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post Dec 16 2011, 06:00
Post #10131
varst



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QUOTE(wr4st3r @ Dec 16 2011, 03:54) *

Screw me I guess lol, just got this as Arena clear bonus

Exquisite Shade Breastplate of the Shadowdancer


That's a nice one, congratulations.

QUOTE(dcherry @ Dec 16 2011, 08:56) *

I still think more is better. It's just that the effect is so small you'll need like... 10k drops to see the difference (IMG:[invalid] style_emoticons/default/tongue.gif)


Which I agree (IMG:[invalid] style_emoticons/default/smile.gif)

And hey guys, don't be so envious.
With so many people playing HV, there's bound to be instances when a mid-level player get something rediculously good.
It just drops at a really inappropriate time (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE((Cheater) Tiap @ Dec 16 2011, 11:49) *

Is Magic Missile damage based on base magic damage or base physical damage?


Should be magic damage. Curious on why you asked that? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Dec 16 2011, 06:10
Post #10132
hzqr



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Meh, just curiosity.
I was missiling Konata with a Destruction staff and I didn't notice any particular damage difference from when I did the same thing with an EDB staff
Maybe I just remember wrong
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post Dec 16 2011, 06:45
Post #10133
buktore



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QUOTE(dcherry @ Dec 16 2011, 07:56) *

I still think more is better.


QUOTE(varst @ Dec 16 2011, 11:00) *

Which I agree (IMG:[invalid] style_emoticons/default/smile.gif)
...
And hey guys, don't be so envious.


...

I'm just kidding... I won't do it again. (IMG:[invalid] style_emoticons/default/cry.gif)

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post Dec 16 2011, 06:59
Post #10134
4EverLost



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QUOTE((Cheater) Tiap @ Dec 16 2011, 04:10) *

Meh, just curiosity.
I was missiling Konata with a Destruction staff and I didn't notice any particular damage difference from when I did the same thing with an EDB staff
Maybe I just remember wrong


at one time I think MM damage was based on your Elemental Proficiency
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post Dec 16 2011, 07:24
Post #10135
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QUOTE(4EverLost @ Dec 15 2011, 21:59) *

at one time I think MM damage was based on your Elemental Proficiency


I think it's MDM + elemental prof

I remember when I was melee-ing back in the day and I was like "whoa fuck I'm gonna be all boss and save mana... I'll MAGIC MISSILE the mofo, proc coalesced, and THEN weaken him!" That MM was the tiniest peck I'd ever seen.

QUOTE(varst @ Dec 15 2011, 21:00) *

With so many people playing HV, there's bound to be instances when a mid-level player get something rediculously good.
It just drops at a really inappropriate time (IMG:[invalid] style_emoticons/default/tongue.gif)


Like that one time when some guy poo-ed out a under level 50 legendary ebony staff with wtfux damage (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(buktore @ Dec 15 2011, 21:45) *

...

I'm just kidding... I won't do it again. (IMG:[invalid] style_emoticons/default/cry.gif)


I'm sure you'll find something nice soon enough. (not like you haven't been finding sexy stuff in the bazaar already)
(IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 16 2011, 09:06
Post #10136
eovcoo5



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hi ya all experts (IMG:[invalid] style_emoticons/default/smile.gif)

i got a question about IA III

i am start to try out with high ground arena challenge like Battletoads @ T&T

i can clear it but during game play i always worry about MP / free Channeling (IMG:[invalid] style_emoticons/default/anime_cry.gif)

if i want to make the battle a little smooth Which way should I choose ?

use IA III hold SP shield very effective ? or just buy some good gears take mods down ?

or other advise please help me >_< Many thanks in advance
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post Dec 16 2011, 18:54
Post #10137
buktore



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Now, at lv 265, monster's defense now begin to take a a more noticeable toll on mace killing speed even with great status... Giant is the biggest culprit, and there appearance seem to be on the rise as I gain more lv, too... (IMG:[invalid] style_emoticons/default/sad.gif)

Still not by much at this point though; up to ~20 % slower on average in term of turn count with my current weapon that I have. This is still small when compared to, say, before the rewrite patch, which mace took at least 4 time as much turn on average than an estoc...

Still not yet worth it for me to switch since the best 2H weapon available to me is a mace. And the need to cast (a lot) more spell and take extra caution about the mana consumption rates when play at higher difficulty like BT actually make it take more time than just use mace. Maybe it's about time I get more pack rat... (IMG:[invalid] style_emoticons/default/heh.gif) ... Scythe do work well at lower diff and/or normal status though.


