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HentaiVerse 0.3.7 |
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Oct 5 2009, 07:03
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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A suggestion. Even as a Power Mage, I never really saw a use for Infusions, as they are too one-dimensional. Bringing an Infusion of Frosty into a final round versus a White Bunneh is great. Against a Dalek with Apathetic Canuck and Blue Hedgehog, it is basically a dead Item slot. Instead of having an Infusion for each element, which makes carrying anyone of them a gamble, how about just making an [Elemental Infusion]? It would take the luck of the draw, which stacks against you 3:1, from carrying them into battle. ***** Adapting to the new update, I have decided to clear out all of the Items that I no longer have a use for in gameplay... QUOTE Date Amount Information 2009-10-05 03:44 +300 Sold 15 "Scroll of Swiftness" 2009-10-05 03:43 +400 Sold 4 "Infusion of Darkness" 2009-10-05 03:43 +600 Sold 6 "Infusion of Divinity" 2009-10-05 03:43 +250 Sold 5 "Infusion of Storms" 2009-10-05 03:43 +250 Sold 5 "Infusion of Lightning" 2009-10-05 03:42 +300 Sold 6 "Infusion of Frost" 2009-10-05 03:42 +250 Sold 5 "Infusion of Flames" 2009-10-05 03:42 +96 Sold 2 "Godly Spirit Potion" 2009-10-05 03:42 +50 Sold 2 "Greater Spirit Potion" 2009-10-05 03:41 +15 Sold 1 "Average Spirit Potion" 2009-10-05 03:41 +11 Sold 1 "Lesser Spirit Potion" 2009-10-05 03:41 +18 Sold 3 "Crude Spirit Potion" 2009-10-05 03:41 +126 Sold 3 "Godly Spirit Draught" 2009-10-05 03:40 +29 Sold 1 "Superior Spirit Draught" 2009-10-05 03:40 +19 Sold 1 "Greater Spirit Draught" 2009-10-05 03:40 +22 Sold 2 "Lesser Mana Potion" 2009-10-05 03:39 +18 Sold 3 "Crude Mana Potion" 2009-10-05 03:39 +77 Sold 11 "Lesser Mana Draught" 2009-10-05 03:39 +20 Sold 5 "Crude Mana Draught" 2009-10-05 03:39 +660 Sold 20 "Godly Health Potion" 2009-10-05 03:38 +260 Sold 13 "Superior Health Potion" 2009-10-05 03:38 +110 Sold 10 "Greater Health Potion" 2009-10-05 03:38 +35 Sold 5 "Average Health Potion" 2009-10-05 03:37 +18 Sold 3 "Lesser Health Potion" 2009-10-05 03:37 +36 Sold 9 "Crude Health Potion" 2009-10-05 03:37 +351 Sold 13 "Godly Health Draught" 2009-10-05 03:36 +26 Sold 2 "Greater Health Draught" 2009-10-05 03:36 +45 Sold 5 "Average Health Draught" 2009-10-05 03:36 +30 Sold 5 "Lesser Health Draught" 2009-10-05 03:35 +36 Sold 12 "Crude Health Draught"
Leaving me with... Health Elixir 1 Average Mana Draught 15 Greater Mana Draught 4 Superior Mana Draught 5 Godly Mana Draught 11 Average Mana Potion 9 Greater Mana Potion 5 Superior Mana Potion 1 Godly Mana Potion 7 Mana Elixir 3 Spirit Elixir 3 Scroll of Shielding 10 Scroll of Warding 15 Scroll of the Avatar 1 Scroll of Absorption 1 Scroll of the Gods 1 ***** As for the non-Mana Elixirs and High Scrolls, I am not sure if I'll actually find myself in a place where I'll actually have a use for them. I don't see myself ever entering the Ring of Blood or any Arena with a Boss or higher. I just don't have the talent for something like that. I have always been comfortable on the bottom difficulty and occasionally enduring the struggle of bottom+1 level. I have never been one who could survive at Murderous Level, like several of the other players here can. These will probably be sold off when I see a kickass piece of Equipment in the store that Hito/Ponkon/Tens thought was inferior to what they were already using. I don't believe there is a way to make Health Items useful, as long as Healing spells exist. Even if you made an instant +200HP pot, it would equal one Cure cast for me, and I start battles with enough MP for 9 casts, so, wasting an Item Slot for a Health pot doesn't make sense when an Average Mana Potion can deliver 3 more Cure casts. While Sayo did point out a use for Spirit potions -- multiple Spirit Attacks aided by PA and Soul Stone in the Ring of Blood -- I'll likely never end up somewhere I could use multiple Spirit Attacks. When I do use it, it's a desperate last hope attempt to win an Arena, and if the mob survives the first Spirit Attack, I'll be dead long before a Spirit Pot or Overcharge recharge enough for a second Spirit Attack.
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Oct 5 2009, 07:07
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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QUOTE(TheBigR @ Oct 5 2009, 06:46)  Its just not fesable and now we have an influx of "Western" shit coming in. People who upload real porn should be FUCKING SHOT! This is a hentai site. If I want real porn I go to real porn sites. Sadly though there just isnt any other way to make gp anymore without stooping to such uploads. I kept and sold all my items but I did so to be able to buy the mana items I use. What the Fuck am I gonna do now.....?
Have to agree why was western even included this should be a hentai/cartoon porn only site. Not only that ive seen ppl upload normal mangas wtf? it doesnt annoy me but i just cant understand why we allow normal mangas.
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Oct 5 2009, 07:10
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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QUOTE(Eutopia @ Oct 5 2009, 13:07)  Have to agree why was western even included this should be a hentai/cartoon porn only site. Not only that ive seen ppl upload normal mangas wtf? it doesnt annoy me but i just cant understand why we allow normal mangas.
You shall be receiving a complimentary subscription to my newsletter in the mail. Everyone who agrees with me is wonderful (IMG:[ invalid] style_emoticons/default/happy.gif)
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Oct 5 2009, 07:10
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Spectre
Group: Global Mods
Posts: 8,663
Joined: 8-February 06

