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post Oct 5 2009, 04:28
Post #141
megaplayboy



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QUOTE(cmal @ Oct 4 2009, 19:00) *

Yeah...I'm not even gonna try Endgame anymore. I burn through my mana way too fast now and it takes ALL of my items just to get through that last round.

Me too. I'm not going to try Endgame anymore either. The risk is too high for very little reward. Before the update, the rewards barely or not even recover the cost of mana items used to cleared the challenge.
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post Oct 5 2009, 04:30
Post #142
Charkan



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Tenboro. Now that AGI/DEX is not giving evasion, you could improve the bonus actionspeed. Because even if I active haste for actionspeed gain of +30 and I can not attack a monster more than once per turn, affects only spells and items that skill, the worse it is expensive to active and short-lived.

This post has been edited by Charkan: Oct 5 2009, 04:32
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post Oct 5 2009, 04:31
Post #143
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Ye GODS it sucks to be a 2H wielder anymore.

What's the use of an increased Domino Effect if you're going to mow thorough the Potions that you've got at a greatly increased rate and are still gonna die quicker anyway?!?


(And BTW, while my Domino Proc has been raised up to 52.7%, it sure as hell doesn't look like a 52.7% rate; in fact, my Domino hits look like they are occurring with EXACTLY the same frequency as before.)


This post has been edited by Thanos008: Oct 5 2009, 04:37
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post Oct 5 2009, 04:40
Post #144
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QUOTE(Thanos008 @ Oct 4 2009, 19:31) *

Ye GODS it sucks to be a 2H wielder anymore.

What's the use of an increased Domino Effect if you're going to mow thorough the Potions that you've got at a greatly increased rate and are still gonna die quicker anyway?!?
(And BTW, while my Domino Proc has been raised up to 52.7%, it sure as hell doesn't look like a 52.7% rate; in fact, my Domino hits look like they are occurring with EXACTLY the same frequency as before.)


Guess we got different opinions o.O, I think its great to be a 2h wielder. I do cake and normal grindfest at least 2x faster then I use to.
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post Oct 5 2009, 04:45
Post #145
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QUOTE(Tenseigamoon @ Oct 4 2009, 22:28) *

Tenboro was probably sitting there in his dominatrix catsuit licking the Doritos powder off his fingertips and smiling ear to ear when he made all these changes.

Or maybe it was Cheetos. Or whatever the hell he does when he's thinking up all his sneaky admin shit. (IMG:[invalid] style_emoticons/default/dry.gif)

Somebody needs to draw this.

I imagine Tenboro as Dr. Claw. Complete with Frank Welker voice and petting a Snowflake perched on the armrest of one of those nice executive chairs.
[/tangent]
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post Oct 5 2009, 04:48
Post #146
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QUOTE(Tenboro @ Oct 4 2009, 05:31) *


-- Parry Chance is increased by 50%



Parry in main hand = 12.1
Parry in off hand = 9.4

Real Total parry = 21.5 in DW
+Bonus 50% = 25.1 in DW << What?

Where this is +50%? +50% Would be a Parry 32.25
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post Oct 5 2009, 04:54
Post #147
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QUOTE(Charkan @ Oct 4 2009, 19:48) *

Parry in main hand = 12.1
Parry in off hand = 9.4

Real Total parry = 21.5 in DW
+Bonus 50% = 25.1 in DW << What?

Where this is +50%? +50% Would be a Parry 32.25


Only the offhand weapon gets this bonus. 12.1 + (1.5 * 9.4) = 26.5 ....which doesn't add up either. But I'm pretty sure the bonus applies to offhand weapon (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 5 2009, 04:54
Post #148
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So I did the Arenas up to Dark Skies, and then tried a bit of Cakefest, with one or two hourlies in between. Conclusion: Things might have got a bit harder, but not much. And I still made a few credits.
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post Oct 5 2009, 04:59
Post #149
Ido013



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QUOTE(Tenboro @ Oct 4 2009, 04:31) *

- The off-hand weapon for the dual-wield fighting style is now subject to the following modifications:
-- Attack Damage Multiplier is reduced by 50%

So could it be triggered more often to balance things out? Because now I see this to be quite troublesome...

QUOTE(Tenboro @ Oct 4 2009, 04:31) *

-- The penalties to offhand damage are reduced with a higher proficiency. Penalties are reduced by one percentage point for every ten points of proficiency, capping with 25% reduction at 250 proficiency.

Wow that's not much o_O So does that mean that with 35 proficiency I only get 3,5 less damage reduction!?

QUOTE(Tenboro @ Oct 4 2009, 04:31) *

- Reduced the store value on a large number of items. Now, start using them instead of just selling.

What?! NOoooooooo!!!!! The only way I could make some credits...is all gone (つД`)

QUOTE(Tenboro @ Oct 4 2009, 04:31) *

- Reduced healing cost for health/mana by half.

That's a better news at least..
[EDIT] Oh that's only got the Healer?! Fffffff

QUOTE(Tenboro @ Oct 4 2009, 04:31) *

- Made some tweaks to drop rates. Mana consumables now drop slightly more often. Spirit consumables, Infusions and Scrolls will drop less frequently.
-- The normal consumable loot tree no longer drops elixirs at a certain quality, it now caps at godlies. The general "special" drop rate which includes elixirs has been increased significantly instead.

