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Oct 13 2017, 04:13
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tamiroff
Group: Members
Posts: 1,145
Joined: 23-August 09

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QUOTE(Uncle Stu @ Oct 12 2017, 19:02)  No, it doenst affect your battle performance in any way. But if you want to speed up the progress, i would suggest you to use just another persona.
That's it! Thanks Uncle Stu.
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Oct 13 2017, 04:15
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(tamiroff @ Oct 13 2017, 04:56)  I'am afraid my question was poorly composed and therefore unclear. What I wanted to know is if the recovery process that occurs after adjusting up one's primary attributes has any negative effects on battles fought while it (recovery process) is happening. A +10 bump in primary attribute takes 24 hours in recovery time, so in that 24 hour period does battle performance change in any way? Thank you for your very complete response to my initial query. Hope my second go around is better. ;P
No, it will not affect your gameplay/battle performance in any way , don't be afraid here (IMG:[ invalid] style_emoticons/default/smile.gif) You probably thought that when you are transferring point from one PAB to another they, for some time, are stating in some sort of statis? Like you got 10 points from STR, put them to DEX, however your actual DEX will be increased 24 hours later, but STR would be decresed immediately? I have this assumption, because some RPG on Android work this way (and, conveniently, allows you to spend up process for donate). This is not a case in HentaiVerse. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Oct 13 2017, 07:21
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qiaoyao12456
Group: Members
Posts: 295
Joined: 26-November 14

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QUOTE(f4tal @ Oct 11 2017, 22:38)  Hmm, how much last Archeologist costs? 8,000,000? So, I need 80 ED to pay it off. With 20% to get ED, I need 400 artifacts to pay off. If I will get 7 artifacts from arenas, then I need 58 days to pay off. Not that much. In theory. In reality, however, I shrined 37 artifacts in past week and got only 5 ED (IMG:[ invalid] style_emoticons/default/sad.gif) I have all trainings maxed out, but last Archeologist. With such concept Quartermaster is way more profitable - just play a lot and pray for PHOH (IMG:[ invalid] style_emoticons/default/heh.gif) In the end, yes, everything is worthy, but in short-term run, it is better to upgrade your build, IMHO. Of cource if we are talking about someone who is doing GF per day, then all drops will be good, no jokes (IMG:[ invalid] style_emoticons/default/smile.gif) Ahh, still waiting for good drop... (IMG:[ invalid] style_emoticons/default/sad.gif) all trainings isn't a good idea for poor. as a higher trainning (example:70%Scavenger+Archaeologist ), you can get 7(all trainings near to 8) artifacts once GF , but it's GF not arenas, all arenas maybe get 5 artifacts per day , because the round of arena is short and last round roll. if you just cleared arenas , maybe can get 200K credits (sell all trash and without a good drop). at last,if your red pabs = level/10 , it's near to 20% to get ED (a big shrine sample). 15%-19% is a normal result to a small sample , 20%+ is lucky , too low red pabs maybe 10%. (IMG:[ invalid] style_emoticons/default/unsure.gif) (IMG:[ invalid] style_emoticons/default/anime_cry.gif) my English is poor , hope you can understand what I mean.
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Oct 13 2017, 07:28
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(qiaoyao12456 @ Oct 13 2017, 07:21)  all trainings isn't a good idea for poor.
Imo i think we should say, if you can pay a training without great effort, you should go for it. If a training cost more credits as you can get together in a suitable time, dont do it.
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Oct 13 2017, 08:55
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tamiroff
Group: Members
Posts: 1,145
Joined: 23-August 09

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QUOTE(f4tal @ Oct 12 2017, 19:15)  No, it will not affect your gameplay/battle performance in any way , don't be afraid here (IMG:[ invalid] style_emoticons/default/smile.gif) You probably thought that when you are transferring point from one PAB to another they, for some time, are stating in some sort of statis? Like you got 10 points from STR, put them to DEX, however your actual DEX will be increased 24 hours later, but STR would be decresed immediately? I have this assumption, because some RPG on Android work this way (and, conveniently, allows you to spend up process for donate). This is not a case in HentaiVerse. (IMG:[ invalid] style_emoticons/default/wink.gif) My question was based totally on the false perception that battle performance was inhibited while the recovery process was taking place, after one adds points to primary attributes. Nothing more. Your thoughts on the question are appreciated.
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Oct 13 2017, 09:34
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(f4tal @ Oct 11 2017, 22:38)  Hmm, how much last Archeologist costs? 8,000,000? So, I need 80 ED to pay it off. With 20% to get ED, I need 400 artifacts to pay off. If I will get 7 artifacts from arenas, then I need 58 days to pay off. Not that much. In theory.