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QUOTE(TheBigR @ Oct 5 2009, 00:46)  People who upload real porn should be FUCKING SHOT! This is a hentai site.
(IMG:[ invalid] style_emoticons/default/cry.gif) Actually I'm already a ghost, so this does not actually apply to me. Anyways, after reading this entire thread, I suddenly was reminded of [ www.newgrounds.com] this for some reason. Also, just played for the first time in a week, playing a hourly, and then the first 5 arena's on hard difficulty. I see no differences for me. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Oct 5 2009, 07:10
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(Alpha 7 @ Oct 5 2009, 01:03)  A suggestion. Even as a Power Mage, I never really saw a use for Infusions, as they are too one-dimensional. Bringing an Infusion of Frosty into a final round versus a White Bunneh is great. Against a Dalek with Apathetic Canuck and Blue Hedgehog, it is basically a dead Item slot. Instead of having an Infusion for each element, which makes carrying anyone of them a gamble, how about just making an [Elemental Infusion]? It would take the luck of the draw, which stacks against you 3:1, from carrying them into battle.
Thats what infusion of gaia does
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Oct 5 2009, 07:11
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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There is already an infusion that gives all the effects of the individual infusions, its just rare and expensive.
Its been brought up a few times, but I think people might actualy use infusions if they didn't take up spots that could be put to better use with a mana potion. as in, a separate set of additional slots for infusions and scroll (and maybe special items). That way you could still bring you're full set of potions in without a sacrificing spots, and some infusions.
I really can't see a possible situation where an infusion would be more useful than a full refill of my mana. But if they were in addition, I'd probably use em.
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Oct 5 2009, 07:19
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fizzifish
Group: Gold Star Club
Posts: 1,967
Joined: 29-May 09

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wow did anyone else's accuracy take a hit? im down 10 points from 89 to 79. wtf.
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Oct 5 2009, 07:24
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Spectre @ Oct 5 2009, 01:10)  Anyways, after reading this entire thread, I suddenly was reminded of [ www.newgrounds.com] this for some reason. Zombie Cancer! Yeah! *pewpewpewkaplowieboom* I just remembered something I was wondering about. Now that the character page "makes sense", what exactly IS Magic Accuracy? Having never been a mage, I don't know how the elemental spells work, so does this refer to the general chance of a spell not being resisted?
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Oct 5 2009, 07:26
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mlkio
Group: Members
Posts: 105
Joined: 26-September 09

