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> HV Questions Thread, For questions about how it works

 
post Jan 1 2010, 08:36
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QUOTE(hitokiri84 @ Dec 31 2009, 18:56) *

Here it is. It wouldn't let me attach it directly for some reason.

[www.mediafire.com] http://www.mediafire.com/?ezegmwlznmj


Thanks for the link, Hito! The wiki is finally up to date on abilities.

Quick addendum: Could anyone who's lvl 150+ tell us what status effect is proced by Dark spells? Like Searing Skin from Fire spells.

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post Jan 4 2010, 05:27
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For Magic Users:

Are the Bosses/Legendaries similarly "armored" against Magic as they are for Physical Attacks??

If so...how do pure Mages overcome this??


Just a question of pure curiosity.
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post Jan 4 2010, 05:32
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The weaknesses of all the bosses and most of the legendaries are detailed in the Wiki.
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post Jan 4 2010, 05:38
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QUOTE(Sayo Aisaka @ Jan 3 2010, 20:32) *
The weaknesses of all the bosses and most of the legendaries are detailed in the Wiki.
Perhaps I have to ask the question in a different way.

A weapon that normally deals out roughly "X" amount of DMG, will only cause 5 or 6 points of Damage (just throwing out a number) when striking a Boss or Legendary depending on the creature.

Are Magic Spells subject to a similar amount of Damage "absorption/mitigation" and if so, then what tools do Mages have at their disposal to counteract it??


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post Jan 4 2010, 06:01
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QUOTE(Thanos008 @ Jan 3 2010, 19:38) *

Perhaps I have to ask the question in a different way.

A weapon that normally deals out roughly "X" amount of DMG, will only cause 5 or 6 points of Damage (just throwing out a number) when striking a Boss or Legendary depending on the creature.

Are Magic Spells subject to a similar amount of Damage "absorption/mitigation" and if so, then what tools do Mages have at their disposal to counteract it??


I'm not sure if I'm seeing the question the same way you're asking it, but...

I recently beat Konata. At best, my normal hits might have done 200+ with PA. Hurricane, on the other hand, did about 1300+ with PA up. So at least with her and Manbearpig for sure (never tried it on anyone else), you can do a bit more damage with magic. At the same time, using only magic would be pretty exhausting. I actually did beat Manbearpig in IW as a mage, and I'd rather use a rapier (with some magic thrown in) any day, if only to conserve items.

So, if you want to use magic, just make sure you know what the boss is weak against first, and if you have a PA rapier, time your spells the same way you would a Spirit Attack for best results.

Edit: Note that I have all 7 Primary Auras, White & Black Auras, and Battlecaster equips for every day of the week. Your results may vary... (IMG:[invalid] style_emoticons/default/dry.gif)

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post Jan 4 2010, 07:26
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QUOTE(dap00 @ Jan 3 2010, 21:01) *


I'm not sure if I'm seeing the question the same way you're asking it, but...

I recently beat Konata. At best, my normal hits might have done 200+ with PA. Hurricane, on the other hand, did about 1300+ with PA up. So at least with her and Manbearpig for sure (never tried it on anyone else), you can do a bit more damage with magic. At the same time, using only magic would be pretty exhausting. I actually did beat Manbearpig in IW as a mage, and I'd rather use a rapier (with some magic thrown in) any day, if only to conserve items.

So, if you want to use magic, just make sure you know what the boss is weak against first, and if you have a PA rapier, time your spells the same way you would a Spirit Attack for best results.

Edit: Note that I have all 7 Primary Auras, White & Black Auras, and Battlecaster equips for every day of the week. Your results may vary... (IMG:[invalid] style_emoticons/default/dry.gif)
So using your example above, how much damage would you have gotten against Konata, with the aforementioned "Hurricane," if you didn't have a PA effect procced on the target??

I imagine that for a Pure Mage, battle against a Boss must be a really time-intensive, Potion-exhausting ordeal, if Magic Damage is mitigated against a Boss/Legendary the same way that Physical Damage is.


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post Jan 4 2010, 08:54
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QUOTE(Thanos008 @ Jan 3 2010, 21:26) *

So using your example above, how much damage would you have gotten against Konata, with the aforementioned "Hurricane," if you didn't have a PA effect procced on the target??

I imagine that for a Pure Mage, battle against a Boss must be a really time-intensive, Potion-exhausting ordeal, if Magic Damage is mitigated against a Boss/Legendary the same way that Physical Damage is.


I don't see it in any of the screencaps that I saved, so I can't say for sure. But I suspect a non-PA Hurricane was somewhere in the neighborhood of 300-600.

And really, maybe you shouldn't take my word for it. I'm starting to re-evaluate everything I thought I knew about HV, since I just breezed through 15 rounds in IW on Normal, in full plate with a scythe, and didn't need to heal. (IMG:[invalid] style_emoticons/default/blink.gif) Suddenly I think I know how it feels to be Deathscythe Gundam...
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post Jan 4 2010, 10:34
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QUOTE(dap00 @ Jan 3 2010, 22:54) *

I don't see it in any of the screencaps that I saved, so I can't say for sure. But I suspect a non-PA Hurricane was somewhere in the neighborhood of 300-600.

