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post Sep 14 2017, 17:53
Post #100478
f4tal



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QUOTE
Frankly, I find it very unfair. What's the deal when your monster won't be deleted at all anyway? You're not losing your investment in it, but at the same time you're preventing another player from using that name. A monster with zero morale and zero hunger should be deactivated and unnamed, period. If the player wants it back, he just feeds it and name it again.

I personally do agree with you. It is not like I am trying to protest or ask Tenboro to just things, but your way of thinking I prefer more, I believe the model "feed or it will be deleted" is more fair.

Or there is some reason behind that rule?
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post Sep 14 2017, 18:09
Post #100479
Ass Spanker



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QUOTE(Kira.Yoshikage @ Sep 14 2017, 17:44) *

A elemental mage here can survive PFGF cost much less,list my cheap gears here

Staff
Cap
Robe
Gloves
Pants
Shoes

finish a GF around 8650 turns,sometimes get killed of course. (IMG:[invalid] style_emoticons/default/dry.gif)

How much did you spend on that build?
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post Sep 14 2017, 22:07
Post #100480
BlueWaterSplash



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I find the monster feeding rules perfect as is. Keeping the name seems a fair reward for raising a strong monster. They still have incentive to feed, otherwise the monster will stop stop giving gifts. Also, the name incentive helps to prevent build-up of level 400 player-killer monsters that f4tal hates, haha.

I am not sure if f4tal's words suggested to delete entirely, but that would be bad.



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post Sep 14 2017, 22:53
Post #100481
f4tal



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QUOTE
Keeping the name seems a fair reward for raising a strong monster.

That is a good point =)

QUOTE
I am not sure if f4tal's words suggested to delete entirely, but that would be bad.

Yes, I mean exactly it is: delete monsters is they were not being feeded long enough.
Radically? Yes. Do I insist on this change? No.

This post has been edited by f4tal: Sep 14 2017, 22:54
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post Sep 15 2017, 02:08
Post #100482
Kira.Yoshikage



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QUOTE(as013 @ Sep 14 2017, 12:09) *

How much did you spend on that build?

Staff 8m
Cap 500k
Robe 1m
Gloves 6.18m
Pants 1m
Shoes 4.7m

don't remember the material cost,so calculate youself (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 15 2017, 03:59
Post #100483
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QUOTE(f4tal @ Sep 14 2017, 09:53) *

I personally do agree with you. It is not like I am trying to protest or ask Tenboro to just things, but your way of thinking I prefer more, I believe the model "feed or it will be deleted" is more fair.

Or there is some reason behind that rule?

Because a large number of high power level monsters being remove from the system all at once would be bad.
The actually was an incident were that happened in the past, but manually deleted (in a rage quit) not deactivated.
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post Sep 15 2017, 07:50
Post #100484
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QUOTE(sigo8 @ Sep 15 2017, 03:59) *

Because a large number of high power level monsters being remove from the system all at once would be bad.
The actually was an incident were that happened in the past, but manually deleted (in a rage quit) not deactivated.


THAT, I prefer as explanation. And it really makes sense, considering the fact that we always see the same heads. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 15 2017, 08:32
Post #100485
ALL_MIGHT



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In 1H play-style , should I upgrade with agility bonus or not?
(Because it seems similar to swift in IW.)
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post Sep 15 2017, 09:00
Post #100486
BlueWaterSplash



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I saw some rapiers upgrade Agility, and some leave it.

I still like Swift Strike on low-level players, but since your rapier is good enough to be endgame rapier, you can consider its effect on your future self instead. And since your rapier is ethereal with no burden, it will be harder for you to get rid of speed if you do not like it.

Agility also gives physical mitigation. But endgame warrior does not need it. Actually I think even our level does not need (with plate armor, maybe power armor still needs).

So in your case, maybe don't upgrade Agility. What do others think?
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post Sep 15 2017, 10:19
Post #100487
Sapo84



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QUOTE(ALL_MIGHT @ Sep 15 2017, 08:32) *

In 1H play-style , should I upgrade with agility bonus or not?

I think it's ok for the first 5 levels, after that it costs too much for what is worth (Bindings of Cheetah are worth ~30k each).

