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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 26 2017, 15:01
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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rounding errors, perhaps? but at that point even spike shield would be enough to get rid of them (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Sep 26 2017, 15:57
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crute
Group: Gold Star Club
Posts: 1,599
Joined: 7-May 12

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QUOTE(Waifu Maniac @ Sep 26 2017, 20:07)  it is.
you also might noticed there is a monster with no stun and still somehow stay alive with little hp, untill i either focus to hit it again or a counter get it.
this behavior keeps repeating. so odd.
This is the motivation for people to continue buying better gear and more hath perks (IMG:[ invalid] style_emoticons/default/biggrin.gif) It's not rounding errors you just don't have enough damage. This happens often when a mage is reaching max efficiency. This post has been edited by cirrux: Sep 26 2017, 15:58
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Sep 26 2017, 15:58
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(coffeemug @ Sep 26 2017, 04:40)  Hi... I just purchased Innate Arcana I (50 Hath).
However, when I go to settings. The game tells me I have no Auto cast slots available... I am confused >_<
Just wait, nothing more. Don't listen to the hath/GP exhange bullshit, it does nothing I already tried with several perks already. Some people believe it did work because coïncidentally the perk became taken into account while they were messing around with these features. QUOTE(PapaJuk @ Sep 26 2017, 09:33)  I just downloaded the HVtoolBox Script, my very first script for HV! Whoo! In addition to the ease of use for salvaging, I was hoping to use it to compare a couple of rapiers I acquired to see which one is best. However, it seems I'm getting kinda wild results, anywhere from -97% to 75% depending on what item I selected (hovering the item, pressing 'C', and looking at the ADB and parry stat at the bottom of the small window). I was under the impression that it used the ranges from https://ehwiki.org/wiki/Equipment_Ranges to tell you how good your rolls were on the item....so it should never be negative? Shouldn't 0% be the absolute minimum? Am I misunderstanding something? I'm probably overlooking something easy...but if anyone can help me figure this out I'd be grateful. Plus, I wouldn't have to bother you about direct comparisons for which item is better! The percentages shown are a comparison with the Legendary range, even if the equipment is not Legendary. So for everything below Legendary quality it's almost guaranteed to be a negative percentage. I know it's a somehow stupid way of working, but that's how it works. QUOTE(Rand alThor @ Sep 26 2017, 09:37)  Hey. What about stat spread for 1H heavy. I'm keeping everything the same, except for int. Is that what I should do all the way until 500?
Focus on Dexterity and Endurance first. You need to increase your survivability as much as possible. Upgrade the Strength a bit behind those two when it's clearly cheaper. Keep intelligence very low, Wisdom a bit less low, because all intelligence does is increasing your pool of mana+spirit, wisdom mana+spirit+MMitigation
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Sep 26 2017, 16:07
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE I know it's a somehow stupid way of working, but that's how it works. It is not stupid - just coding-in the huge database of every stats for every quality is nonsense. And even bigger nonsense is constant updating of this database. Instead, Superlatanium decided to code-in only important stats and only for legendary quality - it makes job easier. Days ago Jenga and Superlatanium decided to organised server-based equipment range. In short - Percentile Ranges will send request to Jenga's server with name of the equipment, server will parse the name, get ranges for every stat and their percentage and then send them back to the script and player. With that setup Percentile Ranges will show actual data for every stat for every quality, and the main advantage - no more hardcoding - all stats would be stored and updated Jenga's server-side. Realisation of this idea would take time, so stay tuned.
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Sep 26 2017, 18:10
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Cheap-ass excuse, sorry. That's not nonsense, that's accuracy. And I know someone around here who would tell you that there is no valid excuse not to get as much data as possible in order to be accurate.
A database couldn't care less if it had to keep track of dozens of millions of recordings instead of a few hundreds. They've been designed to handle that.
I'll tell you what doesn't make any sense: comparing Exquisites or below with Legendaries. Comparing Mags with Legs can make a lit a bit of sense, but still not as much as comparing Mags with other Mags.
So of course I'm expecting equipment stats to be analyzed and to feed a database every time we pop up a window. And I'm also expecting percentile ranges to mean something, instead of the "-110%" bullshit that's not even useful to wipe one's ass. I'm not even considering the annoying popup that comes every time an Exq- lacks a given PAB.
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Sep 26 2017, 18:19
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(decondelite @ Sep 26 2017, 18:10)  A database couldn't care less if it had to keep track of dozens of millions of recordings instead of a few hundreds. They've been designed to handle that.
which is what jenga's db does. and for your knowledge, skillchip does extract infos from that database and publish them on wiki every now and then - possibly more often when ranges change a lot, i guess. the new equip comparison should do something similar, per every user call. with such a tool, updates to the script will regard only the algorithm and not the hardcoded database - which maintenance actually ranges from too much of a hassle to completely pointless, since we have so many coders, they cooperate with each other and so on. guess it would need a bit of time to be implehemented though. QUOTE(decondelite @ Sep 26 2017, 18:10)  I'll tell you what doesn't make any sense: comparing Exquisites or below with Legendaries. Comparing Mags with Legs can make a lit a bit of sense, but still not as much as comparing Mags with other Mags.
that's due to the Legendary-centric way of thinking. i'd also prefer to add infos about stats in their own quality tier. let's see what will show up with the new system. [edit]: also, language please. This post has been edited by Scremaz: Sep 26 2017, 18:22
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Sep 26 2017, 18:48
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(friggo @ Sep 26 2017, 15:37)  Back when I had this issue, I was using the "show monster HP in numbers" script and whenever it happened, their health would be 0.
depending how the script calculates the number, "0" may actually mean "very little". my script multiplies the relative size of the remaining health bar with the monster's max hp, so if hp are low enough for the bar to have 0 width, the value is shown as "0"
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Sep 26 2017, 19:11
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE So of course I'm expecting equipment stats to be analyzed and to feed a database every time we pop up a window. So you are trying to tell that one should spend his free-time and incode all these: https://ehwiki.org/wiki/Equipment_Rangeshttps://ehwiki.org/wiki/Equipment_Ranges_Clotheshttps://ehwiki.org/wiki/Equipment_Ranges_Lighthttps://ehwiki.org/wiki/Equipment_Ranges_Heavy...in script - and not just in-code, but create algorithm to handle and store all this data, parse it, compare - and then constantly update such base just to let people compare exquisites? I doubt Superlatanium, or anyone else, want to bother (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE And I'm also expecting percentile ranges to mean something, instead of the "-110%" -83% is better than -110% and worse than -65% - so you can say about ranges even for negative numbers. QUOTE I'm not even considering the annoying popup that comes every time an Exq- lacks a given PAB. You can disable these alerts in HVtoolBox - it has a special option for this. =) QUOTE depending how the script calculates the number, "0" may actually mean "very little". my script multiplies the relative size of the remaining health bar with the monster's max hp, so if hp are low enough for the bar to have 0 width, the value is shown as "0" Oh, make sense for me =) Your Monsterbation compares monster's vitals relatively to each other? This post has been edited by f4tal: Sep 26 2017, 19:15
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Sep 26 2017, 19:23
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(f4tal @ Sep 26 2017, 20:11)  Your Monsterbation compares monster's vitals relatively to each other?
when you enable the option to shorten hp bars, they are shortened proportional to the monster with the highest hp
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Sep 26 2017, 19:33
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Draw99Gray
Group: Members
Posts: 749
Joined: 10-January 16

