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Dec 14 2011, 12:05
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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It isn't that much when you're talking about light armors (especially shades, which already have low evade) However, this problem aggravates when you look at those heavy armors. If you try to add those burden/interference together, it'll probably be some 6-7 difference in total burden per 100 levels.
Of course, I agree to what HaliZorat said: stick with your good, overlevel equipments unless you can find some even better ones for temporary substitutes.
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Dec 14 2011, 13:33
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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While we're at it (well not exactly related, but my idea was to get better AS): can anyone tell me more about the differences between Light armor sets?
I understand that Kevlar is more of the tankish type with Shade being more offensive, but leaning towards the second one, I was curious about the suffixes.
Shadowdancer seems the rarest, is it really the better one as stats suggest? Asking because while the bonus are cool, the no burden bonus doesn't seem to matter much (provided you got an ethereal, which I guess is something you ought to in endgame), and ADB doesn't look incredibly higher than, say, some Fleet gear with huge ADB. Might just be that I've never seen amazing Shadowdancer gear though lol.
Fleet seems to provide some great evasion (damn I long for evasion with my Heavy Power armor lol), could that alone be worth over Shadowdancer?
Arcanist I'm not sure, if its possible to get < 25 interference with other suffixes, doesn't seem that great to me in endgame...
Negation, I just don't know how it works lol (looked up in the wiki but no luck :E). Does resist protect you only from elemental casts? Or can it block piercing, crushing, slashing damage too?
I'm still not sure whether or not switching (was trying to save money for an ethereal weapon) to Light, but if I have to, it's better to know more lol.
Thanks in advance guys!
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Dec 14 2011, 15:27
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I'm not an expert in shade armor, though here's some of my viewpoints. Shadowdancer: Strength -> + crit bonus is why people loves this suffix. It also has guaranteed good ADB. In-between -> no burden. I haven't seen anyone with a void mace to be troubled with that, Not a great problem even if you're using a normal mace. Weakness -> interference. That's always a bad thing. Fleet: Strength -> High evade. Its evade chance is even better than shadowdancer. In-between -> ADB can be quite so-so. Weakness -> burden+interference. You know what I mean. Arcanist: Strength -> low burden+interference. It will boost your spell's duration. In-between -> ADB can be quite so-so. Again. Weakness -> Shitty evade. Negation: Strength -> None at this moment (IMG:[ invalid] style_emoticons/default/wacko.gif) In-between -> High resist. But then why you would need that. Weakness: Shitty evade, burden, interference Instead of making Shades with one powerful suffix and 10 shitty suffixes, this time there are three different types of shades with different benefit/forfeit. I tried to look at light armors in the big picture. Think about it: we need to give newbies some intermediate equipments, so can start easily. In clothes we have elementalist, and in heavy armor we have plate of protection. However, there's no way leather/dragon-hide can act in that way. Kevlar of protection can be okay, but still light armor depends on evade/agility rather than protection. So you need to make every shade drops somewhat useful. I'm not trying to deduce why shades are made that way though; there can be countless reasons, and it's just how I view that.
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Dec 14 2011, 17:37
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(varst @ Dec 14 2011, 20:27)  Shadowdancer: Strength -> + crit bonus is why people loves this suffix. It also has guaranteed good ADB.
....
Weakness -> interference. That's always a bad thing.
I don't think that is the case. But it does have better PAB. The only weakness for SD shade is the rarity and the price of it... Interference difference, excluding the Arcanist suffix, is too small to be of concern. @ wr4st3r FYI, Lots of people (me included) talk about shade but kevlar ain't bad too. Offence bonus from shade is rather small and having more defense from kevlar save you a lot of headache in a many situation and I use both of them. It's cheap, too! This post has been edited by buktore: Dec 14 2011, 19:05
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Dec 14 2011, 19:14
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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SD is considered king probably because it has a lot of benefit. No burden (non ethereal users will probably love this, ethereal users not so much) +DEX/AGI (I find this is very under-rated since it can increase AGI/DEX by quite a bit) +Crit (this basically means +dmg in general and +proc chance since every crit = instant proc on your weapons) +Evade (After all the aforementioned bonuses you get a small boost to evade as well!?!? Not as high as fleet but look at the bonuses!)
Fleet has a niche for being ridiculously dodgy. It basically makes shade the steroid version of silk.
Arcanist... I'd argue that Arcanist has been very under-rated. Arcanist is the *best*(only?) bet for a light armor user with an ethereal weapon who wants maximum magic effectiveness.
