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> HV Questions Thread, For questions about how it works

 
post Jan 17 2019, 14:10
Post #5841
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QUOTE(Kinako_mochi @ Jan 17 2019, 19:36) *

I wanna ask about Item shop and Item shop bot.
I think that the sale price of the Item shop will be half of that amount if the sale amount of the ItemBot list exists.
but, In some items, the sale price is considerably less than the amount sold that exists.(ex Scroll of the Avatar, Scroll of the Gods)
Is this correct?

im using google translate
sorry if the sentence is wrong

The effective price to calculate sales value is second highest bid or minimum bid if there is only 1 player buying with Item Shop Bot.
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post Jan 17 2019, 20:03
Post #5842
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QUOTE
The effective price to calculate sales value is second highest bid or minimum bid if there is only 1 player buying with Item Shop Bot.


ok, I understand. thanks.

That means that it is possible to attract people by buying the price of Itembot list at a high purchase price and buy it at minimum price.

This post has been edited by Kinako_mochi: Jan 17 2019, 20:03
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post Jan 18 2019, 05:11
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QUOTE(Kinako_mochi @ Jan 18 2019, 02:03) *

ok, I understand. thanks.

That means that it is possible to attract people by buying the price of Itembot list at a high purchase price and buy it at minimum price.

Players can't place two bids on the same item so it won't work. And

working with 2 accounts is forbidden.
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post Jan 21 2019, 00:37
Post #5844
erlon



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According to my estimation based on the statistics from a script, the 2H fighting style would deal about 4-5 times the damage of the one handed fighting style, which would be far more than the estimated damage of the dual wielding which would be I would say about 2x the damage of 1H, and would make it deal the most damage out of all the fighting styles.

Am I in the ballpark with this? Still, I would assume that 1H style would still be the strongest due to the exponential effects of reduced damage taken, so you usually take little to no damage with all the buffs active.

This post has been edited by erlon: Jan 21 2019, 00:40
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post Jan 21 2019, 08:28
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QUOTE(erlon @ Jan 20 2019, 23:37) *

According to my estimation based on the statistics from a script, the 2H fighting style would deal about 4-5 times the damage of the one handed fighting style, which would be far more than the estimated damage of the dual wielding which would be I would say about 2x the damage of 1H, and would make it deal the most damage out of all the fighting styles.

Am I in the ballpark with this? Still, I would assume that 1H style would still be the strongest due to the exponential effects of reduced damage taken, so you usually take little to no damage with all the buffs active.


That's only the damage from attacking. 1h does a lot of damage from parry when blocking an attack, and this also builds up Overcharge. This allows 1h to play with 'spirit' enabled at all time, and even use OFC a couple of times. Combined with the penetrated armor, stun from shield... 1h is the strongest, both in defence and in clear speed.
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post Jan 21 2019, 15:26
Post #5846
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QUOTE(DJNoni @ Jan 21 2019, 09:28) *

That's only the damage from attacking. 1h does a lot of damage from parry when blocking an attack, and this also builds up Overcharge. This allows 1h to play with 'spirit' enabled at all time, and even use OFC a couple of times. Combined with the penetrated armor, stun from shield... 1h is the strongest, both in defence and in clear speed.


Yes, I know. I took it into consideration. I remember in one arena challenge I had about 1900 normal hits and about 800 counter hits. The ratio of the counter hits to the total damage was about 0,31. The capped chance to proc for 2H is 90%, I rounded it to 100%, the capped 2H additional damage is 100%/85%/65%, if you always had 3 enemies on each side of the attacked monster and you hit all the attacks then the maximum damage you can deal is 600% of your base attack damage, based on the empirical data the damage I was dealing with 1H was 142% of the base damage. Assuming that you deal 600% of the damage with 2H, you deal 4,22 times more damage with 2H. But dealing 600% is wishful thinking, you wont always have enough enemies close by, so I think the more reasonable assumption is like about 400%, in which case you deal 2,81 times the damage, so about 3 times more. But this doesn't take into consideration the fact that the 2H weapons deal on average more damage than the 1H weapons.

So I would say that about 4 times would be a reasonable estimation.

Edit: Oh, but 1H counter deals just 75% of the damage, so it would be even more than 4X the damage for 2H, yeah, I guess that is where did I get that 4-5 times from.

This post has been edited by erlon: Jan 21 2019, 15:30
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post Jan 24 2019, 02:36
Post #5847
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QUOTE(erlon @ Jan 21 2019, 16:26) *

Edit: Oh, but 1H counter deals just 75% of the damage, so it would be even more than 4X the damage for 2H, yeah, I guess that is where did I get that 4-5 times from.


