oct 16 2017, 08:51
Post #101435
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QUOTE(as013 @ Oct 15 2017, 11:31) *

Does high WIS really reduce your MP consumption? Have I been wasting my mana potions all along. Also, why do we need INT? I leave it at the 1m exp point, should be around 250 INT.

For 1H, you should never need potions. Just use a draught at around 50%.

I went to 440Wis and 350Int. Mainly because it takes so very little exp, and I get the spirit bonus (makes my spirit draughts go further in SS)
Agi I left at 400, dex and str I try to keep about the same. My end is 490, which seems fine for the moment. I might raise it a bit more as I get closer to 500
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post Oct 16 2017, 11:42
Post #101436
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QUOTE(reality_marble @ Oct 15 2017, 04:17) *

In the mage prof calculator the proof perk variable isn't being counted (〃 ̄ω ̄〃ゞ
On the "Simulation" page, no difference between Yes/No

fixed. thank you.

QUOTE(reality_marble @ Oct 16 2017, 04:59) *

I might be saying wrong things (″ロ゛) but the prof gain is mostly related to using it, not number of uses
Better to play with your normal style (be 1h, 2h, ninten, dw...) and just using one ヽ(ˇヘˇ)ノ a single one ╮( ̄ω ̄(IMG:[invalid] style_emoticons/default/wink.gif)╭ spell of your intended element every battle and your will gain prof even faster this way because of more experience.

aye. do it on REs for best benefits.
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post Oct 16 2017, 11:57
Post #101437
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QUOTE(hentailover6983 @ Oct 16 2017, 03:32) *

It's been a while since I've posted on this part of the forum...anyways, hello everyone!

I've been wondering about doing the Item World for some of my legendary power armor equipment and even for some of my magnificent power items. Is the time spent completing the item worlds worth it?

Also, as I am a heavy armor, single weapon-shield, melee fighter, is it better to have pure power armor or should I mix my set up with the legendary plate armor that's been sitting in my inventory?

Thank you for the advice!


If you got nothing else to do, yes. If your time is valuable and having a tiny bit more HP doesn't make a significant difference for you, then no.
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post Oct 16 2017, 12:15
Post #101438
f4tal



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QUOTE(hentailover6983 @ Oct 16 2017, 04:32) *
I've been wondering about doing the Item World for some of my legendary power armor equipment and even for some of my magnificent power items. Is the time spent completing the item worlds worth it?

Hello! (IMG:[invalid] style_emoticons/default/smile.gif)

tl;dr: Yes, but it is not the thing you should do as soon as possible.

You can get following potencies for you power/plate armor:
  • Juggernaut - extra HP. Very useful, but near level 400, when you will have ~30,000 HP the importance of this potency is not that big, but still over other ones
  • Capacitor - extra MP. Again useful as long as you run out of MP very fast. And again near level 400 and especially after buying such perks as Innate Arcana 1-2-3 and Effluent Ether - this potency is not that important;;
  • Elemental mitigations (defense) - They are useful too, especially Holyproof, Fireproof, Coldproof and Elecproof - they can help you to patch your Magical Mitigation a little, because One-Handed/Heavy Armor usually have Physical Mitigation higher than Magical Mitigation (somewhere like 80% to 74%).
So, as you can see, there is no bad potencies for power/plate, just Juggernaut is a better than other ones, but not that critical that you should reforge your equipment if you got none (of course if you are not a perfectionist (IMG:[invalid] style_emoticons/default/wink.gif) )

QUOTE(hentailover6983 @ Oct 16 2017, 04:32) *
Also, as I am a heavy armor, single weapon-shield, melee fighter, is it better to have pure power armor or should I mix my set up with the legendary plate armor that's been sitting in my inventory?


tl;dr: No, play with full power.

Plate armor gives you more defense, but less offense. It may be useful for low-leveled players (say < 250 level), but is not that important for high-leveled player as you. (IMG:[invalid] style_emoticons/default/smile.gif)
In your case - Attack is boss, and you should anything to raise it. It looks like you are using Dovahkiin title. Consider to change it to Godslayer - it gives you +10% damage which is way better than FUS RO DAH spell. At least, this is too for One-handed/Heavy-armor build.
If you have problems with getting good defense, than
  • Afford armor with "of protection" suffix;
  • Get shield with high "block" stat;
  • Get rapier with high "parry" stat;


This post has been edited by f4tal: Oct 16 2017, 12:19
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post Oct 16 2017, 12:25
Post #101439
f4tal



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Speaking of "salvaging the soulfused equipment and buy it back to reset potencies"...
I have asked admin, he said:

QUOTE
It's "legal", but if the price of amnesia shards exceeds the 10000 C penalty you have to pay to buy it back, I might have to tweak it a bit.


