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HV Questions Thread, For questions about how it works |
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Dec 28 2009, 22:52
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(vaelh @ Dec 28 2009, 13:13)  I've updated the tier 14 abilities : Tier_14 AbilitiesI'll ask again my previous question : Time units taken per action = 300 - (Action speed) + (Burden - 20) If action speed > 200 & burden < 20 & we cast haste with 200 prof, we have a <=0 time units taken per action. How does it reallky works because it's obviously not the case ? I'll add another : Total physical avoidance = 1 - (1-being miss chance)*(1-evade chance)*(1-block chance)*(1-parry chance) My question is, how does shadow veil works ? - It adds a flat 25% miss (if your proficiency is maxed) to the end result. ex : you have 60% total avoidance, you are at 85% with shadow veil up. - It adds 25% miss to the base chance of being missed, so if you have 10% chance of being missed by the monsters, you'll be at 35% once casted. - It's a new independant type of avoidance, so it's like adding *(1-shadow veil miss chance) to the above formula, and will always reduce your average damage taken by 25% (with 200prof). I think it might be the second possibility, because having it as a final added avoidance would make a 100% unhittable tank possible : 50% block (40%+ shield + >200prof) + 35% evade (5piece of full evade cloth + base evade + ascended title) + 24% parry (very high parry daguer/rapier) -> 75.3% avoidance without taking into account the chance of being missed +25% from shadow veil = 100.3% of not being hitten by any physical damage. You can achieve the same result for magical damage taken with 24% resist. The 3rd answer is possible too, but less "logical" imho. It also might be a 4th possibility i didn't think about. Tried it out with my 45.9 evade, 42.2 block, 25.6 parry,(76.7) and 24.2 from shadow veil. Was still getting hit fairly regularly. More then likely shadow veil is added to the evade stat when that is rolled for since each avoidance type is rolled separately. I know Tenboro said that shadow veil was added directly, he just never mentioned when it was added. As for the action speed thing, only Tenboro can answer that really (doubt he will but you can try PMing him about it), but if I use haste in my cloth dualwield gear with my 175 action speed, and 96.8 from haste I get frequent double turns. Most likely all attacks, spells, ect. have an associated action speed that is added...multiplied...subtracted... no idea... from your "natural" speed to affect double turns or skipped turns. You notice this when you use aoe spells even in cloth and with haste you end up getting double hit after a few aoes. And seriously how are you leveling this fast...do you have adept learner capped? This post has been edited by uth: Dec 28 2009, 22:54
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Dec 28 2009, 23:02
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(uth @ Dec 28 2009, 12:52)  And seriously how are you leveling this fast...do you have adept learner capped?
Where the hell would he be getting the credits for that? He has no galleries, was #54 in the H@H toplist. He is either not sleeping or is botting.
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Dec 28 2009, 23:09
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(Boggyb @ Dec 28 2009, 16:02)  Where the hell would he be getting the credits for that? He has no galleries, was #54 in the H@H toplist. He is either not sleeping or is botting.
ya well he could have some credits benefactor or something...lol But ya like 100 levels in like a month.
