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post Dec 12 2011, 15:53
Post #10071
Apocalypse Horsemen



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What preparations do I need in order to battle the 3 Gods - Real Life, Invisible Pink Unicorn, & Flying Spaghetti Monster in RoB? Could really do with the credits.

I'm a heavy melee fighter (power/shield) using a 2H Superior Mace of Slaughter. I' also have Poison, Weaken, Haste, SV, Bewilder, Blind, & Spark-of-Life fully tanked.
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post Dec 12 2011, 16:47
Post #10072
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QUOTE(cyberwaveIT @ Dec 12 2011, 14:53) *

What preparations do I need in order to battle the 3 Gods - Real Life, Invisible Pink Unicorn, & Flying Spaghetti Monster in RoB? Could really do with the credits.

I'm a heavy melee fighter (power/shield) using a 2H Superior Mace of Slaughter. I' also have Poison, Weaken, Haste, SV, Bewilder, Blind, & Spark-of-Life fully tanked.


I suggest you get to level 110 (almost there I see) and max Silence, that really helps against them since all they'll be able to do is hit you with physical hits - and as a melee that shouldn't hurt that much.

I did them as a 1H + Shield and it was kinda trivial, only slow as hell since you don't hit that hard without decent gear. If you go for that you don't even have to go Poison (though having it maxed out, that should help with the damage) - which you should be using asap if you go for Bewilder + Weaken.

Make sure to check the bestiary page on the HV wiki for resistances and weakness. Popping a couple infusions against IPU and FSM helps, not much to do against RL if you lack an ethereal weapon - since they all resist Crushing, that's the main issue. If you got any decent elemental (Dark for FSM, Holy for IPU) piece of armor, that'll reduce their physical damage even more.

A high Stun weapon definitely helps, Stun + Silence and you should be able to lame it out without any problems.

If you got some credits to spare, training Pack Rat definitely helps since heavy armor burns mana like crazy - so bring with you all the Mana pots you can. Scrolls of Shadows, Haste will help you save some mana (there shouldn't be any need for Gods'), Shielding too if you go for Silence. I suggest you start the fight using them and see how things are going, you don't want to get defeated and lose 2-3 Tokens just because you tried to save ~1000 credits.

Don't know if going for a quick Spirit Attack kill may work (they resist Soul), I just saved my Spirit for the last hit when they get exagitated and you want to finish them as fast as possible.
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post Dec 12 2011, 17:09
Post #10073
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QUOTE(wr4st3r @ Dec 12 2011, 22:47) *

I suggest you get to level 110 (almost there I see) and max Silence, that really helps against them since all they'll be able to do is hit you with physical hits - and as a melee that shouldn't hurt that much.

I did them as a 1H + Shield and it was kinda trivial, only slow as hell since you don't hit that hard without decent gear. If you go for that you don't even have to go Poison (though having it maxed out, that should help with the damage) - which you should be using asap if you go for Bewilder + Weaken.

Make sure to check the bestiary page on the HV wiki for resistances and weakness. Popping a couple infusions against IPU and FSM helps, not much to do against RL if you lack an ethereal weapon - since they all resist Crushing, that's the main issue. If you got any decent elemental (Dark for FSM, Holy for IPU) piece of armor, that'll reduce their physical damage even more.

A high Stun weapon definitely helps, Stun + Silence and you should be able to lame it out without any problems.

If you got some credits to spare, training Pack Rat definitely helps since heavy armor burns mana like crazy - so bring with you all the Mana pots you can. Scrolls of Shadows, Haste will help you save some mana (there shouldn't be any need for Gods'), Shielding too if you go for Silence. I suggest you start the fight using them and see how things are going, you don't want to get defeated and lose 2-3 Tokens just because you tried to save ~1000 credits.

Don't know if going for a quick Spirit Attack kill may work (they resist Soul), I just saved my Spirit for the last hit when they get exagitated and you want to finish them as fast as possible.



Thanks, I'll wait till lvl-110 then.
I do have a Fine Ethereal Club of Balance, & a lower level Exquisite Buckler of Warding, will they help?
Should I also try to level up this & perhaps use a DW approach?
Or should I stick with my current mace?

This post has been edited by cyberwaveIT: Dec 12 2011, 17:14
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post Dec 12 2011, 17:37
Post #10074
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Hey guys, Came to the HV Chat area to check things out. I'm a noob with the whole HV thing but kinda got most of my baring on how things work but not the stats and equipment. and honestly don't want to sort through 504 pages to find a person here or there with similar stuff to use as a guideline.

