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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 5 2017, 07:50
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buimon
Group: Gold Star Club
Posts: 101
Joined: 30-July 11

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QUOTE(DJNoni @ Sep 4 2017, 22:14)  - a house is solid investement. Paying off mortgage is much more return on investment than getting interest on savings
It is just because we are living in an extremely low interest rate environment. Bubbles are created by the low discount factor that cannot be lowered furthermore. My boss has told me the old days when rent was so fxxking low that buying a house and paying 2-digit interest didn't make sense.
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Sep 5 2017, 12:05
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Sapo84 @ Sep 5 2017, 02:20)  And we are also completely Off Topic.
thank you. i would've pointed it out myself but you know, i was sleeping (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(DJNoni @ Sep 5 2017, 07:14)  my experience - derivates (call / put options on stock) is gambling. It's fun, but gambling - stock is much safer, but wait for a dip to step in - index trackers are good to start with. again, wait for a little bit of panic before stepping in. - a house is solid investement. Paying off mortgage is much more return on investment than getting interest on savings
off-top... QUOTE(DJNoni @ Sep 5 2017, 07:14)  So what does this mean for playing HV? - sell your trophies, don't gamble on derivates (shrining them) - Train some archeologist (it's like stock with divident) - watch the Hath and GP exchange: sell high and buy low
uh. nice catch. QUOTE(buimon @ Sep 5 2017, 07:50)  It is just because we are living in an extremely low interest rate environment. Bubbles are created by the low discount factor that cannot be lowered furthermore.
My boss has told me the old days when rent was so fxxking low that buying a house and paying 2-digit interest didn't make sense.
not explicitly referring to you alone, but recalling RL markets to validate opinions is one thing (until a certain extent, HV market is a bit particular), speaking about house rent is another. real estate OT exhausted, next subject?
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Sep 5 2017, 13:27
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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A question about monsters, since I completely green about that. Given that maintaining monsters (even without improving their PL) has some cost, but they can return gifts, what is the best player level to begin to create them ? And is it better to have more low power monsters, or less but high power ? I would prefer an articulate answer then a two-liner, if possible, thank you all (IMG:[ invalid] style_emoticons/default/wink.gif)
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Sep 5 2017, 13:50
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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Could we stop talking about investment and all please? Not only it's being out of place but it's also starting to feel nervous.
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Sep 5 2017, 14:10
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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Now then, let's talk about investing ...in monsters (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(mundomuñeca @ Sep 5 2017, 14:27)  Given that maintaining monsters (even without improving their PL) has some cost, but they can return gifts, what is the best player level to begin to create them ?
And is it better to have more low power monsters, or less but high power ? I'd say it's best to start creating monsters right away. Even if they never win, you're still guaranteed a gift every 3 days. And even a PL25 monster can bring you bindings and rare materials. So it's always beneficial to unlock new slots whenever you get the tokens to do so, and to create monsters constantly. And it's been said repeatedly that it's better to have lots of low-level monsters compared to high-level ones. At a certain point, you can't really expect to get any reasonable return on investment. I mean, once you've sunk 100+ crystal packs into upgrading a single monster, that monster will take forever to break even. All of my monsters are still below PL200 and I've already gotten 4-5 phazons and over a dozen of pretty much every binding, so my monster lab is actually making a profit. Still, once you reach a really high level and don't have anything better to do, the monster lab can be a very nice credit sink. Just don't expect a huge benefit from it (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Sep 5 2017, 14:43
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CPUAMD
Group: Catgirl Camarilla
Posts: 2,730
Joined: 24-April 15

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QUOTE(mundomuñeca @ Sep 5 2017, 20:27)  A question about monsters, since I completely green about that. Given that maintaining monsters (even without improving their PL) has some cost, but they can return gifts, what is the best player level to begin to create them ? And is it better to have more low power monsters, or less but high power ? I would prefer an articulate answer then a two-liner, if possible, thank you all (IMG:[ invalid] style_emoticons/default/wink.gif) [attachembed=108025] I think PL 753 is fine. (Reasonable cost, not low-grade materials) [attachembed=108026] Of course, it doesn't win frequently. This post has been edited by Goldage: Sep 5 2017, 14:46
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Sep 5 2017, 15:01
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crute
Group: Gold Star Club
Posts: 1,599
Joined: 7-May 12