Personally if I were going shade and had an ethereal weapon I would opt for a mix of shadow dancer and arcanist gear. Such that my interference and burden are below 25 and 20 respectively. Of course I'd put more focus on the SD but I'd put just enough Arcanist so that my interference is below 25 or close to it. This is my personally preference though since I hate refreshing duration spells (depreciating/supportive)
What buktore suggested (mix of kevlar+shade) would be pretty nice as well if you're aiming for a very "balanced" set. I'd argue both are extremes in their own way (glass cannon vs tank as far as light armor goes) and in most cases, the interference won't matter much so you mainly need to concentrate on your combative stats
e: oops I guess I misunderstood Buktore's post. But a mix might be viable as well. I guess it just depends on the user. And as Buktore said, it's much cheaper than shade ^^
This post has been edited by dcherry: Dec 14 2011, 19:48
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Dec 14 2011, 19:38
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I didn't really suggest you should use both at the same time though you can certainly do that (and it probably was the best thing to do in the past). I'm just saying it because seeing kevlar is so cheap nowadays (I bought this for 15k...), new player might get the impression that it suck. It has its use, especially for poor and low lv people (I think). For example I find it work a lot better than shade when I do IW with scythe. It aren't that much slower even if you use it with mace, and it much safer to play with it. And the most important thing is, as I said, it's cheap as fuck nowadays... This post has been edited by buktore: Dec 15 2011, 09:25
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Dec 14 2011, 22:42
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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Thanks for the heads up guys, much appreciated! :> I actually didn't think at all about mixing some of the gear, might be worth trying. To be honest, I still don't know what I'll be getting: Kevlar is tempting (safer with mitigations, also cheaper), though I'm afraid I might be lacking some punch compared to my current Power armor. Maybe I'll try getting my hands on some cheap Fleet equipment (SD should be out of my league, unless I want to go around with like 2 pieces of armor lol) while keeping an eye on some average SD equip with decent critical... Didn't have much luck with Light drops I gotta say, till now this breastplate and these boots are all I could drop, don't think they're actually worth Item world (assuming I can IW them, and base attack on the boots is just horrendous lol) :S
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Dec 14 2011, 22:59
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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If you want improvement in dmg that's actually worth it, look for eth weapon, or at least a good normal one. BTW, I want to punch you in the face when you said you don't have much luck with light drop and then proceed to show a pretty nice SD shade... So far... I still didn't get a single SD shade, not even a sucky one... never! (IMG:[ invalid] style_emoticons/default/mad.gif)
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Dec 14 2011, 23:14
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(buktore @ Dec 14 2011, 21:59)  If you want improvement in dmg that's actually worth it, look for eth weapon, or at least a good normal one.
Yeah I know, it's that I cannot switch from my current mace to the new one (thanks again cherry!) because at my level it still stuns for only 3 turns, and that extra turn help a friggin' lot (that's why I was asking a while ago about that proc table, wanted to figure when I could switch but no luck lol)... Tried getting a Slaughter ethereal but I cannot compete with endgamers :E QUOTE(buktore @ Dec 14 2011, 21:59)  BTW, I want to punch you in the face when you said you don't have much luck with light drop and then proceed to show a pretty nice SD shade... So far... I still didn't get a single SD shade, not even a sucky one... never! (IMG:[ invalid] style_emoticons/default/mad.gif) Woha I'm sorry, I saw some level 70-90 the other day with like 3-4 Shades in shop and I thought I was out of luck lol...
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Dec 15 2011, 08:16
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(michalkr @ Dec 15 2011, 08:11)  3(2) at 48
level 38 20% Penetrated Armor for 3 (2) turns
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Dec 15 2011, 10:12
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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My question may be stuptid as I start playing HantaiVerse a few days ago. (IMG:[ invalid] style_emoticons/default/smile.gif) I know that Interference would reduce the damage output of attacking spells. I would like to know would Interference also affect restoring spell like Cure? If so, would it make heavy armor a bad choice for melee Fighter?
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Dec 15 2011, 10:22
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purng
Group: Members
Posts: 4,589
Joined: 17-August 10

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QUOTE(Colman @ Dec 15 2011, 10:12)  I would like to know would Interference also affect restoring spell like Cure?
YES, Interference will decrease your Curative proficiency (all magic prof.) so much. See following below.  QUOTE If so, would it make heavy armor a bad choice for melee Fighter? Dunno. This post has been edited by purng: Dec 15 2011, 10:35
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Dec 15 2011, 10:41
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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Thank for your reply (IMG:[ invalid] style_emoticons/default/smile.gif) . My another question is that do anyone find the Overcharge Boost worth the AP for low level (~=40). This post has been edited by Colman: Dec 15 2011, 12:33
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Dec 15 2011, 18:15
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(Colman @ Dec 15 2011, 09:41)  Thank for your reply (IMG:[ invalid] style_emoticons/default/smile.gif) . My another question is that do anyone find the Overcharge Boost worth the AP for low level (~=40). No. At that level you get another ability tier every 10 levels, and you need those AP to put into MP and HP tanks, which is 6/10 AP for every tier right there. Then XP tanks are also recommended, and you're up tp 9/10 AP. Add in the spells, aura slots, item slots etc and you've got no AP left to invest in sprit tank and overcharge tanks. And you won't have that much cash to spend on ability point training that you'd get so many spare points that you don't have better things to invest them in. This post has been edited by Randommember: Dec 15 2011, 18:16
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Dec 15 2011, 21:54
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(wr4st3r @ Dec 14 2011, 21:42)  Didn't have much luck with Light drops I gotta say, till now [cut]
Screw me I guess lol, just got this as Arena clear bonus Exquisite Shade Breastplate of the Shadowdancer
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Dec 15 2011, 22:06
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Can I punch you now?
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