You need 58 days if the difference between Archeologist 9 and 10 is between 0 artifacts and 7 artifacts. If you get 7/day with Archeologist 10 you instead get, 7 * 200 / 190 (I assume Archeologist 10 doubles the chance) with Archeologist 9, meaning you need something like 2+ years to pay it off.
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Oct 13 2017, 10:11
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Sapo84 @ Oct 13 2017, 09:34)  You need 58 days if the difference between Archeologist 9 and 10 is between 0 artifacts and 7 artifacts. If you get 7/day with Archeologist 10 you instead get, 7 * 200 / 190 (I assume Archeologist 10 doubles the chance) with Archeologist 9, meaning you need something like 2+ years to pay it off.
Afaik every level adds a small amount to the total chance, with said boost being constant, and not calculated on percentage. Don't remember the exact mumbers but they're in wiki.
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Oct 13 2017, 10:30
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Scremaz @ Oct 13 2017, 10:11)  Afaik every level adds a small amount to the total chance, with said boost being constant, and not calculated on percentage. Don't remember the exact mumbers but they're in wiki.
I've only found QUOTE Archaeologist training (up to 2x) So I assumed 100% base chance and 200% chance with Archaeologist 10, with the ten steps being 10% more chance. So difference between 9 and 10 should be (200-190)/190.
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Oct 13 2017, 10:40
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Sapo84 @ Oct 13 2017, 10:30)  I've only found
So I assumed 100% base chance and 200% chance with Archaeologist 10, with the ten steps being 10% more chance. So difference between 9 and 10 should be (200-190)/190.
ah. on loot drop rolls page, uh? well, i may have remembered wrong/the wrong training. my bad. still, it should be a linear boost.
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Oct 13 2017, 11:33
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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What should be relevant, is how many artifacts it'd take to compensate the investment. And those artifacts have to be those that you drop while you wouldn't have dropped them if you did not have the training.
Long story short: how many years does it take?
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Oct 13 2017, 11:44
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(decondelite @ Oct 13 2017, 11:33)  What should be relevant, is how many artifacts it'd take to compensate the investment. And those artifacts have to be those that you drop while you wouldn't have dropped them if you did not have the training.
Long story short: how many years does it take?
guess to be sure we'd need a bunch of datas from players with each level of training. a whole bunch, to cover the variance due to all the other variables. or just do it and stop (IMG:[ invalid] style_emoticons/default/duck.gif) [edit]: btw, the whole training is worth 20M. of which, 12.77 come from the last two levels only (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by Scremaz: Oct 13 2017, 11:46
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Oct 13 2017, 12:34
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Scremaz @ Oct 13 2017, 10:40)  still, it should be a linear boost.
The increase in PA is linear. The increase in percentage is not. Meaning: Let's assume 10PA with 0 training. 1 training = 11PA [...] 9 training = 19 PA 10 training = 20 PA Arch 1 it's an improvement of 1 PA, which is a 10% improvement over Arch 0 (10 PA) So Arch 10 it's an improvement of 1 PA, which is a 5.26% improvement over Arch9 (19 PA)
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Oct 13 2017, 12:51
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(qiaoyao12456 @ Oct 13 2017, 08:21)  all trainings isn't a good idea for poor. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) my English is poor , hope you can understand what I mean. Yes, I understood (IMG:[ invalid] style_emoticons/default/smile.gif) That's why I told previously that "if you are doing GF per day - train them, if you are doing only arena run - don't bother then". I have almost maxed out training (only last Archaeologist I didn't buy) - and I don't see they pay it off yet. It was way better if I bought some good equipment or Daemon Duality hath Perk. Of course, it is all a matter of one good drop. Tomorrow I may drop Peerlees of Heimdall and be a millioner and then all my training would be payed off immediately. But real chances to get such drop is below below zero (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(Sapo84 @ Oct 13 2017, 10:34)  You need 58 days if the difference between Archeologist 9 and 10 is between 0 artifacts and 7 artifacts. If you get 7/day with Archeologist 10 you instead get, 7 * 200 / 190 (I assume Archeologist 10 doubles the chance) with Archeologist 9, meaning you need something like 2+ years to pay it off. Even better xD Thanks (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 13 2017, 14:38
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Do anyone have a calculation/research/test how many physical attacks compare to magical attacks player is receiving during the battle? My assumption is that physical damage is ~80% of all monsters' attacks. Maybe someone worked with big chuck of battlelogs and can give more accurate data? (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 13 2017, 15:15
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(f4tal @ Oct 13 2017, 14:38)  Do anyone have a calculation/research/test how many physical attacks compare to magical attacks player is receiving during the battle? My assumption is that physical damage is ~80% of all monsters' attacks. Maybe someone worked with big chuck of battlelogs and can give more accurate data? (IMG:[ invalid] style_emoticons/default/smile.gif) running HVStat should allow you to earn those datas. but yep, you shouldn't be too far...