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Dec 29 2009, 04:49
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vaelh
Group: Gold Star Club
Posts: 1,295
Joined: 23-July 08

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You cannot play 10 hours a day to level in HV. As i said in the HV Tips and Information thread, you cannot do more than ~500 battles per day in grindfest, which gives you very little xp and does not really worth the hassle. The only way to xp is doing Item World and The Arena. One rule that is common to nearly every rpg is that leveling until a certain point is the absolute priority, because it will always have the best benefice return in a given timeframe. To prepare this "rush", i have read a lot of different topics in this forum section, doing searches on the different settings used. At start, i lvled as a DW full plate, with the maximum amount of "points absorbed" in damage mitigation. It was quite efficient. Then, i switch to a leather/cloth 1H+S tank, because i found a good shield with 28% block at lvl 50-60, and evade became > to physical mitigation. Also, less burden = faster killing = less damage taken. At lvl 110-120, i switched back to DW, always using cloth/leather, because i found it was a little > to 1H+S, not because you can do more xp, but because it gets the job done faster. Using EH calculator i have determined what is the best way to use my hath/training to have the cheapest and best xp bonus possible (see this post) My current bonuses come from : - 42 AP in experience bonus, - lvl 103 adept learner level - 4 actives base auras - the white aura - the black aura - gold aura - doing a minimum of 15 post a day in the spamhaus or here Yes, i spent a lot of AP for xp, but i still have the mandatory abilities for a melee to be able to finish every arena battle of my level. A melee setup is a lot > to a mage setup for xp, because you can "blindly" spam your numpad keys to kill monsters in the lower rounds (but not in arenas). Here are what i'm doing every day : - 10 IW on a fine lvl 220+ item bought in the bazaar in easy mode (reaching round ~200, never finishing it of course) ; it changes a lot when you level, you have to determine what is the best item prefix/difficulty setting to optimize your xp. Not so long ago, i was doing this on an average item in cake, reaching only round 150. - Every arena with an xp multiplier >= 0.8 in the maximum difficulty setting i can complete them in ; Blazing Field to Power Flux on Nightmare, then up to Twisted Plots on Heroic, up to Dreamfall on Hard, and up to Sealed Power on Normal. -> IW takes 20-25mn each to complete. I do them while watching tv or reading some news. It takes ~3-4h per day. It's long and boring, i will not do 10 IW per day for a very long time. -> Arenas take ~1h30 to complete. So it takes 5h to 6h of playing each day. No magic, just good forward planning (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 29 2009, 08:11
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(vaelh @ Dec 28 2009, 18:49)  A melee setup is a lot > to a mage setup for xp, because you can "blindly" spam your numpad keys to kill monsters in the lower rounds (but not in arenas).
Or you can write a program to do it for you. QUOTE(vaelh @ Dec 28 2009, 18:49)  Here are what i'm doing every day : - 10 IW on a fine lvl 220+ item bought in the bazaar in easy mode (reaching round ~200, never finishing it of course) ; it changes a lot when you level, you have to determine what is the best item prefix/difficulty setting to optimize your xp. Not so long ago, i was doing this on an average item in cake, reaching only round 150.
You are either the most patient man in the world or you are botting. I'm betting the latter. QUOTE(vaelh @ Dec 28 2009, 18:49)  i will not do 10 IW per day for a very long time.
Yeah, you don't want Tenboro to reset your account like he did to gillian. Of course you had to have been doing that every day for about a month which is inhuman. QUOTE(vaelh @ Dec 28 2009, 18:49)  So it takes 5h to 6h of playing each day. No magic, just good forward planning (IMG:[ invalid] style_emoticons/default/smile.gif) Writing a script to do everything for you is good planning indeed.
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Dec 29 2009, 09:17
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zero121
Newcomer
 Group: Recruits
Posts: 15
Joined: 14-November 06

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Just starting Hentaiverse and I"m lacking any equipment. How do I get items/weapons, I can normally get through 2-3 grindfest rounds before I have to flee since I run out of hp. I'm a little wary of doing arenas since you lose the money if you die (I think). I've done 1 and might do another but other than that I'm not screwin' with it ya know.
Also, character builds, I was thinking some kind of magic swordsman thing, grabbing some spells and some sword skills. Keep the magic stats half of my melee stats or maybe a little higher. Not sure how best to do that.
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Dec 29 2009, 09:33
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(zero121 @ Dec 28 2009, 23:17)  Just starting Hentaiverse and I"m lacking any equipment. How do I get items/weapons, I can normally get through 2-3 grindfest rounds before I have to flee since I run out of hp. I'm a little wary of doing arenas since you lose the money if you die (I think). I've done 1 and might do another but other than that I'm not screwin' with it ya know.
