QUOTE(Muddybug @ Sep 24 2017, 13:17)

Others have suggested it's not good enough, and I'd tend to agree. Use it as is and then sell it later.
I soulfused a kite shield with 90%+ BLK and then later a force shield with 90%+ BLK. Salvaged the former
to build out the latter.
Now that my font engine is set up correctly, hvtoolbox is displaying percentiles in equipment links properly. So I see that my shield is indeed 51%, though I'm still a little fuzzy on exactly what that means in practical terms. Looking a page back, I noticed some players in the mid to upper 400's sporting links to their gear in their profile, and found these two shields to compare mine against:
This one is 48%BLK, soulbound, and upgraded block to 18. The result is 50.36% block stat.
This one is BLK 97%, which would be "end game" by your reckoning. It's showing a 58.16% block chance stat. It is also upgraded block to level 46.
If I am understanding the mechanics involved correctly, My shield would hit slightly above 50.36% if I soulfused it and upgraded block chance to 18. Mine is currently upgraded to level 5, and I'm in the process of buying the mats needed to get it to 10.
So what kind of block chance would I wind up with at level 10 upgrade, no soulfuse? How much if soulfused? "Not a lot" is a pretty subjective assessment.
In the forge, it appears my shield can only upgrade to level 27. Can legendary force shields simply upgrade higher than legendary kite shields?
QUOTE
IMO, at your level, consider getting a really good Mag Rapier of Slaughter and then soulfuse that. I traded an
amnesia shard for the one I used for over 100 levels.
The reason: from the upper 200s to the mid 300s, the equipment you can theoretically use improves markedly and you're likely to be buying and replacing armor almost constantly. The shield, not as much, but 90%+ force shields are not all that common and you could be trading out shields until you get an "end game" or near "end game" shield. Ideally you soul fuse end game equipment.
Weapon is my next main priority. Getting block/parry high feels to me to be the real cornerstone of the 1h/heavy build. Being able to shrug off punishment lets you have more turns to beat stuff up, making raw DPS less important to the build than, for example, DW or Niten. More DPS helps, but DPS is expensive. It is the thing end-game players compete over.
I recently switched from
this rapier I've had for awhile now to
this axe that I luckily a avoided swift strikes potential while IW'ing. So far I've only gotten to do some basic testing with it in Random Encounter. I'll take it into End of Days and Eternal Darkness to try out against SGs after Dawn in a couple of hours.
I've had my base damage up as high as 3600 using different weapons and power armor. I've had it as low as 2800 using my rapier and plate. Against regular monsters, it still takes me around 5 swings in average to kill with either setup. My initial testing of the axe shows the elec strike to only do about 250-300, due to hitting 68% resistant stuff all the time. The void strike hits for around 1k, and the main hit for 3-4k. So the elec strike is contributing a pittance of damage. I'm sure it will add up more on a longer fight against an SG, but I'm not expecting it to knock much time at all off of my total clear time. I'd need to lower the average number of swings needed to kill a regular monster down to 4 on average to do that.
Getting my hands on a magnificent rapier of slaughter, preferably with an electric/wind or ethereal prefix would be a big jump up from what I currently have. So I'm not saying I'm avoiding this advice.
But what I am saying is that a lot of the end-game thinking doesn't feel like it applies to the point in the game I'm at right now. The power armor I still have in my inventory gives about 150 damage per piece. I can't afford to upgrade them, as it would be prohibitively expensive to buy the same actuators end-game players are competing for in order to upgrade their end-game power armors. I might be able to salvage my gear to get back some of the upgrade materials, even most, but then I can't sell the castoffs to other players. If I upgrade them, other players my current level would be even less able to afford them.
But doing all of this expensive stuff the same way end-game players with end-game income do it just doesn't work without that income.
It takes me several days to build up the funds to buy mid-grade woods, bindings of barrier, and a few high-grade wood to upgrade my shield. It takes me a few days to build up the sort of funds needed to afford the pricetags on some mag/leg gear. In that time, just running arenas (and recently a lot of IW) levels me up to the point where my gear feels obsolete. I'm not trying to power level, but earning the credits to buy upgrades is slower than the exp earned leveling up.
Soulfusing a really good weapon and a shield feels like it would take a lot of burden off of that process. I know I'm going to be sticking with the 1h style for months, if not years. Some day I'll get into power armors as keeps getting suggested. But right now it feels like plate armor with shielding prefix, and not a lot of worry on DPS seems the better, noob-friendlier strategy to building up income.
This post has been edited by Cryosite: Sep 25 2017, 00:16