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> HV Questions Thread, For questions about how it works

 
post Apr 21 2018, 01:12
Post #5781
Scremaz



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is that axe ethereal?
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post Apr 21 2018, 01:34
Post #5782
Honeycat



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QUOTE(Scremaz @ Apr 20 2018, 13:12) *

is that axe ethereal?

No, it's a Peerless Shocking Axe of Slaughter that I won in a lottery a few years ago.

And I just tried to do Item World on PFUDOR and died in round 76. Dummy DJ Diddles telling me to do that. So many stupid In Memory of monsters that are fully chaosed and have no trainer along with all the other abandoned monsters and those dumb sssss2 Peerless monsters and all the other repeating ones. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Apr 21 2018, 07:55
Post #5783
Noni



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QUOTE(Sesshomaru Moon @ Apr 21 2018, 01:34) *

No, it's a Peerless Shocking Axe of Slaughter that I won in a lottery a few years ago.
And I just tried to do Item World on PFUDOR and died in round 76.


Whatever, dude. Lower difficulty, perhaps? A few runs on Nintendo would do the trick. Or even at Hard. Did you know that you get an extra void strike at IW10? You will do a lot more damage, without void enchantment.
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post Apr 21 2018, 08:17
Post #5784
Honeycat



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I did it again on Normal and made it through the 100 rounds. There's way more monsters per round in IW than in arenas which is what makes it aggravating.

QUOTE
You gain 0.001 points of dual wielding proficiency.
You gain 1907995 EXP!
The equipment's potential has increased by 400 points!


Now it says Potency Tier: 9 (5779 / 6588). I only got one Chaos Token and saw a shit-ton of Hong Meilings but I'll keep at it. It'll take longer but the only thing I can die from playing it this way is boredom.
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post Apr 26 2018, 07:41
Post #5785
plam412



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Do we have permission to make a full on Hentaiverse client program?

If someone can figure out how to parse the command and the status change message structure perhaps someone can make a doom mod or something similar to that Doom Process Manager. [Or even a Kingdom Hearts/ Final fantasy 15 style beat down on stationary turrets down the range]
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post Apr 26 2018, 09:48
Post #5786
uareader



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I think the answer from Scripts & Tools in the wiki apply:
QUOTE
Making Scripts & Tools

Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.
Forbidden Actions

Any script used to do ANY of the following inside the HentaiVerse is strictly forbidden. Offenders will be banned.

Any automation or semi-automation of gameplay beyond a single "action".
Anything that automates actions without direct player input.
Any parsing of live data to decide on actions.
Anything that has the function of picking a target automatically, regardless of the actual method.
Anything that interprets the page in any way to pick a target or action.

Might be hard to comply with a full client program :/
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post Apr 26 2018, 10:26
Post #5787
Scremaz



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may we have more details about this, please? for example, what would be the purpose of said mod and the final result?
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post Apr 27 2018, 14:34
Post #5788
plam412



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QUOTE(Scremaz @ Apr 26 2018, 04:26) *

may we have more details about this, please? for example, what would be the purpose of said mod and the final result?



I am sorry for the Wall of text that I recommend reading and I have a TL;DR at the end.

So far the is only hypothetical based on how Monsterbation's second shortcut bar is able to talk to the server in battles and HV Toolbox is able to talk to the server to sell items. HV toolbox cleans up the selling interface which may be a form of data interpretation just for appearances and convenience [not to the point of making decisions on actions for you].

The attacks and monsters have some sort ID and in the monster's case it the monster's ID and stats is recorded in another database that users upload to. I have asked whether or not it is possible to play using a command line to play the game as part of the battle screen looks like a read out from a command line interface.

Whether this is possible I may be wrong about this as my skills with programming is on par with high school Spanish [which was not very good] and my computer skills is with another field. if you want I could kinda write parts of psuedocode about this.


An example of using having something graphical to represent data is the University of New Mexico's Doom mod process manager with the process id being a variable in the command and the shooting selects process to fill in the variable. I guess how it works is that shooing a monster is sending a command to kill a process and aiming and shooting a monster representing a process is what selects the process to be terminated instead of typing in the process ID.

The client does something similar but instead of processes it is monster and player stats.

As for the purpose of my posts regarding the matter, perhaps it is to show that it can be done along with asking for the permission to do so. As for the client reason I guess to make it look better or have some sort of disguise for it.


I was inspired by Kingdom Hearts/Final Fantasy's XV's command menu interface to hypothesize about this in a series of connected forum posts.


