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post Oct 10 2017, 04:27
Post #101257
Cryosite



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QUOTE(f4tal @ Oct 9 2017, 18:37) *

Then, sorry, but I am moron then. Short and clean tldr is what I really need here. (IMG:[invalid] style_emoticons/default/heh.gif)


And yet you still took the time it seems to read through and pick out several of my points. You're no moron, nor are you being insulting. "I didn't bother reading everything" is the insult. I'm far more interested in talking with you than with some other folks.

QUOTE(f4tal @ Oct 9 2017, 18:37) *

The core "problems" with current community-driven advice and helps are:
1. ...

Only few folks want to understand mechanics deeply, find formulas, do some tests, and maximum optimise their gameplay.

2. ...

and do you really need them"?

3. Game is easy. ...

However, what we do really need, some good in-detail guides and more real-life instructions/hint/advice
The only problem with it - we are volunteers here - the whole wiki and forum are driven by enthusiasts. Noone is hired here and noone wants to spend great time on some explanation/theory business.

...


(clipped the quotes down to the specific things I wanted to respond to)

The main point, yes, the game is easy, not many players care to go deep, few experts go deep, and nobody wants to write up an informative and easy to read guide.

That is perfectly fine, and no one is asking/demanding they do. Hell, I'm more likely to try to write one myself than expect anyone else to.

The level of enthusiasm differs from game to game. I've played games where players competed with each other to have the earliest, most accurate, most helpful guide possible. For some, that style of competition was more important to them than the PvP competitions. Being famous in the game community as the person who wrote that really helpful guide was the bragging rights they sought.

And none of that really matters too much for HV, and this was never a "why are there no guides?" post. It was more "man, players keep asking the same silly question, why?" and one of the reasons was a lack of guides. That discussion went on to a tangent of "well, we can't really do it..." when we can. It's more as you say, no one wants to do it.

Part of why no one wants to do it, I feel, is that some elements of the community seem to be rather hostile to people who might be interested. A lot of the attitude feels like, "stop talking about that thing you seem to be interested in talking about. Because I'm not interested in it so you shouldn't be. And it bothers me to see people use big words and paragraphs."

I've also noticed in some games that some "pro" players hold "secrets." They think that if they discover some strategy (like crit damage is better than base damage!) they need to keep it to themselves so they can be better. They're hostile to the sharing of information because if everyone knows the best strategy, they can't use it to their own advantage.

To put things into perspective though, HVToolbox is nearly 16,000 words long. Yes, it is code/script not a guide. But that still represents a comparable amount of work. [www.gamefaqs.com] This guide for Chrono Trigger, hosted over on Gamefaqs, is nearly 60,000 words long. But a lot of it is "wiki information" that exhaustively and in minute detail tells about the location, costs, effects, and stats of everything in the game.

I think there are players in the game, like you, who are a lot less lazy. Which I think everyone is very grateful for, including me. I don't think it is absurd to think someone else might be willing to put similar amounts of work into a newbie-friendly guide.

I'll have to learn a lot more before I could do it. But I know I'm capable of it once I've learned. I don't think the "we haven't been newbies for so long" really is all that much of a barrier.
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post Oct 10 2017, 05:11
Post #101258
reality_marble



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Games are better when you try finding the answers to the questions yourself ヾ(  ̄O ̄)ツ

Wiki covers thing you need to know ASAP. The rest is better with trial and error. You don't have to add all meta in a guide and complaining about how people are giving advice in a topic about asking for free advice is not going to solve anything.

