Welcome Guest ( Log In | Register )

5153 Pages V « < 5038 5039 5040 5041 > »   
Closed TopicStart new topic
> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post Sep 24 2017, 17:37
Post #100768
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


QUOTE(ALL_MIGHT @ Sep 24 2017, 17:11) *

In DW why don't people use two rapiers?
(Wouldn't the damage be more?)

and
is Counter-Attack skill only available to 1h?
(Because I find Counter-Attack to be very useful)


Because you can stack only 3 procs of PA and when it comes to SGs you want both PA and bleeding. Add to this the fact that you'd prefer a waki of the nimble ass offhand to max out the parry.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 17:47
Post #100769
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,308
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(decondelite @ Sep 24 2017, 17:37) *

Because you can stack only 3 procs of PA and when it comes to SGs you want both PA and bleeding. Add to this the fact that you'd prefer a waki of the nimble ass offhand to max out the parry.

it's not like you *want* BW for SGs. it's only that, since double PA effect is pointless, one wants to focus on other stats - like parry on wakis or ADB on axes (which *incidentally* bring BW within). or stun on clubs
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 18:21
Post #100770
ALL_MIGHT



Becoming addicted to LN and WN
*******
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16
Level 460 (Godslayer)


thanks
(IMG:[invalid] style_emoticons/default/biggrin.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 19:15
Post #100771
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


Guys and ladies, tell me, please, what is good, say optimal "attack speed bonus" for 1H/Heavy?
I have 2.3% now.
Should I decrease it and how much then?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 19:16
Post #100772
friggo



~Snug as a bug in a rug~
*******
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14
Level 500 (Ponyslayer)


QUOTE(f4tal @ Sep 24 2017, 20:15) *

Guys and ladies, tell me, please, what is good, say optimal "attack speed bonus" for 1H/Heavy?
I have 2.3% now.
Should I decrease it and how much then?


2.3% isn't that horrible, but optimal would be 0% (IMG:[invalid] style_emoticons/default/rolleyes.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 19:18
Post #100773
Uncle Stu



The new barely sober barely sane but fully grumpy edition
**********
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
Level 500 (Ponyslayer)


QUOTE(friggo @ Sep 24 2017, 19:16) *

optimal would be 0%

This! So dont use haste. (IMG:[invalid] style_emoticons/default/wink.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 19:29
Post #100774
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


QUOTE
2.3% isn't that horrible, but optimal would be 0%

As I thought. (IMG:[invalid] style_emoticons/default/heh.gif)
Okay, will decrease it then. Thanks, guys =)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 19:33
Post #100775
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


QUOTE(friggo @ Sep 24 2017, 19:16) *

2.3% isn't that horrible, but optimal would be 0% (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Due to this and my SDA shield I reduced my agility points to 200. (IMG:[invalid] style_emoticons/default/happy.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 20:09
Post #100776
gfhj000100



Lurker
Group: Recruits
Posts: 8
Joined: 22-September 17
Level 53 (Expert)


i did't play this game ever... but this game is so fun (IMG:[invalid] style_emoticons/default/biggrin.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 20:32
Post #100777
Cryosite



Kind of a Big Deal
*****
Group: Members
Posts: 553
Joined: 29-August 17
Level 416 (Godslayer)


Should I soulfuse this?

I realize it is an easy yes/no question, but I'd like to hear the why too.

This post has been edited by Cryosite: Sep 24 2017, 20:34
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 20:39
Post #100778
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


QUOTE
Should I soulfuse this?

Well, it has Str Dex and End
It has BLK 51%
It is Protection and Mithril
- I would say more "yes" than "no", but wait for more answers here. If you have lots of soul fragments in pocket - go soulfuse it, otherwise...

If you are 1H/Heavy, then in long-term way you should look for FORCE, not KITE shield, but for your level I don't think it is that critical anyway. =)

This post has been edited by f4tal: Sep 24 2017, 20:43
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 20:41
Post #100779
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,308
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(Cryosite @ Sep 24 2017, 20:32) *

Should I soulfuse this?