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Sounds like a 12 year old kid whining to his mother that she didn't bought him the latest iPhone (IMG:[ invalid] style_emoticons/default/laugh.gif) Be grateful of the work others put in optimizing the game, and if it bothers you so much then code it yourself
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Sep 26 2017, 19:52
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(f4tal @ Sep 26 2017, 19:11)  -83% is better than -110% and worse than -65% - so you can say about ranges even for negative numbers. You can disable these alerts in HVtoolBox - it has a special option for this. =) Neither -83% nor -110% indicate if the equipment is in the upper range or in the lower range, even less at what extent. That, is the issue with these numbers. Thanks for the tip regarding toolbox, I'll take a look at it. This post has been edited by decondelite: Sep 26 2017, 19:53
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Sep 26 2017, 20:09
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PapaJuk
Group: Members
Posts: 291
Joined: 27-July 17

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QUOTE(Draw99Gray @ Sep 26 2017, 13:33)  Sounds like a 12 year old kid whining to his mother that she didn't bought him the latest iPhone (IMG:[ invalid] style_emoticons/default/laugh.gif) Be grateful of the work others put in optimizing the game, and if it bothers you so much then code it yourself I kinda get his point though. Don't get me wrong, I *am* grateful, the script is super convenient. We can still make -small- criticisms though It's just in this way with equipment ranges it is not very useful to me right now. I'm slowly converting to Legendaries, but it is a little tough as so many are still out of my soulfuse range. I was trying to snag some better Mag equipment, slap some +5 upgrades, and make my leveling easier to get to the good stuff faster. What decondelite said about not knowing the ranges for Mag equipment is what I'm getting at, as unless I have a preponderance of Mag equipment of the same type to compare it to, I do not know if it is trash or decent. This was just a small thing from me. The number of people who use the script are probably already heavily invested in HV, and are of that level. I understand it would be a lot of work/tedious coding for a very minor payoff, as there are not many people using the script for Exq or Mags. Literally just my two cents, thank you f4tal for the script, I should probably put my head back down and keep leveling to get to where it's more useful to me.
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Sep 26 2017, 20:25
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Matrim_Cauthon
Group: Gold Star Club
Posts: 162
Joined: 11-November 15

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We can always go to the equip range page and see "manually" if the mag or exquisite is good or not.
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Sep 26 2017, 20:28
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lololo16
Group: Gold Star Club
Posts: 2,842
Joined: 5-March 12

