Welcome Guest ( Log In | Register )

18 Pages V « < 3 4 5 6 7 > »   
Closed TopicStart new topic
> HentaiVerse 0.3.7

 
post Oct 4 2009, 18:39
Post #81
8pon



Casual Poster
****
Group: Members
Posts: 301
Joined: 15-November 08
Level 344 (Godslayer)


QUOTE(sayber @ Oct 4 2009, 18:11) *

アイテムの買い取り価格が下がったのは
かなり厳しいですね・・・ (IMG:[invalid] style_emoticons/default/anime_cry.gif)
売値も下がっているのですが
アイテムを購入することがほとんどないので
あまり意味がないです

Cakeでinfusionを稼いで売って(゚д゚)ウマーだったからですね、わかります><
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 18:41
Post #82
marcho



蹂躙の爪牙
*******
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09
Level 340 (Godslayer)


It definitely is harder, no matter what style you play. Whether it's too hard... I still do decently, just not nearly as well as I did before. Every play stile got nerfed though. Tanks tank worse, Dualies do less damage and have less acc, shielders block less, mages and light rogues evade less and got their heal spell buggered with (as did everyone). Credit income is also once again lower.

It'd be nice if for the difficulty increase something went up in a positive direction D:
Honestly, its a good attempt at balancing, there's just nothing "positive" for me to cheer for. I'm not going to complain about increasing the challenge level, as I was breezing through before, but there's nothing at all that makes me want to go out and try something new that was updated.


Hey at least miniboss mobs don't get DiaII style enchantments... Damn you extra strong, extra fast, lightning enchanted fire enchanted Lister. Give me back my characters.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 18:46
Post #83
quackzilla



Casual Poster
***
Group: Members
Posts: 140
Joined: 17-July 08
Level 81 (Hero)


The fun's been gone for a while now. Now it's just an activity you do when you're extremely bored, watching tv. And you do it on cake because "normal" is really "fucking impossible". To prove it to myself: my dual wielding prof is 3 off my level. Three "normal" grind fests: never once made it past round 3 with no items.

I'm sure the people who converted over to 2h weapons the last time he gave them a buff are pretty damned happy, but for the dualers it's a huge "why bother", even with great proficiencies you can't do dick for damage, can't afford a better weapon because nothing's worth anything anymore, can't buy a better weapon because all that's in the shop are level 10 or 200 weapons with far and few between, and without training up a gazillion points in luck of the draw and quartermaster, can't find a weapon above "crude shortsword of useless shit".

Hoping things will go back the other direction as we head nearer to 0.4, but I'm just about done with this game for now.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 18:58
Post #84
Lunatic2



Veteran Poster
********
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09
Level 409 (Godslayer)


QUOTE(Eutopia @ Oct 4 2009, 18:26) *

This update has just been out a few hours its to early to make a decision whether its hard or not, just suck it up and try to change your gamestyle instead of blowing off tenboros attempt to make the game better.


I'd love to, if there was a way to change the gamestyle. But unfortunately there are no various gamestyles you could change here, that would improve your character in any significant way, and whatever i buy or train won't make my character any better than it already is.

I tried, i failed, made a conclusion and expressed my feelings. (this was a group huh btw (IMG:[invalid] style_emoticons/default/biggrin.gif) )

Now i can only wait if ever Tenb. comes to the same conclusion as we did.
Given the previous experience of his denial i don't keep my hopes up. (IMG:[invalid] style_emoticons/default/sad.gif)

I too must say thanks for trying Tenb. but try not to do it all negative for a change and put some positive in it as well.

QUOTE
It'd be nice if for the difficulty increase something went up in a positive direction D:
Honestly, its a good attempt at balancing, there's just nothing "positive" for me to cheer for.


That is exactly the problem, everything just gets nerfed down.

QUOTE
Hoping things will go back the other direction as we head nearer to 0.4, but I'm just about done with this game for now.


My thoughts exactly. (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by Lunatic2: Oct 4 2009, 19:09
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 19:02
Post #85
rawrboy



Regular Poster
*****
Group: Members
Posts: 558
Joined: 18-September 09
Level 197 (Destined)


I guess i'm the only one enjoying this update :S
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 19:08
Post #86
marcho



蹂躙の爪牙
*******
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09
Level 340 (Godslayer)


QUOTE(rawrboy @ Oct 4 2009, 12:02) *

I guess i'm the only one enjoying this update :S


Might I ask what style your running?

I'm rather liking the increased kill speed on 2 handers, but you die faster too.


Oh, also do I recall at least talk at some point of making separate additional slots for infusions and similar items or am I just tripping out?