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QUOTE(fizzifish @ Oct 4 2009, 22:19)  wow did anyone else's accuracy take a hit? im down 10 points from 89 to 79. wtf.
please read the thread dude QUOTE(marcho @ Oct 4 2009, 22:11)  There is already an infusion that gives all the effects of the individual infusions, its just rare and expensive.
Its been brought up a few times, but I think people might actualy use infusions if they didn't take up spots that could be put to better use with a mana potion. as in, a separate set of additional slots for infusions and scroll (and maybe special items). That way you could still bring you're full set of potions in without a sacrificing spots, and some infusions.
I really can't see a possible situation where an infusion would be more useful than a full refill of my mana. But if they were in addition, I'd probably use em.
infusions can be useful for mages now. at 25 turns, that's +50 percent damage for 25 turns. pretty neat though it can be risky in arena. in ring of blood when you know what you're up against, it can be pretty darn useful. it lowers damage of that type too doesn't it? This post has been edited by mlkio: Oct 5 2009, 07:28
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Oct 5 2009, 07:26
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(uth @ Oct 5 2009, 01:10)  Thats what infusion of gaia does
I have never gotten one of those. Given their rarity, it's just another "save for the really important battles" Item. Further, it's existence doesn't change the mono-elemental Infusions usefulness, or lack thereof.
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Oct 5 2009, 07:55
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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QUOTE(marcho @ Oct 5 2009, 01:11)  I really can't see a possible situation where an infusion would be more useful than a full refill of my mana. But if they were in addition, I'd probably use em. Indeed. If lowering infusion costs had a goal of making people use them instead of selling them, it still failed. Setting aside the fact that warriors in heavy (and light) armor can't really use them, they are too much of a gamble - while mana/healt pots are always useful. And 25 turns can be 1-2 rounds at larger arenas. Here's my fix suggestion to make them useful: increase duration by 10 TIMES. Yes, 10 times, to 250 turns. If they can last for a longer while, they may be worth it. No small fiddling like in the past will make them anything but garbage (at least in the past they were worth selling, now - they are pretty much crap). And it's even worse they are rare - people expect good stuff from rare drops, not... that. If they cannot be fixed, get rid of them and replace their drops with infusion of gaia. That, at least, is always useful (but at present cost and rarity few dare to use it). This post has been edited by Red_Piotrus: Oct 5 2009, 07:57
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Oct 5 2009, 08:43
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Tenboro

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QUOTE(Blutkaefer @ Oct 4 2009, 23:01)  Well, the increase to Domino is nice, don't get me wrong, but the reduced hit rate makes it about as useful as before. I also understand that you want more people to use Infusions rather than selling them, but heavy armor users really have use only for Divinity infusions, and as stated prior, healing items are more beneficial in that respect. I'll probably have more to criticize after the arenas open up for today.
What reduced hit rate ? QUOTE(DemonEyesBob @ Oct 5 2009, 02:04)  On that note, interference, despite your previous update saying that it would less brutally prevent spells, has made it more likely for me to stop a spell with absorb then with silence, and my interference is only 63. I know it's not tiny, I know it starts stopping spells at 25, but compared to what it could be (5 plate armors with 20+ interference plus weapons) I think it's being too brutal on my casting. That, combined with the fact that we completely lose the MP cost of resisted spells, is becoming really annoying.
"Only" 63? Those 63 give you a 38% fail chance. Also it doesn't affect resist rate, and MP isn't lost to interference. QUOTE(Charkan @ Oct 5 2009, 04:30)  Tenboro. Now that AGI/DEX is not giving evasion, you could improve the bonus actionspeed. Because even if I active haste for actionspeed gain of +30 and I can not attack a monster more than once per turn, affects only spells and items that skill, the worse it is expensive to active and short-lived.
I've been considering various ways to "fix" DEX and AGI, most likely there will be something for it in the next patch. QUOTE(Hunter the 3rd @ Oct 5 2009, 05:36)  I know that you're in the process of implementing skills tenb, so I recommend the following: how about elemental based physical attacks? It'll go well with the current soul damage being both physical and magical, and using spirit points, and it will create some use for infusions for warriors.
Highly likely, whenever skills are implemented. QUOTE(Hunter the 3rd @ Oct 5 2009, 05:36)  Edit: And elixirs seems to be dropping a lot more often for some reason.
Intentional. It's just no longer a farmable item under certain conditions.
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Oct 5 2009, 09:03
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insomnia
Group: Members
Posts: 530
Joined: 7-December 08