Lv 320+ folks say mace is the slowest and different opinion on what is the fastest, which I can perfectly see how that could happen. ... I have to ask, though: How much slower? (IMG:[invalid] style_emoticons/default/huh.gif)



PS. Well, It doesn't really matter much anyway... I have learned that, to me, weapon / equipment type and stats have very little real effect on round-clearing speed. ... It's the "Lag factor" that has the most effect to me. (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by buktore: Dec 16 2011, 19:10
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post Dec 17 2011, 03:05
Post #10138
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Which is better: Haste or Protection? I'm currently experimenting with using the three best spells in my 5 IA slots so I regen more mana with minimal impact to how much more I need to heal. Shadow Veil and Spirit Shield are musts. I've gotten to the point where if my total IA cost is 1.2, I actually end up regaining one mana point per turn. I'm curious to see how many mana potions need to be consumed with less IA spells active (presuming they're the top 3).
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post Dec 17 2011, 03:42
Post #10139
hzqr



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Briefly discussed here and here
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post Dec 17 2011, 04:46
Post #10140
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QUOTE((Cheater) Tiap @ Dec 16 2011, 20:42) *

Briefly discussed here and here

Thanks! That's what I suspected... The best defense is a good offense, no? (IMG:[invalid] style_emoticons/default/wink.gif)
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post Dec 17 2011, 06:25
Post #10141
eovcoo5



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QUOTE((Cheater) Tiap @ Dec 17 2011, 09:42) *

Briefly discussed here and here



is this means i should choose find some good gears not get IA III and active SP shield on it ?
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post Dec 17 2011, 06:51
Post #10142
hzqr



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Dunno, I only have two slots with Haste and Shadow Veil and never had any particular problem with mana.
Pack Rat is far more useful for a mage, IMO.
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post Dec 17 2011, 07:41
Post #10143
Randommember



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QUOTE(aeridus @ Dec 17 2011, 02:05) *

Which is better: Haste or Protection? I'm currently experimenting with using the three best spells in my 5 IA slots so I regen more mana with minimal impact to how much more I need to heal. Shadow Veil and Spirit Shield are musts. I've gotten to the point where if my total IA cost is 1.2, I actually end up regaining one mana point per turn. I'm curious to see how many mana potions need to be consumed with less IA spells active (presuming they're the top 3).

Protection is good if you got good mitigation equipment to start with, but haste has offensive advantages as well, apart from decreasing damage taken by making you faster (and thereby decreasing enemy attacks made per round), since your debuffs, including stuns, will last longer comparatively.
Haste is also somewhat cheaper in mana/turn, something that shouldn't be forgotten.
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post Dec 17 2011, 09:11
Post #10144
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It also depends on how fast you can kill the monsters. If you can kill most of them with one hit, you need to hit faster. If it takes several rounds to kill them all, you're going to get hit multiple times anyway so you want to take as little damage as possible.

I've tried using haste instead of protection before and found myself healing more often than when using protection. But that could have been just me.

If you're a cloth user protection is going to be worthless anyway.
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post Dec 17 2011, 11:51
Post #10145
eovcoo5



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QUOTE((Cheater) Tiap @ Dec 17 2011, 12:51) *

Dunno, I only have two slots with Haste and Shadow Veil and never had any particular problem with mana.
Pack Rat is far more useful for a mage, IMO.



woooo you 're so great >_<

we have same character level but you never worry about it (IMG:[invalid] style_emoticons/default/ohmy.gif) mana problem puzzle me everyday T_T

i got fully MANA tank have 2000+ points but doing BT arena still can't get smooth play experience

using Holy/Dark combo style the mana really goes fast and the gem doesn't drop too much ... bad luck (IMG:[invalid] style_emoticons/default/anime_cry.gif)

about Pack Rat i already take 5 slots from trainer ( usually take all 13 GOD mana with me )

so i thought get IA III make free SP shield , it can save a channeling to make a free attack chance

on the other hand , i was trying ET the single monster but it's hard to find a good host the mobs too dangerous for me T_T



today

when i reach the final round it's only 1 mana potion left in my inventory the tree and girls still in there

first i feel despair ... but after five minutes it's gone ... i can't believe ET the trees was so easy (IMG:[invalid] style_emoticons/default/ohmy.gif)

it never hit me and the sp shield protect so well i almost use ET to kill the trees

after the trees dead i got enough mana to cast soul magic and kill the girls even i not use the last mana potion

final round goes ET maybe a good idea if other player have same problem try this way out i think it's good *(IMG:[invalid] style_emoticons/default/happy.gif)*
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post Dec 17 2011, 14:10
Post #10146
hzqr



