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post Sep 11 2017, 23:28
Post #100418
jantch



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QUOTE(Benny-boy @ Sep 11 2017, 17:13) *

226 amnesia as total payment or ~10m + amnesia as total payment?

3315200c + 226 anmesia shards, so between 6.5m and 7m total, depending on the price of shards.
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post Sep 11 2017, 23:29
Post #100419
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QUOTE(Ea-Moon @ Sep 11 2017, 23:11) *

Hi guys, I'm certain it's in this thread somewhere but it's a chore to search through.

What is best Potencies set-up for a 1H? Is it Butcher-5 and Fatality-4? And if I were to run DW set-up, is it the same between both weapons?

butcher and fatality, yep.

for DW you need some overpower. personally i suggest fatality and overpower on offhand, and whatever combo of butcher, fatality and overpower on mainhand. in the particular case of club as mainhand, you can go with butcher and fatality as primary targets on both.
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post Sep 11 2017, 23:44
Post #100420
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Alright, thanks.

And yeah, my DW set-up is Club-Rapier. At this point I'm in need of new weapons that reach close to LMax ADB so I'll be waiting in the wings during the next few weeks of auctions.
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post Sep 11 2017, 23:48
Post #100421
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QUOTE(Ea-Moon @ Sep 11 2017, 23:44) *

Alright, thanks.

And yeah, my DW set-up is Club-Rapier. At this point I'm in need of new weapons that reach close to LMax ADB so I'll be waiting in the wings during the next few weeks of auctions.

then you can go for Butcher/Fatality as main potencies, both in mainhand and offhand. i wouldn't get mad about a couple Overpowers, but it shifts from needed to tolerated.
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post Sep 12 2017, 01:25
Post #100422
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Swift Strike may be superior to Overpower on DW club/rapier. Swift Strike can get 10% more hits in during a stun, which might translate to an extra guaranteed hit every other enemy (100% anti-parry). Overpower is giving you 20% anti-parry maybe two times per enemy. There is no bleeding wound or other downside to Swift Strike in this weapon configuration, plus you get all the normal benefits.
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post Sep 12 2017, 10:37
Post #100423
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QUOTE(BlueWaterSplash @ Sep 12 2017, 01:25) *

Swift Strike may be superior to Overpower on DW club/rapier. Swift Strike can get 10% more hits in during a stun, which might translate to an extra guaranteed hit every other enemy (100% anti-parry). Overpower is giving you 20% anti-parry maybe two times per enemy. There is no bleeding wound or other downside to Swift Strike in this weapon configuration, plus you get all the normal benefits.

I already have 30 speed bonus without doing anything, and further would be added multiplicatively, effectively reducing its effect. Thanks but no thanks, better improving damage
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post Sep 12 2017, 12:06
Post #100424
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Bought Enigma Energizer hath perk - pretty good for 1H I should say. No as effective as for mage, but still.
That 20% bonus to attack is significant and without any benchmarks and tests I can say that I see that I am killing monsters faster with it.
Too bad it lasts only for 50 rounds and Riddlemasters are so random, but still I am not disappointed. It costs only 200 hath (~850,000 credits) - so it is not that big money to invest.

I am wondering - how that bonus from Riddlemaster is calculated with Dæmon Duality?
Say, I have Dæmon Duality, it gives me +10% permanent boost.
I have Riddlemaster's Blessing that gives me +20% temporally boost
So, it is 100% + 10% + 20% = 130% total, or
So, it is (100% + 10%) * 1.2 = 132% total?
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post Sep 12 2017, 12:22
Post #100425
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QUOTE(f4tal @ Sep 12 2017, 19:06) *

Bought Enigma Energizer hath perk - pretty good for 1H I should say. No as effective as for mage, but still.
That 20% bonus to attack is significant and without any benchmarks and tests I can say that I see that I am killing monsters faster with it.
Too bad it lasts only for 50 rounds and Riddlemasters are so random, but still I am not disappointed. It costs only 200 hath (~850,000 credits) - so it is not that big money to invest.

I am wondering - how that bonus from Riddlemaster is calculated with Dæmon Duality?
Say, I have Dæmon Duality, it gives me +10% permanent boost.
I have Riddlemaster's Blessing that gives me +20% temporally boost
So, it is 100% + 10% + 20% = 130% total, or
So, it is (100% + 10%) * 1.2 = 132% total?


only raised by base damage.

so..100% + 10% + 20% = 130%
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post Sep 12 2017, 12:28
Post #100426
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QUOTE
only raised by base damage.

