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post Oct 13 2017, 10:30
Post #101328
Sapo84



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QUOTE(Scremaz @ Oct 13 2017, 10:11) *

Afaik every level adds a small amount to the total chance, with said boost being constant, and not calculated on percentage. Don't remember the exact mumbers but they're in wiki.

I've only found
QUOTE
Archaeologist training (up to 2x)

So I assumed 100% base chance and 200% chance with Archaeologist 10, with the ten steps being 10% more chance.
So difference between 9 and 10 should be (200-190)/190.
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post Oct 13 2017, 10:40
Post #101329
Scremaz



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QUOTE(Sapo84 @ Oct 13 2017, 10:30) *

I've only found

So I assumed 100% base chance and 200% chance with Archaeologist 10, with the ten steps being 10% more chance.
So difference between 9 and 10 should be (200-190)/190.

ah. on loot drop rolls page, uh? well, i may have remembered wrong/the wrong training. my bad.

still, it should be a linear boost.
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post Oct 13 2017, 11:33
Post #101330
KitsuneAbby



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What should be relevant, is how many artifacts it'd take to compensate the investment.
And those artifacts have to be those that you drop while you wouldn't have dropped them if you did not have the training.

Long story short: how many years does it take?
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post Oct 13 2017, 11:44
Post #101331
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QUOTE(decondelite @ Oct 13 2017, 11:33) *

What should be relevant, is how many artifacts it'd take to compensate the investment.
And those artifacts have to be those that you drop while you wouldn't have dropped them if you did not have the training.

Long story short: how many years does it take?

guess to be sure we'd need a bunch of datas from players with each level of training. a whole bunch, to cover the variance due to all the other variables.


or just do it and stop (IMG:[invalid] style_emoticons/default/duck.gif)

[edit]: btw, the whole training is worth 20M. of which, 12.77 come from the last two levels only (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by Scremaz: Oct 13 2017, 11:46
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post Oct 13 2017, 12:34
Post #101332
Sapo84



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QUOTE(Scremaz @ Oct 13 2017, 10:40) *

still, it should be a linear boost.

The increase in PA is linear.
The increase in percentage is not.
Meaning:
Let's assume 10PA with 0 training.
1 training = 11PA
[...]
9 training = 19 PA
10 training = 20 PA

Arch 1 it's an improvement of 1 PA, which is a 10% improvement over Arch 0 (10 PA)
So Arch 10 it's an improvement of 1 PA, which is a 5.26% improvement over Arch9 (19 PA)
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post Oct 13 2017, 12:51
Post #101333
f4tal



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QUOTE(qiaoyao12456 @ Oct 13 2017, 08:21) *
all trainings isn't a good idea for poor.

(IMG:[invalid] style_emoticons/default/anime_cry.gif) my English is poor , hope you can understand what I mean.

Yes, I understood (IMG:[invalid] style_emoticons/default/smile.gif)
That's why I told previously that "if you are doing GF per day - train them, if you are doing only arena run - don't bother then".
I have almost maxed out training (only last Archaeologist I didn't buy) - and I don't see they pay it off yet. It was way better if I bought some good equipment or Daemon Duality hath Perk.
Of course, it is all a matter of one good drop. Tomorrow I may drop Peerlees of Heimdall and be a millioner and then all my training would be payed off immediately. But real chances to get such drop is below below zero (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(Sapo84 @ Oct 13 2017, 10:34) *
You need 58 days if the difference between Archeologist 9 and 10 is between 0 artifacts and 7 artifacts.
If you get 7/day with Archeologist 10 you instead get, 7 * 200 / 190 (I assume Archeologist 10 doubles the chance) with Archeologist 9, meaning you need something like 2+ years to pay it off.

Even better xD
Thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 13 2017, 14:38
Post #101334
f4tal



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Do anyone have a calculation/research/test how many physical attacks compare to magical attacks player is receiving during the battle?
My assumption is that physical damage is ~80% of all monsters' attacks. Maybe someone worked with big chuck of battlelogs and can give more accurate data? (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 13 2017, 15:15
Post #101335
Scremaz



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QUOTE(f4tal @ Oct 13 2017, 14:38) *

Do anyone have a calculation/research/test how many physical attacks compare to magical attacks player is receiving during the battle?
My assumption is that physical damage is ~80% of all monsters' attacks. Maybe someone worked with big chuck of battlelogs and can give more accurate data? (IMG:[invalid] style_emoticons/default/smile.gif)

running HVStat should allow you to earn those datas. but yep, you shouldn't be too far...
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post Oct 13 2017, 15:20
Post #101336
f4tal



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QUOTE(Scremaz @ Oct 13 2017, 16:15) *
running HVStat should allow you to earn those datas. but yep, you shouldn't be too far...

