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> HV Questions Thread, For questions about how it works

 
post Dec 19 2009, 11:27
Post #661
hen_Z



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Are Artifacts level-restricted? I started getting them only as I became Artisan (lvl40), but from there I gained 3 of them in nearly once a day or two pace!

This post has been edited by hen_Z: Dec 19 2009, 11:28
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post Dec 19 2009, 13:50
Post #662
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QUOTE(cmdct @ Dec 18 2009, 10:55) *

about the damage there“s something i like to know:

how is calculated the damage defence (what comes first absorb or mitigation),

It looks like mitigation comes first.
QUOTE

if mitigation is calculated by sum, for example if i'm hit with crushing damage so is physical mitigation + crushing mitigation,

It should be multiplicative. So if you have 20% Crushing mitigation and 10% Physical mitigation, and get hit by a crushing attack, it'll take off 20%, then take off 10% of what's left. A 100 point attack would be reduced to 72 points. At least, that's how I would expect it to work.
QUOTE

and finally which is more important: absorb or mitigation

It depends on how hard the monsters are hitting you.

QUOTE(hen_Z @ Dec 19 2009, 09:27) *

Are Artifacts level-restricted? I started getting them only as I became Artisan (lvl40), but from there I gained 3 of them in nearly once a day or two pace!

No reason why they should be.
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post Dec 19 2009, 19:23
Post #663
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QUOTE(uth @ Dec 18 2009, 22:27) *

less than normal chance at 1
normal-heroic 1 or 2
nightmare 2....maybe a chance at 3 never seen a 3 though....
even on battletoads its still only a chance for 3.

so there's not much incentive to try and clear harder setting.

Yeah, I just cleared a piece of equipment on hell and only got 1 level. Yesterday I did one on Nightmare and got 2 levels.
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post Dec 19 2009, 19:24
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QUOTE(hen_Z @ Dec 19 2009, 01:27) *

Are Artifacts level-restricted? I started getting them only as I became Artisan (lvl40), but from there I gained 3 of them in nearly once a day or two pace!


I don't think it's a consistent thing. For example, I found two within a week not long ago, and nothing since. Which probably brings the total number of artifacts I actually found up to... maybe six or seven. Hard to recall, since it happens so rarely. But I know I found a few at much lower levels than 40.
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post Dec 19 2009, 20:39
Post #665
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QUOTE(Sayo Aisaka @ Dec 19 2009, 11:50) *

It looks like mitigation comes first.

It should be multiplicative. So if you have 20% Crushing mitigation and 10% Physical mitigation, and get hit by a crushing attack, it'll take off 20%, then take off 10% of what's left. A 100 point attack would be reduced to 72 points. At least, that's how I would expect it to work.

It depends on how hard the monsters are hitting you.
No reason why they should be.


thanks for the explanation sayo (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 20 2009, 05:36
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QUOTE(Boggyb @ Dec 19 2009, 12:23) *

Yeah, I just cleared a piece of equipment on hell and only got 1 level. Yesterday I did one on Nightmare and got 2 levels.

huh maybe your only guaranteed 2 on battletoads then... that seems like a lot of work for 1 level...
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post Dec 20 2009, 20:41
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QUOTE(uth @ Dec 19 2009, 19:36) *

huh maybe your only guaranteed 2 on battletoads then... that seems like a lot of work for 1 level...

Yeah, it is. I'm going to put that on my list of things to bitch at Tenboro about.
I was thinking something along the lines of a +50% chance of another level per increased difficulty, so that
Hard would give you a 50% of gaining 2 levels, heroic would give you a guaranteed 2, nightmare would give you 50% of gaining 3 with a guaranteed 2, etc.
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post Dec 21 2009, 02:05
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QUOTE(Boggyb @ Dec 20 2009, 13:41) *

Yeah, it is. I'm going to put that on my list of things to bitch at Tenboro about.
I was thinking something along the lines of a +50% chance of another level per increased difficulty, so that
Hard would give you a 50% of gaining 2 levels, heroic would give you a guaranteed 2, nightmare would give you 50% of gaining 3 with a guaranteed 2, etc.

you should know by now that Tenboro never sets things linearly, that's too easy
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post Dec 21 2009, 12:22
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How does element-specific mitigation interact with Magical/Physical Mitigation? I'm wondering about how effective Physical Mitigation is vs elemental mitigation against IPU and FSM, since their physical attacks deal elemental damage.