You spend 1 hour calculating what sword to buy at lvl 50. I spend 1 hour grinding and become lvl 60 and get the money to buy the sword you wanted to buy ╮( ̄_ ̄)╭
New player game is very straightforward. Get a full set of equipment and hoover all your 80+ stamina points that your RL and draughts/potions allow you to. And change your difficulty to a higher one that you can manage ASAP because it pays off. At the point you break the "fighting to buy more health draught so you can fight more" point you can already invest in a full average set of another kind (1h+shield to 2h, by instance) so you are better off doing trial-and-error to see what you like more. It isn't like you are going to lose one week worth of work due to exp/proficiency penalty on death (damn, fuck you old Tibia lags (ノ°益°)ノ

QUOTE(f4tal @ Oct 9 2017, 22:37) *
And most important, probably the most important thing, - let's all not forget - it is a small minigame on a porn site, it is not engineering at NASA

HV, serious business ☆o(><;)○

Also,
Yes: Peace in the forums (ノ´ヮ`)ノ*: ・゚
Not: Piece in the forums ︻┳═一 *pew pew pew*

This post has been edited by reality_marble: Oct 10 2017, 05:16
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post Oct 10 2017, 06:10
Post #101259
ALL_MIGHT



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QUOTE(Cryosite @ Oct 10 2017, 07:57) *

. Hell, I'm more likely to try to write one myself than expect anyone else to.

QUOTE(Cryosite @ Oct 10 2017, 07:57) *

I'll have to learn a lot more before I could do it. But I know I'm capable of it once I've learned.

(IMG:[invalid] style_emoticons/default/wub.gif)
It will be great. It will support many new players in making decisions
( As I believe more information is always better )
(IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Oct 10 2017, 07:04
Post #101260
needaname



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Have to admire how dcherry got pulled out of the woodwork to answer Cryo. Good job going there!

I understand where Cryo is coming from, but there certain contexts that hamper or make many findings or collaborations difficult to be 'relevant' or 'impartial'. This is because the most power stat in HV is not damage, its your connection speed. If your Turn per Sec is twice as fast as someone else, you can get by with half the damage and still see the same outcome (mostly theoretical exaggeration here).

Players are also banned from making alts, while version overhaul changes make it difficult to prescibe the utility of stats or items. Hell, even ensuring that your item is from the right version with the right rolls is a issue facing newer players! All of this mean that the only 'stability' in answers is proven by multiple examples of success, and what works out for the higher level players that stick around.

If Superlatinium was still around I'm sure he would craft a reply that would both address the community's point of view while also providing you with the type of advice and justification you prefer. But mechanics-oriented players have literally spent years deciphering the game and gotten bored or gave up. rip skillchip.
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post Oct 10 2017, 09:11
Post #101261
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I am usually the most mechanics-oriented person in most of the games I play, but I have to play them seriously enough, and I'm too pitiful and poor in this game to be that person. :3

It would be nice if players were allowed to make alternate accounts to try again from level 1 and experience what it is like under the current version. Or maybe a feature can be implemented to let players lower their level for fun and testing. Oh yeah, and scan each other's monsters. ;)

I guess that might be abuseable because we might all die to our own monsters deliberately. There are already systems in place to limit that, though.
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post Oct 10 2017, 14:37
Post #101262
Deathglass



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What's the general stat breakdown for heavy 1h? I know AGI and WIS should be relatively low, what about STR, END, and DEX? (Like order of importance, and ratios)

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post Oct 10 2017, 15:03
Post #101263
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QUOTE(Deathglass @ Oct 10 2017, 08:37) *

What's the general stat breakdown for heavy 1h? I know AGI and WIS should be relatively low, what about STR, END, and DEX? (Like order of importance, and ratios)


https://ehwiki.org/wiki/HentaiVerse_Advice_...ced#Melee_Stats

That said, I keep AGI at level, INT at 350, Wis a bit above level, STR, DEX, and END the highest.

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post Oct 10 2017, 15:36
Post #101264
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And in conclusion to this page...


I like pie.
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post Oct 10 2017, 15:38
Post #101265
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QUOTE(Deathglass @ Oct 10 2017, 15:37) *
What's the general stat breakdown for heavy 1h? I know AGI and WIS should be relatively low, what about STR, END, and DEX?