And really, maybe you shouldn't take my word for it. I'm starting to re-evaluate everything I thought I knew about HV, since I just breezed through 15 rounds in IW on Normal, in full plate with a scythe, and didn't need to heal. (IMG:[invalid] style_emoticons/default/blink.gif) Suddenly I think I know how it feels to be Deathscythe Gundam...


Heh, that's pretty much how my EXP grinds work. Fine IWs on Easy, put Shield on auto-cast, wearing 4 cloth + 1 plate and my DW or 1H+S (whichever I need to train up most), I can go 20+ rounds without casting a heal, longer with lots of Second Winds. It's pretty fun to rake in up to ~2400 EXP per minute just by spamming numbers.
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post Jan 4 2010, 17:27
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QUOTE(Thanos008 @ Jan 3 2010, 22:27) *

For Magic Users:

Are the Bosses/Legendaries similarly "armored" against Magic as they are for Physical Attacks??

If so...how do pure Mages overcome this??
Just a question of pure curiosity.
What can help is to use a Holy spell to proc Breached Defence, then cast Poison to increase the damage from Spreading Poison. I still need a way to beat Real Life though as a magic user.
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post Jan 4 2010, 21:17
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New question:

Does Domino Strike max out at 49%??

My own Domino Strike has been at exactly 49% -not 49.1%, not 49.3%, not 49-point anything -for the past several days of nearly constant fighting through hundreds of rounds of battle in Arenas, Hourlies, and Item Worlds -and yes, for those who are asking, I am still gaining Two-Handed Proficiency at a steady rate (I am currently at 98.73 and rising).
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post Jan 4 2010, 21:42
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QUOTE(Thanos008 @ Jan 4 2010, 14:17) *

New question:

Does Domino Strike max out at 49%??

My own Domino Strike has been at exactly 49% -not 49.1%, not 49.3%, not 49-point anything -for the past several days of nearly constant fighting through hundreds of rounds of battle in Arenas, Hourlies, and Item Worlds -and yes, for those who are asking, I am still gaining Two-Handed Proficiency at a steady rate (I am currently at 98.73 and rising).

No. I currently have 57.1%. Assuming you had 103 points each in STR and DEX, ~49% sounds about right.
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post Jan 4 2010, 21:48
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QUOTE(cmal @ Jan 4 2010, 12:42) *

No. I currently have 57.1%. Assuming you had 103 points each in STR and DEX, ~49% sounds about right.
Guess that I've got me some reading (and re-reading) to do; I thought that only Two Handed-Weapon Proficiency increases the chance of Domino Strike, albeit at a very slow level (each full point of Prof increasing D-Strike by 0.1%).
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post Jan 4 2010, 22:26
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Start with this.
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post Jan 4 2010, 22:30
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QUOTE(Sayo Aisaka @ Jan 4 2010, 13:26) *
Start with [index.php] this.



From the evil mind of Sayo Aisaka:

Domino Strike = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200)


Thank you.


(Just an honest question: isn't there a time in the life of a young Warrior when his or her Domino Proc Chance starts out at somewhere well below your base number of 40?? Honestly, I don't remember for sure but I could've sworn that I saw much lower Proc numbers in my 'infancy' as a Tank.)


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post Jan 5 2010, 01:26
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Didn't somebody figure out how to get the QC hotkeys to work in Chrome?
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post Jan 5 2010, 03:38
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QUOTE(Thanos008 @ Jan 4 2010, 12:30) *

(Just an honest question: isn't there a time in the life of a young Warrior when his or her Domino Proc Chance starts out at somewhere well below your base number of 40?? Honestly, I don't remember for sure but I could've sworn that I saw much lower Proc numbers in my 'infancy' as a Tank.)


I created a lvl 0 account for wiki research, and recorded the 0-stat fighting style proc chances. Sayo's got the base numbers spot on. However, Tenboro did buff the Domino proc chance back in the 0.3.7 patch, which was early October. That might be why your recollection is different.

Also, I can confirm that Shrine bonuses are added to the proc chance formulas. Has Tenb said why the equipment bonuses aren't?

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post Jan 5 2010, 04:33
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QUOTE(coredumperror @ Jan 1 2010, 01:36) *
Quick addendum: Could anyone who's lvl 150+ tell us what status effect is proced by Dark spells? Like Searing Skin from Fire spells.

Blunted Attack
The decaying effects of the spell has blunted the target offenses, making it deal less damage. Holy resistance is lowered.
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post Jan 5 2010, 12:28
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QUOTE(EvolutionKing @ Jan 4 2010, 18:33) *

Blunted Attack
The decaying effects of the spell has blunted the target offenses, making it deal less damage. Holy resistance is lowered.


Awesome! Could you figure out the URL for the Blunted Attack icon? I should have remembered to ask for that.
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post Jan 5 2010, 19:38
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QUOTE(coredumperror @ Jan 5 2010, 05:28) *

Awesome! Could you figure out the URL for the Blunted Attack icon? I should have remembered to ask for that.

[g.ehgt.org] http://g.ehgt.org/hv044/img/e/darknerf.png
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post Jan 5 2010, 20:04
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For those of you Grandmasters who have been on both sides of the divide:

Have you generally found it easier to operate as a Mage, as a Warrior, or is the HentaiVerse more or less equally balanced between the two??
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