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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 14 2011, 02:21
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qqaaqq
Group: Members
Posts: 464
Joined: 30-December 10

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So DA (damage absorbed) would be everything beyond 25%, so in the example it would be 125? or is it random?
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Dec 14 2011, 02:30
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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In your example, HP = 100, BS = no idea, DR = 25, DA = 125. And to answer the second question, no, SS only triggers for hits that do more than 25% of your health
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Dec 14 2011, 02:40
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qqaaqq
Group: Members
Posts: 464
Joined: 30-December 10

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ok thanks that clears up a lot things.
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Dec 14 2011, 11:07
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Extr3m3Otaku22
Group: Gold Star Club
Posts: 159
Joined: 13-December 07

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Hey guys. I'm trying to understand this whole Action Speed thing. I tried reading up on it at the HV Wiki but I'm not sure if a higher or lower Action speed is better. Currently I have a 116.7 action speed with a interference of 110 and a burden of 75.1. after reading the wiki I see that interference has no real baring on my tank build but I'm trying to figure out a was to reduce or increase my action time so that I can do better in grindfest. Since I spent 40 hath and 100K credits (bankrupted myself) on a bunch of Exquisite and Superior quality gear that's lvl 250-300+ so i wont have to worry about that in the future.
Since buying the gear I've gone from only being able to make it to round 30-35 in Grindfest before mana potions ran out to being able to make it to Round 70-75. But I figure if I can bring my Action Speed up, then I should be able to last longer.
Any info or advice would be very appreciated. Thank you for your time my Masters. ^^
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Dec 14 2011, 11:21
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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How long your actions take is "500 - Action Speed", so a higher Action Speed is better since it will subtract more from the 500.
You can't reduce the burden from your gear, and since you seem to have spent quite a bit on your gear, perhaps changing all of your gear is not your preferred course of action.
The only other alternatives (aside from reaching the Destined or Godslayer rank, which is quite a ways off for you) is to either: 1) Cram a load of EXP into AGI to increase your Action Speed or 2) Get an Ethereal weapon(s) to reduce overall Interference and Burden while keeping your presumably Heavy Armor set.
X-Item and X-Attack will also help. They show up at Level 80 and 90 respectively, IIRC.
This post has been edited by HaliZorat: Dec 14 2011, 11:23
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Dec 14 2011, 11:26
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Extr3m3Otaku22
Group: Gold Star Club
Posts: 159
Joined: 13-December 07

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Oh ok. So the only thing for me to do is cram exp into AGI. I already have a Exquisite Ethereal weapon. well this kinda sux. Overall would you say that making it to round 70-75 at lvl 70 on hard difficulty is good atleast?
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Dec 14 2011, 11:28
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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It's always better to have higher Action Speed.
Using your character's data, you will have the actual action speed of (116.7 - (75.1 - 20) = 61.6 It means that if you want to make a normal attack, you'll need (500 - 61.6)*(1.) = 438.4 to do so. If you have higher action speed (says 20), you'll need less time to finish an attack.
And interference has great effect on tank build. Basically it lowers your proficiencies, so you'll need to cast your buffs more often. It may not seem very important at first, but when you progress in levels you'll start to use more buffs, which you'll then see its effect.
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Dec 14 2011, 11:33
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Extr3m3Otaku22
Group: Gold Star Club
Posts: 159
Joined: 13-December 07