It is not that easy question to answer, because there are tons of nuances here...
Overall (long-term) rule is:
  1. STR - Level * 1,2 (and higher)
  2. DEX - Level * 1,2 (and higher)
  3. AGI - Level * 0,6 - 1
  4. END - Level * 0,8 - 1,2 (and higher)
  5. INT - Level * 0,5 - 0,8
  6. WIS - Level * 0,7 - 1
However, as was said above, there lots of nuances here
  1. It is good idea to keep STR and DEX equal - former gives you more *attack power* but less *crit chance*, latter gives less *attack power* but more *crit chance* - so they, in theory, compensate each other, so make them equal is a good call.
    In practice, when your attack power would be more than, say, 6,500 and you you will mostly play on PFUDOR - your *attack power* will mean less than *crit chance*, so you may try to make your DEX a little bit higher to increase your chances to kill enemies faster.
  2. AGI is important until level 350 or so. At lower level your task is survive as long as you can, so any help would go: mitigation, block, parry, evade, resits, high HP and so on. AGI is good because it increases your *mitigation* (defense) a little, gives you chance to *evade* enemies' attack and increases your *attack speed*.
    However when you will be at high level, you, most probably, will have good equipment with high mitigation, good shield with solid block, good rapier with nice parry and tons of HP. With this been said - AGI is not that important at high level and better to invest more in STR and DEX. Also, because 1H counterattack enemies back - he wants to be hit by enemies and this make *evade* and *attack speed* not so useful.
    But this is, once again, at high level and high difficulties - until level 350 (or so) invest in AGI as usual, but keep it little bit lower than STR and DEX (your are melee after all).
  3. END is important at every level, because it gives you *HP* and *mitigation* - so invest as many as you like. One can say that near level 350 1H has so much *HP* and so good *mitigation* so END is not that important - it is true, but more HP and mitigation will not make things worse - better safe then sorry, isn't?
  4. INT is USELESS for melee, and in theory melee needs not a single point of INT. But there is a quirk here - every 6 points invested in any stat will increase your *SP*, so investing in cheap INT is best way to accumulate nice amount of *SP*. Most player prefer to increase their INT to 350 and do not invest anymore.
  5. WIS is EXTREMELY important for 1H/heavy because it gives more *MP* and since 1H/Heavy has high *interference* stat - he need tons of MP to stand on, use buffs and cure himself. Your best friends here are *Better Mana Pots* and *Mana Tank* abilities - once you invest heavily in them (level 4 of former and level 9 of latter) you can stop investing heavily in WIS. Also, think about getting *Effluent Ether* hath perk (+10% to MP) and *Innate Arcana* 1-2-3-4-5 hath perks (auto-cast spells and decrease their cost). Near level 300 1H/Heavy stops using Shadow Veil spell and near level 370 stops using Haste spell - so your MP expenses will greatly decrease near those levels - this is when you should raise your WIS.
Also, do not forget that you got STR, DEX, AGI, END, INT and WIS from equipment too (melee gets no INT and WIS), so if you have shield that heavily boost your AGI, you can increase your STR and DEX instead. Also, there are few potencies you can get through Item World, like Juggernaut (up to +10% HP), Capacitor (up to +10% MP) and so on - so the game gives you lots of room here for customization.

And finally you have three Personas and each of them has separate stats, so you can easily "to start from the beginning" if you need quickly rearrange the stats distribution. If you have only three Personas by default, so use them wise.

My stats, btw:
Attached Image

This post has been edited by f4tal: Oct 10 2017, 15:47
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post Oct 10 2017, 15:51
Post #101266
Deathglass



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QUOTE(Muddybug @ Oct 10 2017, 08:03) *

https://ehwiki.org/wiki/HentaiVerse_Advice_...ced#Melee_Stats

That said, I keep AGI at level, INT at 350, Wis a bit above level, STR, DEX, and END the highest.



