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post Sep 10 2017, 21:39
Post #100368
Uncle Stu



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QUOTE(Sapo84 @ Sep 10 2017, 15:40) *

Can we please stop with the monster lab theorycrafting?


I second that. Getting wins or kills is only one thing, what is total random, just like the people who play the game.
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post Sep 10 2017, 21:52
Post #100369
Cleavs



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QUOTE(f4tal @ Sep 10 2017, 21:21) *

But 350 level player can easily make 350.000 income solely from arena

really? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(f4tal @ Sep 10 2017, 21:21) *

4) So, instead of helping each other to make monsters as weak as possibly to make everyone able to clean arena/GF faster we intentionally prevent us to do this and make our own gameplay harder.

In my honest opinion, we all should stop upgrading our monsters.

uhu. as much as i'd like this idea, there will always be that one monster trainer that wants to have the upper hand. then a second, and a third... and in no time a small amount of players will be left with their weak mobs.
to think that my strongest mob has been scanned only a week ago, and it's something like two years old (IMG:[invalid] style_emoticons/default/anime_cry.gif)

QUOTE(f4tal @ Sep 10 2017, 21:21) *

And in the end this is would be a forum for 400+ level players who created monsters that kill newbies in one blow and we will discuss how we can kill them even faster. Nice xD

isn't that what differentiate us from all those chaustic communities around, btw?
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post Sep 10 2017, 22:37
Post #100370
BlueWaterSplash



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My monster comment is misinterpreted somewhat. I don't believe there is any threat that we can make monsters so strong that new players will give up. They can always lower the difficulty. Players will test their limits. When I died as a new player it was my own choice to fight IWBTH and die. Chances are a new player died from the bukkake of Amphibious Sperm Whale and Green Slime, not from our monster.

So I don't feel any threat to discuss ideas on how to make a stronger monster, although proof may be impossible to come by. The reason I brought up newbies is that a PL 25 monster will only be fought by level 20 players. It is not to pick on them, that is simply the opponent the game chooses.

As mentioned, our monsters are in such a disadvantaged state that they typically only win when the player forgot to heal, or clicked too fast and Spark --> click --> dead (Mikuru Asahina killed me yesterday, my first death since level 160). Don't you feel sorry for our sad monsters? They are so pitiful that they might consider a player mistake as a legitimate means to victory.(IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 10 2017, 22:49
Post #100371
Sapo84



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QUOTE(BlueWaterSplash @ Sep 10 2017, 22:37) *

My monster comment is misinterpreted somewhat. I don't believe there is any threat that we can make monsters so strong that new players will give up. They can always lower the difficulty. Players will test their limits. When I died as a new player it was my own choice to fight IWBTH and die. Chances are a new player died from the bukkake of Amphibious Sperm Whale and Green Slime, not from our monster.

So I don't feel any threat to discuss ideas on how to make a stronger monster, although proof may be impossible to come by. The reason I brought up newbies is that a PL 25 monster will only be fought by level 20 players. It is not to pick on them, that is simply the opponent the game chooses.

As mentioned, our monsters are in such a disadvantaged state that they typically only win when the player forgot to heal, or clicked too fast and Spark --> click --> dead (Mikuru Asahina killed me yesterday, my first death since level 160). Don't you feel sorry for our sad monsters? They are so pitiful that they might consider a player mistake as a legitimate means to victory.(IMG:[invalid] style_emoticons/default/cry.gif)


That wasn't really the reason behind my post.
It's what friggo said, wins are very random.

I have created like 30 monsters of various type after gaining the gold star, it's simply impossible to gain any good statistics from them, some avion had a lot of wins, others did not get any win for months and so on.
Once I had a streak of good wins around PL800, I upgraded another monster to that PL, both didn't get any win in two weeks.
It's so random that if we try to create a theory out of any particular occurences we will just mislead the other users in thinking there is a sure way to optimize the monster lab.
That's why I said we need hard proof before stating that some combinations of monster type/upgrades/PL are better than the others.
At least here in Ask the experts, I think discussions about unverified strategies/theories should be done somewhere else.
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post Sep 10 2017, 22:57
Post #100372
Cleavs



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QUOTE(BlueWaterSplash @ Sep 10 2017, 22:37) *

Mikuru Asahina killed me yesterday, my first death since level 160

you just gifted tenboro a binding. grats.

