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HV Questions Thread, For questions about how it works |
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Dec 26 2009, 05:51
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(cmal @ Dec 25 2009, 19:55)  I know for a fact the wiki is correct as far as when things first show up and Endgame is the first time a Boss ever shows up in an arena. No first hand experience with To Kill a God and Legendaries, but I'm pretty sure its correct.
Oh, thank you thank you thank you!!! I almost....ALMOST went into the Level 100 Arena (actually, I'm only about 2,000 EXP from reaching that plateau)..........and full of piss and vinegar, I was only going to go in with a few low-level Potions in hand, confident that I was "only" going to have to fight 10 rounds of Normals and and 10 rounds of Minibosses. Thank you for saving me 1000 creds.
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Dec 26 2009, 07:34
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Boggyb @ Dec 25 2009, 21:58)  So, a question off the top of my head: Does Silence prevent enemies from using Physical based skills (e.g. all of Real Life's attacks other than his Spirit and normal) or just magic based ones?
Anything that uses points is prevented by Silence. Doesn't matter if it does physical or magical damage, uses MP or SP, Silence shuts them up so they can only pound on you with their normals. Its probably why Tenboro killed using Silence+Weaken since that basically turns everything into pussycats (relatively speaking).
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Dec 27 2009, 02:37
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(cmal @ Dec 25 2009, 21:34)  Its probably why Tenboro killed using Silence+Weaken since that basically turns everything into pussycats (relatively speaking).
Speaking of killing Silence + Weaken (which does sound like it'd make for a really boring fight), does Silence + Nerf work? I know Nerf is way less powerful than Weaken, but if it can take the edge off those normal attack crits, it seems like it'd be worth it. I also can't find the description of what Nerf actually does. Is that written down anywhere?
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Dec 27 2009, 03:05
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(cmal @ Dec 25 2009, 21:34)  Its probably why Tenboro killed using Silence+Weaken since that basically turns everything into pussycats (relatively speaking).
I remember Weaken did by that by itself back in the day. Nerfing that was the second biggest travesty (the first being the nerfing of our credit bonuses)
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Dec 27 2009, 13:23
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biggs
Lurker
Group: Recruits
Posts: 4
Joined: 28-August 09

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so i just found my first trophy from dalek, any benefits for using it at a higher level ?
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Dec 27 2009, 13:47
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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The item you get from turning in a trophy is going to be between your level and 5 levels below you (just like an equipment dropped from a monster). So you'd get a better piece of gear if you wait, but those trophies generally don't give anything that's spectacular enough to wait for. You'll get a Fine if you're lucky, but mostly Average of below.
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Dec 27 2009, 14:37
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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What determinates the prof in montage? I know that what i can gain is divided by the number of proficiencies affected by the montage, and by how far you are from the cap, it's well explained in HV 0.3.3. The thing is, i'm increasing about a week or 2 ago my 2h prof (almost from 0) and i go naked with only 2h in my hand, but the gain is variable sometimes is about ~1,5 another is ~2,4. yesterday i gained about ~1,3, today i gained ~1,8. (IMG:[ invalid] style_emoticons/default/huh.gif) The gain is definitely decreasing but why the total gain is so different? (maybe because my forum/HV activity?) Anyone got an idea?
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Dec 27 2009, 15:02
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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I guess it is random, as if you were actually using your weapon/spells/getting hit by monsters every few seconds. At least what it is looks to me.
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Dec 27 2009, 16:55
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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It seems to pick a random number and then count up to it at a fixed rate. If you watch it for the first minute or so you can work out pretty much what the total's going to be.
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Dec 27 2009, 17:26
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Sayo Aisaka @ Dec 27 2009, 14:55)  It seems to pick a random number and then count up to it at a fixed rate. If you watch it for the first minute or so you can work out pretty much what the total's going to be.
i noticed that too, but to be just random... oh well it was just curiosity anyway (IMG:[ invalid] style_emoticons/default/cool.gif)
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Dec 27 2009, 19:45
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(coredumperror @ Dec 26 2009, 19:37)  Speaking of killing Silence + Weaken (which does sound like it'd make for a really boring fight), does Silence + Nerf work? I know Nerf is way less powerful than Weaken, but if it can take the edge off those normal attack crits, it seems like it'd be worth it. I also can't find the description of what Nerf actually does. Is that written down anywhere?
nerf really does very little to decrease dmg, its more for making the monster take more dmg.
