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post Sep 19 2017, 17:29
Post #100601
Uncle Stu



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QUOTE(Scremaz @ Sep 19 2017, 17:17) *

imperil no -> holy/dark. and then?

I was told you would need imperil with holy for everything that is not Endgamegear.

This post has been edited by Uncle Stu: Sep 19 2017, 17:29
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post Sep 19 2017, 20:06
Post #100602
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QUOTE(Scremaz @ Sep 19 2017, 17:17) *

was thinking about a flow chart for wannabe mages - more precisely, to pick your element.

what are the choices? imperil yes -> element, imperil no -> holy/dark. and then?


20-80m: Fire + Imperil
50-100m: Cold + Imperil
75-150m: Wind/Elec + Imperil
100-200m: Dark + Imperil
150-250m: Dark, engame no imperil
200-1,000m: Holy, endgame no imperil

Need some input on exact figures, but it's a start.
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post Sep 19 2017, 20:28
Post #100603
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WName, it seems getting legendaries starts from playing on high difficulty, preferably iwbth or pfudor. So once you can manage that you can start getting legendaries. At your level, after patch 0.85 which made things easier, you should be able to beat at least the low level arenas on iwbth and pfudor, and possibly even every arena (though it would be a struggle and probably not recommended).

friggo, yeah I didn't word it correctly, but getting legendaries in the level 200 to 300 range seems to be highly variable. Well, the rate of drop per enemy faced can be the same (neglecting training and real world turns/second), but because you level up much more quickly, you probably only get a few legendaries before level 300.

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post Sep 19 2017, 20:38
Post #100604
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QUOTE(BlueWaterSplash @ Sep 19 2017, 11:28) *

WName, it seems getting legendaries starts from playing on high difficulty, preferably iwbth or pfudor. So once you can manage that you can start getting legendaries. At your level, after patch 0.85 which made things easier, you should be able to beat at least the low level arenas on iwbth and pfudor, and possibly even every arena (though it would be a struggle and probably not recommended).


Did the first arena on PFUDOR, but got facefucked by a crit on the 2nd one. I do somewhat better on IWBTH but still have issues with crits. Once I hit 200, is Spirit Shield a good option for negating big hits? Should I run Spark of Life now?
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post Sep 19 2017, 20:42
Post #100605
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QUOTE(DJNoni @ Sep 19 2017, 20:06) *

Need some input on exact figures, but it's a start.

luckily i didn't install the software yet...
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post Sep 19 2017, 22:36
Post #100606
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Yeah you are at the level where you should start to be relying on Spark of Life a lot. You will eventually start to use it constantly for safety (buffs last longer at high levels thus are cheap to maintain) even though you won't need it as much.

1H is overrated below level 200 to 250. I was fine using DW up to level 240 and think I was probably the stronger for it.

I only used Spirit Shield briefly around level 200 as a replacement for Spark of Life, but then I went back to Spark. Supposedly at higher levels and upgrades it will become beneficial to use both an upgraded Spirit Shield (for damage reduction as opposed to OHKO prevention) and Spark simultaneously but I haven't reached that point yet.

Scremaz, I upgraded my Spirit Shield to 4 but haven't found it any better than at 3 yet. Although it lasts longer and kicks in earlier, it still seems to have the same HP/SP conversion ratio of about 1%. It hasn't gotten more efficient HP/SP like the game says. Maybe level 5 will have that effect? I don't recall the HP/SP conversion ratios for Spirit Shield below level 3.
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post Sep 20 2017, 04:51
Post #100607
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hello, I wanna ask something.

How to efficiently and effectively do the three highest arena to obtain a good amount and high quality tier trophies on my current level?

stat:
Attached Image
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post Sep 20 2017, 07:19
Post #100608
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QUOTE(Mahos @ Sep 20 2017, 04:51) *

hello, I wanna ask something.

How to efficiently and effectively do the three highest arena to obtain a good amount and high quality tier trophies on my current level?

stat:
Attached Image


The highest is only available at level 300. Not for you yet.

