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post Sep 20 2017, 07:19
Post #100608
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QUOTE(Mahos @ Sep 20 2017, 04:51) *

hello, I wanna ask something.

How to efficiently and effectively do the three highest arena to obtain a good amount and high quality tier trophies on my current level?

stat:
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The highest is only available at level 300. Not for you yet.

Your opions:
1. Use real money on the game: Buy Gold Star, do some bounties, run H@H.
2. Be patient and play at the highest difficulty that you can survive.
Then, with both options:

Get a good rapier and high-block force shield. Forge them a bit. IW the rapier to 10.
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post Sep 20 2017, 09:00
Post #100609
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I second everything DJNoni did say, but i want to point out. Because i have read many times about it.
QUOTE(DJNoni @ Sep 20 2017, 07:19) *

play at the highest difficulty that you can survive.

This doesnt mean barely survive. If you spend most of your time with healing, if you need SoL to beat regular arenas, if you need nearly more Health Draughts and Health Potions as you get per drops, it just means one thing:

This is not the difficulty you are looking for!

(IMG:[www.webfactory.ie] https://www.webfactory.ie/application/files/3014/7982/6297/obi-wan.jpg)

This post has been edited by Uncle Stu: Sep 20 2017, 09:00
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post Sep 20 2017, 13:32
Post #100610
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QUOTE(Mahos @ Sep 20 2017, 04:51) *

hello, I wanna ask something.

How to efficiently and effectively do the three highest arena to obtain a good amount and high quality tier trophies on my current level?

your PABs are quite low, btw. if you want to continue with niten, try to keep them all even (except for INT, which is already fine). IW10-ing your weapons could be a good investment as well.

and what are you using? leather armors, maximum one shade?

QUOTE(Uncle Stu @ Sep 20 2017, 09:00) *

I second everything DJNoni did say, but i want to point out. Because i have read many times about it.

This doesnt mean barely survive. If you spend most of your time with healing, if you need SoL to beat regular arenas, if you need nearly more Health Draughts and Health Potions as you get per drops, it just means one thing:

This is not the difficulty you are looking for!


uhu. so true.
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post Sep 20 2017, 13:47
Post #100611
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QUOTE(DJNoni @ Sep 20 2017, 04:06) *

20-80m: Fire + Imperil
50-100m: Cold + Imperil
75-150m: Wind/Elec + Imperil
100-200m: Dark + Imperil
150-250m: Dark, engame no imperil
200-1,000m: Holy, endgame no imperil

Need some input on exact figures, but it's a start.


My holy set is working alright without imperil

(aside from needing to heal every 5 seconds)

This post has been edited by TygerTyger: Sep 20 2017, 13:49
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post Sep 20 2017, 13:51
Post #100612
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QUOTE(DJNoni @ Sep 20 2017, 03:06) *

20-80m: Fire + Imperil
50-100m: Cold + Imperil
75-150m: Wind/Elec + Imperil
100-200m: Dark + Imperil
150-250m: Dark, engame no imperil
200-1,000m: Holy, endgame no imperil

Need some input on exact figures, but it's a start.

Are these costs only including equipment values?
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post Sep 20 2017, 13:57
Post #100613
crute



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QUOTE(DJNoni @ Sep 20 2017, 02:06) *

20-80m: Fire + Imperil
50-100m: Cold + Imperil
75-150m: Wind/Elec + Imperil
100-200m: Dark + Imperil
150-250m: Dark, engame no imperil
200-1,000m: Holy, endgame no imperil

Need some input on exact figures, but it's a start.


I don't think those are accurate. you just need a non-charged set + correct staff + prof perk + some upgrades to get started. For people starting out I'd suggest wind (prefered) /elec with a decent L staff (only lswd/ltwd) it'll get you very far.

This post has been edited by cirrux: Sep 20 2017, 13:59
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post Sep 20 2017, 14:05
Post #100614
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QUOTE(cirrux @ Sep 20 2017, 13:57) *

For people starting out I'd suggest wind (prefered) /elec with a decent L staff (only lswd/ltwd) it'll get you very far.

I have allready thought about it and i would start with wind, but just because of nostalgic associations with tempestuous. But why would this also be a good decision for starters?
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post Sep 20 2017, 14:21
Post #100615
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QUOTE(DJNoni @ Sep 20 2017, 07:19) *

The highest is only available at level 300. Not for you yet.