QUOTE(f4tal @ Oct 10 2017, 08:38) *

It is not that easy question to answer, because there are tons of nuances here...
Overall (long-term) rule is:
  1. STR - Level * 1,2 (and higher)
  2. DEX - Level * 1,2 (and higher)
  3. AGI - Level * 0,6 - 1
  4. END - Level * 0,8 - 1,2 (and higher)
  5. INT - Level * 0,5 - 0,8
  6. WIS - Level * 0,7 - 1
However, as was said above, there lots of nuances here
  1. It is good idea to keep STR and DEX equal - former gives you more *attack power* but less *crit chance*, latter gives less *attack power* but more *crit chance* - so they, in theory, compensate each other, so make them equal is a good call.
    In practice, when your attack power would be more than, say, 6,500 and you you will mostly play on PFUDOR - your *attack power* will mean less than *crit chance*, so you may try to make your DEX a little bit higher to increase your chances to kill enemies faster.
  2. AGI is important until level 350 or so. At lower level your task is survive as long as you can, so any help would go: mitigation, block, parry, evade, resits, high HP and so on. AGI is good because it increases your *mitigation* (defense) a little, gives you chance to *evade* enemies' attack and increases your *attack speed*.
    However when you will be at high level, you, most probably, will have good equipment with high mitigation, good shield with solid block, good rapier with nice parry and tons of HP. With this been said - AGI is not that important at high level and better to invest more in STR and DEX. Also, because 1H counterattack enemies back - he wants to be hit by enemies and this make *evade* and *attack speed* not so useful.
    But this is, once again, at high level and high difficulties - until level 350 (or so) invest in AGI as usual, but keep it little bit lower than STR and DEX (your are melee after all).
  3. END is important at every level, because it gives you *HP* and *mitigation* - so invest as many as you like. One can say that near level 350 1H has so much *HP* and so good *mitigation* so END is not that important - it is true, but more HP and mitigation will not make things worse - better safe then sorry, isn't?
  4. INT is USELESS for melee, and in theory melee needs not a single point of INT. But there is a quirk here - every 6 points invested in any stat will increase your *SP*, so investing in cheap INT is best way to accumulate nice amount of *SP*. Most player prefer to increase their INT to 350 and do not invest anymore.
  5. WIS is EXTREMELY important for 1H/heavy because it gives more *MP* and since 1H/Heavy has high *interference* stat - he need tons of MP to stand on, use buffs and cure himself. Your best friends here are *Better Mana Pots* and *Mana Tank* abilities - once you invest heavily in them (level 4 of former and level 9 of latter) you can stop investing heavily in WIS. Also, think about getting *Effluent Ether* hath perk (+10% to MP) and *Innate Arcana* 1-2-3-4-5 hath perks (auto-cast spells and decrease their cost). Near level 300 1H/Heavy stops using Shadow Veil spell and near level 370 stops using Haste spell - so your MP expenses will greatly decrease near those levels - this is when you should raise your WIS.
Also, do not forget that you got STR, DEX, AGI, END, INT and WIS from equipment too (melee gets no INT and WIS), so if you have shield that heavily boost your AGI, you can increase your STR and DEX instead. Also, there are few potencies you can get through Item World, like Juggernaut (up to +10% HP), Capacitor (up to +10% MP) and so on - so the game gives you lots of room here for customization.

My stats, btw:
Attached Image

Yeah, was a bit unclear whether STR/DEX/AGI should be equal, or some prioritized more. I guess STR slightly over DEX, END lower, but enough to take the hits I need to, WIS for mana, and low AGI?
Why INT higher than AGI? Isn't the stat entirely useless, while AGI provides small bonuses to phys mitigation (since burden eliminates other bonuses), and would provide more spirit for the cost? Color me confuzzled
Is 350 some sort of magic number for INT?
Also, direct STR vs DEX? Is there an ideal ratio for 1h, or nah?
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post Oct 10 2017, 16:14
Post #101267
f4tal



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QUOTE(Deathglass @ Oct 10 2017, 16:51) *
Yeah, was a bit unclear whether STR/DEX/AGI should be equal, or some prioritized more. I guess STR slightly over DEX, END lower, but enough to take the hits I need to, WIS for mana, and low AGI?