TL;DR: A discussion of a hypothetical mod/client as a cornerstone for someone else. I am unable to make mod/client at least it is a discussion about a hypothetical possibility.

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post May 12 2018, 05:54
Post #5789
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Sometimes I'll be looking through a gallery. It might be something like 16 pages, and I'll just flip around. But then it'll be 8 pages, or something like that. A I could have sworn it had more pages in the gallery. Has anyone experienced something like that?
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post May 12 2018, 08:00
Post #5790
Noni



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QUOTE(Zerozero204 @ May 12 2018, 05:54) *

Sometimes I'll be looking through a gallery. It might be something like 16 pages, and I'll just flip around. But then it'll be 8 pages, or something like that. A I could have sworn it had more pages in the gallery. Has anyone experienced something like that?


please use this thread for questions about the HV minigame system. For this kind of questions, you can try here.
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post Jun 11 2018, 07:46
Post #5791
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"Day of the Week" applies to all battles. Correct?
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post Jun 11 2018, 11:05
Post #5792
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Correct.
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post Jun 11 2018, 14:23
Post #5793
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QUOTE(Dammon @ Jun 11 2018, 02:05) *

Correct.

Thank you. (Btw: This is/was my six-hundred and sixty-sixth post - 666. Oooo, scary.)
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Out, demon, out!


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post Jun 12 2018, 20:49
Post #5794
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So, I purchased the Vigorous Vitality perk, but the health value didn't change. How can I make sure my eyes aren't playing a trick on me? Is there a simple calculator for the attributes somewhere?
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post Jun 12 2018, 22:44
Post #5795
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Perks sometimes require an action that forces a refresh on your account (e.g. using the hath/gp exchanges).
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post Jun 12 2018, 22:55
Post #5796
Scremaz



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QUOTE(Rationality @ Jun 12 2018, 20:49) *

So, I purchased the Vigorous Vitality perk, but the health value didn't change. How can I make sure my eyes aren't playing a trick on me? Is there a simple calculator for the attributes somewhere?

QUOTE(Maximum_Joe @ Jun 12 2018, 22:44) *

Perks sometimes require an action that forces a refresh on your account (e.g. using the hath/gp exchanges).

using hath/gp exchange has been reported not to work, but as for the rest joe is right - you have to refresh somehow.
the most reliable way is to leave the perk page and then return it. according to admin it's a quirkiness that will be fixed next time he'll touch those things, so soon™
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post Jun 19 2018, 01:30
Post #5797
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Greetings; In order for a persona to have separate abilities for each equipment set, one must go to the settings
page of the active persona and under "Equipment Sets" select/check "Use Separate Ability Set Assignments", then
"apply changes". According to the instructions: "If this is changed, the current persona's shared set will be assigned
to Set 1 and vice versa." Therefore I expected Set 1's abilities to remain as before while allowing me to set the abil-
ities for Sets 2 and 3 independently. However, that's not what happened, not even close. Now Set ! remains as be-
fore with all the correct abilities slotted. However, changes made to Sets 2 or 3, which start out with no abilities
slotted, will be applied to all sets whether the ability is slotted or not. What's up?
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post Jun 19 2018, 01:57
Post #5798
Scremaz



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definitely not working as intended. did you try to change persona, apart for set?

any other detail, just in case?
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post Jun 19 2018, 02:37
Post #5799
tamiroff



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QUOTE(Scremaz @ Jun 18 2018, 16:57) *

definitely not working as intended. did you try to change persona, apart for set?

any other detail, just in case?

If you mean, did I try to make changes to the persona's original Set 1 apart from Sets 2 and 3,
the answer is yes. Those changes were then reflected in Sets 2 and 3. I even went as far
as resetting all abilities for the persona which netted me zilch. I have gone no further.
.
Edit: Btw: If you make an ability change, whether you slot it or not, other sets will
reflect the change. Further more any sets that have the changed ability slotted it will
remain so. Then if you hover over it, where slotted, system says the ability is not acquired.
.
Edit: I went ahead and tried it on another persona and got the same results.


This post has been edited by tamiroff: Jun 19 2018, 08:58
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post Jun 19 2018, 10:04
Post #5800
uareader



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What options do you have checked in:
QUOTE

Equipment Sets

If you want to have separate slotted abilities, battle items and skillbars/autocast assignments per equipment set for your current persona, you can toggle the options below. If this is changed, the current persona's shared set will be assigned to Set 1 and vice versa. This can be set differently for each persona.
  • Use Separate Ability Set Assigments
  • Use Separate Battle Item Assigments
  • Use Separate Skillbar/Autocast Assignments
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