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QUOTE(issary @ Sep 5 2017, 13:11)  Will it cost Charged holy mage less turns to clear pfudorfest than Radiant holy mage? Lv.500,1.0prof,non-imperil,fully upgrade. Radiant needs about 6500turns-7000turns without 0 turn for reference.
I doubt anyone but holydemon/frankmelody can answer you on this. In my own experience, with max hath perks and max staff upgrades with lv30 upgrade set of full charged holy (4+1), I couldn't clear pfudorfest because my dmg output was too low causing monsters to use mp/sp attacks. The rest is obvious lol That's why I gave up on holy mage, you couldn't get enough dmg without sinking a lot of credits into your set.
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Sep 5 2017, 15:17
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(friggo @ Sep 5 2017, 14:10)  I'd say it's best to start creating monsters right away. Even if they never win, you're still guaranteed a gift every 3 days. And even a PL25 monster can bring you bindings and rare materials. So it's always beneficial to unlock new slots whenever you get the tokens to do so, and to create monsters constantly. And it's been said repeatedly that it's better to have lots of low-level monsters compared to high-level ones. At a certain point, you can't really expect to get any reasonable return on investment. I mean, once you've sunk 100+ crystal packs into upgrading a single monster, that monster will take forever to break even.
[/b]Thank you for your answer, and the one from Goldage too, though he seems to think higher PL is better. From this and the wiki I think the best strategy is somthing like this : 1) as you get blood tokens, use them to open slots and not to upgrade monsters 2) start withlevel 25, slowly upgrade while also your player lvl goes up, so that incoming gifts (especially material) are aligned to what you need (i.e. LG for low lvl player, MG for intermediate, HG for higher) 3) don't invest in crystals if possible (just the minimum quantity to improve moral, maybe, so also scaling PL at the same time but at a sedated rate) Do you think this is good to minimize cost of monsters, while maximizing the gift-to-cost ratio ? Or there are better ways ? Thank you (IMG:[ invalid] style_emoticons/default/smile.gif) (again)
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Sep 5 2017, 15:31
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(mundomuñeca @ Sep 5 2017, 15:17)  1) as you get blood tokens
chaos. and personally i think (unless you have a very, very big crystal incoming) that keeping them at low PL can have a better ROI
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Sep 5 2017, 15:41
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Scremaz @ Sep 5 2017, 15:31)  chaos.
Yes, of course, my typo, sorry (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(Scremaz @ Sep 5 2017, 15:31)  and personally i think (unless you have a very, very big crystal incoming) that keeping them at low PL can have a better ROI
Thanks, I was also thinking that, but when they're slow on moral, if I don't use crystals I have to use Happy Pills, and those are dear (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Is there some other method to keep their moral at good level ?
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Sep 5 2017, 15:45
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(mundomuñeca @ Sep 5 2017, 15:41)  Thanks, I was also thinking that, but when they're slow on moral, if I don't use crystals I have to use Happy Pills, and those are dear (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Is there some other method to keep their moral at good level ? well, i have morale drain reduction bonus from gold star (which halves monster morale and hunger drain rates), so i don't have big troubles. but i think it's one of the reasons because people tend to feed them a bit of crystals. some thresholds here: https://ehwiki.org/wiki/Monster_Lab#Important_Power_LevelsThis post has been edited by Scremaz: Sep 5 2017, 15:46
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Sep 5 2017, 15:57
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Scremaz @ Sep 5 2017, 15:45)  well, i have morale drain reduction bonus from gold star (which halves monster morale and hunger drain rates), so i don't have big troubles. but i think it's one of the reasons because people tend to feed them a bit of crystals. some thresholds here: https://ehwiki.org/wiki/Monster_Lab#Important_Power_Levels Hmmm, thank you, that seems to explains why Goldage said he prefers to have them aroud PL 750 (IMG:[ invalid] style_emoticons/default/unsure.gif) I think I should get those data and try to write an Excel sheet or something to help me balance nuber of monsters vs. costs vs. probable income. Unless something of the kind does already exist , by any chance ? P.S. (Last question for today, iI promise (IMG:[ invalid] style_emoticons/default/biggrin.gif) ) Thanks
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Sep 5 2017, 16:13
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(mundomuñeca @ Sep 5 2017, 15:57)  Hmmm, thank you, that seems to explains why Goldage said he prefers to have them aroud PL 750 (IMG:[ invalid] style_emoticons/default/unsure.gif) I think I should get those data and try to write an Excel sheet or something to help me balance nuber of monsters vs. costs vs. probable income. Unless something of the kind does already exist , by any chance ? no. for the simple reasons that incoming is too random. also, remember that PL750 means, uh... something in the 1.1M range, if you had to purchase every pack. per mob, that is. This post has been edited by Scremaz: Sep 5 2017, 16:14
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Sep 5 2017, 16:25
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Scremaz @ Sep 5 2017, 16:13)  no. for the simple reasons that incoming is too random. also, remember that PL750 means, uh... something in the 1.1M range, if you had to purchase every pack. per mob, that is.
I wasn't even thinking of going to PL 50 (IMG:[ invalid] style_emoticons/default/laugh.gif) Merely citing what Goldage said. Thank you all for the explanations, bye.
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Sep 5 2017, 17:14
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jantch
Group: Gold Star Club
Posts: 3,699
Joined: 13-May 12

