QUOTE(Tenboro @ Oct 4 2009, 04:31)

- The off-hand weapon for the dual-wield fighting style is now subject to the following modifications:
-- Attack Damage Multiplier is reduced by 50%
So could it be triggered more often to balance things out? Because now I see this to be quite troublesome...
QUOTE(Tenboro @ Oct 4 2009, 04:31)

-- The penalties to offhand damage are reduced with a higher proficiency. Penalties are reduced by one percentage point for every ten points of proficiency, capping with 25% reduction at 250 proficiency.
Wow that's not much o_O So does that mean that with 35 proficiency I only get 3,5 less damage reduction!?
QUOTE(Tenboro @ Oct 4 2009, 04:31)

- Reduced the store value on a large number of items. Now, start using them instead of just selling.
What?! NOoooooooo!!!!! The only way I could make some credits...is all gone (つД`)
QUOTE(Tenboro @ Oct 4 2009, 04:31)

- Reduced healing cost for health/mana by half.
That's a better news at least..
[EDIT] Oh that's only got the Healer?! Fffffff
QUOTE(Tenboro @ Oct 4 2009, 04:31)

- Made some tweaks to drop rates. Mana consumables now drop slightly more often. Spirit consumables, Infusions and Scrolls will drop less frequently.
-- The normal consumable loot tree no longer drops elixirs at a certain quality, it now caps at godlies. The general "special" drop rate which includes elixirs has been increased significantly instead.
Yay for more Mana items, I really need them, but *sigh* yeah now the infusions have no more meaning to me now... Wait does that mean that the already low rate chance of getting an Elixir is even closer to Null now? (got like 3-4 total).
This post has been edited by Ido013: Oct 5 2009, 05:02