Also, character builds, I was thinking some kind of magic swordsman thing, grabbing some spells and some sword skills. Keep the magic stats half of my melee stats or maybe a little higher. Not sure how best to do that.
In the Character->SEttings page, change the game difficulty to "Cake." That will let you get much farther in Grindfests. As for your battle style, I recommend sticking entirely to a melee fighter, for the first several dozen levels. Being a mage is difficult before you get all four different elemental spells, because you can't take full advantage of monster weaknesses without them all. It's also a lot easier to play a pure melee fighter. In regards to those who claim that vaelh is botting, here's some math that might convince you otherwise. I made this post because I like doing math, for some odd reason. I gain about 1.5-2 levels a day, depending on how much time I spend in game (2-4 hrs, I think). My EXP boosts consist of: Tristar Aura 56 ranks of Adept Learner all 7 base auras 15+ posts every day According to the formula that EH Calc uses, which was posted earlier in this thread, my EXP multiplier is: (1 + .56 + log(15)/2)*(1 + 2.00 + 7*.07) = 7.49vaelh's EXP boost is: QUOTE(vaelh @ Dec 28 2009, 18:49)  - 42 AP in experience bonus, - lvl 103 adept learner level - 4 actives base auras - the white aura - the black aura - gold aura - doing a minimum of 15 post a day in the spamhaus or here
So his multiplier is: (1 + 1.26 + 1.03 + log(15)/2)*(1 + 2.00 + 4*.07) = 12.72So he's earning about 70% more EXP per kill, playing more arenas, and playing IWs much more efficiently than myself (I just level up my IPU/FSM resist gear, he plays IW specifically for the EXP). That'd put him within the range of 2 times faster EXP gain than myself. That's around 3-4 levels per day, which is consistent with how fast he's leveled. I play in almost the exact same way as he described (play easy stuff while watching videos, pay attention during arenas). I'm not botting (I just don't have a life), so I can easily believe that he's not botting. I slowed down my play quite a bit recently because of the work I've been doing on STAT, in addition to holiday stuff and starting a scanslation project with a friend of mine. If I hadn't, I'd be at least level 100 by now, if not 110+, even though I started playing HV less than two months ago. All I'm saying is that folks shouldn't be so quick to yell "BOT!" simply because someone's leveling so fast. It's a lot easier than you might think to mindlessly click monsters while watching videos. This post has been edited by coredumperror: Dec 29 2009, 09:38
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Dec 29 2009, 09:47
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(zero121 @ Dec 29 2009, 02:17)  Just starting Hentaiverse and I"m lacking any equipment. How do I get items/weapons, I can normally get through 2-3 grindfest rounds before I have to flee since I run out of hp. I'm a little wary of doing arenas since you lose the money if you die (I think). I've done 1 and might do another but other than that I'm not screwin' with it ya know.
Items and equipment will randomly drop from defeated enemies (only about a 5-6% chance, though, unless you've done some Training). Or you can use credits to buy them from the Bazaar or other players (check the WTS subforum). And you do lose money if you fail an arena. QUOTE(zero121 @ Dec 29 2009, 02:17)  Also, character builds, I was thinking some kind of magic swordsman thing, grabbing some spells and some sword skills. Keep the magic stats half of my melee stats or maybe a little higher. Not sure how best to do that.
If you do go with a spellsword type, I would suggest going with mixed armor (any combination of the three types that gets you the best defense, Interference, and Burden). As for weapons, your best bet would be going 1H with Shield (either a Buckler or a Kite and get the highest Block you can get) or Dual Wield. Use a rapier in your mainhand with a good Penetrated Armor proc. PA makes everything hit harder while its up so you want it up as much as possible. Your stats should be balanced, but focus on END and WIS. END gives you HP, WIS gives you MP. Your next priority will be INT and either STR or AGI depending on whether you go 1HS or DW, since those determine your damage potential. A spellsword is a tough build to do since you can't specialize, at least until you get high enough in level (100+) that you can earn enough XP to start putting more than one point per level into the necessary stats. I would suggest you read marcho's informational topic (pinned in this forum), the Ask the Experts thread, and the wiki to pick up some pointers and learn how HV works.
