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post Sep 10 2017, 12:24
Post #100361
friggo



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Mostly agreed with the monster lab part, except for using chaos tokens for anything other than unlocking new slots. But if you have one or two special monsters that you like to pamper, go for it (IMG:[invalid] style_emoticons/default/smile.gif)

Also, regarding this:

QUOTE(decondelite @ Sep 10 2017, 13:15) *
I'm askng myself something: why does everyone keep associating elemental strikes with the spike shield? Isn't the spike shield's debuff supposed to amplify the damage of elemental spells cast on the monsters? Afaik my elemental strikes never, ever removed the debuff on the monsters, so i'm assuming that they don't get amplified by the debuff, right?


It's because of the resistance-lowering effect of debuffs. It honestly doesn't matter that much, but if you REALLY want to optimize your build, I guess you might pay attention to it.

For example, the debuff from Flame Spike Shield reduces cold resistance, so if you're using Flame Spike Shield, the ideal elemental strike for your weapon would be Cold, etc.
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post Sep 10 2017, 12:41
Post #100362
ALL_MIGHT



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Which Spike shield would complement dark strike?
(IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Sep 10 2017, 12:49
Post #100363
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QUOTE(ALL_MIGHT @ Sep 10 2017, 12:41) *

Which Spike shield would complement dark strike?
(IMG:[invalid] style_emoticons/default/rolleyes.gif)

this is true to a certain extent, of course. if element cannot be applied, then you'll go with generic guidelines for playstyles: for example, Fire for 1H. probably Cold or Wind for DW. etc etc
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post Sep 10 2017, 14:21
Post #100364
BlueWaterSplash



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Thanks, I agree with slowly feeding low level monsters crystals. That's what I'm planning to do as well when I have enough funds to start a second generation of weaker monsters. Also I have had another idea since the beginning, by feeding my low level monsters only unbalanced primary attribute stats, they are more costly, but they also become stronger for killing newbies, thus improving your gains. When I created my first monster, it killed someone on the second day and gave me a Crystallized Phazon. In the half year since, none of my monsters have ever killed anyone, just won a couple battles. It may also be helpful to keep a few monsters at PL 400 because that's another turning point at which they are strong relative to players.

At medium levels, elemental stats help monsters more though because players will start to have elemental strike weapons.

I'm not a mage but I think the elemental shields don't work like they are supposed to. They blow up as mentioned, so the one attack spell will do more damage plus the explosion, but after that the shield is gone. As a level 40 naked mage I wasn't that impressed with the effect. When paired with elemental strike they are more effective because the elemental shield hangs around.

According to Research for 1H "Cold/Elec/Wind Strike with proper Spike Shields are better than Holy/Dark Strike, except for School Girl arena. This is the reason why I had not changed my Arctic Rapier for Hallowed/Demonic one."

I don't fully believe him, but do agree with most of his analysis. What he says is more true at higher levels. When I was level 100 I had lots of Superior Demonic weapons and the damage was wonderful, because Dark is the best element to damage most monsters (25% resistance to Fire/Cold/Wind/Elec, 0% resistance to Dark). At level 250 and playing on Pfudor, all the monsters are Power Level 2250 (with 75% resistance to Fire/Cold/Wind/Elec and 62% resistance to Dark). That's how the crystal stat scaling works.

At Power Level 2250, subtracting 25% resistance due to the elemental spike shield has a greater effect. Fire/Cold/Wind/Elec becomes 50% resistance, which is better than Dark/Holy, as there is no spike shield to complement Dark/Holy Strike.

However it is debatable how often you can hit an enemy with the Spike Shield on, so in my opinion I still prefer Dark/Holy Strike even for regular monsters. Also Wind/Elec Strike have the Swift Strike problem which Research for 1H did not consider. Fire Strike is the worst because the most enemies are resistant to Fire and also the Electric Shield is useless to 1H.
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post Sep 10 2017, 15:40
Post #100365
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QUOTE(DJNoni @ Sep 10 2017, 09:08) *

1. Am I correct in thinking that Katalox is good against SG, because of the sheer damage?

What sheer damage?
It has 0.7 MDB advantage but 4.9 EDB disadvantage over a Willow.
Since prof does not really matter against SG (since only Konata has dark mitigation) I would say that you're either wrong or I'm missing something.
QUOTE(DJNoni @ Sep 10 2017, 09:08) *
2. Katalox + imperil, does that even work? Willow is probably much better.