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QUOTE(Scremaz @ Sep 5 2017, 09:45)  well, i have morale drain reduction bonus from gold star (which halves monster morale and hunger drain rates), so i don't have big troubles. but i think it's one of the reasons because people tend to feed them a bit of crystals. some thresholds here: https://ehwiki.org/wiki/Monster_Lab#Important_Power_LevelsThe wiki is a little out of date on this. Morale drain changed with 0.85. QUOTE(Tenboro @ Jun 22 2017, 05:49)  - The drain rate bonus for powerlevel was rescaled to start from PL 250 and increase linearly up to the cap at PL 2250. It now caps at x6 (i.e., the morale bar takes six times longer to drain) up from the old x4. Chaos upgrades no longer affect monster morale drain rate.
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Sep 5 2017, 17:51
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(jantch @ Sep 5 2017, 17:14)  The wiki is a little out of date on this. Morale drain changed with 0.85.
ah. wow. another thing to check. oh, well. i'd say to write that it scales linearly, keep 250, 2250 and a couple of other points - those with an int multiplier, perhaps?
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Sep 5 2017, 18:16
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Goldage @ Sep 5 2017, 14:43)  I think PL 753 is fine. (Reasonable cost, not low-grade materials)
[attachembed=108026]
Of course, it doesn't win frequently.
But you're still getting 1 gift every 3 days and the added value over a PL50-100 is just one HGC or HGW (which are not even common). Meanwhile   They cost more but they bring a lot of gifts (and High-Grade are common).
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Sep 5 2017, 18:26
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Ass Spanker
Group: Gold Star Club
Posts: 4,171
Joined: 25-July 12

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What potency should I look for in a staff IW?
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Sep 5 2017, 18:42
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crute
Group: Gold Star Club
Posts: 1,599
Joined: 7-May 12

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QUOTE(as013 @ Sep 6 2017, 00:26)  What potency should I look for in a staff IW?
PFfest: 5 pen 4 spellweaver Hellfest (no imp): 5 pen + 4 econ Anything else: 5 pen + anything This post has been edited by cirrux: Sep 5 2017, 18:42
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Sep 5 2017, 18:56
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yami_zetsu
Group: Gold Star Club
Posts: 2,686
Joined: 25-February 13

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Is there a suggested assimilator level to train up to?
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