Almost, I decided to use Battle Stats EX instead =)
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post Oct 13 2017, 18:08
Post #101337
f4tal



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I am too lazy to do full-run arena, so I did only "non-SG-run", and results are following:

Total counts and damage:
  • Physical attacks (count): 8,013;
  • Physical damage: 8,041,821;
  • Magical attacks (count): 520;
  • Magical damage: 2,012,857;
Percent of counts:
  • All attacks: 100%
  • Crushing: 33%;
  • Piercing: 27%;
  • Slashing: 12%;
  • Holy: 6%;
  • Void: 6%;
  • Fire: 3%;
  • Cold: 3%;
  • Elec: 3%;
  • Dark: 2%;
  • Wind: 1%;
Physical damage:
  • Crushing damage: 3,400,483;
  • Piercing damage: 2,750,360;
  • Slashing damage: 1,212,872;
Magical damage:
  • Holy damage: 677,665;
  • Void damage: 620,367;
  • Fire damage: 331,014;
  • Cold damage: 328,626;
  • Elec damage: 311,510;
  • Dark damage: 231,451;
  • Wind damage: 190,330;
My mitigations:
  • Physical mitigation: 77,7%;
  • Magical mitigation: 72,7%;
  • Crushing: 39,1%;
  • Piercing: 48,1%;
  • Slashing: 48,8%;
  • Holy: 32,8%;
  • Fire: 37,9%;
  • Cold: 0%;
  • Elec: 20,0%;
  • Dark: 28,8%;
  • Wind: 29,3%;
I thought that spread of physical : magical attacks is 80%/20%, but looks it more like 70%/30%. Not that much difference.
Interesting to see so much HOLY damage here. For some reasons, I thought that FIRE should in top.

And of course, this data is not objective, because of mitigation/level and etc.

Now I am start to thinking about creating a script for log-analyzing...
...and about drinking a tea. Yeah, tea is first priority.

This post has been edited by f4tal: Nov 10 2017, 16:13
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post Oct 13 2017, 18:56
Post #101338
Scremaz



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QUOTE(f4tal @ Oct 13 2017, 18:08) *

Total counts and damage:
  • Physical attacks (count): 8,013;
  • Physical damage: 8,041,821;
  • Physical attacks (count): 520;
  • Physical damage: 2,012,857;

apart for the fact that maybe there's a wrong word, damage is perfectly 80:20. wow. not even the need to do math.
count is something like 94:6. basically, magic attacks are scarce but tend to hit quite a lot.

damage per hit is roughly 1004 (physical) / 3871 (magical). btw, do those counters include non-landed hits?

most common element is Holy, so there's still a meaning in going for Zircon/Holyproof.


at least for your build (IMG:[invalid] style_emoticons/default/duck.gif)
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post Oct 13 2017, 19:11
Post #101339
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QUOTE(Scremaz @ Oct 13 2017, 19:56) *
apart for the fact that maybe there's a wrong word, damage is perfectly 80:20. wow. not even the need to do math.

Hey! I didn't notice it. Wow, indeed (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(Scremaz @ Oct 13 2017, 19:56) *
count is something like 94:6. basically, magic attacks are scarce but tend to hit quite a lot.

Yeah, I was impressed with those 2 millions too, but on other hand I have quite low mitigation for magic, so no wonder they hit me hard.
If only we had an ideal player with *every* mitigation equal - then it would be interesting too see (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Scremaz @ Oct 13 2017, 19:56) *
btw, do those counters include non-landed hits?