Everything works, but Redwood Cold > Katalox Dark, so I don't think you would have any reason to play imperil (SGs not included)
QUOTE(DJNoni @ Sep 10 2017, 09:08) *
3. Pen5, spel4? Or do we go for Pen5 Arch4 for katalox? (for this staff, I'll settle for Pen5 + 2 of the required pot)

If you just want to do SGs arch of annihilator would probably work best.
QUOTE(DJNoni @ Sep 10 2017, 09:08) *
4. I was hoping to pick the staff up for under 0.5m - paid 0.9m. A bit too expensive for this one, isn't it?

If you knww it why did you offer so much? (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(BlueWaterSplash @ Sep 10 2017, 11:57) *

Also you always attack a stunned enemy this way, so all hits are guaranteed.

If you attack one time every second I guess you can see which monster is not stunned, if you just hover at 3+t/s I really doubt that you can cherry-pick the stunned monsters.

Also your "new playstyle" is how I think most 1H users play.
Maximizing counter-attacks and OC is not anything new.
QUOTE(BlueWaterSplash @ Sep 10 2017, 14:21) *

Also I have had another idea since the beginning, by feeding my low level monsters only unbalanced primary attribute stats, they are more costly, but they also become stronger for killing newbies, thus improving your gains. When I created my first monster, it killed someone on the second day and gave me a Crystallized Phazon. In the half year since, none of my monsters have ever killed anyone, just won a couple battles. It may also be helpful to keep a few monsters at PL 400 because that's another turning point at which they are strong relative to players.

Can we please stop with the monster lab theorycrafting?
Countless users have reported 0 wins or next to 0 wins for each PL apart from 1100+ no matter what they do with the monsters.

Unless there is some hard proof that some strategies increase the win rate I would suggest not to post theories that will just mislead other users.

This post has been edited by Sapo84: Sep 10 2017, 15:41
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post Sep 10 2017, 15:59
Post #100366
friggo



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QUOTE(Sapo84 @ Sep 10 2017, 16:40) *
Can we please stop with the monster lab theorycrafting?
Countless users have reported 0 wins or next to 0 wins for each PL apart from 1100+ no matter what they do with the monsters.

Unless there is some hard proof that some strategies increase the win rate I would suggest not to post theories that will just mislead other users.

Agreed, basically just do whatever you want with your monsters, eventually they'll start winning (IMG:[invalid] style_emoticons/default/tongue.gif)

It really does feel random. I don't pay much attention to wins/kills, so I took a look at my first 50 monsters, the oldest being 5 months. Some are sitting at 0 wins, but most have at least 4-5 wins and 1 killing blow. Power level range is 68-195.

So yeah, if you want more wins, get your monsters to PL1100+ and if you're content with the free gift every 3 days, having a bunch of low-level ones is just fine (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 10 2017, 21:21
Post #100367
f4tal



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QUOTE
Can we please stop with the monster lab theorycrafting?
Countless users have reported 0 wins or next to 0 wins for each PL apart from 1100+ no matter what they do with the monsters.

Unless there is some hard proof that some strategies increase the win rate I would suggest not to post theories that will just mislead other users.

Double that.
And just one more from me. In the end, we ALL lose when people start training their monsters.
1) The main income in the game are drops from monsters in the battle, not gifts from them. Just how many BoS/RA/Cp you got from monsters? But 350 level player can easily make 350.000 income solely from arena and if he will be lucky to get some nice legendary, he can sell it for 1m or more.
2) The main idea of the game, then, to clean arena/GF as far as one can. It is wise in both real-life time and in-game income
3) The more people train their monsters - the more HP they will have and more powerful they will be. This two mess with player time and make him clear arena/GF longer, because monsters take more hits to kill them, and player spends more time to heal and buff himself.
4) So, instead of helping each other to make monsters as weak as possibly to make everyone able to clean arena/GF faster we intentionally prevent us to do this and make our own gameplay harder. As been said many times, monster wins mostly, accidentally, because player was distracted and forgot to heal himself or lose his sense of safe.
In my honest opinion, we all should stop upgrading our monsters. This will both help us to save our resources and invest them in better way and help us to clean arena/GF faster.


...oh, and I just "LOVE" that idea - "let's create monsters that would kill newbies more effectively". Yes, let's create monsters that would prevent people from gaining enjoyment from the game, put them in the state of subsense, depress them, and will help them lose any interest to the game. This will help us to lose potential buyers/sellers/and just-good-people-and-new-face-at-forum. Of course, why not? And in the end this is would be a forum for 400+ level players who created monsters that kill newbies in one blow and we will discuss how we can kill them even faster. Nice xD

This post has been edited by f4tal: Sep 10 2017, 21:26
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post Sep 10 2017, 21:39
Post #100368
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QUOTE(Sapo84 @ Sep 10 2017, 15:40) *

Can we please stop with the monster lab theorycrafting?