Your opions:
1. Use real money on the game: Buy Gold Star, do some bounties, run H@H.
2. Be patient and play at the highest difficulty that you can survive.
Then, with both options:

Get a good rapier and high-block force shield. Forge them a bit. IW the rapier to 10.
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post Sep 20 2017, 09:00
Post #100609
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I second everything DJNoni did say, but i want to point out. Because i have read many times about it.
QUOTE(DJNoni @ Sep 20 2017, 07:19) *

play at the highest difficulty that you can survive.

This doesnt mean barely survive. If you spend most of your time with healing, if you need SoL to beat regular arenas, if you need nearly more Health Draughts and Health Potions as you get per drops, it just means one thing:

This is not the difficulty you are looking for!

(IMG:[www.webfactory.ie] https://www.webfactory.ie/application/files/3014/7982/6297/obi-wan.jpg)

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post Sep 20 2017, 13:32
Post #100610
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QUOTE(Mahos @ Sep 20 2017, 04:51) *

hello, I wanna ask something.

How to efficiently and effectively do the three highest arena to obtain a good amount and high quality tier trophies on my current level?

your PABs are quite low, btw. if you want to continue with niten, try to keep them all even (except for INT, which is already fine). IW10-ing your weapons could be a good investment as well.

and what are you using? leather armors, maximum one shade?

QUOTE(Uncle Stu @ Sep 20 2017, 09:00) *

I second everything DJNoni did say, but i want to point out. Because i have read many times about it.

This doesnt mean barely survive. If you spend most of your time with healing, if you need SoL to beat regular arenas, if you need nearly more Health Draughts and Health Potions as you get per drops, it just means one thing:

This is not the difficulty you are looking for!


uhu. so true.
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post Sep 20 2017, 13:47
Post #100611
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QUOTE(DJNoni @ Sep 20 2017, 04:06) *

20-80m: Fire + Imperil
50-100m: Cold + Imperil
75-150m: Wind/Elec + Imperil
100-200m: Dark + Imperil
150-250m: Dark, engame no imperil
200-1,000m: Holy, endgame no imperil

Need some input on exact figures, but it's a start.


My holy set is working alright without imperil

(aside from needing to heal every 5 seconds)

This post has been edited by TygerTyger: Sep 20 2017, 13:49
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post Sep 20 2017, 13:51
Post #100612
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QUOTE(DJNoni @ Sep 20 2017, 03:06) *

20-80m: Fire + Imperil
50-100m: Cold + Imperil
75-150m: Wind/Elec + Imperil
100-200m: Dark + Imperil
150-250m: Dark, engame no imperil
200-1,000m: Holy, endgame no imperil

Need some input on exact figures, but it's a start.

Are these costs only including equipment values?
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post Sep 20 2017, 13:57
Post #100613
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QUOTE(DJNoni @ Sep 20 2017, 02:06) *

20-80m: Fire + Imperil
50-100m: Cold + Imperil
75-150m: Wind/Elec + Imperil
100-200m: Dark + Imperil
150-250m: Dark, engame no imperil
200-1,000m: Holy, endgame no imperil

Need some input on exact figures, but it's a start.


I don't think those are accurate. you just need a non-charged set + correct staff + prof perk + some upgrades to get started. For people starting out I'd suggest wind (prefered) /elec with a decent L staff (only lswd/ltwd) it'll get you very far.

This post has been edited by cirrux: Sep 20 2017, 13:59
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post Sep 20 2017, 14:05
Post #100614
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QUOTE(cirrux @ Sep 20 2017, 13:57) *

For people starting out I'd suggest wind (prefered) /elec with a decent L staff (only lswd/ltwd) it'll get you very far.

I have allready thought about it and i would start with wind, but just because of nostalgic associations with tempestuous. But why would this also be a good decision for starters?
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post Sep 20 2017, 14:21
Post #100615
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QUOTE(DJNoni @ Sep 20 2017, 07:19) *

The highest is only available at level 300. Not for you yet.

Your opions:
1. Use real money on the game: Buy Gold Star, do some bounties, run H@H.
2. Be patient and play at the highest difficulty that you can survive.
Then, with both options:

Get a good rapier and high-block force shield. Forge them a bit. IW the rapier to 10.


It's for future reference, and using 1hand maybe not suited for me, it's too time consuming to clear the mob.