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So I guess I really need to find some gear of the same quality at around lvl 100 so that I can reduce the interference and burden til i get closer to lvl 250-300.
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Dec 14 2011, 11:41
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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It's a difficult question. Usually it's not that easy to find some good equipments at around 100-150, simply because the players at that level doesn't have the ability to play difficult arenas/GFs to get better drops. You may then need to choose between lowering your burden/interference or lowering your equipment's stats.
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Dec 14 2011, 11:47
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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I (having not spent a lot of time here looking at stats), am not that sure if there's any strong correlation between equipment level and it's Interference / Burden, but if there is, it probably isn't that large. For instance, the difference in burden between my Level 262 and Level 359 Shade Breastplates of the Fleet is a mere .3 (although this could just mean that my Level 262 one has absurdly high Burden while my Level 359 one has absurdly low burden). However, the difference in Interference is immediately noticeable with a difference of 2.21.
Additionally, equipment stats (minus Interference and Burden) scale to your level. So having that high-level equipment doesn't necessarily put you at a disadvantage unless it sucks AND it'll "level up" with you, while gear at your level stays at your level unless you go through the item world.
Long story short, stick with your high level gear unless you get one around your level as a drop that is better (tradeoff being that, as stated, it'll remain at it's level and won't get any better without a tedious trip through the Item World). Heavy Armor has loads of Burden and Interference regardless of level, and from what I see, optimizing Action Speed isn't truly necessary for survival until much later on level wise.
This post has been edited by HaliZorat: Dec 14 2011, 11:57
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Dec 14 2011, 12:05
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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It isn't that much when you're talking about light armors (especially shades, which already have low evade) However, this problem aggravates when you look at those heavy armors. If you try to add those burden/interference together, it'll probably be some 6-7 difference in total burden per 100 levels.
Of course, I agree to what HaliZorat said: stick with your good, overlevel equipments unless you can find some even better ones for temporary substitutes.
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Dec 14 2011, 13:33
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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While we're at it (well not exactly related, but my idea was to get better AS): can anyone tell me more about the differences between Light armor sets?
I understand that Kevlar is more of the tankish type with Shade being more offensive, but leaning towards the second one, I was curious about the suffixes.
Shadowdancer seems the rarest, is it really the better one as stats suggest? Asking because while the bonus are cool, the no burden bonus doesn't seem to matter much (provided you got an ethereal, which I guess is something you ought to in endgame), and ADB doesn't look incredibly higher than, say, some Fleet gear with huge ADB. Might just be that I've never seen amazing Shadowdancer gear though lol.
Fleet seems to provide some great evasion (damn I long for evasion with my Heavy Power armor lol), could that alone be worth over Shadowdancer?
Arcanist I'm not sure, if its possible to get < 25 interference with other suffixes, doesn't seem that great to me in endgame...
Negation, I just don't know how it works lol (looked up in the wiki but no luck :E). Does resist protect you only from elemental casts? Or can it block piercing, crushing, slashing damage too?
I'm still not sure whether or not switching (was trying to save money for an ethereal weapon) to Light, but if I have to, it's better to know more lol.
Thanks in advance guys!
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Dec 14 2011, 15:27
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I'm not an expert in shade armor, though here's some of my viewpoints. Shadowdancer: Strength -> + crit bonus is why people loves this suffix. It also has guaranteed good ADB. In-between -> no burden. I haven't seen anyone with a void mace to be troubled with that, Not a great problem even if you're using a normal mace. Weakness -> interference. That's always a bad thing. Fleet: Strength -> High evade. Its evade chance is even better than shadowdancer. In-between -> ADB can be quite so-so. Weakness -> burden+interference. You know what I mean. Arcanist: Strength -> low burden+interference. It will boost your spell's duration. In-between -> ADB can be quite so-so. Again. Weakness -> Shitty evade. Negation: Strength -> None at this moment (IMG:[ invalid] style_emoticons/default/wacko.gif) In-between -> High resist. But then why you would need that. Weakness: Shitty evade, burden, interference Instead of making Shades with one powerful suffix and 10 shitty suffixes, this time there are three different types of shades with different benefit/forfeit. I tried to look at light armors in the big picture. Think about it: we need to give newbies some intermediate equipments, so can start easily. In clothes we have elementalist, and in heavy armor we have plate of protection. However, there's no way leather/dragon-hide can act in that way. Kevlar of protection can be okay, but still light armor depends on evade/agility rather than protection. So you need to make every shade drops somewhat useful. I'm not trying to deduce why shades are made that way though; there can be countless reasons, and it's just how I view that.