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Dec 28 2009, 08:38
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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In the level 150 tier, what occupies the permanent slot? I know we get a dark spell, nerf, and another elemental shield, but not what fills that un-resetable slot.
This post has been edited by Boggyb: Dec 28 2009, 08:38
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Dec 28 2009, 09:39
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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A 13th item slot.
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Dec 28 2009, 09:45
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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Two questions...
1.) How long does a Soul Stone last? n turns or an entire Arena?
2.) Why is the same dagger producing very different bleed rates?
2 7 Bleeding Wound hits Green Slime for 78 damage. This is dagger + shield in cakefest. (1H prof is 17)
9 4 Bleeding Wound hits Scary Ghost for 103 damage. This is off-hand DW dagger in Normal Item World. (DW prof is 83)
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Dec 28 2009, 09:48
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Would you mind throwing the page source for your Abilities page up somewhere, hito? Like attach a text file or something? One of us can take it and update the wiki so we can finally have a complete list of the currently available abilities. QUOTE(Alpha 7 @ Dec 28 2009, 02:45)  Two questions...
1.) How long does a Soul Stone last? n turns or an entire Arena?
2.) Why is the same dagger producing very different bleed rates?
2 7 Bleeding Wound hits Green Slime for 78 damage. This is dagger + shield in cakefest. (1H prof is 17)
9 4 Bleeding Wound hits Scary Ghost for 103 damage. This is off-hand DW dagger in Normal Item World. (DW prof is 83)
1) What do you mean, how long does it last? Are you talking about the OC boost it gives? If so, it lasts until you use your spirit or you exit the battle (finish the arena, flee, die, etc). 2) My guess is a difference in your weapon proficiencies. Sayo figured out that Bleed damage is affected by your proficiency, which acts as a multiplier. This post has been edited by cmal: Dec 28 2009, 09:51
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Dec 28 2009, 10:16
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(cmal @ Dec 28 2009, 02:48)  Would you mind throwing the page source for your Abilities page up somewhere, hito? Like attach a text file or something? One of us can take it and update the wiki so we can finally have a complete list of the currently available abilities.
Yes, please. I harvested the information out of my own Abilities page source to make the Abilities Wiki page. QUOTE(cmal @ Dec 28 2009, 02:48)  1) What do you mean, how long does it last? Are you talking about the OC boost it gives? If so, it lasts until you use your spirit or you exit the battle (finish the arena, flee, die, etc).
So, if I use one in the First Round of Endgame the OC boost will last until I use my Spirit Attack (or exit)? If I do use my Spirit Attack, can I build it back up to Stone-enhanced level again, or just to my normal full OC level? QUOTE(cmal @ Dec 28 2009, 02:48)  2) My guess is a difference in your weapon proficiencies. Sayo figured out that Bleed damage is affected by your proficiency, which acts as a multiplier.
That was what I was thinking, given the huge gap in the two profs. Still, hand placement, difficulty level, and battle type were possible variables, too.
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Dec 28 2009, 10:32
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(cmal @ Dec 28 2009, 01:48)  Would you mind throwing the page source for your Abilities page up somewhere, hito? Like attach a text file or something? One of us can take it and update the wiki so we can finally have a complete list of the currently available abilities.
It will have to wait. I'm currently... engaged in something that could take a couple of days to complete. QUOTE(Alpha 7 @ Dec 28 2009, 02:16)  So, if I use one in the First Round of Endgame the OC boost will last until I use my Spirit Attack (or exit)? If I do use my Spirit Attack, can I build it back up to Stone-enhanced level again, or just to my normal full OC level? Yes, and only to your normal full OC. And yes, you should wait until your OC is full before using any soul stones.