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When I do T&T on BT I usually use up all my potions too, I'd say it's normal for a Dark/Holy mage.
If you're really having problems with mana running out too soon, you should consider ETing during the first rounds; latter rounds is where you'll consume most of your mana, using ET at the beginning is quick, easy and usually less dangerous (less enemies = less chance to get hit = less chance to die or take too damage, To Kill a God being the notable exception).
Ballistic9 did say that IA3 can help saving a lot of mana, though.
Keep in mind that having Spirit Shield on auto-cast means that once you go below 10% mana, you're out in the cold and anything can kill you (and on BT they will kill you), unless you spend some extra Channelings to cast it yourself.

Edit: oh, and if you're having problems with taking too much damage, cast Haste and then use a Scroll of Swiftness.
I'm 90% sure they stack (meaning you get a double speed boost).

This post has been edited by (Cheater) Tiap: Dec 17 2011, 14:24
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post Dec 17 2011, 15:32
Post #10147
eovcoo5



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it's about "anticipation ET" right ?

like T&T the first 1-56:4 rounds it's only 4 mobs show up in battle list

i can understand it

but after the combo it's less chance to find a mob still have enough HP can endure the ET damage

i fear agitated mobs , for these days i am not using anticipation style yet , usually i wait a random mob resist my spell and i doing ET on it

the damage side i will take your advice (IMG:[invalid] style_emoticons/default/smile.gif) try out with Scroll of Swiftness

usually i use some shadows to buff evade chance it's not very good i got major damage from agitated mobs T_T
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post Dec 17 2011, 17:54
Post #10148
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Is there an equipment stats template (other then having to repeatedly refer to EHWiki) readily available whereby we can easily plug in the data & compare our own equipment against its' respective class/stats maximum value?

How do we determine why some equipment of the same class/type are considered "gems", but others are considered "less than appreciated".

This post has been edited by cyberwaveIT: Dec 17 2011, 17:57
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post Dec 17 2011, 19:46
Post #10149
varst



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QUOTE((Cheater) Tiap @ Dec 17 2011, 20:10) *

Edit: oh, and if you're having problems with taking too much damage, cast Haste and then use a Scroll of Swiftness.


I tried to avoid taking too much damage by adjusting the spell I use.
Following Ragnarok, it seems i can avoid the second wave of attacks by casting purge instead of banish.
Though purge deals less damage, avoiding the second attack means I can cast another pestilence and kill off most monsters, thus taking less damage.
I am not sure if it applies to everyone though, since it's heavily dependent on your agility.

QUOTE(cyberwaveIT @ Dec 17 2011, 23:54) *

Is there an equipment stats template (other then having to repeatedly refer to EHWiki) readily available whereby we can easily plug in the data & compare our own equipment against its' respective class/stats maximum value?

How do we determine why some equipment of the same class/type are considered "gems", but others are considered "less than appreciated".


I need to remind that all maximum values (if available) should be observed values only, unless the real values have been mentioned by Tenb.
The other problem is that some equipment's values can be inaccurate because of their rarity.
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post Dec 17 2011, 21:01
Post #10150
hzqr



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QUOTE(varst @ Dec 17 2011, 18:46) *
I tried to avoid taking too much damage by adjusting the spell I use.
Following Ragnarok, it seems i can avoid the second wave of attacks by casting purge instead of banish.
Though purge deals less damage, avoiding the second attack means I can cast another pestilence and kill off most monsters, thus taking less damage.
I am not sure if it applies to everyone though, since it's heavily dependent on your agility.

Ragnarok has a slower action speed than Pestilence, though; some enemies manage to double-hit me after a Ragnarok sometimes (204 Action Speed).
I usually go Pestilence → Purge [→ Pestilence] (mainly because hitting alt+1 and alt+2 is faster than using the quickbar - yes, I'm that lazy), and use Ragnarok only when necessary (truckload of enemies, no Haste/Regen/Spark of Life, need to minimize the chance of getting raped on the first round, etc).
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