So, you can use that "feature" with no fear, but consider that one day that behavior might be changed. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 16 2017, 12:38
Post #101440
BlueWaterSplash



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Oh yeah, no one mentioned the 10,000 credits version. It doesn't really apply to us. But from the wiki: "The buyback cost is 5 times the normal buy cost or 10k credits, whichever is higher."

(Note that the normal buy cost is 5 times the sell cost...that's why the salvage buyback cost is 25 times more).

I think it's fair as is. There should be some benefit to the salvage procedure, or else why have it? On legendary class equipment it's just a little cheaper. Actually it depends on the bazaar cost of the equipment, so you should not do this with power/shade/phase/force.

Also the price of amnesia shards is dynamic, determined by us in the forum, not by the game.

This post has been edited by BlueWaterSplash: Oct 16 2017, 12:41
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post Oct 16 2017, 12:46
Post #101441
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note that when admin introduced this thing he already thought about possible abuses (or it was pointed out quite soon), so you're basically only updating him a bit.

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post Oct 16 2017, 12:50
Post #101442
f4tal



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QUOTE(BlueWaterSplash @ Oct 16 2017, 13:38) *
I think it's fair as is. There should be some benefit to the salvage procedure, or else why have it? On legendary class equipment it's just a little cheaper. Actually it depends on the bazaar cost of the equipment, so you should not do this with power/shade/phase/force.

Also the price of amnesia shards is dynamic, determined by us in the forum, not by the game.

I am not against that feature too. I just think it is "not intended way to do it". More like exploiting, but not the cheating.

I just wanted to know admin's position toward it (better safe than sorry) and can we use it safely.
So, yes, use it as long as it suits you in both price and management terms (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 16 2017, 12:51
Post #101443
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Plost twist: buying from the bazaar is virtually unlimited, amnesia shards aren't.
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post Oct 16 2017, 13:55
Post #101444
Dead-ed



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"I might have to tweak it a bit™."

Told ya and thanks!
Thanks for nothing.
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post Oct 16 2017, 19:17
Post #101445
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QUOTE(decondelite @ Oct 16 2017, 03:51) *

Plost twist: buying from the bazaar is virtually unlimited, amnesia shards aren't.

Actually, amnesia shards are unlimited also. As long as players keep playing and getting them to drop.

There is a shifting supply of them, which affects the price. More players using them diminishes the supply a bit, but never permanently depletes it.

Both that supply and the demand jack the price up. The Salvaging mechanic serves as a ceiling. If amnesia shards ever go above this ceiling, then players can use salvaging. Doing so doesn't diminish the supply, and reduces demand on it.

It's a self-correcting mechanism, and ought to remain in place.

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post Oct 16 2017, 23:20
Post #101446
BlueWaterSplash



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QUOTE(Cryosite @ Oct 16 2017, 07:17) *

The Salvaging mechanic serves as a ceiling. If amnesia shards ever go above this ceiling, then players can use salvaging. Doing so doesn't diminish the supply, and reduces demand on it.

It's a self-correcting mechanism, and ought to remain in place.

Yup, that's pretty much it. And note how the forum prices for ten amnesia shards are indeed comparable to the salvage buyback cost.

Salvaging further makes the item untradeable, whether soulfused or not. The sacrifice merits some reward. The most tweakable thing with this mechanic could be the lower cost for medium quality equipment, although it does currently bottom out at 10k.
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post Oct 17 2017, 22:59
Post #101447
ALL_MIGHT



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Newbie question.

What is so special about making Prof factor 0.68 for elements and 1 for holy? (as per Advice_Advanced).
or why make it 0.68?
what will be losses/drawbacks if it stays at eg. 0.58 ?

This post has been edited by ALL_MIGHT: Oct 17 2017, 23:44
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