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post Oct 5 2009, 05:34
Post #161
marcho



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using a 5.1 in my offhand only, i get 8.3

5.1 x 1.5 = 7.65 ... so i am getting a prof bonus even with only offhanding. if you are sure your numbers are right... fuck a duck
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post Oct 5 2009, 05:35
Post #162
oumi11



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Good lord. All my infusions are only worth 25-50% of their previous value. I like how the healers cost less but still. There is so much nerfing in this patch that its not funny.

I used to have 48,000 C worth of infusions. Now they are only worth as little as 16k. Sighs. That's what I get for being a collection whore.

This post has been edited by oumi11: Oct 5 2009, 05:38
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post Oct 5 2009, 05:36
Post #163
YUnoa



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my battle now goes like this : shield attack attack heal attack attack heal attack attack heal.... (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Oct 5 2009, 05:36
Post #164
(Cheater) Hunter the 3rd



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I know that you're in the process of implementing skills tenb, so I recommend the following: how about elemental based physical attacks? It'll go well with the current soul damage being both physical and magical, and using spirit points, and it will create some use for infusions for warriors.

Edit: And elixirs seems to be dropping a lot more often for some reason.

And one more thing... why would you guys want monster variety? I think I'll take a break when that happens and let you guys figure out which is a green slime and which is a cockatrice.

This post has been edited by Hunter the 3rd: Oct 5 2009, 05:45
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post Oct 5 2009, 05:38
Post #165
Charkan



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QUOTE(marcho @ Oct 5 2009, 00:34) *

using a 5.1 in my offhand only, i get 8.3

5.1 x 1.5 = 7.65 ... so i am getting a prof bonus even with only offhanding. if you are sure your numbers are right... fuck a duck


Yes, is right.

My 2x daggers:

Fair Sapphire Dagger of the Battlecaster
Weapon Damage Type Slashing
Attack Damage Multiplier 15.4 (8.8)
Attack Accuracy Bonus 28.3 (26.9)
Magic Damage Multiplier 2.2 (1.3)
Magic Accuracy Bonus 8.6 (8.2)
Parry Chance 11.6 (9.4)
Burden 6.9
Interference 0.6
Primary Attribute Bonuses
Agility 0.9 (0.3) Intelligence 3.7 (1.2)
Wisdom 2.8 (0.9)
Level 145 / Slot: 1handed / Type: One-handed weapon

Average Sapphire Dagger of the Nimble
Weapon Damage Type Slashing
Attack Damage Multiplier 12.6 (7.1)
Attack Accuracy Bonus 30.9 (29.4)
Parry Chance 15.1 (12.1)
Burden 6.9
Interference 5.2
Primary Attribute Bonuses
Dexterity 3.8 (1.2) Agility 5.7 (1.8)
Level 148 / Slot: 1handed / Type: One-handed weapon
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post Oct 5 2009, 05:50
Post #166
marcho



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OK jeez, I've got it.... I think

it is multiplicative, i just needed to add in another multiplier for proficiency. again, fuck multiplication. I'll add this info to the info thread in a bit after i figure out whats throwing it slightly, all though it may just be tenb's rounding.

main hand parry -> 9.4
chance to not parry remaining -> 90.6
off hand parry -> 12.1 * 1.5 -> 18.15
90.6 * .1815 = 16.4439
+main hand = 25.8439
* prof bonus (1.03742) = 26.8

main hand parry -> 12.1
chance to not parry remaining -> 87.9
off hand parry -> 9.4 x 1.5 -> 14.1
87.9 * 0.141 = 12.3939
+ main hand = 24.4939
* prof bonus (1.03742) = 25.4

you had... 26.7 and 25.1
close enough for government work.
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post Oct 5 2009, 05:54
Post #167
Charkan



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QUOTE(marcho @ Oct 5 2009, 00:50) *

OK jeez, I've got it.... I think

it is multiplicative, i just needed to add in another multiplier for proficiency. again, fuck multiplication. I'll add this info to the info thread in a bit after i figure out whats throwing it slightly, all though it may just be tenb's rounding.

main hand parry -> 9.4
chance to not parry remaining -> 90.6
off hand parry -> 12.1 * 1.5 -> 18.15
90.6 * .1815 = 16.4439
+main hand = 25.8439
* prof bonus (1.03742) = 26.8

main hand parry -> 12.1
chance to not parry remaining -> 87.9
off hand parry -> 9.4 x 1.5 -> 14.1
87.9 * 0.141 = 12.3939
+ main hand = 24.4939
* prof bonus (1.03742) = 25.4

you had... 26.7 and 25.1
close enough for government work.


