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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 17 2017, 21:59
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Cryosite @ Sep 17 2017, 19:31)  I've noticed that the overwhelming majority of equipment on the market is in the upper 300's to 500 region. Which mostly tells me that the game has a lot of players sitting around at max level, and the next largest group is people in the 300+ area working their way to cap. As such, very little equipment of my level is on the market. This makes it hard to get an idea of what a fair price would be to sell equipment that is dropping from my grind, but which isn't useful to me. I'd imagine there are other players in the 200's who'd be interested in what I have, since they can't use the stuff that is in most shops. So while I'm at this level and getting gear drops, I may as well try to tap into this market. So, here is what I have so far. Mostly superior and exquisite gear. Any advice on what is junk not worth bothering with, and what sort of price to expect for the not-so-junk? I'll buy everything useful you have on saturday when I reopen my WTS.
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Sep 17 2017, 23:25
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BlueWaterSplash
Group: Members
Posts: 3,353
Joined: 15-March 11

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Cryo, yes I feel it is difficult to price low level items. Most items are priced accordingly to what medium level players may view an item. But you can see in auctions that a low level item can drive an item's value up. However auctions don't sell items worth less than 50k credits so it is hard to know what a weaker but useful low level item could be worth.
When you have a borderline useful/crap item, such as a high level undesirable legendary or low level weapon somewhat worth using, another way to get a value is to look at your bazaar sale value and base on that with a slight increase. Items resold in the bazaar get 5x added to their buy price, so you have up to a 5x factor to work with.
Butcher adds 2% exactly (and not some funky value like Swift Strike) but also truncates (not rounds) your attack damage. Lately I have been fiddling with the forge upgrade formula on the Wiki also, as well as Scremaz's forge optimizer spreadsheet. My interest is to be able to exactly regenerate the base values the game displays in the mouse hovering popup (especially since after you upgrade or IW, you lose access to the original base values).
So far I've found a few issues here and there. The issues are only with minor rounding but there's no one easy fix. Neither I nor Scremaz's spreadsheet seem to be able to reliably generate the exact original values in all cases. I was planning to bring this up much later, after I have more worthwhile pieces of equipment to test with (technically I could test with anything but it would be a waste to upgrade or IW any item I don't actually use).
This post has been edited by BlueWaterSplash: Sep 17 2017, 23:30
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Sep 17 2017, 23:31
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Scremaz
Group: Gold Star Club
Posts: 24,308
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Sep 17 2017, 23:25)  So far I've found a few issues here and there. The issues are only with minor rounding but are multiple. Neither I nor Scremaz's spreadsheet seem to be able to reliably generate the exact original values in all cases.
actually i know how i could improve them. but the amount of datas needed would be quite big, and i'm not even sure it's actually an unic solution (univoc? univocal? whatever). feel free to pm if you're interested to have a starting point. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Sep 17 2017, 23:34
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WeebLife
Group: Gold Star Club
Posts: 1,151
Joined: 27-September 07

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Sorry for the shortage of links... But which equip is better for me to use? The Legendary Zircon Power Helmet of Protection that is linked in my signature; or The Peerless Savage Power Helmet of Balance that was yesterday's armour lottery prize? I'm low on kgp, so I only entered 100 tickets for the hell of it. I didn't actally expect to win (IMG:[ invalid] style_emoticons/default/ohmy.gif) This post has been edited by The Original Zeo: Sep 17 2017, 23:35
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Sep 17 2017, 23:34
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Matrim_Cauthon
Group: Gold Star Club
Posts: 162
Joined: 11-November 15

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Can someone explain the Percentile Range script to me? For instance, when an item like this Rapier has only the same number as its level (264) what does it mean? Its garbage? And when only some stats show percentages...What should I look for?Thanks.
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Sep 18 2017, 00:02
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Scremaz
Group: Gold Star Club
Posts: 24,308
Joined: 18-January 07

