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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 14 2017, 22:53
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE Keeping the name seems a fair reward for raising a strong monster. That is a good point =) QUOTE I am not sure if f4tal's words suggested to delete entirely, but that would be bad. Yes, I mean exactly it is: delete monsters is they were not being feeded long enough. Radically? Yes. Do I insist on this change? No. This post has been edited by f4tal: Sep 14 2017, 22:54
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Sep 15 2017, 02:08
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Kira.Yoshikage
Group: Gold Star Club
Posts: 687
Joined: 25-July 09

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QUOTE(as013 @ Sep 14 2017, 12:09)  How much did you spend on that build?
Staff 8m Cap 500k Robe 1m Gloves 6.18m Pants 1m Shoes 4.7m don't remember the material cost,so calculate youself (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Sep 15 2017, 03:59
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sigo8
Group: Gold Star Club
Posts: 3,560
Joined: 9-November 11

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QUOTE(f4tal @ Sep 14 2017, 09:53)  I personally do agree with you. It is not like I am trying to protest or ask Tenboro to just things, but your way of thinking I prefer more, I believe the model "feed or it will be deleted" is more fair.
Or there is some reason behind that rule?
Because a large number of high power level monsters being remove from the system all at once would be bad. The actually was an incident were that happened in the past, but manually deleted (in a rage quit) not deactivated.
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Sep 15 2017, 07:50
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(sigo8 @ Sep 15 2017, 03:59)  Because a large number of high power level monsters being remove from the system all at once would be bad. The actually was an incident were that happened in the past, but manually deleted (in a rage quit) not deactivated.
THAT, I prefer as explanation. And it really makes sense, considering the fact that we always see the same heads. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Sep 15 2017, 08:32
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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In 1H play-style , should I upgrade with agility bonus or not? (Because it seems similar to swift in IW.)
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Sep 15 2017, 09:00
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BlueWaterSplash
Group: Members
Posts: 3,353
Joined: 15-March 11

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I saw some rapiers upgrade Agility, and some leave it.
I still like Swift Strike on low-level players, but since your rapier is good enough to be endgame rapier, you can consider its effect on your future self instead. And since your rapier is ethereal with no burden, it will be harder for you to get rid of speed if you do not like it.
Agility also gives physical mitigation. But endgame warrior does not need it. Actually I think even our level does not need (with plate armor, maybe power armor still needs).
So in your case, maybe don't upgrade Agility. What do others think?
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Sep 15 2017, 10:19
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(ALL_MIGHT @ Sep 15 2017, 08:32)  In 1H play-style , should I upgrade with agility bonus or not?
I think it's ok for the first 5 levels, after that it costs too much for what is worth (Bindings of Cheetah are worth ~30k each). This post has been edited by Sapo84: Sep 15 2017, 10:21
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Sep 15 2017, 10:24
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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If you play 1H, all you get from upgrade agility is the chance to free some exp. Because you really dont care about the little speed bonus you get and you dont want the evade bonus it gives you. But, if you play DW you want to go full in, everything that increase your evade is a good thing. IIRC you play 1H, so i would say dont do it and invest your money into other stats and sell the BoC.
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Sep 15 2017, 10:55
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Scremaz
Group: Gold Star Club
Posts: 24,307
Joined: 18-January 07

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QUOTE(sigo8 @ Sep 15 2017, 03:59)  Because a large number of high power level monsters being remove from the system all at once would be bad. The actually was an incident were that happened in the past, but manually deleted (in a rage quit) not deactivated.
eila perhaps?
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Sep 15 2017, 14:16
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issary
Group: Catgirl Camarilla
Posts: 2,992
Joined: 18-October 13

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But you'll need 2-2.5m to feed just one monster to 1000pl(under current crystal prices which is very cheap) and that's a lot for normal player(I mean those who'll still spent most credits to download comics rather than through in hentaiverse).I think it's kind of fair to keep monster names after spend this much credits on your monsters.
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Sep 15 2017, 14:58
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Kira.Yoshikage
Group: Gold Star Club
Posts: 687
Joined: 25-July 09

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"state lock limiter in effect" what's this? happened when I shrine the PA by using item manager.
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Sep 15 2017, 15:04
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE "state lock limiter in effect" what's this? happened when I shrine the PA by using item manager. You are sending too many requests to server in too little time. You can say it is temporary (~5 min) ban because you annoyed server too much =) Are you using ItemManager script? maybe you should consider of using HVtoolBox script ( https://forums.e-hentai.org/index.php?showtopic=209070 ) - same ItemManager script, but tweaked, fixed and patched with new features. In that script you can configure how many requests script should send and in this way you can save yourself from "state lock limiter in effect"-thing. This post has been edited by f4tal: Sep 15 2017, 15:06
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Sep 15 2017, 15:48
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Kira.Yoshikage
Group: Gold Star Club
Posts: 687
Joined: 25-July 09