Your opions:
1. Use real money on the game: Buy Gold Star, do some bounties, run H@H.
2. Be patient and play at the highest difficulty that you can survive.
Then, with both options:

Get a good rapier and high-block force shield. Forge them a bit. IW the rapier to 10.


It's for future reference, and using 1hand maybe not suited for me, it's too time consuming to clear the mob.

QUOTE(Scremaz @ Sep 20 2017, 13:32) *

your PABs are quite low, btw. if you want to continue with niten, try to keep them all even (except for INT, which is already fine). IW10-ing your weapons could be a good investment as well.

and what are you using? leather armors, maximum one shade?
uhu. so true.


The agility one? yeah I'll try raising it a bit more, and I'm using leather armors.... honestly, it's quite a mess.


I'm still wondering though, does the difficulty have any significant impact on the trophies drop rate and tier? or is it the same like the monster drop the same trophies over and over again, the loot drop on the wiki says all normal battle will drop 10% static chance except the final round that will be 100%. And I forgot where I read it, but I remember it says something like difficulty will effect the trophies quality by +1 and IWBTH and above +2, so I got all this confused whether clear the arena on normal for shorter time or spend some time on IWBTH for a greater trophies tier. if that is what it actually mean.
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post Sep 20 2017, 14:33
Post #100616
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QUOTE(Mahos @ Sep 20 2017, 14:21) *

The agility one? yeah I'll try raising it a bit more

WIS and DEX too. bring all of them at the same level of STR/END

QUOTE(Mahos @ Sep 20 2017, 14:21) *

and I'm using leather armors.... honestly, it's quite a mess.

you may start to throw in a fleet or two. it should boost your evade, crit and adb, while still being quite cheap.

QUOTE(Mahos @ Sep 20 2017, 14:21) *

I'm still wondering though, does the difficulty have any significant impact on the trophies drop rate and tier? or is it the same like the monster drop the same trophies over and over again, the loot drop on the wiki says all normal battle will drop 10% static chance except the final round that will be 100%.

if we're speaking about SG arenas, chance is that static ~10% and tier is fixed. if we're speaking about something else, uh... no clue.
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post Sep 20 2017, 14:42
Post #100617
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QUOTE(Uncle Stu @ Sep 20 2017, 20:05) *

I have allready thought about it and i would start with wind, but just because of nostalgic associations with tempestuous. But why would this also be a good decision for starters?

This is an approximation of the elemental mitigations of monsters credits to someone else (pm me if you want the credit/removed):
(IMG:[i.imgur.com] https://i.imgur.com/076qbk4.png)

Mages have the most problems killing monsters with a lot of hp - Arthropod, Dragonkin, Giant, Undead. Wind has lower elemental mitigation for dragonkin. Thus it has a slight advantage.

Side note: wind seems to recently have less competition for its charged pieces. It'd still be best for you to base your element on whichever one you can get a good staff for. Stats to look out for: mdb, edb, cr, dep prof, ele prof, in that order

This post has been edited by cirrux: Sep 20 2017, 14:44
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post Sep 20 2017, 15:00
Post #100618
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QUOTE(cirrux @ Sep 20 2017, 14:42) *

It'd still be best for you to base your element on whichever one you can get a good staff for. Stats to look out for: mdb, edb, cr, dep prof, ele prof, in that order

So a mage set is supposed to be build around the staff?
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post Sep 20 2017, 15:05
Post #100619
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QUOTE(Uncle Stu @ Sep 20 2017, 15:00) *

So a mage set is supposed to be build around the staff?

not necessarily. but given the fact that it's way easier to find decent (or at least viable) armors than decent (or at least viable staffs), it's surely a discriminating factor.
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post Sep 20 2017, 15:27
Post #100620
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QUOTE(Mahos @ Sep 20 2017, 15:21) *
And I forgot where I read it, but I remember it says something like difficulty will effect the trophies quality by +1 and IWBTH and above +2, so I got all this confused whether clear the arena on normal for shorter time or spend some time on IWBTH for a greater trophies tier. if that is what it actually mean.