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QUOTE(The Original Zeo @ Sep 17 2017, 23:34)  which equip is better for me to use?
The Legendary Zircon Power Helmet of Protection that is linked in my signature; or
The Peerless Savage Power Helmet of Balance that was yesterday's armour lottery prize?
the peerless. savage prefix and more attack than the protection one. QUOTE(Fire_Mage @ Sep 17 2017, 23:34)  Can someone explain the Percentile Range script to me? For instance, when an item like this Rapier has only the same number as its level (264) what does it mean? Its garbage? And when only some stats show percentages...What should I look for?Thanks. percentile only calculates rolls referred to Legendary range. this basically means only legendaries and high-tier magnificents will be processed.
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Sep 18 2017, 01:56
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WName
Newcomer
 Group: Members
Posts: 46
Joined: 13-September 17

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What buffs/consumables should I generally have up with a melee build (1h/shield)? Right now I'm keeping Regen, Protection, and all three Draughts up, and using health potions and cure for healing. Anything else that I should be using?
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Sep 18 2017, 05:22
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(WName @ Sep 18 2017, 01:56)  What buffs/consumables should I generally have up with a melee build (1h/shield)? Right now I'm keeping Regen, Protection, and all three Draughts up, and using health potions and cure for healing. Anything else that I should be using?
When you acctually need cure and potions for healing with a 1H build, you play on the wrong difficulty. Also at your low level i would even suggest the use of Shadow Veil and haste. Also it is never wrong to use an infusion on your weapon.
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Sep 18 2017, 06:12
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WName
Newcomer
 Group: Members
Posts: 46
Joined: 13-September 17

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QUOTE(Uncle Stu @ Sep 17 2017, 20:22)  When you acctually need cure and potions for healing with a 1H build, you play on the wrong difficulty. Also at your low level i would even suggest the use of Shadow Veil and haste. Also it is never wrong to use an infusion on your weapon.
Hm, I've been mostly going with Nightmare or Hell difficulty, and can do reasonably well aside from needing health pots and cure. I think that might be an itemization issue--most of my armor is Warding, while I'm fairly certain I should be aiming for Protection? Sitting at 6913 HP, 58.1% phys mitigation, 52.8% magical mitigaction, 27.5% block, 9.4% parry, and 4.8% resist. I'll try out SV and Haste, and an infusion, and see how that goes. Thanks!
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Sep 18 2017, 06:20
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Yeah, protection would be a good goal. But remember when your armor and shield protects your much better from damage, latter on, you should stopp using Shadow Veil.
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Sep 18 2017, 06:51
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BlueWaterSplash
Group: Members
Posts: 3,353
Joined: 15-March 11

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Actually he is so low level right now that he might not even want to use Haste and Shadow Veil. That's what I'm doing right now, but when you are really low level, using Haste and Shadow Veil costs too much. You mainly rely on Protection and Cure and probably Regen, especially like level 100.
However he is currently in the transition period where he starts to rely more on Haste and Shadow Veil. When you are really low level the problem with these spells is they don't last long enough. You have to keep casting them over and over and your mana potions cannot keep up. When you are level 200 to 400 all these buff spells last four times longer.
I'm skeptical about infusions. At that level, or even at my current level, we don't drop infusions often enough to keep using them. And they are very expensive. He would have to be buying them from other players. But they cost so much you might as well buy health/mana potions or something more affordable instead.
I don't really buy potions myself, because I usually play so that I use less than I earn. Or don't use potions at all (or just one or two).
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Sep 18 2017, 07:38
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Noni
Group: Catgirl Camarilla
Posts: 13,280
Joined: 19-February 16

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Sep 18 2017, 10:30
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Scremaz
Group: Gold Star Club
Posts: 24,308
Joined: 18-January 07