I currently do grindfest most the time and usually get to around round 30-35 before my 6 Mana potions dry up and decided to check in a see what the experienced masters of the game have to say. Generally I just like to grind. I'll use protection all the time and heal at about 40-50% HP. and I just select monsters to attack by experience.

Mostly I guess i'm going for a Tank type build. Any advice on Stats, equipment, and abilities is greatly appreciated. Ty for your time guys.

My stats:Attached Image

My Equipment: Attached Image

My Abilities Tree:Attached Image
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post Dec 12 2011, 21:41
Post #10075
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QUOTE(cyberwaveIT @ Dec 12 2011, 08:53) *

What preparations do I need in order to battle the 3 Gods - Real Life, Invisible Pink Unicorn, & Flying Spaghetti Monster in RoB? Could really do with the credits.

I'm a heavy melee fighter (power/shield) using a 2H Superior Mace of Slaughter. I' also have Poison, Weaken, Haste, SV, Bewilder, Blind, & Spark-of-Life fully tanked.


for normal difficulty, you could do Real Life now, i did at 108 (just the other day!) My setup was to just keep poison/weaken on, keep my hp up, and i used a full set of high-defense basic plate (my power armor set, albeit strong, has shitty defense)along with

a Mainhand club
Offhand rapier.

That rapier is complete ass, but it helped my club's accuracy. It wasn't hard at all. Silence would serve to just make it a cakewalk on normal. The other two i'm waiting for silence myself.
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post Dec 12 2011, 21:50
Post #10076
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I need some advice too (IMG:[invalid] style_emoticons/default/biggrin.gif)

I depend a lot on Stun & Domino Strike :S

stats
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equip
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abilities
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Are my stats ok?
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post Dec 12 2011, 22:30
Post #10077
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Your stats seem okay for the most part, but you could put some more points into Wisdom.
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post Dec 12 2011, 22:53
Post #10078
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QUOTE(RajaNagaSoz @ Dec 13 2011, 03:41) *

for normal difficulty, you could do Real Life now, i did at 108 (just the other day!) My setup was to just keep poison/weaken on, keep my hp up, and i used a full set of high-defense basic plate (my power armor set, albeit strong, has shitty defense)along with

a Mainhand club
Offhand rapier.

That rapier is complete ass, but it helped my club's accuracy. It wasn't hard at all. Silence would serve to just make it a cakewalk on normal. The other two i'm waiting for silence myself.


Thanks, I might just try it out duking with RL later, just need to find the right weapon combo first.
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post Dec 13 2011, 01:24
Post #10079
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QUOTE(RajaNagaSoz @ Dec 12 2011, 20:41) *

for normal difficulty, you could do Real Life now, i did at 108 (just the other day!) My setup was to just keep poison/weaken on, keep my hp up, and i used a full set of high-defense basic plate (my power armor set, albeit strong, has shitty defense)along with

a Mainhand club
Offhand rapier.

That rapier is complete ass, but it helped my club's accuracy. It wasn't hard at all. Silence would serve to just make it a cakewalk on normal. The other two i'm waiting for silence myself.


That's a very good mace you got there (though the rapier it's indeed ass lol!), it's no surprise that you ripped RL apart! :>

I didn't have an ethereal mace when I did it, that's probably why I found it harder than FSM or IPU - so yeah, ethereal really helps, but it has to be a mace, against a single target it's really devastating.

QUOTE(cyberwaveIT @ Dec 12 2011, 16:09) *

Thanks, I'll wait till lvl-110 then.
I do have a Fine Ethereal Club of Balance, & a lower level Exquisite Buckler of Warding, will they help?
Should I also try to level up this & perhaps use a DW approach?
Or should I stick with my current mace?


I'm not sure tbh, it's true that void goes unresisted, but depending on your proficiencies your 2H might end up having similar damage, only with a higher chance of stun. On the other hand, if you got 1H proficiency, you should easily lean towards that.

Still, mine (ethereal mace) only had 14 % and triggered decently, so I guess you won't have any trouble with it. :>
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post Dec 13 2011, 01:39
Post #10080
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QUOTE(wr4st3r @ Dec 13 2011, 07:24) *

I'm not sure tbh, it's true that void goes unresisted, but depending on your proficiencies your 2H might end up having similar damage, only with a higher chance of stun. On the other hand, if you got 1H proficiency, you should easily lean towards that.