I realize it is an easy yes/no question, but I'd like to hear the why too.

i'd say no. you won't earn that much block, and you'll be wasting many fragments. at this point, better to keep it as tradeable and earning a bit of credits when time to sell it will come. maybe only 50k, but whatever.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 21:31
Post #100780
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


QUOTE(cirrux @ Sep 24 2017, 02:52) *

Not sure if correct, since low level items can still be soul bound by high level players. A lot of the record breaking items have been dropped by randoms low levels. However, low level items tend to be more expensive due to limited supply. This of course does not compare compare to when the game was actually difficult. Exq was rare, Mag was very rare Leg were almost non-existent.


hmm yeah i wasn't thinking specifically enough and gave a bad example. i guess in the 100% adb case it would still attract the attention of high levels. or as some would call it "this qualifies as good enough for high lvl use as well!"

so it'd have to be something more like 85% adb.

mmm the times have changed. in the past the market was a supplier's market (when a legendary was truly a legendary and an OWL staff had more MDB than my top 3 staff). right now it's more of a buyer's market since supply is a joke.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 21:44
Post #100781
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,308
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(Slobber @ Sep 24 2017, 21:31) *

when a legendary was truly a legendary and an OWL staff had more MDB than my top 3 staff

lol. you made me remember when i was farming dark prof to use for spirit theft with owl phases...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 22:17
Post #100782
Muddybug



Casual Poster
****
Group: Gold Star Club
Posts: 463
Joined: 28-March 17
Level 500 (Godslayer)


QUOTE(Cryosite @ Sep 24 2017, 14:32) *

Should I soulfuse this?

I realize it is an easy yes/no question, but I'd like to hear the why too.


Others have suggested it's not good enough, and I'd tend to agree. Use it as is and then sell it later.
I soulfused a kite shield with 90%+ BLK and then later a force shield with 90%+ BLK. Salvaged the former
to build out the latter.

IMO, at your level, consider getting a really good Mag Rapier of Slaughter and then soulfuse that. I traded an
amnesia shard for the one I used for over 100 levels.

The reason: from the upper 200s to the mid 300s, the equipment you can theoretically use improves markedly and you're likely to be buying and replacing armor almost constantly. The shield, not as much, but 90%+ force shields are not all that common and you could be trading out shields until you get an "end game" or near "end game" shield. Ideally you soul fuse end game equipment.

I spoke earlier to ALL MIGHT about my equipment gathering strategy, which I learned from this thread, and watching my elders handle auctions on limited budgets.

Μμ (.) (.) y
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2017, 23:40
Post #100783
Ea-Moon



On the Grind to Being a Rich Player
*******
Group: Gold Star Club
Posts: 1,870
Joined: 4-February 15
Level 500 (Ponyslayer)


Does anyone have any long-term data for average returns of mostly unupgraded monsters? ie. a year's worth of data on all the materials brought by 50 monsters with 90% of them under level 100 with maybe a few gift upgrades?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2017, 00:16
Post #100784
Cryosite



Kind of a Big Deal
*****
Group: Members
Posts: 553
Joined: 29-August 17
Level 416 (Godslayer)


QUOTE(Muddybug @ Sep 24 2017, 13:17) *

Others have suggested it's not good enough, and I'd tend to agree. Use it as is and then sell it later.
I soulfused a kite shield with 90%+ BLK and then later a force shield with 90%+ BLK. Salvaged the former
to build out the latter.


Now that my font engine is set up correctly, hvtoolbox is displaying percentiles in equipment links properly. So I see that my shield is indeed 51%, though I'm still a little fuzzy on exactly what that means in practical terms. Looking a page back, I noticed some players in the mid to upper 400's sporting links to their gear in their profile, and found these two shields to compare mine against:

This one is 48%BLK, soulbound, and upgraded block to 18. The result is 50.36% block stat.