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Oct 13 2017, 15:20
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(Scremaz @ Oct 13 2017, 16:15)  running HVStat should allow you to earn those datas. but yep, you shouldn't be too far... Almost, I decided to use Battle Stats EX instead =)
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Oct 13 2017, 18:08
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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I am too lazy to do full-run arena, so I did only "non-SG-run", and results are following: Total counts and damage: - Physical attacks (count): 8,013;
- Physical damage: 8,041,821;
- Magical attacks (count): 520;
- Magical damage: 2,012,857;
Percent of counts: - All attacks: 100%
- Crushing: 33%;
- Piercing: 27%;
- Slashing: 12%;
- Holy: 6%;
- Void: 6%;
- Fire: 3%;
- Cold: 3%;
- Elec: 3%;
- Dark: 2%;
- Wind: 1%;
Physical damage: - Crushing damage: 3,400,483;
- Piercing damage: 2,750,360;
- Slashing damage: 1,212,872;
Magical damage: - Holy damage: 677,665;
- Void damage: 620,367;
- Fire damage: 331,014;
- Cold damage: 328,626;
- Elec damage: 311,510;
- Dark damage: 231,451;
- Wind damage: 190,330;
My mitigations: - Physical mitigation: 77,7%;
- Magical mitigation: 72,7%;
- Crushing: 39,1%;
- Piercing: 48,1%;
- Slashing: 48,8%;
- Holy: 32,8%;
- Fire: 37,9%;
- Cold: 0%;
- Elec: 20,0%;
- Dark: 28,8%;
- Wind: 29,3%;
I thought that spread of physical : magical attacks is 80%/20%, but looks it more like 70%/30%. Not that much difference. Interesting to see so much HOLY damage here. For some reasons, I thought that FIRE should in top. And of course, this data is not objective, because of mitigation/level and etc. Now I am start to thinking about creating a script for log-analyzing... ...and about drinking a tea. Yeah, tea is first priority. This post has been edited by f4tal: Nov 10 2017, 16:13
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Oct 13 2017, 18:56
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(f4tal @ Oct 13 2017, 18:08)  Total counts and damage: - Physical attacks (count): 8,013;
- Physical damage: 8,041,821;
- Physical attacks (count): 520;
- Physical damage: 2,012,857;
apart for the fact that maybe there's a wrong word, damage is perfectly 80:20. wow. not even the need to do math. count is something like 94:6. basically, magic attacks are scarce but tend to hit quite a lot. damage per hit is roughly 1004 (physical) / 3871 (magical). btw, do those counters include non-landed hits? most common element is Holy, so there's still a meaning in going for Zircon/Holyproof. at least for your build (IMG:[ invalid] style_emoticons/default/duck.gif)
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Oct 13 2017, 19:11
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(Scremaz @ Oct 13 2017, 19:56)  apart for the fact that maybe there's a wrong word, damage is perfectly 80:20. wow. not even the need to do math. Hey! I didn't notice it. Wow, indeed (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Scremaz @ Oct 13 2017, 19:56)  count is something like 94:6. basically, magic attacks are scarce but tend to hit quite a lot. Yeah, I was impressed with those 2 millions too, but on other hand I have quite low mitigation for magic, so no wonder they hit me hard. If only we had an ideal player with *every* mitigation equal - then it would be interesting too see (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Scremaz @ Oct 13 2017, 19:56)  btw, do those counters include non-landed hits? Not sure, I guess not (IMG:[ invalid] style_emoticons/default/unsure.gif) QUOTE(Scremaz @ Oct 13 2017, 19:56)  most common element is Holy, so there's still a meaning in going for Zircon/Holyproof. at least for your build (IMG:[ invalid] style_emoticons/default/duck.gif) Yeah, looks like. Quite strange that there is so many holy attacks. Do we have so many Celestials monsters? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Oct 13 2017, 19:39
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(f4tal @ Oct 13 2017, 19:11)  If only we had an ideal player with *every* mitigation equal - then it would be interesting too see (IMG:[ invalid] style_emoticons/default/smile.gif) probably that big amount of physical attacks is due to the fact that the vast majority of mobs use magic only as MP/SP attacks. not sure though. QUOTE(f4tal @ Oct 13 2017, 19:11)  Not sure, I guess not (IMG:[ invalid] style_emoticons/default/unsure.gif) it would be quite smart in that case. QUOTE(f4tal @ Oct 13 2017, 19:11)  Do we have so many Celestials monsters? (IMG:[ invalid] style_emoticons/default/unsure.gif) guess we do.
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