Still, mine (ethereal mace) only had 14 % and triggered decently, so I guess you won't have any trouble with it. :>


Halfway thru' lvl-109 already. (IMG:[invalid] style_emoticons/default/smile.gif)
My 1H prof really sucks, haven't been playing it really much - only at 16.54; 2H - 80.05 & DW - 30.14. Hopefully, I'll be able to get some Eth weapons at the auctions now ongoing.
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post Dec 13 2011, 07:54
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Hey guys,
So I've kind of been casually going to the HV until recently and have since seen that my "balanced" plan really isn't working well. The recently I've just been doing Grindfests on easy so I can try to pick up some etherial weapons. Is it too soon for me to be worrying about this? As it is now, I still haven't passed Dark Skies in the Arena and have thus not unlocked Growing Storm.
Can I get some stat/general advice as I'm searching for better weapons? Obviously my armor isn't up to snuff either, I pretty much plan on replacing any and all of my equipment but if there's something that is actually terrible I could look in my inventory for a backup.

Thanks for the help!
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post Dec 13 2011, 11:11
Post #10082
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QUOTE(jewboy606 @ Dec 13 2011, 07:54) *

Hey guys,
So I've kind of been casually going to the HV until recently and have since seen that my "balanced" plan really isn't working well. The recently I've just been doing Grindfests on easy so I can try to pick up some etherial weapons. Is it too soon for me to be worrying about this? As it is now, I still haven't passed Dark Skies in the Arena and have thus not unlocked Growing Storm.
Can I get some stat/general advice as I'm searching for better weapons? Obviously my armor isn't up to snuff either, I pretty much plan on replacing any and all of my equipment but if there's something that is actually terrible I could look in my inventory for a backup.

Thanks for the help!


Please make a screenshot of your eqiupment, stats, aura, and then post them here. I think too many grandmaster waiting to answer your question.
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post Dec 13 2011, 11:53
Post #10083
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QUOTE(purng @ Dec 13 2011, 01:11) *

Please make a screenshot of your eqiupment, stats, aura, and then post them here. I think too many grandmaster waiting to answer your question.

Oy, can't believe I forgot to include those (I thought I did...) thanks for the catch (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Dec 13 2011, 12:07
Post #10084
RajaNagaSoz



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QUOTE(wr4st3r @ Dec 12 2011, 18:24) *

That's a very good mace you got there (though the rapier it's indeed ass lol!), it's no surprise that you ripped RL apart! :>


Funny thing, i bought it out of the bazaar. I guess some high-level didn't think it worthy to sell on the WTS forums, fortunately for me, it's really helped out on the RoB fights.

I have other rapiers to use, but none of them pack nearly that much accuracy in. Even with the club being "of balance" still doesn't help the overall accuracy much. I even have an ethereal rapier... too bad it's lv 34, terrible compared even with the superior, AND old soul element eth, instead of being void. (Which would be the exact same gripes about my ethereal wakizashi. (IMG:[invalid] style_emoticons/default/dry.gif) )

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post Dec 13 2011, 17:11
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QUOTE(jewboy606 @ Dec 13 2011, 04:53) *

Oy, can't believe I forgot to include those (I thought I did...) thanks for the catch (IMG:[invalid] style_emoticons/default/tongue.gif)

Attached Image Attached ImageAttached ImageAttached ImageAttached ImageAttached Image


First off, stick to one armor type. If you're going melee, use light or heavy armor. If you're mage, use cloth (Shade Arcanist gear is an alternative, but you wouldn't get the full benefits of a mage setup then).

Second, for melee types, focus on Strength and Dexterity and take some points out of Intelligence. Intel is useless for melee characters, since you'll be better set to just hit stuff rather than cast spells that won't do nearly as much damage as they might. You'll need your Mana to heal and buff anyway, so keeping your Wisdom high is perfectly fine.

For mages, the opposite is true; Wisdom and Intelligence over Strength and Dexterity. Regardless of play type, Agility and Endurance are a must, since they help you survive longer.

As for your weapons, if you're dual-wielding or sword-and-shield, try to get your hands on a club. The stun they can proc means enemies can't fight back and you deal more damage. It's generally suggested though that you should get your hands on a 2-handed weapon, especially a mace for the same reasons that you would use a club. Maces and other 2-handed weapons also have the benefit of being able to hit more than one enemy at a time, which is very helpful at higher levels when you're facing stronger enemies.