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what are elixers, since i have been playing this game i have never seen one drop for me
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Oct 5 2009, 09:04
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johnstobbart
Group: Members
Posts: 402
Joined: 10-August 09

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QUOTE(marcho @ Oct 4 2009, 21:39)  I think the idea is actually to get people to contribute to the site (galleries, tags, etc.) for credits.
Granted, it is a bit dull at the moment, but I have high hopes for skills, trading and new enemies.
Not everyone can add things to the gallery because: a) Speeds are way too low (IMG:[ invalid] style_emoticons/default/cool.gif) It's already there. c) There's so much content, that it's almost impossible to find new stuff. So far, this site has no way to gain credits for people with low speeds. America is not the only the country in the world.
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Oct 5 2009, 09:09
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Spectre
Group: Global Mods
Posts: 8,663
Joined: 8-February 06

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QUOTE(insomnia @ Oct 5 2009, 03:03)  what are elixers, since i have been playing this game i have never seen one drop for me
They are 20% regen of base [HP or MP or SP] for 10 turns. They are also available in the item shop. This post has been edited by Spectre: Oct 5 2009, 09:10
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Oct 5 2009, 09:29
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bladejtr
Group: Gold Star Club
Posts: 10,969
Joined: 9-April 07

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Oh, hey, while we're asking for random crap that won't happen for months. WTB Weapons with elemental damage flare procs.
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Oct 5 2009, 09:52
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Tenboro

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QUOTE(johnstobbart @ Oct 5 2009, 09:04)  Not everyone can add things to the gallery because:
a) Speeds are way too low
So it takes a little longer to upload. QUOTE(johnstobbart @ Oct 5 2009, 09:04)  (IMG:[ invalid] style_emoticons/default/cool.gif) It's already there. c) There's so much content, that it's almost impossible to find new stuff. Poor excuse. Even restricting the discussion to doujinshi, there are a countless number that aren't present on the site, especially if you start going back in time. If you encounter collections before C60 or so, it starts getting spotty. But it does require some effort on your part. QUOTE(johnstobbart @ Oct 5 2009, 09:04)  So far, this site has no way to gain credits for people with low speeds. America is not the only the country in the world.
Considering that the site doesn't live in the US and I don't live in the US, that's kinda implied. But you're giving me zero reason why I should give you something for nothing. The vast majority of the site is already free, and stomping your foot won't get you anywhere.
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Oct 5 2009, 09:56
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bladejtr
Group: Gold Star Club
Posts: 10,969
Joined: 9-April 07

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Gets him sore feet.
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Oct 5 2009, 10:05
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Oct 5 2009, 01:43)  Intentional. It's just no longer a farmable item under certain conditions.
And what exactly is farmable? Like playing thousands of Grindfest rounds for profit? Sure. What about playing the high-end arenas like normal? That's just playing the game as intended. I haven't gotten a single elixir drop since the update, even on Eve of Death and Trio. How about you change the quality cap to only affect Grindfest so certain people can't go and sell 10000 elixirs and put the quality cap for Arena back to the way it was? It's not farmable, because arenas can only be played once a day to begin with without great expense, and I would actually be able to gain enough elixirs to keep playing them. There is no reason to slash sell value and drop rate on elixirs. One or the other is understandable, but not both. The amount gained versus the amount required to clear the really long challenges is completely reversed from before. It's not a balancing. It's you on a see-saw when the fat man on the other side suddenly decides to roll off.
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Oct 5 2009, 10:21
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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QUOTE(hitokiri84 @ Oct 5 2009, 16:05)  And what exactly is farmable? Like playing thousands of Grindfest rounds for profit? Sure. What about playing the high-end arenas like normal? That's just playing the game as intended. I haven't gotten a single elixir drop since the update, even on Eve of Death and Trio. How about you change the quality cap to only affect Grindfest so certain people can't go and sell 10000 elixirs and put the quality cap for Arena back to the way it was? It's not farmable, because arenas can only be played once a day to begin with without great expense, and I would actually be able to gain enough elixirs to keep playing them. There is no reason to slash sell value and drop rate on elixirs. One or the other is understandable, but not both.
second
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