I second that. Getting wins or kills is only one thing, what is total random, just like the people who play the game.
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post Sep 10 2017, 21:52
Post #100369
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QUOTE(f4tal @ Sep 10 2017, 21:21) *

But 350 level player can easily make 350.000 income solely from arena

really? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(f4tal @ Sep 10 2017, 21:21) *

4) So, instead of helping each other to make monsters as weak as possibly to make everyone able to clean arena/GF faster we intentionally prevent us to do this and make our own gameplay harder.

In my honest opinion, we all should stop upgrading our monsters.

uhu. as much as i'd like this idea, there will always be that one monster trainer that wants to have the upper hand. then a second, and a third... and in no time a small amount of players will be left with their weak mobs.
to think that my strongest mob has been scanned only a week ago, and it's something like two years old (IMG:[invalid] style_emoticons/default/anime_cry.gif)

QUOTE(f4tal @ Sep 10 2017, 21:21) *

And in the end this is would be a forum for 400+ level players who created monsters that kill newbies in one blow and we will discuss how we can kill them even faster. Nice xD

isn't that what differentiate us from all those chaustic communities around, btw?
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post Sep 10 2017, 22:37
Post #100370
BlueWaterSplash



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My monster comment is misinterpreted somewhat. I don't believe there is any threat that we can make monsters so strong that new players will give up. They can always lower the difficulty. Players will test their limits. When I died as a new player it was my own choice to fight IWBTH and die. Chances are a new player died from the bukkake of Amphibious Sperm Whale and Green Slime, not from our monster.

So I don't feel any threat to discuss ideas on how to make a stronger monster, although proof may be impossible to come by. The reason I brought up newbies is that a PL 25 monster will only be fought by level 20 players. It is not to pick on them, that is simply the opponent the game chooses.

As mentioned, our monsters are in such a disadvantaged state that they typically only win when the player forgot to heal, or clicked too fast and Spark --> click --> dead (Mikuru Asahina killed me yesterday, my first death since level 160). Don't you feel sorry for our sad monsters? They are so pitiful that they might consider a player mistake as a legitimate means to victory.(IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 10 2017, 22:49
Post #100371
Sapo84



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QUOTE(BlueWaterSplash @ Sep 10 2017, 22:37) *

My monster comment is misinterpreted somewhat. I don't believe there is any threat that we can make monsters so strong that new players will give up. They can always lower the difficulty. Players will test their limits. When I died as a new player it was my own choice to fight IWBTH and die. Chances are a new player died from the bukkake of Amphibious Sperm Whale and Green Slime, not from our monster.

So I don't feel any threat to discuss ideas on how to make a stronger monster, although proof may be impossible to come by. The reason I brought up newbies is that a PL 25 monster will only be fought by level 20 players. It is not to pick on them, that is simply the opponent the game chooses.

As mentioned, our monsters are in such a disadvantaged state that they typically only win when the player forgot to heal, or clicked too fast and Spark --> click --> dead (Mikuru Asahina killed me yesterday, my first death since level 160). Don't you feel sorry for our sad monsters? They are so pitiful that they might consider a player mistake as a legitimate means to victory.(IMG:[invalid] style_emoticons/default/cry.gif)


That wasn't really the reason behind my post.
It's what friggo said, wins are very random.

I have created like 30 monsters of various type after gaining the gold star, it's simply impossible to gain any good statistics from them, some avion had a lot of wins, others did not get any win for months and so on.
Once I had a streak of good wins around PL800, I upgraded another monster to that PL, both didn't get any win in two weeks.
It's so random that if we try to create a theory out of any particular occurences we will just mislead the other users in thinking there is a sure way to optimize the monster lab.
That's why I said we need hard proof before stating that some combinations of monster type/upgrades/PL are better than the others.
At least here in Ask the experts, I think discussions about unverified strategies/theories should be done somewhere else.
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post Sep 10 2017, 22:57
Post #100372
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QUOTE(BlueWaterSplash @ Sep 10 2017, 22:37) *

Mikuru Asahina killed me yesterday, my first death since level 160

you just gifted tenboro a binding. grats.