e.g. Is a plate piece with 4% Physical Mitigation and 16% Dark Mitigation equally effective as a cloth piece with 1% and 19%, respectively?
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post Dec 21 2009, 19:44
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If I'm not mistaken (based on a question I had asked Tenboro regarding equipment stats long ago in the early days of 0.3), specific mitigations are just icing on the cake that is general mitigations. So your physical mit is gonna take a chunk off and then so is your specific mit. As to which is better, I'm not sure how the total damage mitigated is calculated (additive or multiplicative) so I don't know if the plate is better than the cloth.
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post Dec 21 2009, 21:23
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Has Tenboro decided to get rid of elixirs? I just got the "Last Elixir". (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 21 2009, 21:44
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QUOTE(Boggyb @ Dec 22 2009, 00:23) *

Has Tenboro decided to get rid of elixirs? I just got the "Last Elixir". (IMG:[invalid] style_emoticons/default/tongue.gif)
No, but you would not get one from drops ever again. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 22 2009, 22:58
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I'm not a mage, so my holding of Arcane Meditation is only a temporary thing until I beat Real Life, but does anyone know how useful the spell is? Lasting 311 turns for 130 mana means I'm going to use it versus Real Life, but I'd like to know approximately what I'm going to get.
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post Dec 25 2009, 07:11
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Do sword chucks not come with INT penalties anymore? Any time I see one in the shop, there's no INT penalty.
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post Dec 25 2009, 07:22
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QUOTE(cmal @ Dec 24 2009, 21:11) *

Do sword chucks not come with INT penalties anymore? Any time I see one in the shop, there's no INT penalty.


The only one that ever dropped for me (which was in the past week) didn't have the INT penalty, either. I thought it was a fluke at the time.

Fine Platinum Sword Chucks of the Ox

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post Dec 25 2009, 07:45
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Wouldn't this be absurdly awesome with better bleed stats?
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post Dec 26 2009, 03:00
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I have a question about the haste cap.

We know the formula for time units taken per turn is :
300 - (Action speed) + (Burden - 20)

But in the case of a very high level player (220+) with a base action speed of 200 and a burden < 20, we have a problem.

300 - 200 + 0 = 100 time units.

So if this player cast haste with 200 prof, he will be at 100 - 100 = 0 time units taken per turn

This is certainly not the case, so here are 3 possibilities that come to my mind :
- action speed cannot go over a cap, so casting haste at a very high level is not really interesting because it doesn't get the full benefit from your proficiency
- action speed does not affect directly the time an action take, there is a sort of hidden minimum time units count which cannot be compressed.
- there is a diminushing return above a certain action speed level, and so the formula is not complete

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post Dec 26 2009, 04:21
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QUOTE(cmal @ Dec 24 2009, 22:11) *
Do sword chucks not come with INT penalties anymore? Any time I see one in the shop, there's no INT penalty.
You are correct; the 'next generation' of Chucks Weapons do not have an INT Penalty.


And now, for my own questions:

A]] What is the earliest Arena, if any, in which Bosses and Legendaries appear as part of the gauntlet??**

B]] Do those Shield Spikes, once activated, also give you a bonus against Elemental Attacks of the same kind from monsters??

C]] Do Bosses or Legendaries ever show up, "unannounced," in the middle of an Arena Fight??

**Yes, I saw the Wiki entry on Arenas; I just want somebody to not only confirm -or deny -that it is up-to-date, and also, I'd like the answer to be posted out here in the open for others to see.
My personal interest in this is that I am coming up on Level 100 quick fast and in a hurry, and as I go for that large Arena Cash Award given out for every 10th level....well, I don't want to bring a backpack full of Lesser Potions to a Godly Potion fight.




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post Dec 26 2009, 04:55
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QUOTE(Thanos008 @ Dec 25 2009, 21:21) *

A]] What is the earliest Arena, if any, in which Bosses and Legendaries appear as part of the gauntlet??**

I know for a fact the wiki is correct as far as when things first show up and Endgame is the first time a Boss ever shows up in an arena. No first hand experience with To Kill a God and Legendaries, but I'm pretty sure its correct.

QUOTE(Thanos008 @ Dec 25 2009, 21:21) *

B]] Do those Shield Spikes, once activated, also give you a bonus against Elemental Attacks of the same kind from monsters??

The primary purpose of Spike Shields is to give you an extra amount of elemental mitigation. The elemental reflect damage is just extra.

QUOTE(Thanos008 @ Dec 25 2009, 21:21) *

C]] Do Bosses or Legendaries ever show up, "unannounced," in the middle of an Arena Fight??

Arenas are predetermined in monster class composition and mob size. Unless Tenboro is plotting something for a future version, you'll always fight x number of normals, y number of minibosses, z number of bosses, etc in the arenas.
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post Dec 26 2009, 04:58
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edit: Cmal beat me to the punch in answering Thanos...

So, a question off the top of my head: Does Silence prevent enemies from using Physical based skills (e.g. all of Real Life's attacks other than his Spirit and normal) or just magic based ones?

This post has been edited by Boggyb: Dec 26 2009, 05:01
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