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Dec 30 2009, 07:24
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zero121
Newcomer
 Group: Recruits
Posts: 15
Joined: 14-November 06

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What should I spend my Ability Points on, I currently have them in XP 3/3 for both tier 1 and 2, cure and Aura slot I.
The HP and MP bonuses seem kinda small and so far whenever I used fireball/ice they both kinda sucked.
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Dec 30 2009, 07:30
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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HP and MP tanks are percentage based so since you have like no stats at this point they aren't gonna do much but unless you want to play as a caster they are still better then a spell your not gonna use. Spells are influenced by your proficiency in that spell if yours is low then they aren't gonna hit for much. Getting the aoe spells makes them hit harder too.
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Dec 30 2009, 10:57
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zero121
Newcomer
 Group: Recruits
Posts: 15
Joined: 14-November 06

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Would it be more beneficial to train my spells while I'm low leveled or could I train them at a higher level?
Also, what's better for a weapon, accuracy or damage. I'm leaning towards accuracy since I miss a lot
This post has been edited by zero121: Dec 30 2009, 11:05
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Dec 30 2009, 12:35
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(zero121 @ Dec 30 2009, 03:57)  Would it be more beneficial to train my spells while I'm low leveled or could I train them at a higher level?
Also, what's better for a weapon, accuracy or damage. I'm leaning towards accuracy since I miss a lot
If you have a 1000 Credits, you can buy this pair from the Equipment Bazaar... Fair Steel Shortsword of Slaughter Level 50 Has the best damage of the One Hand weapons in the shop. Crude Steel Dagger of Balance Level 48 Best Accuracy. 403 Credits. Put the sword in your Main Hand. If you can only afford one, get the Crude Dagger first, as it has a better Accuracy bonus than my Superior Level 229 Dagger. You gotta hit'em to hurt'em. Oh, your real benefit from these two will be lower at first but, they will get better each time you level up, until you reach the weapon's own level. As for magic, you need to know which magic works best and worst against each monster. For example, hitting a Fire Fox with Fireball is a waste of time, hitting it with Icestrike will do the most damage to it. That information is here. Train your magic as much as possible. The more you use it, the more Proficiency Points you can earn, and Spell Proficiency level directly effects the amount of damage you do. Ebony Staffs are the best for Attack (Elemental) Magic. I know they mentioned a Rapier with good Penetrated Armor but, that's near impossible to buy from the Shop. If you get one in a drop, you might want tyo use it instead of the shortsword. Even more Info...I noticed you don't have an Item Slot I. Get it. With it, you can use an Item in battle. A Health Potion/Drausght will give you more HP and a Mana one will give you more MP in battle. The extra HP/MP will be meager at first but will get better with time and level-ups. Item drops happen every 20-25 monsters beaten look like this... 10 7 You gain 7 Credits! 10 6 You gain 608.79 EXP! 10 5 Fire Fox dropped [Average Mana Draught]10 4 You are Victorious! 10 3 Blue Slime has been defeated. 10 2 Your offhand hits Blue Slime for 203 slashing damage. 10 1 You hit Blue Slime for 350 piercing damage. Notice the Green color of the Item. Red means Weapon or Armor has dropped. Blue means an Artifact has dropped. Right now Artifacts are useless to you. However, a guy named Eutopia will buy them from you for 10,000 Credits. They redeem them for rewards that are extremely expensive or difficult for them to get but, cheap and easy for you to get. Any Green Item drop that is not Health or Mana should be sold until you reach Level 50. They won't do much for you now, and you can only have one Item in battle until you reach Level 30, unless you can afford 20,000 Credits to buy one from the Trainer. This post has been edited by Alpha 7: Dec 30 2009, 13:02
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Dec 30 2009, 13:37
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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trimmed-silk vs silk: just a fancy name or there are differences between them? what are the advantages and disadvantages?