QUOTE(Sapo84 @ Sep 10 2017, 22:49) *

I have created like 30 monsters of various type after gaining the gold star, it's simply impossible to gain any good statistics from them, some avion had a lot of wins, others did not get any win for months and so on.
Once I had a streak of good wins around PL800, I upgraded another monster to that PL, both didn't get any win in two weeks.
It's so random that if we try to create a theory out of any particular occurences we will just mislead the other users in thinking there is a sure way to optimize the monster lab.

without even counting that patches and time (read: a bunch of new mobs in that same PL range) may affect that, and you absolutely *couldn't* know how to quantify/monetize that.

QUOTE(Sapo84 @ Sep 10 2017, 22:49) *

At least here in Ask the experts, I think discussions about unverified strategies/theories should be done somewhere else.

like Experts for knowledge and Ponyverse for theorycrafting? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Sep 10 2017, 23:07
Post #100373
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QUOTE(Scremaz @ Sep 10 2017, 22:57) *

like Experts for knowledge and Ponyverse for theorycrafting? (IMG:[invalid] style_emoticons/default/duck.gif)

Why not using the Poor Players (IMG:[invalid] style_emoticons/default/cry.gif) Club (IMG:[invalid] style_emoticons/default/duck.gif
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post Sep 10 2017, 23:08
Post #100374
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QUOTE(Sapo84 @ Sep 10 2017, 23:07) *

Why not using the Poor Players (IMG:[invalid] style_emoticons/default/cry.gif) Club (IMG:[invalid] style_emoticons/default/duck.gif

don't tempt me! (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Sep 10 2017, 23:16
Post #100375
f4tal



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QUOTE
really? huh.gif

Credits drop, bazaring, HGC, WTS trophies and misc 350,000 is pretty possible. Well, at least 300,000 is minimum income.

QUOTE
uhu. as much as i'd like this idea, there will always be that one monster trainer that wants to have the upper hand. then a second, and a third... and in no time a small amount of players will be left with their weak mobs.

Yes,there is always will be such player and that is what I am talking about. Currently, I have 40 monsters with one (the very first) is about 1000 pl all others in 80-150 range. Last five monsters have only 25-35 pl just for the sake of double gift bonus.
QUOTE
My monster comment is misinterpreted somewhat

As for me, I haven't commented neither your position or anyone else, I commented the whole idea and process of constant upgrading monsters to make them more powerful in attempt to have more wins. I have nothing against you personally and if my words offended you personally in one way or another, than I am honestly saying that I originally have no intend to do so. Sorry if I made you fell uncomfortable or bad, once again it was not intended =)

And yes, you are right that novices can die even from default mobs (what the heck, I died on 800 round of PFUDORfest), so not only novices can do it xD), but still I am against the idea of internationally making monsters with certain PL to hunt down novices. Game become extremely hard when monster start using SP attack and making more monsters especially trained to kill novices is right way to kill all their interest for the game.
Yes, I were advocated for that tactic previously, but now I am completely against it.

As for should unverified strategies or tactics be put in that thread... Honestly, I think they should, because I see no other threads when these topics may be discussed. And it is kinda "hey, experts, what do think about that tactic? No, too bad, don't even mention it here of anywhere."-talk, so in theory it is " asking the experts"... I dunno. I think any kind of conversations, meta and discurs are allowed in that thread, because, let's be honest, this is biggest thread with lots of people lurking here...

Or I am digging tooooo deep? =)

Not Poor Club xD Or should we call it "Poor Club. Temporally opened for giving expert advice"? XD

This post has been edited by f4tal: Sep 10 2017, 23:20
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post Sep 11 2017, 06:52
Post #100376
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useless Legendary Heavy bazaar or salvage?
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post Sep 11 2017, 06:58
Post #100377
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HG Metal is worth less than what you would get from the bazaar.
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post Sep 11 2017, 07:10
Post #100378
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What is it? I might want. My armor is all trash. I am the trash metal warrior.

Good equipment (superior and above) is supposed to sell at bazaar for more than salvage, however I noticed that it depends on equipment drop condition. Because I think salvage does not consider condition, but bazaar price does. However I don't know what is the condition point to decide it.
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post Sep 11 2017, 08:07
Post #100379
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QUOTE(Uncle Stu @ Sep 11 2017, 12:58) *

HG Metal is worth less than what you would get from the bazaar.

So, heavy light bazaar, shield cloth salvage
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post Sep 11 2017, 08:12
Post #100380
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QUOTE(Dk2017 @ Sep 11 2017, 08:07) *

So, heavy light bazaar, shield cloth salvage


Or even more simple:
bazaar everything except Exquisite, magnificent and legendary cloth.

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