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Dec 14 2011, 17:37
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(varst @ Dec 14 2011, 20:27)  Shadowdancer: Strength -> + crit bonus is why people loves this suffix. It also has guaranteed good ADB.
....
Weakness -> interference. That's always a bad thing.
I don't think that is the case. But it does have better PAB. The only weakness for SD shade is the rarity and the price of it... Interference difference, excluding the Arcanist suffix, is too small to be of concern. @ wr4st3r FYI, Lots of people (me included) talk about shade but kevlar ain't bad too. Offence bonus from shade is rather small and having more defense from kevlar save you a lot of headache in a many situation and I use both of them. It's cheap, too! This post has been edited by buktore: Dec 14 2011, 19:05
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Dec 14 2011, 19:14
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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SD is considered king probably because it has a lot of benefit. No burden (non ethereal users will probably love this, ethereal users not so much) +DEX/AGI (I find this is very under-rated since it can increase AGI/DEX by quite a bit) +Crit (this basically means +dmg in general and +proc chance since every crit = instant proc on your weapons) +Evade (After all the aforementioned bonuses you get a small boost to evade as well!?!? Not as high as fleet but look at the bonuses!)
Fleet has a niche for being ridiculously dodgy. It basically makes shade the steroid version of silk.
Arcanist... I'd argue that Arcanist has been very under-rated. Arcanist is the *best*(only?) bet for a light armor user with an ethereal weapon who wants maximum magic effectiveness.
Personally if I were going shade and had an ethereal weapon I would opt for a mix of shadow dancer and arcanist gear. Such that my interference and burden are below 25 and 20 respectively. Of course I'd put more focus on the SD but I'd put just enough Arcanist so that my interference is below 25 or close to it. This is my personally preference though since I hate refreshing duration spells (depreciating/supportive)
What buktore suggested (mix of kevlar+shade) would be pretty nice as well if you're aiming for a very "balanced" set. I'd argue both are extremes in their own way (glass cannon vs tank as far as light armor goes) and in most cases, the interference won't matter much so you mainly need to concentrate on your combative stats
e: oops I guess I misunderstood Buktore's post. But a mix might be viable as well. I guess it just depends on the user. And as Buktore said, it's much cheaper than shade ^^
This post has been edited by dcherry: Dec 14 2011, 19:48
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Dec 14 2011, 19:38
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I didn't really suggest you should use both at the same time though you can certainly do that (and it probably was the best thing to do in the past). I'm just saying it because seeing kevlar is so cheap nowadays (I bought this for 15k...), new player might get the impression that it suck. It has its use, especially for poor and low lv people (I think). For example I find it work a lot better than shade when I do IW with scythe. It aren't that much slower even if you use it with mace, and it much safer to play with it. And the most important thing is, as I said, it's cheap as fuck nowadays... This post has been edited by buktore: Dec 15 2011, 09:25
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Dec 14 2011, 22:42
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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Thanks for the heads up guys, much appreciated! :> I actually didn't think at all about mixing some of the gear, might be worth trying. To be honest, I still don't know what I'll be getting: Kevlar is tempting (safer with mitigations, also cheaper), though I'm afraid I might be lacking some punch compared to my current Power armor. Maybe I'll try getting my hands on some cheap Fleet equipment (SD should be out of my league, unless I want to go around with like 2 pieces of armor lol) while keeping an eye on some average SD equip with decent critical... Didn't have much luck with Light drops I gotta say, till now this breastplate and these boots are all I could drop, don't think they're actually worth Item world (assuming I can IW them, and base attack on the boots is just horrendous lol) :S
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Dec 14 2011, 22:59
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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If you want improvement in dmg that's actually worth it, look for eth weapon, or at least a good normal one. BTW, I want to punch you in the face when you said you don't have much luck with light drop and then proceed to show a pretty nice SD shade... So far... I still didn't get a single SD shade, not even a sucky one... never! (IMG:[ invalid] style_emoticons/default/mad.gif)
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Dec 14 2011, 23:14
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(buktore @ Dec 14 2011, 21:59)  If you want improvement in dmg that's actually worth it, look for eth weapon, or at least a good normal one.
Yeah I know, it's that I cannot switch from my current mace to the new one (thanks again cherry!) because at my level it still stuns for only 3 turns, and that extra turn help a friggin' lot (that's why I was asking a while ago about that proc table, wanted to figure when I could switch but no luck lol)... Tried getting a Slaughter ethereal but I cannot compete with endgamers :E QUOTE(buktore @ Dec 14 2011, 21:59)  BTW, I want to punch you in the face when you said you don't have much luck with light drop and then proceed to show a pretty nice SD shade... So far... I still didn't get a single SD shade, not even a sucky one... never! (IMG:[ invalid] style_emoticons/default/mad.gif) Woha I'm sorry, I saw some level 70-90 the other day with like 3-4 Shades in shop and I thought I was out of luck lol...
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