This post has been edited by marcho: Oct 4 2009, 19:11
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 19:10
Post #87
Red of EHCOVE



Viceroy of Oook & EHCOVE cofounder
**********
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07
Level 365 (Godslayer)


QUOTE(Tenboro @ Oct 4 2009, 04:31) *
- Reduced the power of Regen by 40% and increased duration by 100%. Regen no longer has an initial higher burst of healing.


I just got regen few days ago and now its nerfed... oh well. But I think it was nerfed by more than 40%, I recall yesterday I was getting healed by ~140 for 6 turns (so 840 health), now I get ~35 for 16 (so 560). Unless my memory is wrong, the nerf in healing per round is more like by 75% or to 25% (total is around 40%). I see your point about regen being better, but it is higher level after all. I am a bit surprsised people didn't use cure, to me it seems it was (is) still useful since it gave higher boost per turn, stacked with everything else AND it was a better choice for proficiency raising. I do think it is a good idea to change regen by making it last longer and lower its per turn gain, but I think it should heal more per turn (it costs more than 10% of my mana to act like a crude health draugh... kind of sucky (IMG:[invalid] style_emoticons/default/sad.gif) )

I am so happy I sold a lot of items yesterday (IMG:[invalid] style_emoticons/default/smile.gif)

Ten, if you want people to use more items, can the increase from higher grind rounds / arenas be increased? I see no reason to use my above-averages to go longer, since I don't see much justification for it...

This post has been edited by Red_Piotrus: Oct 4 2009, 19:15
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 19:14
Post #88
Tenboro

Admin




QUOTE(Lunatic2 @ Oct 4 2009, 18:19) *

Unfortunately i can do nothing else but wait for you to admit your mistake and put it back to normal, which to my high expectations probably won't happen.


Considering I have yet to see one single positive line of feedback from you about anything I have ever added to this game, I have pretty much discarded your opinion long ago.

QUOTE
BTW: Do I need to remind you what you called the difficulty settings for normal? Its called "Balanced Fun" and it is very far from that now.


Except of course that of the 9025 people who can be said to be actually "playing", 7873 are running on normal. In fact, there are more people who have difficulty set to >Normal than to Easy and Cake.

CODE
+-----------------+----------+
| challenge_level | count(*) |
+-----------------+----------+
|              -2 |      402 |
|              -1 |      168 |
|               0 |     7873 |
|               1 |      373 |
|               2 |      117 |
|               3 |       28 |
|               4 |       13 |
|               5 |       13 |
|               6 |       37 |
+-----------------+----------+


QUOTE(Red_Piotrus @ Oct 4 2009, 19:10) *

I just got regen few days ago and now its nerfed... oh well. But I think it was nerfed by more than 40%, I recall yesterday I was getting healed by ~140 for 6 turns (so 840 health), now I get ~35 for 16 (so 560). Unless my memory is wrong, the nerf in healing per round is more like by 75% or to 25% (total is around 40%). I see your point about regen being better, but it is higher level; cure was still useful since it gave higher boost per turn, stacked with everything else AND it was a better choice for proficiency raising. I do think it is a good idea to change regen by making it last longer and lower its per turn gain, but I think it should heal more per turn (it costs more than 10% of my mana to act like a crude health draugh... kind of sucky (IMG:[invalid] style_emoticons/default/sad.gif) )


The healing coefficient was reduced from 5 to 3, so.. that's pretty much 40%. With zero proficiency, that's 3% base health per turn, but that increases significantly with higher proficiency.

Edit: I looked at Hito's logs, which showed 342 yesterday and 211 today. That's about what I expected.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 19:18
Post #89
marcho



蹂躙の爪牙
*******
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09
Level 340 (Godslayer)


If ya feel like satiatin my curiosity, since the update, how many rounds have been completed on each difficulty level for characters under level 100?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 19:18
Post #90
rawrboy



Regular Poster
*****
Group: Members
Posts: 558
Joined: 18-September 09
Level 197 (Destined)


QUOTE(marcho @ Oct 4 2009, 10:08) *

Might I ask what style your running?

I'm rather liking the increased kill speed on 2 handers, but you die faster too.
Oh, also do I recall at least talk at some point of making separate additional slots for infusions and similar items or am I just tripping out?


I'm using 2-h with BW and full heavy. CakeGrindFest I can easily do 100+ rounds. NormalGrindFest i typically get from 20-30 rounds.

I have 5 battle inventory and I'm using greater or lower mana potions/draughts just because I got a lot of them.