Yeah, pretty much, but AGI is important at lower level - do not underestimate it. Once you have good equipment, shield and rapier - you can forgot about AGI and even decrease it.

QUOTE(Deathglass @ Oct 10 2017, 16:51) *
Why INT higher than AGI? Isn't the stat entirely useless, while AGI provides small bonuses to phys mitigation (since burden eliminates other bonuses), and would provide more spirit for the cost? Color me confuzzled

1H/Heavy has a nice bonus - he can counterattack enemies (after BLOCKING their attack with shield or PARRYING their attack with rapier), however, 1H/Heavy will not counterattack after EVADING their attack. AGI, on other hand, increases your *evade* stat, not so useful.

Also, AGI increases *attack speed* of player and this will make 1H/Heavy attack enemies manually instead of relying on counterattacks. In other words, with high AGI you will attack more by yourself instead of counteratacking. This is like playing a mage and do not use spells. Counterattacks are part of 1H/Heavy.

But once again, it is tactic for high-levels mostly, until, say, level 320-350 - invest in AGI as usual, because it will give you extra *mitigation* - very useful.

Also, I have lots of AGI from rapier and shield (IMG:[invalid] style_emoticons/default/smile.gif)

And I currently have 1,664 SP - even if invest 100 points in agility I will get like 42+ SP (formulas here are kinda messy) - not that much difference for me to care about (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Deathglass @ Oct 10 2017, 16:51) *
Is 350 some sort of magic number for INT?

No, just regular number - no tactics behind. You can stay with 300, or 320 or 385 - your call.

QUOTE(Deathglass @ Oct 10 2017, 16:51) *
Also, direct STR vs DEX? Is there an ideal ratio for 1h, or nah?

More 'nah' I think. Just keep them equal or one a little bit higher than another one - no super tactics here...

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post Oct 10 2017, 18:06
Post #101268
Deathglass



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QUOTE(f4tal @ Oct 10 2017, 09:14) *

Yeah, pretty much, but AGI is important at lower level - do not underestimate it. Once you have good equipment, shield and rapier - you can forgot about AGI and even decrease it.
1H/Heavy has a nice bonus - he can counterattack enemies (after BLOCKING their attack with shield or PARRYING their attack with rapier), however, 1H/Heavy will not counterattack after EVADING their attack. AGI, on other hand, increases your *evade* stat, not so useful.

Also, AGI increases *attack speed* of player and this will make 1H/Heavy attack enemies manually instead of relying on counterattacks. In other words, with high AGI you will attack more by yourself instead of counteratacking. This is like playing a mage and do not use spells. Counterattacks are part of 1H/Heavy.

But once again, it is tactic for high-levels mostly, until, say, level 320-350 - invest in AGI as usual, because it will give you extra *mitigation* - very useful.

Also, I have lots of AGI from rapier and shield (IMG:[invalid] style_emoticons/default/smile.gif)

And I currently have 1,664 SP - even if invest 100 points in agility I will get like 42+ SP (formulas here are kinda messy) - not that much difference for me to care about (IMG:[invalid] style_emoticons/default/smile.gif)
No, just regular number - no tactics behind. You can stay with 300, or 320 or 385 - your call.
More 'nah' I think. Just keep them equal or one a little bit higher than another one - no super tactics here...