Not sure, I guess not (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(Scremaz @ Oct 13 2017, 19:56) *
most common element is Holy, so there's still a meaning in going for Zircon/Holyproof.
at least for your build (IMG:[invalid] style_emoticons/default/duck.gif)

Yeah, looks like. Quite strange that there is so many holy attacks. Do we have so many Celestials monsters? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 13 2017, 19:39
Post #101340
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QUOTE(f4tal @ Oct 13 2017, 19:11) *

If only we had an ideal player with *every* mitigation equal - then it would be interesting too see (IMG:[invalid] style_emoticons/default/smile.gif)

probably that big amount of physical attacks is due to the fact that the vast majority of mobs use magic only as MP/SP attacks. not sure though.

QUOTE(f4tal @ Oct 13 2017, 19:11) *

Not sure, I guess not (IMG:[invalid] style_emoticons/default/unsure.gif)

it would be quite smart in that case.

QUOTE(f4tal @ Oct 13 2017, 19:11) *

Do we have so many Celestials monsters? (IMG:[invalid] style_emoticons/default/unsure.gif)

guess we do.
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post Oct 13 2017, 20:47
Post #101341
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How you got void mitigation? (IMG:[invalid] style_emoticons/default/laugh.gif)

I always thought the game tried to balance out the species of mob you receive, is this true? However I do presently feel it's skewed towards celestials. This might happen if the high PL monster population is small and unbalanced.

I cannnot think of too many explanations for so many holy attacks. Maybe you always kill the daimons and sprites first? Hmm, I suppose that if you kill monsters quickly in general, it would be the celestials who could get off more attacks on you since they require only half MP bar.

You should also consider a physical vs magical research where only special attacks are considered. I feel this is more important at least from level 1~300 because the basic attacks are no threat and hardly noticeable damage.
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post Oct 13 2017, 20:52
Post #101342
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QUOTE(BlueWaterSplash @ Oct 13 2017, 20:47) *

How you got void mitigation? (IMG:[invalid] style_emoticons/default/laugh.gif)

he doesn't. he just mis-copied one line.

QUOTE(BlueWaterSplash @ Oct 13 2017, 20:47) *

I always thought the game tried to balance out the species of mob you receive, is this true?

till a certain extent. if the pool where the algorithm picks is biased, it's not like it can do wonders...
there are limits about how often you can meet a certain mob (min. 10 rounds), how many classes (max. 3) and how many mob per trainer there are in a round (max. 1) though.
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post Oct 13 2017, 21:17
Post #101343
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QUOTE(BlueWaterSplash @ Oct 13 2017, 21:47) *

How you got void mitigation? (IMG:[invalid] style_emoticons/default/laugh.gif)

(IMG:[invalid] style_emoticons/default/blush.gif)
Fixed. Yeah, copypaste is not my best friend (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 13 2017, 22:15
Post #101344
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QUOTE(f4tal @ Oct 13 2017, 18:08) *

[/list]Physical damage:
  • Crushing damage: 3,400,483;
  • Piercing damage: 2,750,360;
  • Slashing damage: 1,212,872;
Magical damage:[list]
[*] Holy damage: 677,665;
[*] Void damage: 620,367;
[*] Fire damage: 331,014;
[*] Cold damage: 328,626;
[*] Elec damage: 311,510;
[*] Dark damage: 231,451;
[*] Wind damage: 190,330;

That doesn't seem correct, I think very unlikely that the only physical damages are crushing/piercing/slashing since you can have any kind of physical attack.

Attached Image
Attached Image

If the script is only parsing the type of damage to decide if it's physical or magical the results are wrong.
(you can also have crushing magical damage, btw)

This post has been edited by Sapo84: Oct 13 2017, 22:15
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post Oct 13 2017, 22:37
Post #101345
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vampire punch
vampire kick
vampire euphoria

ahahaha (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 13 2017, 22:46
Post #101346
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Studying the wiki:

Can dragons have also piercing magical damage?
Can humans have magical damage of any type?
Can humans have physical damage of any type?
Can sprites have elemental physical damage?
Can undeads have also slashing magical damage?
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post Oct 13 2017, 22:59
Post #101347
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QUOTE(BlueWaterSplash @ Oct 13 2017, 22:46) *

Studying the wiki:

Can dragons have also piercing magical damage?
Can humans have magical damage of any type?
Can humans have physical damage of any type?
Can sprites have elemental physical damage?
Can undeads have also slashing magical damage?

1. yes
2. except holy, dark and void
3. as above
4. except holy and dark
5. yes

https://ehwiki.org/wiki/Monster_Lab#Skill_Editor
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