Yay for more Mana items, I really need them, but *sigh* yeah now the infusions have no more meaning to me now... Wait does that mean that the already low rate chance of getting an Elixir is even closer to Null now? (got like 3-4 total).

This post has been edited by Ido013: Oct 5 2009, 05:02
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post Oct 5 2009, 04:59
Post #150
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QUOTE(gillian @ Oct 4 2009, 23:54) *

Only the offhand weapon gets this bonus. 12.1 + (1.5 * 9.4) = 26.5 ....which doesn't add up either. But I'm pretty sure the bonus applies to offhand weapon (IMG:[invalid] style_emoticons/default/tongue.gif)



<.<

Parry in main hand = 9.4
Parry in off hand = 12.1

Real Total parry = 21.5 in DW
+Bonus 50% = 26.7 in DW now << o.o
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post Oct 5 2009, 04:59
Post #151
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And the answer is... fuck multiplication.

screw it i need to know your proficiency to work that out right. whoops.

This post has been edited by marcho: Oct 5 2009, 05:02
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post Oct 5 2009, 05:02
Post #152
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QUOTE(marcho @ Oct 4 2009, 19:59) *

And the answer is... fuck multiplication.

screw it i need to know your proficiency to work that out right. whoops.


right, that's how it should work (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 5 2009, 05:05
Post #153
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QUOTE(marcho @ Oct 4 2009, 23:59) *

And the answer is... fuck multiplication.

screw it i need to know your proficiency to work that out right. whoops.


Dual wielding prof = 37.42
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post Oct 5 2009, 05:09
Post #154
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QUOTE(marcho @ Oct 4 2009, 22:59) *

And the answer is... fuck multiplication.

screw it i need to know your proficiency to work that out right. whoops.

Why would you need to know the proficiency to know his parry? They're unrelated...unless you wanted to know the damage reduction too..
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post Oct 5 2009, 05:10
Post #155
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QUOTE(rawrboy @ Oct 4 2009, 19:40) *


Guess we got different opinions o.O, I think its great to be a 2h wielder. I do cake and normal grindfest at least 2x faster then I use to.
You seem to have missed the gist of what I was getting at.

Just how far can you go now (without using a Potion/Draught), anyway??


I continue to love the 2H as a weapon, but I'm not too keen on the latest iteration of HV.


(NOTE: I can function in Hourlies and Grind with Sword and Board pretty much the same as ever, but I'd prefer to use the 2H for the same reasons of speed as you do.)
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post Oct 5 2009, 05:13
Post #156
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QUOTE(Ido013 @ Oct 4 2009, 22:09) *

Why would you need to know the proficiency to know his parry? They're unrelated...unless you wanted to know the damage reduction too..


proficiency increases parry chance slighty by a percentage related to your proficiency.

ie. I have a weapon with 6.7 parry, but after the proficiency bonus it reads 7.3 on my equipment summary box.
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post Oct 5 2009, 05:13
Post #157
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QUOTE(Thanos008 @ Oct 4 2009, 20:10) *

You seem to have missed the gist of what I was getting at.

Just how far can you go now (without using a Potion/Draught), anyway??
I continue to love the 2H as a weapon, but I'm not too keen on the latest iteration of HV.
(NOTE: I can function in Hourlies and Grind with Sword and Board pretty much the same as ever, but I'd prefer to use the 2H for the same reasons of speed as you do.)


I love the new 2h changes too. Even if you can't last as long as you used to, being able to kill almost twice as fast means almost twice as much money, exp and loot. I think overall 2handers gained from this update.
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post Oct 5 2009, 05:24
Post #158
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With a greater challenge, this update makes ability points more useful. Now I need the extra HP to survive, since I maxed out all the extra MP I can get right now. Good thing the Healer costs decreased, so I can build my proficiencies and gain restoratives through Cakefest. There's my balance.
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post Oct 5 2009, 05:26
Post #159
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QUOTE(Thanos008 @ Oct 4 2009, 20:10) *

You seem to have missed the gist of what I was getting at.

Just how far can you go now (without using a Potion/Draught), anyway??
I continue to love the 2H as a weapon, but I'm not too keen on the latest iteration of HV.
(NOTE: I can function in Hourlies and Grind with Sword and Board pretty much the same as ever, but I'd prefer to use the 2H for the same reasons of speed as you do.)


Before update I can go 100+, after update i can still go 100+ on cake. *note i do bring lesser mana draughts with me for fun since i have so many and selling them doesn't add up to much*
Before update I always had to use potions to do normal 20-30 rounds, Still the same after update but just 2x faster so overall it's been much better.

I do hourly on Hell with 1-2 health potions. I can do fresh meat just fine with no godly potions needed.

All this with 2h + full heavy. I know I take more damage then before, but I dish out more damage then before and my exp gain has increased a lot.

This post has been edited by rawrboy: Oct 5 2009, 05:28
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post Oct 5 2009, 05:28
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QUOTE(marcho @ Oct 5 2009, 00:13) *

proficiency increases parry chance slighty by a percentage related to your proficiency.

ie. I have a weapon with 6.7 parry, but after the proficiency bonus it reads 7.3 on my equipment summary box.


Only off hand = 12.1

DW = +18.2 % parry << 0.0 no prof bonus
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