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> HV Questions Thread, For questions about how it works

 
post Sep 24 2009, 17:00
Post #61
Zether



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Can't help with magic, sorry.

QUOTE(stealthh @ Sep 24 2009, 15:29) *

When the level of equipment is higher than the actual level of your character, can you still use that piece of equipment, and what do the numbers in equipment's description mean?


Yes, eq as normal. However there is a penity, being that the stats are reduced, and are shown next to the stat in brackets.

http://ehwiki.org/wiki/Equipment

The numbers are as followed;

For weapons, you have damage type (IE: Slashing, crushing, ect)
Followed by any procs
Then you have the attack damage and acc mutiplier, this gives a boost to your damage and acc.
Parry, a chance to parry an attack (IE: dodge)
Burden, being a penalty to your spped, and interferance being a penalty to magic.
Lastly any bonus' (Str, Dex or magic in the case of staves)

For armour;
Phys and magic absorbtion, a boost to your def, the number is pretty much taken away from damage received (Theres a thingy for it somewheres)
Mitigation - Chance to have a small amount miss (Ie: not take damage at all from)
Bonus' to types of Mitigation
Evade chance - Increase to your chance to dodge an attack outright
Burden + Interferance as above
Any extra stats as above.

Don't quote me on all of this, theres a few threads lurking around with the proper information, this is just a rough idea. Ofc if I'm wrong with any of it please add.

This post has been edited by Zether: Sep 24 2009, 17:01
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post Sep 24 2009, 23:18
Post #62
nick321



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What happens at post level 100 with regards to abilities?

You get a new slot right? But then you don't get another until level 150?

Do you still get ability points? Does that mean you can start pumping them into the old slots?
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post Sep 24 2009, 23:31
Post #63
Seeker4015



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I believe Tenboro has created Ability Tiers for each 20 levels above level 100, so 120, 140 etc. You continue to get ability points each level, and aura points every ten levels, as you do from 1-100. The ability points can be spent anywhere you please, as normal.


Edit: I vaguely recall something about plans to add more tiers, for 110, 130, 150 etc, but I don't recall if that was my imagination, or if the plan has been scrapped. Currently, tiers go up to 200, after which there are no new abilities.

This post has been edited by Seeker4015: Sep 24 2009, 23:32
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post Sep 24 2009, 23:53
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masquepiph



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QUOTE(Seeker4015 @ Sep 24 2009, 17:31) *

I believe Tenboro has created Ability Tiers for each 20 levels above level 100, so 120, 140 etc. You continue to get ability points each level, and aura points every ten levels, as you do from 1-100. The ability points can be spent anywhere you please, as normal.
Edit: I vaguely recall something about plans to add more tiers, for 110, 130, 150 etc, but I don't recall if that was my imagination, or if the plan has been scrapped. Currently, tiers go up to 200, after which there are no new abilities.

He's thinking about it. Implementing this shit takes time. And that doesn't even include testing. Each new ability has to be tested to make sure it isn't OP etc. It'll probably be a while.
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post Sep 25 2009, 05:03
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Barrier any good? Most threads I've read said it sucked so I'm wondering forget it and just spend the mp on cure/regen or is it any good?
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post Sep 25 2009, 05:14
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Barrier can be a useful ability to have, especially if you have trouble casting Silence. It's better to reduce the damage first than taking full damage and then recover it back, which can be fatal sometimes.
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post Sep 25 2009, 23:52
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Not really a gameplay question, but has anyone else been having moderate hiccups recently loading the forums and HV?
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post Sep 25 2009, 23:54
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yes but seems fine now
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post Sep 25 2009, 23:57
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marcho



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Yeah, clear at the moment, I've just been having intermittent interruptions for about a day or maybe two now and was checking if anyone else was getting em. Which apparently is a yes.
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post Sep 26 2009, 00:02
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Its a problem with the host, some emergency maintenance or something.
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post Sep 26 2009, 10:00
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I just realized this and simply didn't have any other place to put it:

Scary Ghost hits you for 57 physical damage.

Why doesn't it have a type???
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post Sep 26 2009, 16:38
Post #72
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Only Tenboro can answer that. I figured they'd do crushing. However, there is equipment with Physical mit (I think its the Hulk enchant).
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post Sep 27 2009, 20:01
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Does anyone know what each cap (if there is one) of offhand strike, domino, and the 1h proc?
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post Sep 27 2009, 20:08
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QUOTE(Seeker4015 @ Sep 27 2009, 20:01) *

Does anyone know what each cap (if there is one) of offhand strike, domino, and the 1h proc?

Only tenboro knows that.

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post Sep 27 2009, 20:13
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i'm at 43% domino and its still going up.

tenb never mentioned a cap. given how slowly the chances rise, i doubt there is one. its not like having 100% domino would break the game or anything, although it would be pretty cool. but you would need something like 400 2h proficiency at this rate.
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post Sep 27 2009, 20:22
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QUOTE(Seeker4015 @ Sep 24 2009, 17:31) *

I believe Tenboro has created Ability Tiers for each 20 levels above level 100, so 120, 140 etc. You continue to get ability points each level, and aura points every ten levels, as you do from 1-100. The ability points can be spent anywhere you please, as normal.
Edit: I vaguely recall something about plans to add more tiers, for 110, 130, 150 etc, but I don't recall if that was my imagination, or if the plan has been scrapped. Currently, tiers go up to 200, after which there are no new abilities.


Ability tiers as in the new abilities per tier or as in the entire tier? Wondering if at 110 you still get the usual exp health mana overcharge tanks.
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post Sep 27 2009, 20:32
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QUOTE(XMike @ Sep 27 2009, 14:22) *

Ability tiers as in the new abilities per tier or as in the entire tier? Wondering if at 110 you still get the usual exp health mana overcharge tanks.

For the last time: NO.

Or at least, not yet.

You currently get your next 'tree' at lvl 150, nothing else between that and 100.
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post Sep 28 2009, 04:37
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Quick question: overcharge doesn't do anything to magic damage, right?
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post Sep 28 2009, 06:18
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Anyone's hotkeys (as in the 10 you get to pick in settings) ever cast spells twice on them? It happens to me occasionally and I'm not sure if it's a bug or just accidental clicking on my part.

This post has been edited by XMike: Sep 28 2009, 06:19
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post Sep 28 2009, 06:42
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QUOTE(Hunter the 3rd @ Sep 27 2009, 21:37) *

Quick question: overcharge doesn't do anything to magic damage, right?


Correct.
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