Ahh, I see. At a certain point, you just want everything to attack you. Since stuff is still doing tons of damage to me at my level, should I be dumping tons of points into END until I can shrug them off? Right now, my heavy 1h setup gets rekt by spells, while my equal stat dual wield avoids/resists most hits better overall. Do I just need more levels?
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post Oct 10 2017, 18:31
Post #101269
Dead-ed



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QUOTE(Deathglass @ Oct 10 2017, 09:06) *

Ahh, I see. At a certain point, you just want everything to attack you. Since stuff is still doing tons of damage to me at my level, should I be dumping tons of points into END until I can shrug them off? Right now, my heavy 1h setup gets rekt by spells, while my equal stat dual wield avoids/resists most hits better overall. Do I just need more levels?

Either that or you need higher block.
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post Oct 10 2017, 18:49
Post #101270
f4tal



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QUOTE(Deathglass @ Oct 10 2017, 19:06) *
Since stuff is still doing tons of damage to me at my level, should I be dumping tons of points into END until I can shrug them off? Right now, my heavy 1h setup gets rekt by spells, while my equal stat dual wield avoids/resists most hits better overall. Do I just need more levels?

If enemies deal tons of damage to you, then:
  • Lower the difficulty. There is nothing bad in lowering your difficulty:
    > yes, you will not get Legendary drops at low difficulty, but chances to actually get one as a drop even at PFUDOR are too low;
    > yes, you will get less credits as drops, but you also will spend less credits on buying restoratives because enemies will not hit you as hard;
    > yes, you will get less EXP, but it also means that you will not levelup as fast and monsters would not also. Actually, by trying to levelup as fast as possible, you are giving yourself bad service because enemies become more powerful, however you will not have enough resource (equip, abilities, stats) to fight them back.
  • Raise-up your END (*HP* and *mitigation*) and AGI (*evade* and *mitigation*)
  • Get right abilities for your build and increase them. Buy/training everything that you will use in the battle (namely, in General, One-Handed, Heavy Armor, Supportive). If you have not enough Ability Points, the visit training and buy more Ability Points. If you have not enough credits - visit WTS - some high-level players are giving credits for free - there is nothing wrong or bad with it.
  • And, of course, get better equipment for you. Don't feel bad about changing equipment here and there if you find something better - don''t try to find best equipment right now and here - start from bad equipment, then a little bit better, then more better, then even more better and so on. Pay attention on *mitigation*, *block*, *parry* and *stats*.

END and AGI are best stats for newcomers. For 1H high AGI, at some point, gives more problem than help, so 1H should reduce it a little to maximize effectiveness of his build, but it will not be sooner than 300 level. More likely level 350. On other hand, if you managed to get great Legendary equipment at level 200 - then you may reduce it even latter (IMG:[invalid] style_emoticons/default/smile.gif)
AGI enhance your chance to survive - once you can survive without high AGI (mostly when your *mitigation*, *block* and *parry* are high) - you can forgot about AGI. Of course we are speaking about 1H/Heavy here.

Most experts give advice to start playing as 2H/Light because this combination gives you enough speed and evade to survive enemies' attack. However starting from level 200 people do recommend to switch to 1H/Heavy, because Heavy-armor gives you more *mitigation*, more *hp*, shield gives you *block* and such. On lower level it is not wise to use Heavy-armor because it will make you slow as turtle and you have not enough WIS to compensate higher MP cost.
However. it is possibly to plat as 1H/Heavy right from level 1 and I did it.
If you want to switch to 1H/Heavy right now - do it, but be prepared to high-cost of spells (it is really a big problem here). I said above what you can do to decrease MP cost, mostly invest into WIS and buy appropriate abilities.

1H/Heavy is hard near ~150-250 level. Right after (when you opened and bought all necessary abilities) - 1H/Heavy is unstoppable and unkillable. Near level 350 1H/Heavy is so powerful that you can finish any arena without even paying attention what is going on during the battle.
My stats if you are interested.
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post Oct 10 2017, 18:59
Post #101271
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QUOTE(f4tal @ Oct 10 2017, 19:49) *
Near level 350 1H/Heavy is so powerful that you can finish any arena without even paying attention what is going on during the battle.