QUOTE(Sapo84 @ Sep 10 2017, 22:49) *

I have created like 30 monsters of various type after gaining the gold star, it's simply impossible to gain any good statistics from them, some avion had a lot of wins, others did not get any win for months and so on.
Once I had a streak of good wins around PL800, I upgraded another monster to that PL, both didn't get any win in two weeks.
It's so random that if we try to create a theory out of any particular occurences we will just mislead the other users in thinking there is a sure way to optimize the monster lab.

without even counting that patches and time (read: a bunch of new mobs in that same PL range) may affect that, and you absolutely *couldn't* know how to quantify/monetize that.

QUOTE(Sapo84 @ Sep 10 2017, 22:49) *

At least here in Ask the experts, I think discussions about unverified strategies/theories should be done somewhere else.

like Experts for knowledge and Ponyverse for theorycrafting? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Sep 10 2017, 23:07
Post #100373
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QUOTE(Scremaz @ Sep 10 2017, 22:57) *

like Experts for knowledge and Ponyverse for theorycrafting? (IMG:[invalid] style_emoticons/default/duck.gif)

Why not using the Poor Players (IMG:[invalid] style_emoticons/default/cry.gif) Club (IMG:[invalid] style_emoticons/default/duck.gif
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post Sep 10 2017, 23:08
Post #100374
Cleavs



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QUOTE(Sapo84 @ Sep 10 2017, 23:07) *

Why not using the Poor Players (IMG:[invalid] style_emoticons/default/cry.gif) Club (IMG:[invalid] style_emoticons/default/duck.gif

don't tempt me! (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Sep 10 2017, 23:16
Post #100375
f4tal



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QUOTE
really? huh.gif

Credits drop, bazaring, HGC, WTS trophies and misc 350,000 is pretty possible. Well, at least 300,000 is minimum income.

QUOTE
uhu. as much as i'd like this idea, there will always be that one monster trainer that wants to have the upper hand. then a second, and a third... and in no time a small amount of players will be left with their weak mobs.

Yes,there is always will be such player and that is what I am talking about. Currently, I have 40 monsters with one (the very first) is about 1000 pl all others in 80-150 range. Last five monsters have only 25-35 pl just for the sake of double gift bonus.
QUOTE
My monster comment is misinterpreted somewhat

As for me, I haven't commented neither your position or anyone else, I commented the whole idea and process of constant upgrading monsters to make them more powerful in attempt to have more wins. I have nothing against you personally and if my words offended you personally in one way or another, than I am honestly saying that I originally have no intend to do so. Sorry if I made you fell uncomfortable or bad, once again it was not intended =)

And yes, you are right that novices can die even from default mobs (what the heck, I died on 800 round of PFUDORfest), so not only novices can do it xD), but still I am against the idea of internationally making monsters with certain PL to hunt down novices. Game become extremely hard when monster start using SP attack and making more monsters especially trained to kill novices is right way to kill all their interest for the game.
Yes, I were advocated for that tactic previously, but now I am completely against it.

As for should unverified strategies or tactics be put in that thread... Honestly, I think they should, because I see no other threads when these topics may be discussed. And it is kinda "hey, experts, what do think about that tactic? No, too bad, don't even mention it here of anywhere."-talk, so in theory it is " asking the experts"... I dunno. I think any kind of conversations, meta and discurs are allowed in that thread, because, let's be honest, this is biggest thread with lots of people lurking here...

Or I am digging tooooo deep? =)

Not Poor Club xD Or should we call it "Poor Club. Temporally opened for giving expert advice"? XD

This post has been edited by f4tal: Sep 10 2017, 23:20
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post Sep 11 2017, 06:52
Post #100376
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useless Legendary Heavy bazaar or salvage?
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post Sep 11 2017, 06:58
Post #100377
Uncle Stu



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HG Metal is worth less than what you would get from the bazaar.
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post Sep 11 2017, 07:10
Post #100378
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What is it? I might want. My armor is all trash. I am the trash metal warrior.