I remember reading this too. It's just poorly worded in the wiki, since it doesn't refer to the trophies that the boss monsters drop, but instead to the quality of the arena clear bonus equipment. So higher tier means guaranteed higher-quality equipment. For example, playing on PFUDOR guarantees at least a magnificent quality equipment for the final 150-round arena. So if you played the final arena on a lower difficulty, the quality tier for the clear bonus would also be lower and you wouldn't be guaranteed a mag drop.
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post Sep 20 2017, 18:04
Post #100621
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QUOTE(TygerTyger @ Sep 20 2017, 13:47) *

My holy set is working alright without imperil

It's the one in signature?
Because I only see heaven-sent pieces there (IMG:[invalid] style_emoticons/default/blink.gif)

QUOTE(Mahos @ Sep 20 2017, 14:21) *

It's for future reference, and using 1hand maybe not suited for me, it's too time consuming to clear the mob.

If 1H is too time consuming abandon all hopes since it's the fastest style for high difficulties until you can build a mage set and survive.

QUOTE(cirrux @ Sep 20 2017, 14:42) *

Mages have the most problems killing monsters with a lot of hp - Arthropod, Dragonkin, Giant, Undead. Wind has lower elemental mitigation for dragonkin. Thus it has a slight advantage.

That's why you get 0.68+ prof factor so you can reduce the monsters mitigation by 68, leaving all elements pretty much equal (and now there are even 2 days of the week where the mitigation is further reduced).

This post has been edited by Sapo84: Sep 20 2017, 18:05
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post Sep 20 2017, 18:51
Post #100622
Noni



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QUOTE(cirrux @ Sep 20 2017, 13:57) *

I don't think those are accurate. you just need a non-charged set + correct staff + prof perk + some upgrades to get started. For people starting out I'd suggest wind (prefered) /elec with a decent L staff (only lswd/ltwd) it'll get you very far.



okay, not accurate yet. I agree. But, the flow-chart that Scremaz was asking for would be based on the amount of credits you want to spend, isn't it? That's the most important factor.

Or maybe it's like:
1. Expensive vs. Very Expensive
2. if expensive, then go for imperil elemental play and go to 3. if Very Expensive, go to 4.
3. Look for a good matching Legendary staff that you can find. Go for that element.
4. Just Very Expensive, or Insanely Expensive? if Insanely, go Holy. If Just Very Expensive, go Dark and go to 5.
5. Willow and 0.8 prof factor for imperil play, Katalox or willow for non-imperil play with 1.0 prof factor.
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post Sep 20 2017, 19:10
Post #100623
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QUOTE(DJNoni @ Sep 20 2017, 18:51) *

the flow-chart that Scremaz was asking for would be based on the amount of credits you want to spend, isn't it?

then it's basically pointless to build it. i wanted to do it because it's a relatively frequent question with a tricky answer, but if the answer is credits-based, well...


btw, there was another point which would've taken advantage of a flow chart but i don't remember which one...
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post Sep 20 2017, 19:29
Post #100624
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I tried DW.

But i found that DW is slower then 1H i.e. it took me more time in Dw to clear arenas.
Even when DW has much more damage ,why is it slower then 1H?
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post Sep 20 2017, 19:29
Post #100625
Noni



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QUOTE(Scremaz @ Sep 20 2017, 19:10) *

then it's basically pointless to build it. i wanted to do it because it's a relatively frequent question with a tricky answer, but if the answer is credits-based, well...
btw, there was another point which would've taken advantage of a flow chart but i don't remember which one...


I think it had to do with the Mage Getting Started section of the advice advanced wiki
As you can see I made one table and one 5 step bullet list. These may have covered the need for a flow chart.

This post has been edited by DJNoni: Sep 20 2017, 19:30
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post Sep 20 2017, 19:35
Post #100626
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QUOTE(DJNoni @ Sep 20 2017, 19:29) *

I think it had to do with the Mage Getting Started section of the advice advanced wiki
As you can see I made one table and one 5 step bullet list. These may have covered the need for a flow chart.

no, even if that may need a re-arrange as well - starting from user level, element and play style (thus the prof factor) to end with minimum slots. maybe a spreadsheet or a C++ executable, but not a flow chart.

oh well, i'll remember it sooner or later. and i'll try to code a spreadsheet for that, while i'm at it.
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post Sep 20 2017, 19:50
Post #100627
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QUOTE(Sapo84 @ Sep 21 2017, 00:04) *

That's why you get 0.68+ prof factor so you can reduce the monsters mitigation by 68, leaving all elements pretty much equal (and now there are even 2 days of the week where the mitigation is further reduced).