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post Dec 14 2011, 00:09
Post #10086
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QUOTE(DragonRanger @ Dec 13 2011, 07:11) *

First off, stick to one armor type. If you're going melee, use light or heavy armor. If you're mage, use cloth (Shade Arcanist gear is an alternative, but you wouldn't get the full benefits of a mage setup then).

Second, for melee types, focus on Strength and Dexterity and take some points out of Intelligence. Intel is useless for melee characters, since you'll be better set to just hit stuff rather than cast spells that won't do nearly as much damage as they might. You'll need your Mana to heal and buff anyway, so keeping your Wisdom high is perfectly fine.

For mages, the opposite is true; Wisdom and Intelligence over Strength and Dexterity. Regardless of play type, Agility and Endurance are a must, since they help you survive longer.

As for your weapons, if you're dual-wielding or sword-and-shield, try to get your hands on a club. The stun they can proc means enemies can't fight back and you deal more damage. It's generally suggested though that you should get your hands on a 2-handed weapon, especially a mace for the same reasons that you would use a club. Maces and other 2-handed weapons also have the benefit of being able to hit more than one enemy at a time, which is very helpful at higher levels when you're facing stronger enemies.


Awesome, thank you so much for this (will add karma as soon as I recharge)

I do have some quick questions though, as some of this information seems contrary to some of the stuff I've seen around here. These contradictions may well be due to reading outdated information so please do correct me (IMG:[invalid] style_emoticons/default/wink.gif)

1)
a)Does the suggestion to only use one armor type outweigh having decent armor in other types right now? ie. should I make having matching equipment a priority over having slightly better equipment? Obviously in the end I'd like to have great equipment in that one class, but what about now?

b ) At the beginning of this thread, people were suggesting against using all Heavy armor due to the huge interference and burden. Obviously my interference and burden are pretty high right now, but that's with no heavy armor on my "fast/theif/rogue" setup. Are interference and burden not as big a deal now? If not, it would make sense to always go for heavy armor for physical players, right?

2) Great. I'll take 1/2-3/4 of my points out of intelligence and throw them into Strength and Dexterity (maybe a few in Agility and Endurance). If I ever feel like switching over and playing Mage, I'll just move those points over again.

3) So I switched over from my Fine Axe of the Vampire (with 20% Bleed for 4 turns/263 damage and 23% Siphon Health for 70.7) to my dual wield daggers because of the 5% increase in hit chance and 2 point increase in Action Speed. Would a club not carry the same limitations as my Axe? I liked the idea of daggers/short swords/rapiers for the speed and thought dual wield was the way to go with those. Would a 2 handed weapon by faster (and better) then these too? Would a two handed weapon be best with Heavy Armor and Dual Wield or Shield and Sword be better with light armor?

4) Should I train my proficiencies more than my levels at this point? Some of my proficiencies seem kind of low for my level...and that may have to do with the rate I'm traveling through the levels (if I travel more slowly I'll attack/get hit/cast cure more and thus gain proficiency faster). Should I take AP out of the EXP boosts and play on Easy to boost my proficiencies or does it not really matter?


Thanks for the help, again I don't mean these questions to be insulting or argumentative; I'm just curious.

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post Dec 14 2011, 00:35
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QUOTE(jewboy606 @ Dec 13 2011, 15:09) *

Awesome, thank you so much for this (will add karma as soon as I recharge)

I do have some quick questions though, as some of this information seems contrary to some of the stuff I've seen around here. These contradictions may well be due to reading outdated information so please do correct me (IMG:[invalid] style_emoticons/default/wink.gif)

1)
a)Does the suggestion to only use one armor type outweigh having decent armor in other types right now? ie. should I make having matching equipment a priority over having slightly better equipment? Obviously in the end I'd like to have great equipment in that one class, but what about now?

(IMG:[invalid] style_emoticons/default/cool.gif) At the beginning of this thread, people were suggesting against using all Heavy armor due to the huge interference and burden. Obviously my interference and burden are pretty high right now, but that's with no heavy armor on my "fast/theif/rogue" setup. Are interference and burden not as big a deal now? If not, it would make sense to always go for heavy armor for physical players, right?

2) Great. I'll take 1/2-3/4 of my points out of intelligence and throw them into Strength and Dexterity (maybe a few in Agility and Endurance). If I ever feel like switching over and playing Mage, I'll just move those points over again.