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QUOTE(DJNoni @ Sep 18 2017, 07:38)  fixed one link. also: 1. is there sort of an algorithm which could be thrown into a block diagram for picking an element and eventually potencies? like imperil yes/no, pf difficulty yes/no... it's a common question and not always easy to understand, so i think a couple of pics could help. 2. those hints about calculating prof factor seem a bit messy to me. again, one algorithm would be better. either in form of formulas or block diagram. i'll write something about it later. ping me if i forget about.
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Sep 18 2017, 10:55
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(DJNoni @ Sep 18 2017, 07:38)  Couple of suggestions QUOTE Go on the lookout for decent Legendary Phase of your element and either a Legendary your element Redwood or Willow Staff of Destruction (this whole section assumes elemental mage, but it's not said anywhere) on the auctions. Once you get an armor piece switch back to 1H (what if the player uses DW?) and Item World it to get Juggernaut Potency (at least 3 stacks). This is also the step where you should decide if you want to go with 4 Phase + 1 proficiency cotton or 3 phase + 2 proficiency cotton. End goal is to get to at least 0.68 proficiency factor. You can calculate the expected achievable prof factor of a set of equipment from the sum of the base values of proficiency. To see the effect of full forge, multiply the total base by 1.342. To see the effect of scaling to level 500, multiply by 15. To take the proficiency hath perk into account, add 50. Then divide by 500 to get the prof factor at level 500. QUOTE Preferably Willow/Redwood if you use elemental spells, Oak/Katalox for Holy spells, Willow for Dark spells. Katalox is ok for Dark too. QUOTE MDB > EDB ≥ Proficiencies; proc chance and duration preferably be 30-40% with 3-4 effective turns. I 'm not sure that having 30-40% chance of a skill no mage ever use is something to recommend. QUOTE Charged prefix increases survival chance, especially when playing imperil style No-imperil style doesn't magically get increased survival chance by default. Charged is just as useful. QUOTE Holy/Dark Builds: Dark Imperil, Holy Imperil, Spike Shield (type to your own taste). Spirit Theft is optional. Spirit theft is crap. Also I would divide holy and dark, holy doesn't need dark imperil and I fear users will get both if they stick to the advises. QUOTE Discouraged: Staff Damage, Staff Accuracy; you rarely melee and the damage is negligible compared to your spells. Beginner mages may not have 200% magic accuracy so I wouldn't say it's useless.
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Sep 18 2017, 11:22
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veegm
Lurker
Group: Lurkers
Posts: 3
Joined: 18-September 17

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Hi, I am new. The game is fun so far! I have been reading and it sounds quite in depth. Whats the best piece of advice that you wish that you had gotten when you were just starting out in the game? Because it would be cool to hear what experts say is the best for beginners like me! Thanks (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 18 2017, 11:32
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Scremaz
Group: Gold Star Club
Posts: 24,308
Joined: 18-January 07

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QUOTE(veegm @ Sep 18 2017, 11:22)  Hi, I am new. The game is fun so far! I have been reading and it sounds quite in depth. Whats the best piece of advice that you wish that you had gotten when you were just starting out in the game? Because it would be cool to hear what experts say is the best for beginners like me! Thanks (IMG:[ invalid] style_emoticons/default/smile.gif) equip a few average leather from bazaar (check they are level unassigned), a 2H weapon (still from bazaar) and just level up for now. your level up speed will be quite great for now, so you'll have to change them quite soon
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Sep 18 2017, 11:51
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Matrim_Cauthon
Group: Gold Star Club
Posts: 162
Joined: 11-November 15

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I know my priority should be shied / rapier, but I got this armor Power Armor at level 266. I know slaughter is preferable, but will I be trading this 71 % adb very soon? Keep in mind I only play hentaiverse as a form of getting credits, so I am pretty poor lol.
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Sep 18 2017, 11:54
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Scremaz
Group: Gold Star Club
Posts: 24,308
Joined: 18-January 07

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QUOTE(Fire_Mage @ Sep 18 2017, 11:51)  I know my priority should be shied / rapier, but I got this armor Power Armor at level 266. I know slaughter is preferable, but will I be trading this 71 % adb very soon? Keep in mind I only play hentaiverse as a form of getting credits, so I am pretty poor lol. seems a nice armor. equip it and use it for a while.
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Sep 18 2017, 11:59
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Matrim_Cauthon
Group: Gold Star Club
Posts: 162
Joined: 11-November 15

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And what about soulfusing it? Waste of soul fragments?
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Sep 18 2017, 12:08
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Fire_Mage @ Sep 18 2017, 11:59)  And what about soulfusing it? Waste of soul fragments?
It would only a waste if you had allready something better.
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