Wow, good calc. <.<

My head hurt with that.

This post has been edited by Charkan: Oct 5 2009, 05:55
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post Oct 5 2009, 06:01
Post #168
marcho



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Don't blame you. Like I said, fuck multiplication.

It is right though, Tenb (like he said he would) made all percentages purely multiplicative. I stripped all of my equip, turned off my auras, and then found (lucky me) a piece that game me exactly 10 acc after proficiency. Then I turned my acc bonus aura back on for 10 acc added.

weapon -> 10 acc after prof
remaining -> 90
aura -> 10 acc
remaining * aura = 9
+ weapon = 19

which is exactly what the equip screen says.

I'm assuming there's some rounding going on in the displayed stats of your daggers. That and the 1.5x offhand multipler and the proficiency multiplier makes the dagger set of equations annoying to do on a sticky note.

well, it also adds the tip, put your higher parry weapon in your off hand if practical.

This post has been edited by marcho: Oct 5 2009, 06:02
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post Oct 5 2009, 06:01
Post #169
megaplayboy



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QUOTE(Sayo Aisaka @ Oct 4 2009, 19:54) *

So I did the Arenas up to Dark Skies, and then tried a bit of Cakefest, with one or two hourlies in between. Conclusion: Things might have got a bit harder, but not much. And I still made a few credits.

With cakefest and small mops, the difference is not that big. But with large mops and higher difficulties, the damages can pile up faster than you can regen your health.
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post Oct 5 2009, 06:05
Post #170
marcho



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The multiplicative stacking percentages raped mitigations but left absorb untouched. so say you lost 10% overall mit.

lets say that monsters do (entirely made up and incorrect numbers) 30 damage, and on normal they do 60. you lost 3 damage reduction on cake, but 6 on normal. the higher the mosters damage, the more the percent mit reduction hurt. on cake, absorb still covers a good bit of it.

another thing to add to the info thread, this means a single piece of equipement with a very high percentage stat is much more valuable that two pieces with lower stats that add to the same amount.

ex: 1 piece gives 50%, you get 50%
-- 2 pieces give 25% each, you end up with 43.75%
-- 5 pieces give 10% each, you end up with ~41%

This post has been edited by marcho: Oct 5 2009, 06:09
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post Oct 5 2009, 06:13
Post #171
gillian



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After doing all the arenas again in this new change, what I noticed that really raped me was the total absence of Player "dodge". Agi was my highest stat for 100 levels (I used it for dodge and DW percentage). Good thing I've pumped other stats lots now.

I don't think I'll add any more agi for a long while. My offhand trigger % is over 50% and now that there's a lack of dodge, it's just not worth over 1m exp for the stat.
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post Oct 5 2009, 06:20
Post #172
Charkan



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QUOTE(gillian @ Oct 5 2009, 01:13) *

After doing all the arenas again in this new change, what I noticed that really raped me was the total absence of Player "dodge". Agi was my highest stat for 100 levels (I used it for dodge and DW percentage). Good thing I've pumped other stats lots now.

I don't think I'll add any more agi for a long while. My offhand trigger % is over 50% and now that there's a lack of dodge, it's just not worth over 1m exp for the stat.


Amazing that all escape to the use of heavy armor because of this weakness of AGI attribute, it needs to be revised. Increase AGI does not bring many advantages as the other attributes. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Oct 5 2009, 06:30
Post #173
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QUOTE(Charkan @ Oct 4 2009, 21:20) *

Amazing that all escape to the use of heavy armor because of this weakness of AGI attribute, it needs to be revised. Increase AGI does not bring many advantages as the other attributes. (IMG:[invalid] style_emoticons/default/cry.gif)


it does raise your action speed. With the X-Attack ability and some light armor, I get some free hits in.

Still, I am more than happy with my action speed and other advantages that AGI gives so far. I might revise later but for now, no more AGI!
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post Oct 5 2009, 06:31
Post #174
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It's awesome that healing costs have dropped by half.

However, the gain of credits from infusions sucks ass. First credit boosts, now infusions. Hell, why don't you just take away the sell option? I thought games were supposed to be fun. Obviously I was wrong. I think Tenboro might just want people to donate real money for credits.
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post Oct 5 2009, 06:39
Post #175
marcho



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QUOTE(johnstobbart @ Oct 4 2009, 23:31) *

It's awesome that healing costs have dropped by half.