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QUOTE(PapaJuk @ Sep 26 2017, 15:09)  It's just in this way with equipment ranges it is not very useful to me right now. I'm slowly converting to Legendaries, but it is a little tough as so many are still out of my soulfuse range. I was trying to snag some better Mag equipment, slap some +5 upgrades, and make my leveling easier to get to the good stuff faster. What decondelite said about not knowing the ranges for Mag equipment is what I'm getting at, as unless I have a preponderance of Mag equipment of the same type to compare it to, I do not know if it is trash or decent.
That's why I have two percentile scripts. They have been very useful the last 100 levels 
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Sep 26 2017, 20:28
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE We can still make -small- criticisms though I have said above what Super and Jenga want to do with Percentile Ranges, just copypaste it here once again: =) QUOTE Days ago Jenga and Superlatanium decided to organised server-based equipment range. In short - Percentile Ranges will send request to Jenga's server with name of the equipment, server will parse the name, get ranges for every stat and their percentage and then send them back to the script and player.
With that setup Percentile Ranges will show actual data for every stat for every quality, and the main advantage - no more hardcoding - all stats would be stored and updated Jenga's server-side. Instead of hard-coding all stats into the script - the script will send request to dedicated server, server will do all crazy range/compare/parse magic and return stats. In is easier to work with server data than hardcoding all stuff in the script and update them. Jenga is collecting information about equipment and their stats for years to keep them up-to-date. But how Jenga collects that data you may ask? He created a small script that collects ids/key of player's equipemnt and send them to his server. I incorporated that script into HVtoolBox as an option - "send information about equipment to Jenga's server", just to make things less fragmented. Whatever ranges you see at wiki page came from Jenga's data (Skillship updates it every few days). Percentile Ranges Script uses that data too. Equipment Comparison Script too. Chart Script too. Now, Jenga and Superlatanium want to make that equipment data always online and always up-to-date instead of re-coding it in various scripts every few days. By the way, I maybe wrong here, but as far as i know, Superlatanium made script for his auction at first but then release it to public. But I might confuse things here. QUOTE Literally just my two cents, thank you f4tal for the script, I should probably put my head back down and keep leveling to get to where it's more useful to me. Author of Percentile Ranges is Superlatanium, not me, say thanks to him =) QUOTE That's why I have two percentile scripts What two? Can you give me a links so I could check why they show different values? This post has been edited by f4tal: Sep 26 2017, 20:33
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Sep 26 2017, 20:30
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Draw99Gray
Group: Members
Posts: 749
Joined: 10-January 16

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QUOTE(PapaJuk @ Sep 26 2017, 15:09)  I kinda get his point though. Don't get me wrong, I *am* grateful, the script is super convenient. We can still make -small- criticisms though
It's just in this way with equipment ranges it is not very useful to me right now. I'm slowly converting to Legendaries, but it is a little tough as so many are still out of my soulfuse range. I was trying to snag some better Mag equipment, slap some +5 upgrades, and make my leveling easier to get to the good stuff faster. What decondelite said about not knowing the ranges for Mag equipment is what I'm getting at, as unless I have a preponderance of Mag equipment of the same type to compare it to, I do not know if it is trash or decent.
This was just a small thing from me. The number of people who use the script are probably already heavily invested in HV, and are of that level. I understand it would be a lot of work/tedious coding for a very minor payoff, as there are not many people using the script for Exq or Mags.
Literally just my two cents, thank you f4tal for the script, I should probably put my head back down and keep leveling to get to where it's more useful to me.
I know the script has room to improve, that isn't the problem. What annoys me is that he was speaking like someone owes something to him when all the work is free and done out of good will. Someone fixed partially the Equipment Comparison script but took it down later, it's pretty buggy but works This post has been edited by Draw99Gray: Sep 26 2017, 20:31
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Sep 26 2017, 20:35
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE Someone fixed partially the Equipment Comparison script but took it down later, it's pretty buggy but works Do you have that script? Link? I didn't know that anyone fix it/tried to fix - I thought it went straight into abyss. This post has been edited by f4tal: Sep 26 2017, 20:36
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Sep 26 2017, 20:35
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lololo16
Group: Gold Star Club
Posts: 2,842
Joined: 5-March 12

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QUOTE(f4tal @ Sep 26 2017, 15:28)  What two? Can you give me a links so I could check why they show different values?
I did it myself a few months ago (just changed the legs values for Mags')
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Sep 26 2017, 20:41
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE I did it myself a few months ago (just changed the legs values for Mags') Ohh, I see. Good, I thought there was a mistake when Percentile Ranges stand-alone shows different values compare to one in HVtoolBox =) Funny how "Ask the Expert" turned into second "Script thread" (IMG:[ invalid] style_emoticons/default/heh.gif)
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Sep 26 2017, 23:06
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Draw99Gray
Group: Members
Posts: 749
Joined: 10-January 16

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QUOTE(f4tal @ Sep 26 2017, 15:35)  Do you have that script? Link?
I didn't know that anyone fix it/tried to fix - I thought it went straight into abyss.
If i'm not wrong, a korean coder fixed it but took it down because he doesn't speak english well, and was going to have troubles debugging it.
Hentaiverse_Equipment_Comparison__fixed_.user.zip ( 129.98k )
Number of downloads: 24
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