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post Sep 20 2017, 20:00
Post #100628
Noni



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QUOTE(cirrux @ Sep 20 2017, 19:50) *

Often times its better to just go cotton shoes of elementalist even if you don't get 0.68 because the damage you gain from a stronger phase part outweighs the specific element reduction. (People go for 0.68 prof is not inefficient, but shoe is more efficient. This is backed up by the prices of the shoe/glove prices) This is even more true in this patch where every prof piece but shoe has been rendered obsolete (given you grind enough).
For mages:
There are 6 fire cold electric wind holy and dark.

1. If you are not catgirl level rich skip holy.
2. If you do not expect yourself to sink 200m+ into a set, dark is outclassed by the others
3. Fire cold electric wind are all viable for starters. The pros and cons are as follow:

Fire & Cold -
Pro: Phase and staff are cheaper
Con: Both perform less well in grindfest (similar strength elsewhere)

Electric & Wind -
Pro: Has willow as a staff option, granting it better clear speeds than fire & cold
Con: End-game parts are highly sought after and thus very expensive.

Conclusion:
For general cases, it is best to go for Electric/Wind. However, if you happen upon a good staff in any element but holy and dark you should go for that element due to the rarity of good staves. If you get a good holy/dark staff you can sell it for fortunes and be set for a very good elemental set (fire cold electric or wind).


Nice description. Would this be fit for the Wiki Advice Advancesd page?
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post Sep 20 2017, 20:29
Post #100629
Ass Spanker



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Which perk should I aim for? Currently saving up credits to buy new perks. I'm considering (in order of importance):
- Crys 5
- Long Gone Before Daylight
- Effluent Ether
- DD 1
- IA 5
- Token 2
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post Sep 20 2017, 20:30
Post #100630
Scremaz



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among those listed, DD1.
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post Sep 20 2017, 20:40
Post #100631
crute



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QUOTE(DJNoni @ Sep 21 2017, 02:00) *

Nice description. Would this be fit for the Wiki Advice Advancesd page?


Imho it's quite basic .

QUOTE(as013 @ Sep 21 2017, 02:29) *

Which perk should I aim for? Currently saving up credits to buy new perks. I'm considering (in order of importance):
- Crys 5
- Long Gone Before Daylight
- Effluent Ether
- DD 1
- IA 5
- Token 2


Efficiency wise it's probably LGBD>Crys5 > DD1 > Token2 > EE.

LGBD pays for itself in 80 days, then provides 100k/day.
Crys5 pays around 2 packs/gf iirc, ie 70k/gf. pays for itself in 230+ gf
DD1 improves clear speed a bit (helps more if you mage).

EE is a trap unless you mage.


This post has been edited by cirrux: Sep 20 2017, 20:42
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post Sep 20 2017, 20:46
Post #100632
Scremaz



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QUOTE(cirrux @ Sep 20 2017, 20:40) *

LGBD pays for itself in 80 days, then provides 100k/day.

provided you use 2EDs/day. in my case, i would never repay it, for example. letting apart making a profit (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Sep 20 2017, 20:52
Post #100633
crute



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I'm assuming he grinds at least 34 stamina per day since he considered Cry5 lol
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post Sep 20 2017, 21:11
Post #100634
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help

can i use this for beginner holy mage?
http://hentaiverse.org/equip/140732106/57d3dd1c86
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post Sep 20 2017, 21:31
Post #100635
crute



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Not recommended even a M HOH is better
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post Sep 20 2017, 22:30
Post #100636
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Its been a while...
I just came back to download all the scripts for HV and I've been getting one consistent problem with the Hentaiverse Monsterbation script.

I get the "Server communication failed: 0 ()" pop-up after every round.

I've looked at previous threads but they were all gallery views.

Can anyone help out with that?

(IMG:[www.upload.ee] https://www.upload.ee/image/7478257/Capture.PNG)

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post Sep 20 2017, 22:48
Post #100637
Noni



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QUOTE(testsubject290 @ Sep 20 2017, 22:30) *

Its been a while...
I just came back to download all the scripts for HV and I've been getting one consistent problem with the Hentaiverse Monsterbation script.

I get the "Server communication failed: 0 ()" pop-up after every round.

I've looked at previous threads but they were all gallery views.

Can anyone help out with that?

(IMG:[www.upload.ee] https://www.upload.ee/image/7478257/Capture.PNG)


I get that every time I have connection problems with my wireless
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post Sep 20 2017, 23:24
Post #100638
f4tal



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About server communication problem.

This is in-fact an ISP/bandwidth problem and has nothing to do with game itself or any scripts.