Good equipment (superior and above) is supposed to sell at bazaar for more than salvage, however I noticed that it depends on equipment drop condition. Because I think salvage does not consider condition, but bazaar price does. However I don't know what is the condition point to decide it.
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post Sep 11 2017, 08:07
Post #100379
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QUOTE(Uncle Stu @ Sep 11 2017, 12:58) *

HG Metal is worth less than what you would get from the bazaar.

So, heavy light bazaar, shield cloth salvage
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post Sep 11 2017, 08:12
Post #100380
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QUOTE(Dk2017 @ Sep 11 2017, 08:07) *

So, heavy light bazaar, shield cloth salvage


Or even more simple:
bazaar everything except Exquisite, magnificent and legendary cloth.

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post Sep 11 2017, 08:16
Post #100381
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QUOTE(DJNoni @ Sep 11 2017, 09:12) *

Or even more simple:
bazaar everything except Exquisite, magnificent and legendary cloth.


So that includes mag+ shields and staffs? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Sep 11 2017, 08:20
Post #100382
Uncle Stu



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QUOTE(friggo @ Sep 11 2017, 08:16) *

So that includes mag+ shields and staffs? (IMG:[invalid] style_emoticons/default/duck.gif)

Only the very soft ones. (IMG:[invalid] style_emoticons/default/laugh.gif)

BTW i bazzar exq too. I am too lazy to salvage them also.
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post Sep 11 2017, 08:22
Post #100383
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QUOTE(Uncle Stu @ Sep 11 2017, 09:20) *

Only the very soft ones. (IMG:[invalid] style_emoticons/default/laugh.gif)

BTW i bazzar exq too. I am too lazy to salvage them also.


Agreed on exquisite cloth.

And I meant that it makes more sense to salvage mag+ staffs and shields for HGW rather than bazaar them (IMG:[invalid] style_emoticons/default/duck.gif)
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post Sep 11 2017, 08:26
Post #100384
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For 8.5k for HG Wood it is a sure as sure for Salvage Mag and Leg Shields and Staffs. I just couldnt resist to make this little joke. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Sep 11 2017, 10:20
Post #100385
Cleavs



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QUOTE(BlueWaterSplash @ Sep 11 2017, 07:10) *

I noticed that it depends on equipment drop condition. Because I think salvage does not consider condition, but bazaar price does.

It does and it does.

QUOTE(DJNoni @ Sep 11 2017, 08:12) *

Or even more simple:
bazaar everything except Exquisite, magnificent and legendary cloth.

Exq cloth? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Sep 11 2017, 11:49
Post #100386
f4tal



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My two cents about bazaar/salvage:
1) before anything else, ask users in forum about is your equipment is worthy?

2) main rule:
-> 1H,2H, Heavy, Leather -> bazaar;
-> Staff -> bazaar all, but magnificent (high-grade-wood is pretty rare and worth ~8000 credits in WTB);
-> Shield -> bazaar all, but magnificent (again, high-grade-wood is worthy);
-> Cloth -> bazaar all, but magnificent (high-grade-cloth is even worthy ~17000 credits in WTB);

3) if you need materials for repair/upgrading, then go create WTB thread with list what you want and pay for materials.

4) create more monsters. Be sure they will pump you up with low- and mid- trash.

5) my special rule - every Saturday and Tuesday instead of bazaaring everything, I salvaging it (all but leather, demand for it is very low). Then I check recent WTBs and sell materials to those who in need (mostly cloth).
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post Sep 11 2017, 12:05
Post #100387
f4tal



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Once again, my question - what hath perks I should buy?
I have following ones:
  • Dæmon Duality I
  • Innate Arcana IV
  • Thinking Cap
  • Resplendent Regeneration
  • Effluent Ether
  • Vigorous Vitality
Right now I have ~700 hath, but to the end of the weak I will have 1000 hath

What you, experts, would recommend me to buy next?

I am 1H, have 40 monsters and mostly doing arenas every day.
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