Can confirm.

At level 450+ (yes, I'm still using 1H), my health doesn't even drop below ~75% during any of the PFUDOR arenas. Still only half as fast as a mage though, but I guess that's the tradeoff (IMG:[invalid] style_emoticons/default/dry.gif)
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post Oct 10 2017, 19:16
Post #101272
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QUOTE(Deathglass @ Oct 10 2017, 09:51) *

Is 350 some sort of magic number for INT?


It's a convenience so I don't have to think about it. Level 500 * 0.7 = 350. Advanced Advice suggests INT as 0.7 of your level.

Fair chance I might choose to be INT * 0.8, in which case I'll level INT to 400 and then leave it there.
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post Oct 10 2017, 19:57
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f4tal



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QUOTE(friggo @ Oct 10 2017, 19:59) *
At level 450+ (yes, I'm still using 1H), my health doesn't even drop below ~75% during any of the PFUDOR arenas. Still only half as fast as a mage though, but I guess that's the tradeoff (IMG:[invalid] style_emoticons/default/dry.gif)


Same here and with how low money I have - I will not afford mage set (or even finish my melee set) for long-long time (IMG:[invalid] style_emoticons/default/heh.gif)

Not only I don't remember when the last time I saw Spark being triggered last time (apart from that case when I intentionally tried to finish PFUDORfest), but also my current stats allow me to use any spell without worrying that my MP will reduce. My Innate Arcana 5 and lots of other nifty-stuff regen my MP faster than it is reduced. All those Mana Elixirs just lying in my inventory with no real reason (I donated them to FreeShop).

It is true that 1H/Heavy is slower than Mage, but it does not require so much money* and it is way more "brainless" playstyle with no real worries. Just keep Regen & Heartseeker** active and attack enemies while reading/watching something in another tab.

* - We are not talking here about some Peerless Savage Slaughter pieces - they are expensive, no jokes.
** - Previously I have used Heartseeker only when I got Channeling effect, not I am so lazy and I cast it as soon as I have a chance.
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post Oct 10 2017, 20:54
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Muddybug



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QUOTE(f4tal @ Oct 10 2017, 12:49) *


1H/Heavy is hard near ~150-250 level. Right after (when you opened and bought all necessary abilities) - 1H/Heavy is unstoppable and unkillable. Near level 350 1H/Heavy is so powerful that you can finish any arena without even paying attention what is going on during the battle.


friggo and I went through 180ish to 280ish within 30 levels of each other. My recollection is that:

1H heavy was easier for me in the middle 100s and I could achieve better results than I could with 2H/light. At that point 1H/light was still viable as a change of pace. I could do Hell REs and arenas with bazaar grade equipment on 1H/heavy. By contrast, 2H/light could only do Nightmare from 100+ on..

By middle 200s I ran into equipment issues. The middle 200s to middle 300s were marked with constant equipment upgrades. Somewhere in the early 300s I could start doing Pfudor REs reliably, and 10-20 levels after, PFUDOR arenas.

Update: checking notes, my attack at 321 was 4976 and at 341, it was 5656. Phys Def was 69.7 and 73.5 respectively.

In short, I disagree. In my experience, 1H/Heavy is easiest to play over 150-250, and only in a relative comparative sense, to later levels, is it hard to play.

Mu (.) (.) y

This post has been edited by Muddybug: Oct 10 2017, 21:02
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post Oct 10 2017, 21:05
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f4tal



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QUOTE(Muddybug @ Oct 10 2017, 21:54) *
In short, I disagree. In my experience, 1H/Heavy is easiest to play over 150-250, and only in a relative comparative sense, to later levels, is it hard to play.