Also got through Fresh Meat easily on normal, will try hard next time (will most likely fail)

I've been getting elixirs in cake runs as early as round 16, I've gotten at least 10 pieces of equipment since the update (all useless >.<)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 19:26
Post #91
cheapman



Show me the Money/Artifacts!!!!!
*******
Group: Members
Posts: 1,422
Joined: 24-June 08
Level 261 (Godslayer)


no more selling of infusion (IMG:[invalid] style_emoticons/default/sad.gif)
my money tree is now being chopped off
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 19:28
Post #92
Lunatic2



Veteran Poster
********
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09
Level 409 (Godslayer)


QUOTE(marcho @ Oct 4 2009, 19:18) *

If ya feel like satiatin my curiosity, since the update, how many rounds have been completed on each difficulty level for characters under level 100?


But you would have to compare with stats prior the update.

QUOTE
Considering I have yet to see one single positive line of feedback from you about anything I have ever added to this game, I have pretty much discarded your opinion long ago.


That is just not right (IMG:[invalid] style_emoticons/default/biggrin.gif) I clearly remember having some possitive feedback for The Shrine and the last update Overall, there was just too many feedback so you might have missed it.

I have also made a few i believe great ones suggestions in the Hentai Verse Suggestions / improvements thread, but because they were all possitive suggestions, they were probably disregarded without a comment.

And the fact that i am bitching around all the time, i hope you won't hate me for being sincere.
I just experienced so many letdowns that it tears my heart right out with a pitchfork and drops it on the pavement from Burj Dubai. (count in a little burnt from atmosferic immolation.

This post has been edited by Lunatic2: Oct 4 2009, 19:52
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 19:33
Post #93
gillian



Casual Poster
***
Group: Gold Star Club
Posts: 228
Joined: 20-December 08
Level 118 (Lord)


Pressed the cure spell slot for the first time since 70.

(IMG:[upload.wikimedia.org] http://upload.wikimedia.org/wikipedia/en/7/77/KeepOnTruckin'.jpg)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 19:42
Post #94
Lunatic2



Veteran Poster
********
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09
Level 409 (Godslayer)


I just had 4 in raw failed attempts at casting Silence while having Focus on. Is this also the result of the changes or just really tough luck?

+

Ehm, can someone look at this guy? He's been uploading shitloads of duplicates without checking and proper titles and hasn't been banned yet.

https://e-hentai.org/uploader/sissors

How does that work Btw? How many galleries do you have to get expunged the same day before getting banned?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 19:44
Post #95
Panuru



il principe del regno della pasta
*********
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08
Level 429 (Godslayer)


QUOTE(Tenboro @ Oct 4 2009, 03:31) *

- Added the "Resist" equipment stat. Note that none of the currently dropping equips actually have this stat yet.

Meaning that we will need to buy entirely new sets of equipment later in order to get this, or meaning that it just hasn't been activated, like equipment stats were for a while?

I haven't noticed much change in my hourlies or grindfests, so I remain cautiously optimistic with the increase in mana drops. I'll have a better sense when arenas reset later.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 19:45
Post #96
Dndestroy



Bored Gamer
*******
Group: Members
Posts: 1,029
Joined: 30-March 09
Level 324 (Godslayer)


My only problem so far is that even on cake I'm being forced to use cure anywhere between 1-4 times a round, depending on which round and the mobs, at least while dual-wielding. The number goes down slightly with 2h cause I kill things faster, but before the update I would average around 4 rounds before having to use cure. It could probably boil down to mitigation changes, but it's the difference between taking 1-4 piercing damage on cake to 10-30 now >< Before this update I've done Dark Skies, but that was a while ago and I haven't done it or Fresh Meat since my first clear due to the number of mini-bosses, but back when I did it it took a full set of godly mana-draughts, so now I don't think I'll be attempting even the stuff slightly below Fresh Meat (IMG:[invalid] style_emoticons/default/sleep.gif)

That said, I think I can see where you're coming from with some of these changes, which, if I'm right, imply that you're gonna release 0.4.0 soonish due to their nature. That said, it usually ends up being a whinefest when you nerf people before buffing them~
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 20:03
Post #97
masquepiph



Elite Poster
*********
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07
Level 370 (Godslayer)


I'll hold off total judgment until I attempt all the arenas today (sticking with cakefest for now). But grinding definitely got harder. Maybe it's mitigation reduction? Can we get info on how much proficiency affects amount/turns for things like regen? Does 5 points add another turn, does it increase amount per turn by some %? And a boost to regen's amount per turn would make me very, very happy. Considering Killlzone required 4 more godly mana items then normal, I'm not sure how the higher arenas are going to fair.

I am sad that I can't get past round 50-60 on cakefest now without use items. I don't care that I'm taking damage, that's normal, but the end result is more damage then before. I guess the way mitigations stack really has hurt me.

Until you've figured out what you're doing with potions and mana and all that jazz, do you think you could increase the amount MP 2nd winds restore us, and maybe increase their chance of happening slightly as well?

I just so happen to have copy/pasted my item findings yesterday (thanks to battle buddy) into a spreadsheet. I look forward to comparing them to what I find today.