This one is BLK 97%, which would be "end game" by your reckoning. It's showing a 58.16% block chance stat. It is also upgraded block to level 46.

If I am understanding the mechanics involved correctly, My shield would hit slightly above 50.36% if I soulfused it and upgraded block chance to 18. Mine is currently upgraded to level 5, and I'm in the process of buying the mats needed to get it to 10.

So what kind of block chance would I wind up with at level 10 upgrade, no soulfuse? How much if soulfused? "Not a lot" is a pretty subjective assessment.

In the forge, it appears my shield can only upgrade to level 27. Can legendary force shields simply upgrade higher than legendary kite shields?

QUOTE
IMO, at your level, consider getting a really good Mag Rapier of Slaughter and then soulfuse that. I traded an
amnesia shard for the one I used for over 100 levels.

The reason: from the upper 200s to the mid 300s, the equipment you can theoretically use improves markedly and you're likely to be buying and replacing armor almost constantly. The shield, not as much, but 90%+ force shields are not all that common and you could be trading out shields until you get an "end game" or near "end game" shield. Ideally you soul fuse end game equipment.


Weapon is my next main priority. Getting block/parry high feels to me to be the real cornerstone of the 1h/heavy build. Being able to shrug off punishment lets you have more turns to beat stuff up, making raw DPS less important to the build than, for example, DW or Niten. More DPS helps, but DPS is expensive. It is the thing end-game players compete over.

I recently switched from this rapier I've had for awhile now to this axe that I luckily a avoided swift strikes potential while IW'ing. So far I've only gotten to do some basic testing with it in Random Encounter. I'll take it into End of Days and Eternal Darkness to try out against SGs after Dawn in a couple of hours.

I've had my base damage up as high as 3600 using different weapons and power armor. I've had it as low as 2800 using my rapier and plate. Against regular monsters, it still takes me around 5 swings in average to kill with either setup. My initial testing of the axe shows the elec strike to only do about 250-300, due to hitting 68% resistant stuff all the time. The void strike hits for around 1k, and the main hit for 3-4k. So the elec strike is contributing a pittance of damage. I'm sure it will add up more on a longer fight against an SG, but I'm not expecting it to knock much time at all off of my total clear time. I'd need to lower the average number of swings needed to kill a regular monster down to 4 on average to do that.

Getting my hands on a magnificent rapier of slaughter, preferably with an electric/wind or ethereal prefix would be a big jump up from what I currently have. So I'm not saying I'm avoiding this advice.

But what I am saying is that a lot of the end-game thinking doesn't feel like it applies to the point in the game I'm at right now. The power armor I still have in my inventory gives about 150 damage per piece. I can't afford to upgrade them, as it would be prohibitively expensive to buy the same actuators end-game players are competing for in order to upgrade their end-game power armors. I might be able to salvage my gear to get back some of the upgrade materials, even most, but then I can't sell the castoffs to other players. If I upgrade them, other players my current level would be even less able to afford them.

But doing all of this expensive stuff the same way end-game players with end-game income do it just doesn't work without that income.

It takes me several days to build up the funds to buy mid-grade woods, bindings of barrier, and a few high-grade wood to upgrade my shield. It takes me a few days to build up the sort of funds needed to afford the pricetags on some mag/leg gear. In that time, just running arenas (and recently a lot of IW) levels me up to the point where my gear feels obsolete. I'm not trying to power level, but earning the credits to buy upgrades is slower than the exp earned leveling up.

Soulfusing a really good weapon and a shield feels like it would take a lot of burden off of that process. I know I'm going to be sticking with the 1h style for months, if not years. Some day I'll get into power armors as keeps getting suggested. But right now it feels like plate armor with shielding prefix, and not a lot of worry on DPS seems the better, noob-friendlier strategy to building up income.

