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HV Questions Thread, For questions about how it works |
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Feb 25 2010, 00:46
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grumpymal
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QUOTE(Sayo Aisaka @ Feb 24 2010, 17:40)  It's much less complicated than that. It's just another case of the actual numbers not matching the patch notes. If you use a value of 20% reduction for every 100 points of proficiency, it should work out OK.
Dammit, Tenboro....
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Feb 25 2010, 01:49
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Temuchin
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What I meant by phantom stat was, for a while a least, if you had say 11% parry from base stats and weapon(s), and you have some dex on your armor that boosts it up to 11.2%, the extra .2% isn't actually applied in battle.
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Feb 25 2010, 04:05
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coredumperror
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I can't recall stat bonuses from armor not applying for bonus defenses (agi for evade, dex for parry, etc), but that may have been part of the "equipment stats don't benefit fighting style proc chance" thing. Tenboro fixed that in a recent version, so I imagine that all the stats from your equipment actually do have an effect on every derived statistic.
As for why casters don't use Fox or Owl gear, it's just like Sayo said: Elementalist and Heaven-Sent gear gives a stronger boost to your damage than a little +INT does. And if you don't have an elementalist piece for a certain slot, you're generally better off putting a piece of high-evade silk in that slot, rather than Fox gear.
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Feb 26 2010, 05:11
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Thanos008
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This question is much more of a sort of "poll" question than anything else. To whom this may apply: When you guys are Grindfesting or fighting in an Item World and you're using a Bleed Weapon, and you cause multiple monsters to bleed......
.....do you stay on the same monsters in order to finish them off more quickly (and hoping for more Domino Strikes), or do you just abandon those bleeding monsters and go after other ones?
Like I said, just curious.
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Feb 26 2010, 05:26
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grumpymal
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QUOTE(Thanos008 @ Feb 25 2010, 22:11)  This question is much more of a sort of "poll" question than anything else. To whom this may apply: When you guys are Grindfesting or fighting in an Item World and you're using a Bleed Weapon, and you cause multiple monsters to bleed......
.....do you stay on the same monsters in order to finish them off more quickly (and hoping for more Domino Strikes), or do you just abandon those bleeding monsters and go after other ones?
Like I said, just curious.
I keep going since I'm usually on autopilot when I grind. When I'm being tactical, I usually move on if I'm not using 1HS since my other Bleed weapons hit for 4-500+. But then, I can kill most mobs on Normal and below with 2 hits when my OC is max, so its really not a big deal if I move on or keep at it.
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Feb 26 2010, 18:24
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hgbdd
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"Ripened Soul: Attacking this target will restore your health by a small amount."
Just to be sure, there isn't any way to recover SP points, besides normal SP regen, without using restore items?
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Feb 26 2010, 18:51
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Sayo Aisaka
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QUOTE(Thanos008 @ Feb 26 2010, 03:11)  To whom this may apply: When you guys are Grindfesting or fighting in an Item World and you're using a Bleed Weapon, and you cause multiple monsters to bleed......
.....do you stay on the same monsters in order to finish them off more quickly (and hoping for more Domino Strikes), or do you just abandon those bleeding monsters and go after other ones?
I leave them to bleed. QUOTE(cmdct @ Feb 26 2010, 16:24)  "Ripened Soul: Attacking this target will restore your health by a small amount."
Just to be sure, there isn't any way to recover SP points, besides normal SP regen, without using restore items?
Not that I know of.
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Feb 26 2010, 19:16
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20200
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QUOTE(Thanos008 @ Feb 25 2010, 19:11)  This question is much more of a sort of "poll" question than anything else. To whom this may apply: When you guys are Grindfesting or fighting in an Item World and you're using a Bleed Weapon, and you cause multiple monsters to bleed......
.....do you stay on the same monsters in order to finish them off more quickly (and hoping for more Domino Strikes), or do you just abandon those bleeding monsters and go after other ones?
Like I said, just curious.
If your bleed is enough to kill them, let them bleed.
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Feb 26 2010, 19:48
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coredumperror
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QUOTE(cmdct @ Feb 26 2010, 08:24)  Just to be sure, there isn't any way to recover SP points, besides normal SP regen, without using restore items? Second wind can restore SP, and I think it gives 30% of base SP each time it procs.
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Feb 26 2010, 22:06
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hgbdd
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QUOTE(coredumperror @ Feb 26 2010, 17:48)  Second wind can restore SP, and I think it gives 30% of base SP each time it procs.
Thanks, now I'm sure I can't engage Real Life until I get silence, at L110 (IMG:[ invalid] style_emoticons/default/cry.gif) After all I can only use spark of life twice. This post has been edited by cmdct: Feb 26 2010, 22:07
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Feb 27 2010, 02:56
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coredumperror
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QUOTE(cmdct @ Feb 26 2010, 12:06)  Thanks, now I'm sure I can't engage Real Life until I get silence, at L110 (IMG:[ invalid] style_emoticons/default/cry.gif) After all I can only use spark of life twice. Well, you could bring a bunch of Last Elixirs in place of Mana Elixirs, so you could get both the MP and the SP you need from one item. But yeah, I wouldn't suggest trying to kill RL before lvl 110. Internet Shutdown will one-shot you without Spark. But, you could get lucky and RL will choose not to ever use it. That's how I killed him at lvl 108. Wasted hundreds of MP re-casting Spark over and over, only to never need it. But I have no idea if he still tends to hold off on his spirit attack like he used to. This post has been edited by coredumperror: Feb 27 2010, 02:59
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Mar 2 2010, 06:38
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hgbdd
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QUOTE(coredumperror @ Feb 27 2010, 00:56)  Well, you could bring a bunch of Last Elixirs in place of Mana Elixirs, so you could get both the MP and the SP you need from one item. But yeah, I wouldn't suggest trying to kill RL before lvl 110. Internet Shutdown will one-shot you without Spark.