Generally though, thanks for the cost changes. I do think we need another way to make some credits though, since infusions are still useless to non-mages, but I am greatful that mana elixirs cost less now, though that's been tempered by the fact that I'll now need more of them given mana usage for cure... so... thanks? lol. xD

Edit: 2nd winds have a much larger affect now on my chances of getting past round 60 in cake. I ran out of mana at 60, gave up a godly mana draught (of which I've found none today, btw), and got another 120 rounds, mostly thanks to 2nd winds.

This post has been edited by DemonEyesBob: Oct 4 2009, 22:27
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 20:04
Post #98
Msgr. Radixius



If Your Crotch Don't Tingle, It Ain't Based
************
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06
Level 257 (Ascended)


QUOTE(Lunatic2 @ Oct 4 2009, 11:19) *

You fail to see 1 little problem. There is one of us and many of them. You can kill them 1 at a time, but they are hitting you all at once.
And if i fight 5-6 monsters and Godly Health Potions barely keep my HP at the same level, what am i supposed to do with the other worthless garbage called draughts and anything that is below superior or godly and pretty much useless now?
I just managed to beat Dark skies on a second atempt, but not gonna do that again cause its too stresfull.
Could only do 10 grindfests on normal with 10 items, where before i could do 20.
To my bitter dissapointment i had to go back to grindcaking cause everything else is just not worth it, and i definately won't do Arenas past round 11, cause its just too damned hard. ( i could do round 15 before)

Unfortunately i can do nothing else but wait for you to admit your mistake and put it back to normal, which to my high expectations probably won't happen.

It was just fine the way it was before and and everyone was happy, unlike now that everyone is screwed.
You know what happened with DiabloII after the 1.10 patch? Most people stopped playing it cause it got too damn hard. At leaser thats the result in my area. This game is heading the same way and i still don't see the reason why you want it.
BTW: Do I need to remind you what you called the difficulty settings for normal? Its called "Balanced Fun" and it is very far from that now.


Considering that we're dealing them, on average, about 10x the damage per enemy that they're dealing us, I think it works out fine, unless you want a regular mob to start hitting us for the same amount. I mean, that's cool, I guess. I agree that some more balancing needs to be done, but complaining about how stats are weighed isn't really the prescription.

I honestly think that making armor scale in usefulness based on type and less dependent on proficiency, basically, mitigating more damage off the bat depending on if it's light, medium or heavy, would probably do the trick. Maybe having weapon and armor proficiencies be scales based on the current cap or logarithmically based off the absolute cap would also help. I forget if the system already does the second one or not, it sounds familiar, but I don't pay that much attention, sometimes.

This post has been edited by radixius: Oct 4 2009, 20:05
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 20:12
Post #99
Panuru



il principe del regno della pasta
*********
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08
Level 429 (Godslayer)


QUOTE(Tenboro @ Oct 4 2009, 03:31) *

-- This change also applies to how aura bonuses interact with equipment bonuses. So if you have +50% from gear and +6% from an aura bonus, the result will be 53%.

May I suggest that the aura bonuses not be affected by this? An aura is an astronomically bigger investment than equipment or a handful of stat increases. A +5 hit or a +1 evade that costs tens of thousands of credits (for a slot) and an aura point AND gets halved in the stacking is pretty harsh.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 4 2009, 20:34
Post #100
Red of EHCOVE



Viceroy of Oook & EHCOVE cofounder
**********
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07
Level 365 (Godslayer)


QUOTE(Tenboro @ Oct 4 2009, 13:14) *

The healing coefficient was reduced from 5 to 3, so.. that's pretty much 40%. With zero proficiency, that's 3% base health per turn, but that increases significantly with higher proficiency.

Edit: I looked at Hito's logs, which showed 342 yesterday and 211 today. That's about what I expected.


At my level 71 my curative proficiency is 49.77 which I think is not bad... yet I get 34 health out of my 1433 - that's 2.3% health per turn (with tanks). My base health (would base health include aura/equip bonuses?) should 768 without aura/equips or 833 with them, so I get either 4.4% or 4%. So 50% of proficiency gain means 1% base health increase in the base health gain (or ~33% total)? My burden is 84.2,

Btw... I wondered how much more health I would get if I got rid of my equips (0 burden)? (IMG:[invalid] style_emoticons/default/smile.gif) Did a quick test, answer is 37 (instead of 34), with base health (counting aura bonuses only) of 778, so 4.75% - a negligible increase, particularly considering lack of equip absorbtion/evade bonuses...

This post has been edited by Red_Piotrus: Oct 4 2009, 20:35
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


18 Pages V « < 3 4 5 6 7 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 4th August 2025 - 01:51