This post has been edited by Cryosite: Sep 25 2017, 00:16
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2017, 00:24
Post #100785
BlueWaterSplash



Swimsuit Girl
********
Group: Members
Posts: 3,356
Joined: 15-March 11
Level 406 (Godslayer)


You don't have to soulfuse shields or regular tier armor because defensive stats don't scale up significantly with level. It's mainly attack damage and primary attribute bonuses that scale proportionately to your level.

I would not soulfuse any shield unless you plan to use it to the end of the game, or you are forced to soulfuse to use it because it is higher level than you.

I agree with you that I regularly see advice that is not quite applicable to our level. Kite shields and plate armor is great for the time being. I am using all legendary plate and don't even bother with a real shield and so far I can beat just about everything at a decent speed, although I am looking for and preparing some upgrades.

I think force shields have too much interference at my level, I don't use mine. They are better on higher level players after you've switched to pure power armor.

This post has been edited by BlueWaterSplash: Sep 25 2017, 01:17
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2017, 00:47
Post #100786
Muddybug



Casual Poster
****
Group: Gold Star Club
Posts: 463
Joined: 28-March 17
Level 500 (Godslayer)


QUOTE(Ea-Moon @ Sep 24 2017, 17:40) *

Does anyone have any long-term data for average returns of mostly unupgraded monsters? ie. a year's worth of data on all the materials brought by 50 monsters with 90% of them under level 100 with maybe a few gift upgrades?


I'm approaching the six month mark with 42 monsters currently, mostly upgraded only when necessary (I have one over lvl 300, but the rest under level 200). The return of crystallized phazons alone makes it worthwhile.

Update: if you're not using pills to handle monster morale, and crystals instead (generally cheaper) most of your monsters will exceed level 100 after a while.

Mu (.) (.) y

This post has been edited by Muddybug: Sep 25 2017, 01:17
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 25 2017, 00:51
Post #100787
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,308
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(Cryosite @ Sep 25 2017, 00:16) *

Now that my font engine is set up correctly, hvtoolbox is displaying percentiles in equipment links properly. So I see that my shield is indeed 51%, though I'm still a little fuzzy on exactly what that means in practical terms. Looking a page back, I noticed some players in the mid to upper 400's sporting links to their gear in their profile, and found these two shields to compare mine against:

This one is 48%BLK, soulbound, and upgraded block to 18. The result is 50.36% block stat.

This one is BLK 97%, which would be "end game" by your reckoning. It's showing a 58.16% block chance stat. It is also upgraded block to level 46.

what i see is quite different from what you see. for example, in the second case i see ~62.3%. so...
protip: use links or base stats (percentile values are fine as well). scaled stats don't have that big of a meaning when you're comparing things at different levels.

QUOTE(Cryosite @ Sep 25 2017, 00:16) *

So what kind of block chance would I wind up with at level 10 upgrade, no soulfuse? How much if soulfused? "Not a lot" is a pretty subjective assessment.

roughly 1.13x of what you see at lv0. or 1.05x what you see at lv5, if you already upgraded it to that point.

if you soulfuse it on top of that, you should also apply scaling equation
but block scales pretty bad with levels and the difference isn't too big, so even if i'm not in the mood to do math right now, answer is really "almost negligible amount".

QUOTE(Cryosite @ Sep 25 2017, 00:16) *

In the forge, it appears my shield can only upgrade to level 27. Can legendary force shields simply upgrade higher than legendary kite shields?

no. what matters there is forge level: the higher it is, the higher you can forge. it'll raise naturally as you forge, so don't bother too much. eventually you'll reach lv50.
meanwhile, there's plenty of users out there with maxed level. if item isn't soulfused, you can send materials to them and they'll do the trick.

QUOTE(Cryosite @ Sep 25 2017, 00:16) *

But what I am saying is that a lot of the end-game thinking doesn't feel like it applies to the point in the game I'm at right now.

obviously.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5153 Pages V « < 5038 5039 5040 5041 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 15th May 2025 - 16:53