This post has been edited by Sapo84: Sep 15 2017, 10:21
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post Sep 15 2017, 10:24
Post #100488
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If you play 1H, all you get from upgrade agility is the chance to free some exp. Because you really dont care about the little speed bonus you get and you dont want the evade bonus it gives you. But, if you play DW you want to go full in, everything that increase your evade is a good thing. IIRC you play 1H, so i would say dont do it and invest your money into other stats and sell the BoC.
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post Sep 15 2017, 10:55
Post #100489
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QUOTE(sigo8 @ Sep 15 2017, 03:59) *

Because a large number of high power level monsters being remove from the system all at once would be bad.
The actually was an incident were that happened in the past, but manually deleted (in a rage quit) not deactivated.

eila perhaps?
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post Sep 15 2017, 14:16
Post #100490
issary



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But you'll need 2-2.5m to feed just one monster to 1000pl(under current crystal prices which is very cheap) and that's a lot for normal player(I mean those who'll still spent most credits to download comics rather than through in hentaiverse).I think it's kind of fair to keep monster names after spend this much credits on your monsters.
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post Sep 15 2017, 14:58
Post #100491
Kira.Yoshikage



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"state lock limiter in effect"
what's this?
happened when I shrine the PA by using item manager.
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post Sep 15 2017, 15:04
Post #100492
f4tal



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"state lock limiter in effect"
what's this?
happened when I shrine the PA by using item manager.

You are sending too many requests to server in too little time. You can say it is temporary (~5 min) ban because you annoyed server too much =)

Are you using ItemManager script? maybe you should consider of using HVtoolBox script ( https://forums.e-hentai.org/index.php?showtopic=209070 ) - same ItemManager script, but tweaked, fixed and patched with new features. In that script you can configure how many requests script should send and in this way you can save yourself from "state lock limiter in effect"-thing.

This post has been edited by f4tal: Sep 15 2017, 15:06
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post Sep 15 2017, 15:48
Post #100493
Kira.Yoshikage



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QUOTE(f4tal @ Sep 15 2017, 09:04) *

You are sending too many requests to server in too little time. You can say it is temporary (~5 min) ban because you annoyed server too much =)

Are you using ItemManager script? maybe you should consider of using HVtoolBox script ( https://forums.e-hentai.org/index.php?showtopic=209070 ) - same ItemManager script, but tweaked, fixed and patched with new features. In that script you can configure how many requests script should send and in this way you can save yourself from "state lock limiter in effect"-thing.

I see,thanks,will try HVtoolbox later.
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post Sep 15 2017, 23:26
Post #100494
BlueWaterSplash



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Hmm, yeah like Uncle Stu said, it can't technically be bad to raise Agility, because you can always lower the Agility on your character stats until total Agility is what you prefer (and use the experience points to raise other stats). So then it comes down to whether or not the cost to upgrade is worth it. As Sapo said, maybe just 5 levels.

But then I wonder, why did I see rich level 500 players with endgame rapier with no Agility bonus? Do character stats have a cap? What kind of stats does level 500 player have? Str 500 Dex 500 Agi 500 End 500 Int 500 Wis 500?
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post Sep 15 2017, 23:32
Post #100495
Scremaz



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QUOTE(BlueWaterSplash @ Sep 15 2017, 23:26) *

But then I wonder, why did I see rich level 500 players with endgame rapier with no Agility bonus? Do character stats have a cap? What kind of stats does level 500 player have? Str 500 Dex 500 Agi 500 End 500 Int 500 Wis 500?

way higher. i'm close to 500 myself.
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post Sep 15 2017, 23:59
Post #100496
Sapo84



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QUOTE(BlueWaterSplash @ Sep 15 2017, 23:26) *

What kind of stats does level 500 player have? Str 500 Dex 500 Agi 500 End 500 Int 500 Wis 500?

I'm not level 500, but something like this
PAB - Bonus from artifacts shrining - Bonus from equipments

1H Heavy (I always forget to reduce agility)
CODE
Strength 572 +48 +768
Dexterity 572 +48 +763
Agility 450 +48 +58
Endurance 562 +48 +522
Intelligence 400 +48 +0
Wisdom 515 +48 +0        


Mage
CODE
Strength 0 +48 +0
Dexterity 509 +48 +0
Agility 559 +48 +469
Endurance 559 +48 +0
Intelligence 564 +48 +683
Wisdom 564 +48 +708


This post has been edited by Sapo84: Sep 16 2017, 00:00
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post Sep 16 2017, 00:22
Post #100497
Scremaz



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i thought more than that ~570, tbh (IMG:[invalid] style_emoticons/default/huh.gif)
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