Sounds fair. Thanks =)
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post Sep 12 2017, 16:52
Post #100427
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[attachembed=108458]

I wonder how much Static Ranges can go up

This post has been edited by Goldage: Sep 12 2017, 16:56
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post Sep 12 2017, 17:09
Post #100428
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QUOTE(Goldage @ Sep 12 2017, 16:52) *

[attachembed=108458]

I wonder how much Static Ranges can go up

what's this? H@H, right?
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post Sep 12 2017, 17:14
Post #100429
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QUOTE(Scremaz @ Sep 13 2017, 00:09) *

what's this? H@H, right?

yes
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post Sep 12 2017, 17:19
Post #100430
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Which kind of shields are considered near end level.
(An example of un-upgraded/ without upgrade shield would be great . because I am still not able judge quality when any equipment is upgraded (IMG:[invalid] style_emoticons/default/heh.gif) )
(IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Sep 12 2017, 17:30
Post #100431
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QUOTE(ALL_MIGHT @ Sep 12 2017, 17:19) *

Which kind of shields are considered near end level.
(An example of un-upgraded/ without upgrade shield would be great . because I am still not able judge quality when any equipment is upgraded (IMG:[invalid] style_emoticons/default/heh.gif) )
(IMG:[invalid] style_emoticons/default/rolleyes.gif)

force shields with SDE and... uh... 80+ block? for 1H.

bucklers of barrier with DEA and possibly Reinforced prefix for 1H mage. not too high block needed, but it doesn't hurt.

also, consider that at high levels and with full forge, 1% base block difference may be roughly equal to 1% block chance on your char, but not too relevant for PF arenas. possibly for Peerless IWs and PF-GF, but surely not for arenas.
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post Sep 12 2017, 17:45
Post #100432
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QUOTE(Scremaz @ Sep 12 2017, 21:00) *

force shields with SDE and... uh... 80+ block? for 1H.

bucklers of barrier with DEA and possibly Reinforced prefix for 1H mage. not too high block needed, but it doesn't hurt.

also, consider that at high levels and with full forge, 1% base block difference may be roughly equal to 1% block chance on your char, but not too relevant for PF arenas. possibly for Peerless IWs and PF-GF, but surely not for arenas.

DEA? SDE?
Not in wiki
https://ehwiki.org/wiki/Acronyms.
(IMG:[invalid] style_emoticons/default/sad.gif)
80+ base block value? (IMG:[invalid] style_emoticons/default/blink.gif)

Sorry, but I didn't understand most of those terminologies. (IMG:[invalid] style_emoticons/default/heh.gif)

Currently I rely solely on base value before purchasing an equipment then I soulfuse them. because after soulfuse there value adjust accordingly to base values.
Can I have an example of equipment and estimated cost in auctions
Thanks
(IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 12 2017, 17:52
Post #100433
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QUOTE(ALL_MIGHT @ Sep 12 2017, 18:45) *

DEA? SDE?


Dexterity + Endurance + Agility
Strength + Dexterity + Endurance

QUOTE(ALL_MIGHT @ Sep 12 2017, 18:45) *

80+ base block value? (IMG:[invalid] style_emoticons/default/blink.gif)


Means 80% of the highest possible value. 100% would be perfect (peerless), and 0% would be worst possible roll.

Just make life easier for yourself and use Super's percentile ranges script for estimating how good the equipment pieces are.
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post Sep 12 2017, 18:55
Post #100434
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QUOTE(Scremaz @ Sep 12 2017, 21:00) *

force shields with SDE and... uh... 80+ block? for 1H.

QUOTE(friggo @ Sep 12 2017, 21:22) *

Dexterity + Endurance + Agility
Strength + Dexterity + Endurance


Thanks

So the issue with my Force shield is that it has Primary Attribute as Agility . That is why it is not great
Am i Right?

(IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by ALL_MIGHT: Sep 12 2017, 18:56
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post Sep 12 2017, 19:01
Post #100435
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QUOTE(ALL_MIGHT @ Sep 12 2017, 19:55) *

Thanks

So the issue with my Force shield is that it has Primary Attribute as Agility . That is why it is not great
Am i Right?

(IMG:[invalid] style_emoticons/default/biggrin.gif)


Right.

Agility is largely useless for 1H compared to Dexterity. That's why non-SDE force shields are much cheaper than the SDE ones.
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post Sep 12 2017, 22:22
Post #100436
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Maybe my standards are too low but I would already consider ALL_MIGHT to have endgame rapier and shield. Well, check the block on shield first. I'm too lazy to remove the effect of upgrades or install script, so someone else do it please. :)

Strength Endurance Agility on your shield is not perfect but to me it's fine. Strength and Endurance are the most desirable. I think Dexterity is not as useful on 1H because it already has enough accuracy, so it's just damage boost. Agility is partially useless on 1H but still gives physical mitigation.

Your shield has peerless burden and interference, and maybe the best suffix and element. I would accept even a block much below 80% as endgame considering that.
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post Sep 12 2017, 22:51
Post #100437
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QUOTE(BlueWaterSplash @ Sep 12 2017, 22:22) *

Maybe my standards are too low but I would already consider ALL_MIGHT to have endgame rapier and shield. Well, check the block on shield first. I'm too lazy to remove the effect of upgrades or install script, so someone else do it please. (IMG:[invalid] style_emoticons/default/smile.gif)

Strength Endurance Agility on your shield is not perfect but to me it's fine. Strength and Endurance are the most desirable. I think Dexterity is not as useful on 1H because it already has enough accuracy, so it's just damage boost. Agility is partially useless on 1H but still gives physical mitigation.

Your shield has peerless burden and interference, and maybe the best suffix and element. I would accept even a block much below 80% as endgame considering that.

hmm...

1. do you have excel? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
2. even without considering ACC (which is useless past a certain point) DEX boosts pretty much everything: ADB, Crit, Parry... it's useful for *ever* style, even mages. i'd give up STR before DEX, personally.
3. P BUR and ITR are unrelevant on a shield. like suffix and element are.
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