You still ignore endless spiritstance on 1h, overwhelming strike buffs, 2h getting parried more, maybe something else I'm forgetting.
If you want to see how stats of different styles compare at higher levels, I suggest you check out fighting style and DwD stats threads in general chat.
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post Jan 24 2019, 17:57
Post #5848
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Thanks

Well, spirit stance is a multiplier so no matter how is it applied, unless it eg didn't affect the counterattacks, it shouldn't matter.

Right, overwhelming sprikes, I forgot about it. Its 15% so it is relatively significant.

Im not sure about 2H getting parred more being very significant since, granted, I have overwhelming strikes active like ~70% of the time during combat, but my strikes missed was something like 40 out of 1900. Its a good point though.


Thx, is there any specific thread where somebody has made any real comparisons? I don't really see anything like that on the first page of the chat, I have made a search and I don't see anything either. I lack data here so I didn't expect any great accuracy, but I bet there has to be somebody who has just taken data from the script, used some math and made a comparison of all the styles.

This post has been edited by erlon: Jan 24 2019, 17:59
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post Jan 24 2019, 20:36
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QUOTE(erlon @ Jan 24 2019, 18:57) *

Thanks

Well, spirit stance is a multiplier so no matter how is it applied, unless it eg didn't affect the counterattacks, it shouldn't matter.



The difference is without using skills 2h styles deal ~40-50% of their attacks in SS and 1h deals ~90%-100% of attacks in SS, because it charges much faster and without you needing to even do anything due to counterattacks.
I mean you are not wrong to say 2h deals more damage, but there are so many details, your hypothetical situation is straying far from real scenarios if you don't include every detail.

Main thread for discussing fighting styles is here https://forums.e-hentai.org/index.php?showtopic=194153
Other one with a lot of stats posted is this https://forums.e-hentai.org/index.php?showtopic=218035

This post has been edited by Nayas: Jan 24 2019, 20:43
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post Jan 25 2019, 09:54
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Ok, So as I understand it the main atatcks and counterattacks of 1H create charge while the bonus attacks of 2H don't.

Yeah, I have seen these threads but its not really any comparison.
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post Jan 25 2019, 23:02
Post #5851
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I'm not sure if this is a bug or not, but it used to be that when I enchanted my equipment with featherweight shards the accuracy would go up. but now it doesn't seem to be doing anything. I also have to click 'show enchantments' now to show the changes to the equipment's interference and burden, which I didn't used to have to do. Oddly enough, when I enchant my equipment with infusions it still shows the additional spell mitigation on the stats screen, so I'm not sure what's going on.

EDIT: This is occurring on every browser i've tested it on, including those with no scripts installed. It also is happening with my DW equipment, which I have not changed since before this problem started happening, and used to indicate changes in accuracy any time I enchanted the equipment with featherweight shards. What on earth is going on?


Never mind, I wasn't remembering things right.

This post has been edited by theshowmustgoon: Jan 25 2019, 23:22
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post Jan 26 2019, 20:15
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Does Dovahkiin title not have any dmg+evade bonuses? Is it really worth to use it then?
It also seems FUS DO DAH has same damage as Shatter Strike, but just has guaranteed stun. Seems almast useless. Could use Rending Blow + Shatter Strike instead.

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post Jan 26 2019, 21:11
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QUOTE(lessfull @ Jan 26 2019, 19:15) *

Does Dovahkiin title not have any dmg+evade bonuses? Is it really worth to use it then?
It also seems FUS DO DAH has same damage as Shatter Strike, but just has guaranteed stun. Seems almast useless. Could use Rending Blow + Shatter Strike instead.

your assessment is spot-on. That's why almost all high-level players use godslayer. There is one who uses fus do rah for stun, and then finishes off with high damage 2h or DW I forgot which. Works, but just not as fast as other styles.
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post Feb 10 2019, 07:11
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Hi everyone,

I bought Innate Arcana I about 20 minutes ago
but in settings it still says that You do not have any autocast slots.

Is it a bug?
Thank a lot.
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post Feb 10 2019, 08:43
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QUOTE(namo0079 @ Feb 10 2019, 06:11) *

Hi everyone,

I bought Innate Arcana I about 20 minutes ago
but in settings it still says that You do not have any autocast slots.

Is it a bug?
Thank a lot.