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Dec 28 2009, 10:32
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Alpha 7 @ Dec 28 2009, 03:16)  So, if I use one in the First Round of Endgame the OC boost will last until I use my Spirit Attack (or exit)? If I do use my Spirit Attack, can I build it back up to Stone-enhanced level again, or just to my normal full OC level?
For the first question, yes. For the second, I believe the item's effect only lasts until your OC gauge gets reset. So you'd need to use another Soul Stone to go over your normal limit. QUOTE(Alpha 7 @ Dec 28 2009, 03:16)  That was what I was thinking, given the huge gap in the two profs. Still, hand placement, difficulty level, and battle type were possible variables, too.
Bleed damage is always the same, regardless of monster type, hand placement, and difficulty. Its why a high bleed axe is the alternative to PA for fighting Bosses and Legendaries. Even if your normal attack does jack shit, you can still Bleed the little bastards to death -- supposing they didn't kill you first. EDIT: QUOTE(hitokiri84 @ Dec 28 2009, 03:32)  It will have to wait. I'm currently... engaged in something that could take a couple of days to complete.
Oh lawd, are you taking another stab at End of Days? Whenever you can get to it is fine. This post has been edited by cmal: Dec 28 2009, 10:35
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Dec 28 2009, 11:17
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(hitokiri84 @ Dec 28 2009, 03:32)  It will have to wait. I'm currently... engaged in something that could take a couple of days to complete. Yes, and only to your normal full OC. And yes, you should wait until your OC is full before using any soul stones.
Ah, I didn't think about getting full charge of OC before using it. I was going to use it very early in Round One. Thanks. QUOTE(Alpha 7 @ Dec 28 2009, 03:16)  That was what I was thinking, given the huge gap in the two profs. Still, hand placement, difficulty level, and battle type were possible variables, too.
As a test, I cast Poison as a DW Tank in an Fair/Normal Item World and got this... 25 3 Spreading Poison hits Fire Fox for 65 damage. That was the only deprec. spell I used there. After I completed the IW, I switched to Cake and entered Grindfest, without healing, with the same equipment and Deprec Spell prof and cast it again on the first mob there and got... 2 7 Spreading Poison hits Rabid Hamster for 60 damage. The bleed, however, was the same 103 in GF as it was in IW. So, it seems prof is the only factor in bleed but, there are more factors than just prof in depreciating magic. Edit:Got to love early round Cakefest. I just fled after Round 20 with more HP/MP than when I entered right after the IW. (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Alpha 7: Dec 28 2009, 11:32
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Dec 28 2009, 20:13
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vaelh
Group: Gold Star Club
Posts: 1,295
Joined: 23-July 08

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I've updated the tier 14 abilities : Tier_14 AbilitiesI'll ask again my previous question : Time units taken per action = 300 - (Action speed) + (Burden - 20) If action speed > 200 & burden < 20 & we cast haste with 200 prof, we have a <=0 time units taken per action. How does it reallky works because it's obviously not the case ? I'll add another : Total physical avoidance = 1 - (1-being miss chance)*(1-evade chance)*(1-block chance)*(1-parry chance) My question is, how does shadow veil works ? - It adds a flat 25% miss (if your proficiency is maxed) to the end result. ex : you have 60% total avoidance, you are at 85% with shadow veil up. - It adds 25% miss to the base chance of being missed, so if you have 10% chance of being missed by the monsters, you'll be at 35% once casted. - It's a new independant type of avoidance, so it's like adding *(1-shadow veil miss chance) to the above formula, and will always reduce your average damage taken by 25% (with 200prof). I think it might be the second possibility, because having it as a final added avoidance would make a 100% unhittable tank possible : 50% block (40%+ shield + >200prof) + 35% evade (5piece of full evade cloth + base evade + ascended title) + 24% parry (very high parry daguer/rapier) -> 75.3% avoidance without taking into account the chance of being missed +25% from shadow veil = 100.3% of not being hitten by any physical damage. You can achieve the same result for magical damage taken with 24% resist. The 3rd answer is possible too, but less "logical" imho. It also might be a 4th possibility i didn't think about.
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