But, you could get lucky and RL will choose not to ever use it. That's how I killed him at lvl 108. Wasted hundreds of MP re-casting Spark over and over, only to never need it. But I have no idea if he still tends to hold off on his spirit attack like he used to.
Well I tried RL,(I went high bleed axe + high block shield) and I was killed because forgot to recast weaken, and RL crit me. (IMG:[ invalid] style_emoticons/default/cry.gif) Anyway, I took almost half of his HP down, spent 3 Mana Elixirs (I had 6, plus 2 scrolls of gods), so it's beatable. I had the unlucky fortune because RL decided to use Internet Shutdown 8 times, and I also noticed 2 things: Spark of like (scroll version) does not consume my SP, and absorb (scroll version) does not have 100% chance to absorb magical attacks. This post has been edited by cmdct: Mar 2 2010, 06:41
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Mar 2 2010, 07:26
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ChosenUno
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How long does a typical Item World last?? I think I'm closing in on round 100th>_<
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Mar 2 2010, 08:14
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grumpymal
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QUOTE(ChosenUno @ Mar 2 2010, 00:26)  How long does a typical Item World last?? I think I'm closing in on round 100th>_<
Item Worlds have as many rounds as the level of the item. So a Level 100 item has 100 rounds.
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Mar 2 2010, 08:20
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ChosenUno
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QUOTE(cmal @ Mar 2 2010, 13:14)  Item Worlds have as many rounds as the level of the item. So a Level 100 item has 100 rounds.
Ouch, so I'm only 1/2 way there (IMG:[ invalid] style_emoticons/default/cry.gif)
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Mar 3 2010, 03:06
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Thanos008
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Just a question about the various types of "Item/Equipment/Artifact Occurrence Chance" Henjutsu.
Specifically, I'm just a little curious about whether or not they overlap.
I would like to know whether or not you decrease your chances to get rarer types of Loot/Equipment/Artifacts as you increase training in the more "mundane" types of stuff.
For example, let's say that I have trained to such a high degree in "Scavenger" (+2% chance for loot to drop) that I've maxed it out.
If I have trained to such an extent that regular Loot Drops become an almost certainty, why doesn't that "crowd out" my chances to get something rare like an Artifact?
(If Tenboro sees this and chooses not to answer, could someone who knows about the "chance mechanics" of HV explain to me why this would or wouldn't be so??)
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Mar 3 2010, 03:19
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ootoro
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@Thanos - No. First there's a "roll" to see if you get a drop, Then a roll to determine what kind of drop, then subsequent rolls to determine quality, ect. Higher drop chances increases ALL drops.
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Mar 3 2010, 03:23
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coredumperror
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QUOTE(Thanos008 @ Mar 2 2010, 17:06)  I would like to know whether or not you decrease your chances to get rarer types of Loot/Equipment/Artifacts as you increase training in the more "mundane" types of stuff. As I understand it (And I may be a little bit off), the way the loot system works is that you get several "die rolls" (random number chosen between 0 and some limit) which determine loot. The first roll determines if you get any loot at all. That one is affected by Scavenger, so training Scavenger increases your overall loot drop chance, including equipment and (I think) artifacts. The next rolls determines whether you get a consumable, an equipment, a "special" (including Elixirs), or an artifact. There's more than one roll that determines this, and I'm not sure exactly how it works. Quartermaster and Archaeologist training affect these rolls. Since Artifacts have a fixed drop chance (0.02% with 0 in Archaeologist), I'm fairly sure that Artifacts can't get "crowded out" by Quartermaster training. Preemptive EDIT: I'm just expanding on Toro's post. I take too f***king long to type posts.
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Mar 3 2010, 03:28
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Sayo Aisaka
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Also, maxing Scavenger will only double the chance that any given monster will drop something. That's a long way off being a "certainty".
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Mar 3 2010, 05:53
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mkonji
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QUOTE(coredumperror @ Mar 3 2010, 03:23)  The next rolls determines whether you get a consumable, an equipment, a "special" (including Elixirs), or an artifact. There's more than one roll that determines this, and I'm not sure exactly how it works. Quartermaster and Archaeologist training affect these rolls.
Since Artifacts have a fixed drop chance (0.02% with 0 in Archaeologist), I'm fairly sure that Artifacts can't get "crowded out" by Quartermaster training. I don't know if the HV Tips and information thread is outdated or just wrong, but according to it, Artifact drops are part of item drops and thus are crowded by Quartermaster training. But even if they are, it's a rather insignificant crowding. At an extremely liberal assumption of 2% base equipment drop (and 1% special drop, which I'm pretty sure is true), maxing Quartermaster would decrease the effective Artifact drop by only 3%. Which, of course, is blown away by a single Archaeologist level or a handful of Scavenger levels. This post has been edited by mkonji: Mar 3 2010, 05:54
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