You need to wait longer. Can take up to a couple of hours in rare cases.
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post Feb 12 2019, 05:21
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Does burden have an undocumented yet adverse effect in Block? The wiki says:

QUOTE(wiki)
Every point of burden will have the following effect:
  • Reduces evade by 4/3%, or roughly 1.33% per burden (fully eliminates evasion at 75 burden).
    The penalty is multiplicative; a player with 50% evade and 0 burden will be reduced to ~33.5% evasion at 25 burden.
  • If burden > 40, decreases melee attack speed bonuses (fully eliminates any bonus at 90 burden).
  • If burden > 70, decreases physical crit rate by 2%, (capped at 120 burden).

I have the 1H Block ability, so with nothing more than my ethereal sword (zero burden) and my underwear, I have an 8.6% Block chance.

Then, I grab my legendary kite shield (+46.12% Block), and my Block goes up to 50.8%. That doesn't add up!

After that, I also put on my gauntlets. I figure I should be adding the gauntlets' 6.0% Block chance to the 50.8% for a total of 56.8% (easy math, huh?), but that's not what I get. Instead, my Block is only 53.7%. My total burden at this point is 11.1.

There's no mention of burden adversely affecting one's Block. Am I missing something here? Is there another factor dragging my Block percent down?
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post Feb 12 2019, 07:13
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QUOTE(Brutus B. @ Feb 11 2019, 22:21) *

Does burden have an undocumented yet adverse effect in Block? The wiki says:
I have the 1H Block ability, so with nothing more than my ethereal sword (zero burden) and my underwear, I have an 8.6% Block chance.

Then, I grab my legendary kite shield (+46.12% Block), and my Block goes up to 50.8%. That doesn't add up!

After that, I also put on my gauntlets. I figure I should be adding the gauntlets' 6.0% Block chance to the 50.8% for a total of 56.8% (easy math, huh?), but that's not what I get. Instead, my Block is only 53.7%. My total burden at this point is 11.1.

There's no mention of burden adversely affecting one's Block. Am I missing something here? Is there another factor dragging my Block percent down?


Erm... basic math if you ask me. If it isn't addition, it's multiplication.

Which is the case here, confirmed via Window 7 Calculator.
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post Feb 12 2019, 18:21
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QUOTE(ihatenamingthings @ Feb 11 2019, 23:13) *

Erm... basic math if you ask me. If it isn't addition, it's multiplication.

Which is the case here, confirmed via Window 7 Calculator.

You're right! I missed a critical entry in the wiki that gives the formula for Block. It's:

CODE
Block = 1 - (1 - equipment_bonus) * (1 - proficiency_bonus)

Furthermore, like you said, I did the math, and each time you add an additional piece of equipment, it results in a separate multiplier instead of adding to the equipment bonus, so it works like this:

CODE
Block = 1 - [(1 - proficiency_bonus)] * (1 - equipment_bonus1) *  (1 - equipment_bonus2) * (1 - equipment_bonus3) ...

If I have only piece of blocking equipment, like my gauntlets (6% Block chance), I receive the full 6% benefit. The moment I add a second (and subsequent) piece(s) of blocking equipment - or do something that activates my 1H blocking ability - the returns begin to diminish.

With all my goodies (shield, sabatons, greaves, cuirass, and gauntlets) stacked on, my block chance tops out at about 60%.
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post Apr 12 2019, 19:33
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Quick newbie question about burden and interference. I know it's probably been answred before, but I can't seem to find it anywhere...

I'm wearing full heavy armors right now, and I want to know if the penalty from burden and interference negates positive effects from buffs like haste, shadowveil, and heartseek. In other words, if your burden/interference gets to a cerain point, casting these buffs would just be a waste of mana, yes?
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post Apr 12 2019, 21:05
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QUOTE(Finestela @ Apr 12 2019, 19:33) *

Quick newbie question about burden and interference. I know it's probably been answred before, but I can't seem to find it anywhere...

I'm wearing full heavy armors right now, and I want to know if the penalty from burden and interference negates positive effects from buffs like haste, shadowveil, and heartseek. In other words, if your burden/interference gets to a cerain point, casting these buffs would just be a waste of mana, yes?


There is Ask the Experts! thread. Please use it in the future.

Wiki: Burden and Interference

Interference increases your spell's cost.
Yes, burden may decrease your Evade chance, Attack speed and Critical Chance. Depends on your current values.

You can use Featherweight Charms on your equipment (Forge - Enchant) to reduce Burden and Interference.
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