QUOTE(Scremaz @ Sep 20 2017, 13:32) *

your PABs are quite low, btw. if you want to continue with niten, try to keep them all even (except for INT, which is already fine). IW10-ing your weapons could be a good investment as well.

and what are you using? leather armors, maximum one shade?
uhu. so true.


The agility one? yeah I'll try raising it a bit more, and I'm using leather armors.... honestly, it's quite a mess.


I'm still wondering though, does the difficulty have any significant impact on the trophies drop rate and tier? or is it the same like the monster drop the same trophies over and over again, the loot drop on the wiki says all normal battle will drop 10% static chance except the final round that will be 100%. And I forgot where I read it, but I remember it says something like difficulty will effect the trophies quality by +1 and IWBTH and above +2, so I got all this confused whether clear the arena on normal for shorter time or spend some time on IWBTH for a greater trophies tier. if that is what it actually mean.
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post Sep 20 2017, 14:33
Post #100616
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QUOTE(Mahos @ Sep 20 2017, 14:21) *

The agility one? yeah I'll try raising it a bit more

WIS and DEX too. bring all of them at the same level of STR/END

QUOTE(Mahos @ Sep 20 2017, 14:21) *

and I'm using leather armors.... honestly, it's quite a mess.

you may start to throw in a fleet or two. it should boost your evade, crit and adb, while still being quite cheap.

QUOTE(Mahos @ Sep 20 2017, 14:21) *

I'm still wondering though, does the difficulty have any significant impact on the trophies drop rate and tier? or is it the same like the monster drop the same trophies over and over again, the loot drop on the wiki says all normal battle will drop 10% static chance except the final round that will be 100%.

if we're speaking about SG arenas, chance is that static ~10% and tier is fixed. if we're speaking about something else, uh... no clue.
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post Sep 20 2017, 14:42
Post #100617
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QUOTE(Uncle Stu @ Sep 20 2017, 20:05) *

I have allready thought about it and i would start with wind, but just because of nostalgic associations with tempestuous. But why would this also be a good decision for starters?

This is an approximation of the elemental mitigations of monsters credits to someone else (pm me if you want the credit/removed):
(IMG:[i.imgur.com] https://i.imgur.com/076qbk4.png)

Mages have the most problems killing monsters with a lot of hp - Arthropod, Dragonkin, Giant, Undead. Wind has lower elemental mitigation for dragonkin. Thus it has a slight advantage.

Side note: wind seems to recently have less competition for its charged pieces. It'd still be best for you to base your element on whichever one you can get a good staff for. Stats to look out for: mdb, edb, cr, dep prof, ele prof, in that order

This post has been edited by cirrux: Sep 20 2017, 14:44
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post Sep 20 2017, 15:00
Post #100618
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QUOTE(cirrux @ Sep 20 2017, 14:42) *

It'd still be best for you to base your element on whichever one you can get a good staff for. Stats to look out for: mdb, edb, cr, dep prof, ele prof, in that order

So a mage set is supposed to be build around the staff?
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post Sep 20 2017, 15:05
Post #100619
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QUOTE(Uncle Stu @ Sep 20 2017, 15:00) *

So a mage set is supposed to be build around the staff?

not necessarily. but given the fact that it's way easier to find decent (or at least viable) armors than decent (or at least viable staffs), it's surely a discriminating factor.
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post Sep 20 2017, 15:27
Post #100620
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QUOTE(Mahos @ Sep 20 2017, 15:21) *
And I forgot where I read it, but I remember it says something like difficulty will effect the trophies quality by +1 and IWBTH and above +2, so I got all this confused whether clear the arena on normal for shorter time or spend some time on IWBTH for a greater trophies tier. if that is what it actually mean.


I remember reading this too. It's just poorly worded in the wiki, since it doesn't refer to the trophies that the boss monsters drop, but instead to the quality of the arena clear bonus equipment. So higher tier means guaranteed higher-quality equipment. For example, playing on PFUDOR guarantees at least a magnificent quality equipment for the final 150-round arena. So if you played the final arena on a lower difficulty, the quality tier for the clear bonus would also be lower and you wouldn't be guaranteed a mag drop.
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