Often times its better to just go cotton shoes of elementalist even if you don't get 0.68 because the damage you gain from a stronger phase part outweighs the specific element reduction. (People go for 0.68 prof is not inefficient, but shoe is more efficient. This is backed up by the prices of the shoe/glove prices) This is even more true in this patch where every prof piece but shoe has been rendered obsolete (given you grind enough).

QUOTE(DJNoni @ Sep 21 2017, 00:51) *

okay, not accurate yet. I agree. But, the flow-chart that Scremaz was asking for would be based on the amount of credits you want to spend, isn't it? That's the most important factor.

Or maybe it's like:
1. Expensive vs. Very Expensive
2. if expensive, then go for imperil elemental play and go to 3. if Very Expensive, go to 4.
3. Look for a good matching Legendary staff that you can find. Go for that element.
4. Just Very Expensive, or Insanely Expensive? if Insanely, go Holy. If Just Very Expensive, go Dark and go to 5.
5. Willow and 0.8 prof factor for imperil play, Katalox or willow for non-imperil play with 1.0 prof factor.


For mages:
There are 6 fire cold electric wind holy and dark.

0. Be at least lv310
1. If you are not catgirl level rich skip holy.
2. If you do not expect yourself to sink 300m+ into a set, dark is outclassed by the others
3. Fire cold electric wind are all viable for starters. The pros and cons are as follow:

Fire & Cold -
Pro: Phase and staff are cheaper (both entry and end-game)
Con: Both perform less well in grindfest (similar strength elsewhere)

Electric & Wind -
Pro: Has willow as a staff option, granting it better clear speeds than fire & cold
Con: End-game parts are highly sought after and thus very expensive.

Conclusion:
For general cases, it is best to go for Electric/Wind. However, if you happen upon a good staff in any element but holy and dark you should go for that element due to the rarity of good staves. If you get a good holy/dark staff you can sell it for fortunes and be set for a very good elemental set (fire cold electric or wind).

Cost analysis of mage

Bang for buck mage - can clear iwbth grindfest
Fire/Cold/Wind/Electric:
One staff @8-15m - do not skimp out the staff (1. You don't want to have to upgrade staves 2. It makes up a large part of your strength as a mage) [at least 48mdb+18edb/49mdb +17edb for willow - consider CR,dep prof if you intend to clear GF]
Four phase @500k-2m (head chest legs + hands/shoe) - prioritize edb (70%+) as it helps your clears the most (exception: charged prefix is essential for long-term pfudor/iwbth grindfest)
One 300k-2m elementalist cloth (hands or shoe, adapt your phase accordingly) - required to have a sufficiently high elemental prof factor to optimize damage (90%+ elemental prof)

Upgrades:
Penetrator 5 on staff - expect 400k-1m for iw cost (or you can iw yourself)
Juggernaut 5 on all equipment - @300k-1m
Forge 50*mdb+30*edb on staff - 7.5m (depending on cost of mats and your stock of mats)
Forge 10*edb on phase - 11-13m (see above)
Forge 30*prof on cloth - 3m (see above)

Hath perk - Vigorous Vitality - 1m
Hath perk - Eminent Elementalist - 4m
Hath perk - Enigma Energizer - 800k
Hath perk - Innate Arcana I+II - 600k

Total: around 50m

Note: upgrade cost are above actual costs as I assumed each upgrade requires 6 high-grade mats

Budget mage (clear pfudor arena relatively quickly):

See above and pay 3-8m for staff, jug3 or above for equipment, forge phase 5 times only and don't buy Eminent Elementalist + Enigma Energizer.
Total: around 24m (not recommended due to the importance of a good staff)


How to make back your money:
1. Full clear ALL arenas @highest difficulty possible - 1.5m/day
2. Kill Flying Spaghetti Monster - 40k/day
3. Take loan to buy Crystarium perks and grind gf + sell crystals. [you're going down a dark path]

I'm going to the moon plan:
1. Take out loan 50m~
2. Grind to 310 asap while retaining lowest exp multiplier
3. Buy electric/wind set - any L staff, M charged phase or L phase, L cloth.
4. Upgrade set 50 times for staff, 5-10 times for phase
5. Buy Hath perk Cry5
6. Grind
7. ???
8. Profit
9. Moon

This post has been edited by cirrux: Sep 20 2017, 20:50
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