QUOTE(DJNoni @ Sep 18 2017, 07:38)

Couple of suggestions
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Go on the lookout for decent Legendary Phase of your element and either a Legendary your element Redwood or Willow Staff of Destruction (this whole section assumes elemental mage, but it's not said anywhere) on the auctions. Once you get an armor piece switch back to 1H (what if the player uses DW?) and Item World it to get Juggernaut Potency (at least 3 stacks). This is also the step where you should decide if you want to go with 4 Phase + 1 proficiency cotton or 3 phase + 2 proficiency cotton. End goal is to get to at least 0.68 proficiency factor. You can calculate the expected achievable prof factor of a set of equipment from the sum of the base values of proficiency. To see the effect of full forge, multiply the total base by 1.342. To see the effect of scaling to level 500, multiply by 15. To take the proficiency hath perk into account, add 50. Then divide by 500 to get the prof factor at level 500.
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Preferably Willow/Redwood if you use elemental spells, Oak/Katalox for Holy spells, Willow for Dark spells.
Katalox is ok for Dark too.
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MDB > EDB ≥ Proficiencies; proc chance and duration preferably be 30-40% with 3-4 effective turns.
I 'm not sure that having 30-40% chance of a skill no mage ever use is something to recommend.
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Charged prefix increases survival chance, especially when playing imperil style
No-imperil style doesn't magically get increased survival chance by default.
Charged is just as useful.
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Holy/Dark Builds: Dark Imperil, Holy Imperil, Spike Shield (type to your own taste). Spirit Theft is optional.
Spirit theft is crap.
Also I would divide holy and dark, holy doesn't need dark imperil and I fear users will get both if they stick to the advises.
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Discouraged: Staff Damage, Staff Accuracy; you rarely melee and the damage is negligible compared to your spells.
Beginner mages may not have 200% magic accuracy so I wouldn't say it's useless.