3) So I switched over from my Fine Axe of the Vampire (with 20% Bleed for 4 turns/263 damage and 23% Siphon Health for 70.7) to my dual wield daggers because of the 5% increase in hit chance and 2 point increase in Action Speed. Would a club not carry the same limitations as my Axe? I liked the idea of daggers/short swords/rapiers for the speed and thought dual wield was the way to go with those. Would a 2 handed weapon by faster (and better) then these too? Would a two handed weapon be best with Heavy Armor and Dual Wield or Shield and Sword be better with light armor?

4) Should I train my proficiencies more than my levels at this point? Some of my proficiencies seem kind of low for my level...and that may have to do with the rate I'm traveling through the levels (if I travel more slowly I'll attack/get hit/cast cure more and thus gain proficiency faster). Should I take AP out of the EXP boosts and play on Easy to boost my proficiencies or does it not really matter?
Thanks for the help, again I don't mean these questions to be insulting or argumentative; I'm just curious.


1a At your level is alright to mix/match but once you reach 100, the benefits from a full suit will give you corresponding bonuses that should outweigh the mix/match http://ehwiki.org/wiki/proficiency

1b Interference/Burden has always been the drawback of heavy armor players. I'd say it's more significant than in the past, hence why most high level players prefer not to use heavy armor - although there is the occasional high level heavy player.

2 Keep INT:WIS at a 1:4 ratio in exp expense if you're melee

3 2 Handed weapon will increase your damage output since it gives you "splash damage". Going 2 Handed mace will allow you to stun multiple targets to decrease incoming damage.
2 Handed is best for large quantities of enemies
Dual Wielding is the greatest offensively against single monsters (ie bosses/ring of blood)
1H + Board = safest bet in terms of tanking ability

4 The greater the difference between your level and proficiency amount, the quicker the proficiency will grow. As long as you're faithful to the proficiency category, it will naturally go up. I generally view proficiency as a *bonus* and it will naturally approach your level if you keep playing (since leveling becomes more and more difficult due to the higher exp requirements giving the profs more time to develop)

Some players prefer to sit at a certain level and build up their profs. You can probably search the thread for methods of how to do so. try searching things like "farm proficiency" or "increase proficiency" etc (without the quotations)
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post Dec 14 2011, 00:51
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Generally, sticking to one armor type grants bonuses to your stats depending on the armor type. Refer to http://ehwiki.org/wiki/Armor for details.

Use of Heavy armor really depends on whether you like playing defensively or if you want to strike hard and fast. If your current playstyle is more focused on speed, go with light armor. Of that, you can use Kevlar for mitigations comparable to heavy armor for much less compromise, or you can use Shade for boosts to attack power and accuracy. Shade armor also has relatively low compromise even among light armor, and Shadowdancer equipment has no Burden. FYI every point of Burden above 20 reduces your action speed by 1, and Interference above 25 reduces your magic proficiency.

Use of weapon styles can depend on battle type. If you're doing a lot of grinding, item world or arenas, you'll want to go 2-handed, since you'll end up facing several enemies at once. One-handed or dual-wielding is generally more usable in the Ring of Blood since you'll be fighting one enemy at a time.

You won't have to worry too much about proficiencies if you stick to one equipment set; proficiency gain is much faster as long as there's a wide gap between proficiency and your current level.
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post Dec 14 2011, 01:37
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so i got a question about spirit shield (for future reference)... and dont point me to the wiki page.

lets say i have 100/100 hp, and 100/100 sp (or enough to trigger spirit shield). and a monster hits me for 150 hp. i have spirit shield on and maxed ap. i lose 25 hp, but how much sp do i lose? is it (.2)*(150-100) or (.2)*(150-25) or something else.

question 2, once again 100 hp and 100 sp, and 10 monsters hit me for 10 hp each, does spirit shield trigger?

i know these numbers arent realistic but whatever.

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post Dec 14 2011, 02:07
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HP = Health Points
BS = Base Spirit = Spirit Points / (1 + (n° Spirit Tank ticks)*0.03 )

DR = Damage Received = HP / 4
DA = Damage Absorbed (may vary)

DM = Drain Modifier = 0.4 at the beginning, 0.2 when Spirit Shield is maxed (it's a 5-tick ability)

SP drain = DA/(HP-DR) * DM * BS

DA/(HP-DR) is capped at 1.
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