In short, during the battle there is a constant session of sending json-data back and forth between your briwser and server. That json-data contains various information about your vitals, buffs and monsters' ones. There is also JavaScript's validation on browser-side and validation on server-side
The tricky thing is that if said session of sending and receiving jsons would be terminated, paused or blocked at unexpected moment - game (via browser) will block itself and will tell you about internet problem and force you to reload the page to start a new session.
If you constantly seeing that message, then there is something wrong on your side and you should check your router, modem, bandwidth, connection so on.
And once again, in theory, that problem has nothing to do with scripts, however script ~may~ be a reason behind, but only if it modifies the procedure of sending data back and forth (maybe via ajax injecting, check for ajax options in that script in this case)

This post has been edited by f4tal: Sep 20 2017, 23:25
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post Sep 20 2017, 23:48
Post #100639
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QUOTE(testsubject290 @ Sep 20 2017, 23:30) *

I get the "Server communication failed: 0 ()" pop-up after every round.

if it happens only at the end of rounds, setting "ajaxRound = false," in the settings section may be worth a try
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post Sep 20 2017, 23:50
Post #100640
Scremaz



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in case an elemental mage wanted to play no imperil (yes, i know it's not very feasible, but i'm too lazy to put so many IFs, and complicated expressions aren't exactly excel's forte), what may be a proper prof factor?
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post Sep 20 2017, 23:53
Post #100641
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QUOTE(Scremaz @ Sep 21 2017, 00:50) *

in case an elemental mage wanted to play no imperil (yes, i know it's not very feasible, but i'm too lazy to put so many IFs, and complicated expressions aren't exactly excel's forte), what may be a proper prof factor?

non-imperil should always go for 1.0, regardless of element
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post Sep 21 2017, 00:14
Post #100642
Scremaz



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QUOTE(sickentide @ Sep 20 2017, 23:53) *

non-imperil should always go for 1.0, regardless of element

ok, thank you.
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post Sep 21 2017, 00:18
Post #100643
buimon



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QUOTE(sickentide @ Sep 20 2017, 14:53) *

non-imperil should always go for 1.0, regardless of element


(IMG:[invalid] style_emoticons/default/ohmy.gif) Even fire & cold could do that?
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post Sep 21 2017, 00:19
Post #100644
Sapo84



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QUOTE(cirrux @ Sep 20 2017, 19:50) *

Often times its better to just go cotton shoes of elementalist even if you don't get 0.68 because the damage you gain from a stronger phase part outweighs the specific element reduction. (People go for 0.68 prof is not inefficient, but shoe is more efficient. This is backed up by the prices of the shoe/glove prices) This is even more true in this patch where every prof piece but shoe has been rendered obsolete (given you grind enough).

Yeah, prof gaining above your level really screwed up higher slot.
I'm not sure about shoes before prof change though (and gloves may still be very good for willow even now if you aim for 0.68).
Even with very good rolls you would end up with 61 mitigation reduction at most, which means it's very likely to end up in a round with at least some monsters with remaining mitigation against your element.
Given the fact that a single very tanky monster could mean 1 round more it's not a good idea to have the strongest monster with a lot of remaining mitigation.
Tests done years ago (I think nec1986 did test this) were showing that increased prof was more helpful than straight EDB.
Things may have changed in the meantime but I doubt that the sweet spot is in the low 0.6 (I would guess it's around 0.65-0.7, no idea where exactly).


QUOTE(Scremaz @ Sep 20 2017, 23:50) *

in case an elemental mage wanted to play no imperil (yes, i know it's not very feasible, but i'm too lazy to put so many IFs, and complicated expressions aren't exactly excel's forte), what may be a proper prof factor?

It works, just not as good as holy or dark.
sssss2 for example had a very god run with no-imperil elec in hellfests.
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post Sep 21 2017, 00:54
Post #100645
buimon



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QUOTE(Sapo84 @ Sep 20 2017, 15:19) *

Yeah, prof gaining above your level really screwed up higher slot.
I'm not sure about shoes before prof change though (and gloves may still be very good for willow even now if you aim for 0.68).
Even with very good rolls you would end up with 61 mitigation reduction at most, which means it's very likely to end up in a round with at least some monsters with remaining mitigation against your element.
Given the fact that a single very tanky monster could mean 1 round more it's not a good idea to have the strongest monster with a lot of remaining mitigation.
Tests done years ago (I think nec1986 did test this) were showing that increased prof was more helpful than straight EDB.
Things may have changed in the meantime but I doubt that the sweet spot is in the low 0.6 (I would guess it's around 0.65-0.7, no idea where exactly).
It works, just not as good as holy or dark.
sssss2 for example had a very god run with no-imperil elec in hellfests.


When you guys talk about the prof factor, does it assume the element prof the same as your level?
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post Sep 21 2017, 01:01
Post #100646
Sapo84



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QUOTE(buimon @ Sep 21 2017, 00:54) *

When you guys talk about the prof factor, does it assume the element prof the same as your level?

What do you mean? Prof factor is based on your effective proficiency, the usual assumptions around slots are done with element prof = your level * 1.1 (hath perk) though.
Anyway, you can find the formula in the wiki.
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post Sep 21 2017, 01:25
Post #100647
buimon



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QUOTE(Sapo84 @ Sep 20 2017, 16:01) *

What do you mean? Prof factor is based on your effective proficiency, the usual assumptions around slots are done with element prof = your level * 1.1 (hath perk) though.
Anyway, you can find the formula in the wiki.


Got it. I asked that simply cuz while I am playing 1H & gaining element prof, the effective prof is my level + 20~30 w/o prof perk. So I have no idea what effect prof I should aim at. Based on the conversation, does it sound like for me, getting cotton gloves and shoes for higher prof is actually better? P.S. I probably go with cold mage.
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