My experience is very different. I remembered I had big problems with mana restoratives. If I remember right, I spend ~30,000 credits every two weeks on mana restoratives. Also all this buff management was a pain. (I even remember that I have asked for Mana Restoratives from one user, but he in the end refused to take money and give them for free. I think it was Epion... (IMG:[invalid] style_emoticons/default/unsure.gif))
I am *not* arguing with you, just telling that in my case was totally different. Maybe because I bought Innate Arcanca too late or my equipment was too bad - but I had problems.
The one more issue that I vaguely remember my set, my gameplay and other stuff from levels <350.
You started to play as 1H/Heavy from the level 1? Or was light armor for some time?

QUOTE(Muddybug @ Oct 10 2017, 21:54) *
Mu (.) (.) y

I wanted to say it for long-long time, but constantly forgetting, now I will say...
I like this sig (IMG:[invalid] style_emoticons/default/wub.gif)

This post has been edited by f4tal: Oct 10 2017, 21:10
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post Oct 10 2017, 21:06
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Deathglass



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QUOTE(f4tal @ Oct 10 2017, 11:49) *

If enemies deal tons of damage to you, then:
  • Lower the difficulty. There is nothing bad in lowering your difficulty:
    > yes, you will not get Legendary drops at low difficulty, but chances to actually get one as a drop even at PFUDOR are too low;
    > yes, you will get less credits as drops, but you also will spend less credits on buying restoratives because enemies will not hit you as hard;
    > yes, you will get less EXP, but it also means that you will not levelup as fast and monsters would not also. Actually, by trying to levelup as fast as possible, you are giving yourself bad service because enemies become more powerful, however you will not have enough resource (equip, abilities, stats) to fight them back.
  • Raise-up your END (*HP* and *mitigation*) and AGI (*evade* and *mitigation*)
  • Get right abilities for your build and increase them. Buy/training everything that you will use in the battle (namely, in General, One-Handed, Heavy Armor, Supportive). If you have not enough Ability Points, the visit training and buy more Ability Points. If you have not enough credits - visit WTS - some high-level players are giving credits for free - there is nothing wrong or bad with it.
  • And, of course, get better equipment for you. Don't feel bad about changing equipment here and there if you find something better - don''t try to find best equipment right now and here - start from bad equipment, then a little bit better, then more better, then even more better and so on. Pay attention on *mitigation*, *block*, *parry* and *stats*.
END and AGI are best stats for newcomers. For 1H high AGI, at some point, gives more problem than help, so 1H should reduce it a little to maximize effectiveness of his build, but it will not be sooner than 300 level. More likely level 350. On other hand, if you managed to get great Legendary equipment at level 200 - then you may reduce it even latter (IMG:[invalid] style_emoticons/default/smile.gif)
AGI enhance your chance to survive - once you can survive without high AGI (mostly when your *mitigation*, *block* and *parry* are high) - you can forgot about AGI. Of course we are speaking about 1H/Heavy here.

Most experts give advice to start playing as 2H/Light because this combination gives you enough speed and evade to survive enemies' attack. However starting from level 200 people do recommend to switch to 1H/Heavy, because Heavy-armor gives you more *mitigation*, more *hp*, shield gives you *block* and such. On lower level it is not wise to use Heavy-armor because it will make you slow as turtle and you have not enough WIS to compensate higher MP cost.
However. it is possibly to plat as 1H/Heavy right from level 1 and I did it.
If you want to switch to 1H/Heavy right now - do it, but be prepared to high-cost of spells (it is really a big problem here). I said above what you can do to decrease MP cost, mostly invest into WIS and buy appropriate abilities.

1H/Heavy is hard near ~150-250 level. Right after (when you opened and bought all necessary abilities) - 1H/Heavy is unstoppable and unkillable. Near level 350 1H/Heavy is so powerful that you can finish any arena without even paying attention what is going on during the battle.
My stats if you are interested.

Oh, I think I'm just nowhere near tanky enough for 1h to work at higher difficulties. Maybe if I stumbled across some high block/mitigation stuff, but otherwise, I probably need to hang on to those speed/evasion stats.
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