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QUOTE(f4tal @ Sep 15 2017, 09:04)  You are sending too many requests to server in too little time. You can say it is temporary (~5 min) ban because you annoyed server too much =) Are you using ItemManager script? maybe you should consider of using HVtoolBox script ( https://forums.e-hentai.org/index.php?showtopic=209070 ) - same ItemManager script, but tweaked, fixed and patched with new features. In that script you can configure how many requests script should send and in this way you can save yourself from "state lock limiter in effect"-thing. I see,thanks,will try HVtoolbox later.
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Sep 15 2017, 23:26
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BlueWaterSplash
Group: Members
Posts: 3,353
Joined: 15-March 11

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Hmm, yeah like Uncle Stu said, it can't technically be bad to raise Agility, because you can always lower the Agility on your character stats until total Agility is what you prefer (and use the experience points to raise other stats). So then it comes down to whether or not the cost to upgrade is worth it. As Sapo said, maybe just 5 levels.
But then I wonder, why did I see rich level 500 players with endgame rapier with no Agility bonus? Do character stats have a cap? What kind of stats does level 500 player have? Str 500 Dex 500 Agi 500 End 500 Int 500 Wis 500?
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Sep 15 2017, 23:32
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Scremaz
Group: Gold Star Club
Posts: 24,307
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Sep 15 2017, 23:26)  But then I wonder, why did I see rich level 500 players with endgame rapier with no Agility bonus? Do character stats have a cap? What kind of stats does level 500 player have? Str 500 Dex 500 Agi 500 End 500 Int 500 Wis 500?
way higher. i'm close to 500 myself.
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Sep 15 2017, 23:59
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(BlueWaterSplash @ Sep 15 2017, 23:26)  What kind of stats does level 500 player have? Str 500 Dex 500 Agi 500 End 500 Int 500 Wis 500?
I'm not level 500, but something like this PAB - Bonus from artifacts shrining - Bonus from equipments 1H Heavy (I always forget to reduce agility) CODE Strength 572 +48 +768 Dexterity 572 +48 +763 Agility 450 +48 +58 Endurance 562 +48 +522 Intelligence 400 +48 +0 Wisdom 515 +48 +0
Mage CODE Strength 0 +48 +0 Dexterity 509 +48 +0 Agility 559 +48 +469 Endurance 559 +48 +0 Intelligence 564 +48 +683 Wisdom 564 +48 +708
This post has been edited by Sapo84: Sep 16 2017, 00:00
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Sep 16 2017, 01:11
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buimon
Group: Gold Star Club
Posts: 101
Joined: 30-July 11

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The actual reason is stated somewhere in this post or in wiki, I think?
You want to move slower within 1 turn so that more monsters run onto a metal wall (that is what a lv500 1H player looks like) and get hurt.
Working on my leg rapier of balance. With butcher 2, it's already beating my crap rap in every aspect. And I finally know why my hit chance never reach 150- using a low-quality slaughter rap.
This post has been edited by buimon: Sep 16 2017, 01:12
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Sep 16 2017, 08:23
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BlueWaterSplash
Group: Members
Posts: 3,353
Joined: 15-March 11

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Balance gives way more accuracy and may be underrated. It's not because your Exquisite Rapier was low quality, it's because it was Slaughter.
I did some rough math today. Balance gives about double, or +20% accuracy, which translates to 5% more damage on typical enemies who have ~20% evade (see Overpower discussion a few pages back). Balance also gives double, or +5% critical chance, which translates to roughly 2.5% more damage on a weak player. Therefore a Balance rapier is 7.5% more damage overall.
Slaughter gives about 12 more base ADB on a rapier (more on axes, less on wakizashi) which at level 300 is about +230 damage. That might be a 6% increase in overall attack damage, with regular armor.
However on 1H due to stuns and overwhelming strikes, balance accuracy is not as important for the same reason as Overpower, going down to maybe 1.5% more damage, depending on how you play. But that's still 4% more damage after adding critical. Kind of competitive with Slaughter. If you wear power armor both Rapier of Slaughter and Rapier of Balance will have less effect, I am not sure which would be stronger.
The stat roll range on rapiers is more than the other weapons. Legendary Rapier of Slaughter with minimum ADB roll has about the same base attack damage as other Legendary Rapier with maximum ADB roll...
Another question, is ADB roll really much more important than accuracy/crit roll? Answer is yes, even on Balance, but only because the roll range for accuracy/crit is small...3% accuracy, 1% critical. So the roll range is 10x less meaningful than the roll range for ADB.
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Sep 16 2017, 08:33
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(BlueWaterSplash @ Sep 16 2017, 09:23)  If you wear power armor both Rapier of Slaughter and Rapier of Balance will have less effect, I am not sure which would be stronger. The short answer: Balance is not rated highly because it's painfully easy to get 200%+ accuracy even with full slaughter armor + slaughter weapon at higher levels, and the extra crit chance on Balance doesn't outweigh the extra damage of Slaughter weapons.
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