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Dec 30 2009, 14:00
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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QUOTE(cmdct @ Dec 30 2009, 16:37)  trimmed-silk vs silk: just a fancy name or there are differences between them? what are the advantages and disadvantages?
Trimmed ones are vastly superior to their trimless cousins! Really!! Just look at this shiny trim!!! Well, actually, trimmed ones are just older (and so rarer) than trimless. At one update Tenboro decided to remove any indication of equip's level from the names of majority of item groups. And so, that pitiful trimless/adornless excuses of an eqiup were start to born instead of proper trimmed/adorned ones. You can largely ignore this change, if your sense of aesthetics allows you to. There is no other difference between them stat-wise. tl;dr: yes, just a fancy name. This post has been edited by hen_Z: Dec 30 2009, 14:02
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Dec 30 2009, 14:11
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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Items rot if there are over a 1,000 in the shop. What about equipment? Do pieces stay in the shop forever (or till they are bought)?
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Dec 30 2009, 14:48
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Red_Piotrus @ Dec 30 2009, 07:11)  Items rot if there are over a 1,000 in the shop. What about equipment? Do pieces stay in the shop forever (or till they are bought)?
Equipment expires (disappears) if it sits unbought.
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Dec 30 2009, 15:33
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(Red_Piotrus @ Dec 30 2009, 07:11)  Items rot if there are over a 1,000 in the shop. What about equipment? Do pieces stay in the shop forever (or till they are bought)?
It also seems like there might be a max amount of equipment that can be in the bazaar since if someone sells a bunch of stuff it seems to disappear more quickly. This post has been edited by uth: Dec 30 2009, 15:33
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Dec 30 2009, 17:50
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Sayo Aisaka
Group: Members
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QUOTE(Alpha 7 @ Dec 30 2009, 10:35)  Right now Artifacts are useless to you. However, a guy named Eutopia will buy them from you for 10,000 Credits. They redeem them for rewards that are extremely expensive or difficult for them to get but, cheap and easy for you to get. That's not quite true. Ability Points and/or Hath aren't "cheap", but at low levels you can get more of them for 10000C than you could by just trading in the artifact. Or, looking at it the other way round, if you sell the Hath you get from an artifact, you'll get less than 10000C. QUOTE Any Green Item drop that is not Health or Mana should be sold until you reach Level 50. They won't do much for you now, and you can only have one Item in battle until you reach Level 30, unless you can afford 20,000 Credits to buy one from the Trainer.
Not counting the three item slots everyone has when they start out, of course. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Dec 31 2009, 05:53
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Sayo Aisaka @ Dec 30 2009, 10:50)  That's not quite true. Ability Points and/or Hath aren't "cheap", but at low levels you can get more of them for 10000C than you could by just trading in the artifact. Or, looking at it the other way round, if you sell the Hath you get from an artifact, you'll get less than 10000C.
Basically, the 10,000 Credits are far more valuable to a new player, then it is to us. QUOTE(Sayo Aisaka @ Dec 30 2009, 10:50)  Not counting the three item slots everyone has when they start out, of course. (IMG:[ invalid] style_emoticons/default/tongue.gif) Man, it's been so long ago since we got Item Slots, I forgot we got 3 free ones. (IMG:[ invalid] style_emoticons/default/tongue.gif) --- So, Zero, how are those two weapons working out for you?
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Jan 1 2010, 04:56
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(cmal @ Dec 28 2009, 01:48)  Would you mind throwing the page source for your Abilities page up somewhere, hito? Like attach a text file or something? One of us can take it and update the wiki so we can finally have a complete list of the currently available abilities.
Here it is. It wouldn't let me attach it directly for some reason. [ www.mediafire.com] http://www.mediafire.com/?ezegmwlznmj
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