However, the gain of credits from infusions sucks ass. First credit boosts, now infusions. Hell, why don't you just take away the sell option? I thought games were supposed to be fun. Obviously I was wrong. I think Tenboro might just want people to donate real money for credits.


I think the idea is actually to get people to contribute to the site (galleries, tags, etc.) for credits.

Granted, it is a bit dull at the moment, but I have high hopes for skills, trading and new enemies.
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post Oct 5 2009, 06:41
Post #176
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QUOTE(johnstobbart @ Oct 4 2009, 21:31) *

It's awesome that healing costs have dropped by half.

However, the gain of credits from infusions sucks ass. First credit boosts, now infusions. Hell, why don't you just take away the sell option? I thought games were supposed to be fun. Obviously I was wrong. I think Tenboro might just want people to donate real money for credits.


Plenty of way to gain credit without real money....and I've actually made good amount of credit off loot after the update. Have you spend a decent amount of time playing after the update? If not, don't jump to conclusions.
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post Oct 5 2009, 06:45
Post #177
marcho



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I am still in the green entirely in the verse. I'm no a proud leacher, but I am technically a leacher. It can be done. I still make more than enough c within the verse that I can pay for training and items (well, at least training under 50k per point).

I have been intending to do some vectors or somesuch for the gallery though...
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post Oct 5 2009, 06:46
Post #178
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OK just got home from work to try this BS out. Endgame was about as hard as it was before this update and things seem easier as DW player than they were a few hours ago. Whether changes have been made again or this morning I just had epic suck luck in regards to my DW I dont know. The gimped regen is utterly worthless now unfortunately. At a cost of 50mp it just wasnt worth it to cast. The single instance I found it useful was after i had Dalek weakened in the final round. Oddly enough because it lasts longer now that one instance turned out for the better. Bringing back the initial burst with weaker healing for longer would make it worth while again otherwise just casting Cure 2 or 3 times is better.

In regards to this being credit neutral I think dropping the item buy price is just plain wrong. No doubt like most people on this site I work/school and dont have the time to sit and refresh pages daily to be able to upload new galleries. Its just not fesable and now we have an influx of "Western" shit coming in. People who upload real porn should be FUCKING SHOT! This is a hentai site. If I want real porn I go to real porn sites. Sadly though there just isnt any other way to make gp anymore without stooping to such uploads. I kept and sold all my items but I did so to be able to buy the mana items I use. What the Fuck am I gonna do now.....?

The only thing anyone seems to have liked was the dropped Healer prices which means sweet fuck all to me as I havent used it in months. Properly using replenishing after arena challenges made it moot but I suppose those who cant do this and want to grind alot will be happy.

Anyway thats my 2 cents on this update. I certainly wouldnt go so far as some of the "Epic Suck" conclusions Ive seen but I will save my joyous jumps up in hopes of a more prosperous 0.3.8 update

*edit*

In regards to the item pricing its really not as terrible as I first thought, but I stick by everything else (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by TheBigR: Oct 5 2009, 06:49
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post Oct 5 2009, 06:58
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QUOTE(Tenseigamoon @ Oct 4 2009, 22:28) *

Yeah, I mean if I lost in fucking Endgame it's like I'm right back where I started and man, I'm not in a very good mood about it. What the fuck.
Tenboro was probably sitting there in his dominatrix catsuit licking the Doritos powder off his fingertips and smiling ear to ear when he made all these changes.

Or maybe it was Cheetos. Or whatever the hell he does when he's thinking up all his sneaky admin shit. (IMG:[invalid] style_emoticons/default/dry.gif)

It's puppy blood.


Also, helpful tip for those of you who DW like me, get a dagger for your off-hand. I was using a sword because it was better damage, but with the changes swapped it for a dagger I also had to see what it did different. Results:

Sword:
0.5% more damage Ooooo. (IMG:[invalid] style_emoticons/default/tongue.gif)

Dagger:
12% more parry.

Yeah I'm sticking with the dagger.
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post Oct 5 2009, 06:59
Post #180
uth



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Well so far this update has kind of sucked, its not overkill on making things harder, but I definitely need to use like 2x the items compared to before. The biggest thing I noticed would be the 15-20% less dmg my hits were doing along with the increased misses. I'd agree with gillian that the lack of dodge probably accounts for alot of the extra dmg taken. But for the most part I'm still able to do all my arenas at the higher level difficulty I've been doing them at. Although having to use 5 elixirs on Exile kind of sucked, had to use 1 on dreamfall too...
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